if(format->wrongFormat)
{
// try toggling BrushPrimitives
- Map_Free();
- Brush_toggleProjection();
- g_map.m_name = filename;
- Map_UpdateTitle(g_map);
- g_map.m_resource = GlobalReferenceCache().capture(g_map.m_name.c_str());
- g_map.m_resource->attach(g_map);
+ for(i = 1; i < Brush_toggleProjectionCount(); ++i)
+ {
+ Map_Free();
+ Brush_toggleProjection(i);
+ g_map.m_name = filename;
+ Map_UpdateTitle(g_map);
+ g_map.m_resource = GlobalReferenceCache().capture(g_map.m_name.c_str());
+ g_map.m_resource->attach(g_map);
+ }
}
Node_getTraversable(GlobalSceneGraph().root())->traverse(entity_updateworldspawn());