]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/mainframe.cpp
slow down non-fast operation but make it more accurate by not using falloff tolerance...
[xonotic/netradiant.git] / radiant / mainframe.cpp
index d6f467dad5abdc3174de9817f257441a74282592..546ba9d7a772d8df5965d4a74d37b3628d3beeb6 100644 (file)
@@ -184,22 +184,88 @@ void VFS_Destroy()
 
 // Home Paths
 
+#ifdef WIN32
+#include <shlobj.h>
+#include <objbase.h>
+const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}};
+#define qREFKNOWNFOLDERID GUID
+#define qKF_FLAG_CREATE 0x8000
+#define qKF_FLAG_NO_ALIAS 0x1000
+typedef HRESULT (WINAPI qSHGetKnownFolderPath_t) (qREFKNOWNFOLDERID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
+static qSHGetKnownFolderPath_t *qSHGetKnownFolderPath;
+#endif
 void HomePaths_Realise()
 {
-#if defined(POSIX)
-  const char* prefix = g_pGameDescription->getKeyValue("prefix");
-  if(!string_empty(prefix))
+  do
   {
-    StringOutputStream path(256);
-    path << DirectoryCleaned(g_get_home_dir()) << prefix << "/";
-    g_qeglobals.m_userEnginePath = path.c_str();
-    Q_mkdir(g_qeglobals.m_userEnginePath.c_str());
-  }
-  else
+    const char* prefix = g_pGameDescription->getKeyValue("prefix");
+    if(!string_empty(prefix))
+    {
+      StringOutputStream path(256);
+
+#if defined(__APPLE__)
+      path.clear();
+      path << DirectoryCleaned(g_get_home_dir()) << "Library/Application Support" << (prefix+1) << "/";
+      if(file_is_directory(path.c_str()))
+      {
+        g_qeglobals.m_userEnginePath = path.c_str();
+        break;
+      }
 #endif
-  {
+
+#if defined(WIN32)
+      TCHAR mydocsdir[MAX_PATH + 1];
+      wchar_t *mydocsdirw;
+      HMODULE shfolder = LoadLibrary("shfolder.dll");
+      if(shfolder)
+        qSHGetKnownFolderPath = (qSHGetKnownFolderPath_t *) GetProcAddress(shfolder, "SHGetKnownFolderPath");
+      else
+        qSHGetKnownFolderPath = NULL;
+      CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
+      if(qSHGetKnownFolderPath && qSHGetKnownFolderPath(qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &mydocsdirw) == S_OK)
+      {
+        memset(mydocsdir, 0, sizeof(mydocsdir));
+        wcstombs(mydocsdir, mydocsdirw, sizeof(mydocsdir)-1);
+        CoTaskMemFree(mydocsdirw);
+        path.clear();
+        path << DirectoryCleaned(mydocsdir) << (prefix+1) << "/";
+        if(file_is_directory(path.c_str()))
+        {
+          g_qeglobals.m_userEnginePath = path.c_str();
+          CoUninitialize();
+          FreeLibrary(shfolder);
+          break;
+        }
+      }
+      CoUninitialize();
+      if(shfolder)
+        FreeLibrary(shfolder);
+      if(SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir))
+      {
+        path.clear();
+        path << DirectoryCleaned(mydocsdir) << "My Games/" << (prefix+1) << "/";
+        // win32: only add it if it already exists
+        if(file_is_directory(path.c_str()))
+        {
+          g_qeglobals.m_userEnginePath = path.c_str();
+          break;
+        }
+      }
+#endif
+
+#if defined(POSIX)
+      path.clear();
+      path << DirectoryCleaned(g_get_home_dir()) << prefix << "/";
+      g_qeglobals.m_userEnginePath = path.c_str();
+      break;
+#endif
+    }
+
     g_qeglobals.m_userEnginePath = EnginePath_get();
   }
+  while(0);
+
+  Q_mkdir(g_qeglobals.m_userEnginePath.c_str());
 
