#include "string/stringfwd.h"
class Map;
-
extern Map g_map;
class MapFormat;
-void Map_addValidCallback(Map &map, const SignalHandler &handler);
-
-bool Map_Valid(const Map &map);
+void Map_addValidCallback( Map& map, const SignalHandler& handler );
+bool Map_Valid( const Map& map );
-class DeferredDraw {
- Callback<void()> m_draw;
- bool m_defer;
- bool m_deferred;
+class DeferredDraw
+{
+Callback<void()> m_draw;
+bool m_defer;
+bool m_deferred;
public:
- DeferredDraw(const Callback<void()> &draw) : m_draw(draw), m_defer(false), m_deferred(false)
- {
- }
-
- void defer()
- {
- m_defer = true;
- }
-
- void draw()
- {
- if (m_defer) {
- m_deferred = true;
- } else {
- m_draw();
- }
- }
-
- void flush()
- {
- if (m_defer && m_deferred) {
- m_draw();
- }
- m_deferred = false;
- m_defer = false;
- }
+DeferredDraw( const Callback<void()>& draw ) : m_draw( draw ), m_defer( false ), m_deferred( false ){
+}
+void defer(){
+ m_defer = true;
+}
+void draw(){
+ if ( m_defer ) {
+ m_deferred = true;
+ }
+ else
+ {
+ m_draw();
+ }
+}
+void flush(){
+ if ( m_defer && m_deferred ) {
+ m_draw();
+ }
+ m_deferred = false;
+ m_defer = false;
+}
};
-inline void DeferredDraw_onMapValidChanged(DeferredDraw &self)
-{
- if (Map_Valid(g_map)) {
- self.flush();
- } else {
- self.defer();
- }
+inline void DeferredDraw_onMapValidChanged( DeferredDraw& self ){
+ if ( Map_Valid( g_map ) ) {
+ self.flush();
+ }
+ else
+ {
+ self.defer();
+ }
}
-
typedef ReferenceCaller<DeferredDraw, void(), DeferredDraw_onMapValidChanged> DeferredDrawOnMapValidChangedCaller;
-const char *Map_Name(const Map &map);
-
-const MapFormat &Map_getFormat(const Map &map);
-bool Map_Unnamed(const Map &map);
+const char* Map_Name( const Map& map );
+const MapFormat& Map_getFormat( const Map& map );
+bool Map_Unnamed( const Map& map );
-namespace scene {
- class Node;
-
- class Graph;
+namespace scene
+{
+class Node;
+class Graph;
}
-scene::Node *Map_GetWorldspawn(const Map &map);
-
-scene::Node *Map_FindWorldspawn(Map &map);
-
-scene::Node &Map_FindOrInsertWorldspawn(Map &map);
-
-template<typename Element>
-class BasicVector3;
+scene::Node* Map_GetWorldspawn( const Map& map );
+scene::Node* Map_FindWorldspawn( Map& map );
+scene::Node& Map_FindOrInsertWorldspawn( Map& map );
+template<typename Element> class BasicVector3;
typedef BasicVector3<float> Vector3;
extern Vector3 region_mins, region_maxs;
extern float g_MaxWorldCoord;
extern float g_MinWorldCoord;
-void Map_LoadFile(const char *filename);
-
-bool Map_SaveFile(const char *filename);
+void Map_LoadFile( const char* filename );
+bool Map_SaveFile( const char* filename );
void Map_New();
-
void Map_Free();
void Map_RegionOff();
-bool Map_SaveRegion(const char *filename);
+bool Map_SaveRegion( const char* filename );
class TextInputStream;
-
class TextOutputStream;
-void Map_ImportSelected(TextInputStream &in, const MapFormat &format);
-
-void Map_ExportSelected(TextOutputStream &out, const MapFormat &format);
+void Map_ImportSelected( TextInputStream& in, const MapFormat& format );
+void Map_ExportSelected( TextOutputStream& out, const MapFormat& format );
-bool Map_Modified(const Map &map);
-
-void Map_SetModified(Map &map, bool modified);
+bool Map_Modified( const Map& map );
+void Map_SetModified( Map& map, bool modified );
bool Map_Save();
-
bool Map_SaveAs();
-scene::Node &Node_Clone(scene::Node &node);
+scene::Node& Node_Clone( scene::Node& node );
void DoMapInfo();
-void Scene_parentSelectedBrushesToEntity(scene::Graph &graph, scene::Node &parent);
-
-std::size_t Scene_countSelectedBrushes(scene::Graph &graph);
+void Scene_parentSelectedBrushesToEntity( scene::Graph& graph, scene::Node& parent );
+std::size_t Scene_countSelectedBrushes( scene::Graph& graph );
void Scene_parentSelected();
void OnUndoSizeChanged();
void NewMap();
-
void OpenMap();
-
void ImportMap();
-
void SaveMapAs();
-
void SaveMap();
-
void ExportMap();
-
void SaveRegion();
-void Map_Traverse(scene::Node &root, const scene::Traversable::Walker &walker);
+void Map_Traverse( scene::Node& root, const scene::Traversable::Walker& walker );
-void SelectBrush(int entitynum, int brushnum);
+void SelectBrush( int entitynum, int brushnum );
extern CopiedString g_strLastMap;
extern bool g_bLoadLastMap;
void Map_Construct();
-
void Map_Destroy();
-void Map_gatherNamespaced(scene::Node &root);
-
+void Map_gatherNamespaced( scene::Node& root );
void Map_mergeClonedNames();
-const char *getMapsPath();
+const char* getMapsPath();
#endif