GlobalFileSystem().initialise();
g_vfsInitialized = true;
}
+
void VFS_Shutdown(){
if ( !g_vfsInitialized ) return;
GlobalFileSystem().shutdown();
g_vfsInitialized = false;
}
+
void VFS_Refresh(){
if ( !g_vfsInitialized ) return;
GlobalFileSystem().clear();
QE_InitVFS();
GlobalFileSystem().refresh();
g_vfsInitialized = true;
- // also refresg models
+ // also refresh models
RefreshReferences();
// also refresh texture browser
TextureBrowser_RefreshShaders();
}
+
void VFS_Restart(){
VFS_Shutdown();
VFS_Init();
void realise(){
VFS_Init();
}
+
void unrealise(){
VFS_Shutdown();
}
void VFS_Construct(){
Radiant_attachHomePathsObserver( g_VFSModuleObserver );
}
+
void VFS_Destroy(){
Radiant_detachHomePathsObserver( g_VFSModuleObserver );
}
// Home Paths
#if GDEF_OS_WINDOWS
-#include <shlobj.h>
+ #include <shlobj.h>
#include <objbase.h>
const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}};
#define qREFKNOWNFOLDERID GUID
typedef HRESULT ( WINAPI qSHGetKnownFolderPath_t )( qREFKNOWNFOLDERID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath );
static qSHGetKnownFolderPath_t *qSHGetKnownFolderPath;
#endif
+
void HomePaths_Realise(){
do
{
public:
HomePathsModuleObserver() : m_unrealised( 1 ){
}
+
void realise(){
if ( --m_unrealised == 0 ) {
HomePaths_Realise();
g_homePathObservers.realise();
}
}
+
void unrealise(){
if ( ++m_unrealised == 1 ) {
g_homePathObservers.unrealise();
void HomePaths_Construct(){
Radiant_attachEnginePathObserver( g_HomePathsModuleObserver );
}
+
void HomePaths_Destroy(){
Radiant_detachEnginePathObserver( g_HomePathsModuleObserver );
}
// App Path
CopiedString g_strAppPath; ///< holds the full path of the executable
+CopiedString g_strLibPath;
+CopiedString g_strDataPath;
const char* AppPath_get(){
return g_strAppPath.c_str();
}
+const char *LibPath_get()
+{
+ return g_strLibPath.c_str();
+}
+
+const char *DataPath_get()
+{
+ return g_strDataPath.c_str();
+}
+
/// the path to the local rc-dir
const char* LocalRcPath_get( void ){
static CopiedString rc_path;
/// directory for temp files
/// NOTE: on *nix this is were we check for .pid
CopiedString g_strSettingsPath;
+
const char* SettingsPath_get(){
return g_strSettingsPath.c_str();
}
setPakPath( 0, value );
}
};
+
struct PakPath1 {
static void Export( const CopiedString &self, const Callback<void(const char*)> &returnz ) {
returnz( self.c_str() );
setPakPath( 1, value );
}
};
+
struct PakPath2 {
static void Export( const CopiedString &self, const Callback<void(const char*)> &returnz ) {
returnz( self.c_str() );
setPakPath( 2, value );
}
};
+
struct PakPath3 {
static void Export( const CopiedString &self, const Callback<void(const char*)> &returnz ) {
returnz( self.c_str() );
setPakPath( 3, value );
}
};
+
struct PakPath4 {
static void Export( const CopiedString &self, const Callback<void(const char*)> &returnz ) {
returnz( self.c_str() );
}
}
}
+
void Paths_constructPage( PreferenceGroup& group ){
PreferencesPage page( group.createPage( "Paths", "Path Settings" ) );
Paths_constructPreferences( page );
}
+
void Paths_registerPreferencesPage(){
PreferencesDialog_addSettingsPage( makeCallbackF(Paths_constructPage) );
}
public:
WorldspawnColourEntityClassObserver() : m_unrealised( 1 ){
}
+
void realise(){
if ( --m_unrealised == 0 ) {
SetWorldspawnColour( g_xywindow_globals.color_brushes );
}
}
+
void unrealise(){
if ( ++m_unrealised == 1 ) {
}
void Radiant_Initialise(){
GlobalModuleServer_Initialise();
- Radiant_loadModulesFromRoot( AppPath_get() );
+ Radiant_loadModulesFromRoot( LibPath_get() );
Preferences_Load();
XY_UpdateAllWindows();
}
+/* color scheme to fit the GTK Adwaita Dark theme */
+void ColorScheme_AdwaitaDark()
+{
+ // SI_Colors0
+ // GlobalTextureBrowser().color_textureback
+ TextureBrowser_setBackgroundColour(GlobalTextureBrowser(), Vector3(0.25f, 0.25f, 0.25f));
+
+ // SI_Colors4
+ g_camwindow_globals.color_cameraback = Vector3(0.25f, 0.25f, 0.25f);
+ // SI_Colors12
+ g_camwindow_globals.color_selbrushes3d = Vector3(1.0f, 0.0f, 0.0f);
+ CamWnd_Update(*g_pParentWnd->GetCamWnd());
+
+ // SI_Colors1
+ g_xywindow_globals.color_gridback = Vector3(0.25f, 0.25f, 0.25f);
+ // SI_Colors2
+ g_xywindow_globals.color_gridminor = Vector3(0.21f, 0.23f, 0.23f);
+ // SI_Colors3
+ g_xywindow_globals.color_gridmajor = Vector3(0.14f, 0.15f, 0.15f);
+ // SI_Colors14
+ g_xywindow_globals.color_gridmajor_alt = Vector3(1.0f, 0.0f, 0.0f);
+ // SI_Colors6
+ g_xywindow_globals.color_gridblock = Vector3(1.0f, 1.0f, 1.0f);
+ // SI_Colors7
+ g_xywindow_globals.color_gridtext = Vector3(0.0f, 0.0f, 0.0f);
+ // ??