   {
     StringOutputStream path(256);
@@ -718,7 +784,7 @@ void PasteToCamera()
   // Work out the delta
   Vector3 mid;
   Select_GetMid(mid);
-  Vector3 delta = vector3_subtracted(vector3_snapped(Camera_getOrigin(camwnd), GetGridSize()), mid);
+  Vector3 delta = vector3_subtracted(vector3_snapped(Camera_getOrigin(camwnd), GetSnapGridSize()), mid);
 
   // Move to camera
   GlobalSelectionSystem().translateSelected(delta);
@@ -992,9 +1058,9 @@ void OpenUpdateURL()
 // open the Q3Rad manual
 void OpenHelpURL()
 {
-  // at least on win32, AppPath + "Q3Rad_Manual/index.htm"
+  // at least on win32, AppPath + "docs/index.html"
   StringOutputStream help(256);
-  help << AppPath_get() << "Q3Rad_Manual/index.htm";
+  help << AppPath_get() << "docs/index.html";
   OpenURL(help.c_str());
 }
 
@@ -1189,13 +1255,21 @@ void SelectFaceMode()
 class CloneSelected : public scene::Graph::Walker
 {
   bool doMakeUnique;
+  NodeSmartReference worldspawn;
 public:
-  CloneSelected(bool d): doMakeUnique(d) { }
+  CloneSelected(bool d): doMakeUnique(d), worldspawn(Map_FindOrInsertWorldspawn(g_map))
+  {
+  }
   bool pre(const scene::Path& path, scene::Instance& instance) const
   {
     if(path.size() == 1)
       return true;
 
+    // ignore worldspawn, but keep checking children
+    NodeSmartReference me(path.top().get());
+    if(me == worldspawn)
+           return true;
+
     if(!path.top().get().isRoot())
     {
       Selectable* selectable = Instance_getSelectable(instance);
@@ -1213,6 +1287,11 @@ public:
     if(path.size() == 1)
       return;
 
+    // ignore worldspawn, but keep checking children
+    NodeSmartReference me(path.top().get());
+    if(me == worldspawn)
+           return;
+
     if(!path.top().get().isRoot())
     {
       Selectable* selectable = Instance_getSelectable(instance);
@@ -3288,7 +3367,7 @@ void MainFrame::SetGridStatus()
 {
   StringOutputStream status(64);
   const char* lock = (GridStatus_getTextureLockEnabled()) ? "ON" : "OFF";
-  status << "G:" << GridStatus_getGridSize()
+  status << (GetSnapGridSize() > 0 ? "G:" : "g:") << GridStatus_getGridSize()
     << "  R:" << GridStatus_getRotateIncrement()
     << "  C:" << GridStatus_getFarClipDistance()
     << "  L:" << lock;
@@ -3303,13 +3382,10 @@ void GridStatus_onTextureLockEnabledChanged()
   }
 }
 
-namespace
-{
-  GLFont g_font(0, 0, 0, 0);
-}
-
 void GlobalGL_sharedContextCreated()
 {
+  GLFont *g_font = NULL;
+
   // report OpenGL information
   globalOutputStream() << "GL_VENDOR: " << reinterpret_cast<const char*>(glGetString (GL_VENDOR)) << "\n";
   globalOutputStream() << "GL_RENDERER: " << reinterpret_cast<const char*>(glGetString (GL_RENDERER)) << "\n";
@@ -3323,16 +3399,17 @@ void GlobalGL_sharedContextCreated()
   GlobalShaderCache().realise();
   Textures_Realise();
 
-  /* use default font here (Sans 10 is gtk default) */
+#ifdef WIN32
+  /* win32 is dodgy here, just use courier new then */
+  g_font = glfont_create("arial 9");
+#else
   GtkSettings *settings = gtk_settings_get_default();
   gchar *fontname;
   g_object_get(settings, "gtk-font-name", &fontname, NULL);
   g_font = glfont_create(fontname);
+#endif
 
-  GlobalOpenGL().m_font = g_font.getDisplayList();
-  GlobalOpenGL().m_fontHeight = g_font.getPixelHeight();
-  GlobalOpenGL().m_fontAscent = g_font.getPixelAscent();
-  GlobalOpenGL().m_fontDescent = g_font.getPixelDescent();
+  GlobalOpenGL().m_font = g_font;
 }
 
 void GlobalGL_sharedContextDestroyed()