+ g_xywindow_globals.color_selbrushes = Vector3(1.0f, 0.0f, 0.0f);
+ // ??
+ g_xywindow_globals.color_clipper = Vector3(0.0f, 0.0f, 1.0f);
+ // SI_Colors8
+ g_xywindow_globals.color_brushes = Vector3(0.73f, 0.73f, 0.73f);
+
+ // SI_AxisColors0
+ g_xywindow_globals.AxisColorX = Vector3(1.0f, 0.0f, 0.0f);
+ // SI_AxisColors1
+ g_xywindow_globals.AxisColorY = Vector3(0.0f, 1.0f, 0.0f);
+ // SI_AxisColors2
+ g_xywindow_globals.AxisColorZ = Vector3(0.0f, 0.0f, 1.0f);
+ SetWorldspawnColour(g_xywindow_globals.color_brushes);
+ // ??
+ g_xywindow_globals.color_viewname = Vector3(0.5f, 0.0f, 0.75f);
+ XY_UpdateAllWindows();
+
+ // SI_Colors5
+ // g_entity_globals.color_entity = Vector3(0.0f, 0.0f, 0.0f);
+}
+
typedef Callback<void(Vector3&)> GetColourCallback;
typedef Callback<void(const Vector3&)> SetColourCallback;
ChooseColour( const GetColourCallback& get, const SetColourCallback& set )
: m_get( get ), m_set( set ){
}
+
void operator()(){
Vector3 colour;
m_get( colour );
};
-
void Colour_get( const Vector3& colour, Vector3& other ){
other = colour;
}
+
typedef ConstReferenceCaller<Vector3, void(Vector3&), Colour_get> ColourGetCaller;
void Colour_set( Vector3& colour, const Vector3& other ){
colour = other;
SceneChangeNotify();
}
+
typedef ReferenceCaller<Vector3, void(const Vector3&), Colour_set> ColourSetCaller;
void BrushColour_set( const Vector3& other ){
SetWorldspawnColour( g_xywindow_globals.color_brushes );
SceneChangeNotify();
}
+
typedef FreeCaller<void(const Vector3&), BrushColour_set> BrushColourSetCaller;
void ClipperColour_set( const Vector3& other ){
Brush_clipperColourChanged();
SceneChangeNotify();
}
+
typedef FreeCaller<void(const Vector3&), ClipperColour_set> ClipperColourSetCaller;
void TextureBrowserColour_get( Vector3& other ){
other = TextureBrowser_getBackgroundColour( GlobalTextureBrowser() );
}
+
typedef FreeCaller<void(Vector3&), TextureBrowserColour_get> TextureBrowserColourGetCaller;
void TextureBrowserColour_set( const Vector3& other ){
TextureBrowser_setBackgroundColour( GlobalTextureBrowser(), other );
}
+
typedef FreeCaller<void(const Vector3&), TextureBrowserColour_set> TextureBrowserColourSetCaller;
create_menu_item_with_mnemonic( menu_3, "Q3Radiant Original", "ColorSchemeQER" );
create_menu_item_with_mnemonic( menu_3, "Black and Green", "ColorSchemeBlackAndGreen" );
create_menu_item_with_mnemonic( menu_3, "Maya/Max/Lightwave Emulation", "ColorSchemeYdnar" );
+ create_menu_item_with_mnemonic(menu_3, "Adwaita Dark", "ColorSchemeAdwaitaDark");
menu_separator( menu_in_menu );
}
-
void SetClipMode( bool enable );
+
void ModeChangeNotify();
typedef void ( *ToolMode )();
+
ToolMode g_currentToolMode = 0;
bool g_currentToolModeSupportsComponentEditing = false;
ToolMode g_defaultToolMode = 0;
-
void SelectionSystem_DefaultMode(){
GlobalSelectionSystem().SetMode( SelectionSystem::ePrimitive );
GlobalSelectionSystem().SetComponentMode( SelectionSystem::eDefault );
public:
CloneSelected( bool d ) : doMakeUnique( d ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.size() == 1 ) {
return true;
return true;
}
+
void post( const scene::Path& path, scene::Instance& instance ) const {
if ( path.size() == 1 ) {
return;
Vector3 x;
Vector3 y;
Vector3 z;
+
AxisBase( const Vector3& x_, const Vector3& y_, const Vector3& z_ )
: x( x_ ), y( y_ ), z( z_ ){
}
SnappableSnapToGridSelected( float snap )
: m_snap( snap ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
Snappable* snappable = Node_getSnappable( path.top() );
ComponentSnappableSnapToGridSelected( float snap )
: m_snap( snap ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
ComponentSnappable* componentSnappable = Instance_getComponentSnappable( instance );
}
-
void GlobalCamera_UpdateWindow(){
if ( g_pParentWnd != 0 ) {
CamWnd_Update( *g_pParentWnd->GetCamWnd() );
LatchedValue<bool> g_Layout_enablePluginToolbar( true, "Plugin Toolbar" );
-
ui::MenuItem create_file_menu(){
// File menu
auto file_menu_item = new_sub_menu_item_with_mnemonic( "_File" );
void CSG_constructToolbar( ui::Toolbar toolbar ){
toolbar_append_button( toolbar, "CSG Subtract (SHIFT + U)", "selection_csgsubtract.png", "CSGSubtract" );
toolbar_append_button( toolbar, "CSG Merge (CTRL + U)", "selection_csgmerge.png", "CSGMerge" );
- toolbar_append_button( toolbar, "Hollow", "selection_makehollow.png", "CSGHollow" );
+ toolbar_append_button( toolbar, "Make Hollow", "selection_makehollow.png", "CSGMakeHollow" );
+ toolbar_append_button( toolbar, "Make Room", "selection_makeroom.png", "CSGMakeRoom" );
}
void ComponentModes_constructToolbar( ui::Toolbar toolbar ){
return FALSE;
}
+
public:
void connect( ui::Window toplevel_window ){
toplevel_window.connect( "notify::is-active", G_CALLBACK( notify ), this );
}
float ( *GridStatus_getGridSize )() = GetGridSize;
+
int ( *GridStatus_getRotateIncrement )() = getRotateIncrement;
+
int ( *GridStatus_getFarClipDistance )() = getFarClipDistance;
+
bool ( *GridStatus_getTextureLockEnabled )();
void MainFrame::SetGridStatus(){
GlobalCommands_insert( "ColorSchemeQER", makeCallbackF(ColorScheme_QER) );
GlobalCommands_insert( "ColorSchemeBlackAndGreen", makeCallbackF(ColorScheme_Black) );
GlobalCommands_insert( "ColorSchemeYdnar", makeCallbackF(ColorScheme_Ydnar) );
+ GlobalCommands_insert("ColorSchemeAdwaitaDark", makeCallbackF(ColorScheme_AdwaitaDark));
GlobalCommands_insert( "ChooseTextureBackgroundColor", makeCallback( g_ColoursMenu.m_textureback ) );
GlobalCommands_insert( "ChooseGridBackgroundColor", makeCallback( g_ColoursMenu.m_xyback ) );
GlobalCommands_insert( "ChooseGridMajorColor", makeCallback( g_ColoursMenu.m_gridmajor ) );
GlobalCommands_insert( "CSGSubtract", makeCallbackF(CSG_Subtract), Accelerator( 'U', (GdkModifierType)GDK_SHIFT_MASK ) );
- GlobalCommands_insert( "CSGMerge", makeCallbackF(CSG_Merge), Accelerator( 'U', (GdkModifierType)GDK_CONTROL_MASK ) );
- GlobalCommands_insert( "CSGHollow", makeCallbackF(CSG_MakeHollow) );
+ GlobalCommands_insert( "CSGMerge", makeCallbackF(CSG_Merge), Accelerator( 'U', (GdkModifierType) GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "CSGMakeHollow", makeCallbackF(CSG_MakeHollow) );
+ GlobalCommands_insert( "CSGMakeRoom", makeCallbackF(CSG_MakeRoom) );
Grid_registerCommands();
GlobalPreferenceSystem().registerPreference( "DisableHomePath", make_property_string( g_disableHomePath ) );
for ( int i = 0; i < g_pakPathCount; i++ ) {
- std::string label = "PakPath" + std::to_string(i);
+ std::string label = "PakPath" + std::to_string( i );
GlobalPreferenceSystem().registerPreference( label.c_str(), make_property_string( g_strPakPath[i] ) );
}