-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
- #include <gdk/gdkx.h>\r
- #include <pwd.h>\r
- #include <unistd.h> \r
- #ifdef __linux__\r
- #include <mntent.h>\r
- #endif\r
- #include <dirent.h>\r
- #include <pthread.h>\r
- #include <sys/wait.h>\r
- #include <signal.h>\r
- #include <sys/stat.h>\r
-#endif\r
-\r
-#include <gtk/gtk.h>\r
-#include "stdafx.h"\r
-#include <assert.h>\r
-#include <sys/types.h>\r
-#include <sys/stat.h>\r
-\r
-#include <stdlib.h>\r
-\r
-#include "watchbsp.h"\r
-#include "filters.h"\r
-\r
-bool g_bBuildList = false;\r
-int g_argc;\r
-char** g_argv;\r
-\r
-// =============================================================================\r
-// Splash screen\r
-\r
-// get rid of it when debugging\r
-#if defined (_DEBUG)\r
- #define SKIP_SPLASH\r
-#endif\r
-\r
-static GtkWidget *splash_screen;\r
-\r
-// called based on a timer, or in particular cases when we don't want to keep it around\r
-gint try_destroy_splash (gpointer data)\r
-{\r
- if (splash_screen)\r
- {\r
- gtk_widget_destroy (splash_screen);\r
- splash_screen = NULL;\r
- }\r
- return FALSE;\r
-}\r
-\r
-static void create_splash ()\r
-{\r
- GtkWidget *alert_frame, *alert_frame1, *pixmap;\r
-\r
- splash_screen = gtk_window_new (GTK_WINDOW_POPUP);\r
- gtk_window_position (GTK_WINDOW (splash_screen), GTK_WIN_POS_CENTER);\r
- gtk_widget_realize (splash_screen);\r
-\r
- alert_frame1 = gtk_frame_new (NULL);\r
- gtk_widget_show (alert_frame1);\r
- gtk_container_add (GTK_CONTAINER (splash_screen), alert_frame1);\r
- gtk_frame_set_shadow_type (GTK_FRAME (alert_frame1), GTK_SHADOW_OUT);\r
-\r
- alert_frame = gtk_frame_new (NULL);\r
- gtk_widget_show (alert_frame);\r
-\r
- gtk_container_add (GTK_CONTAINER (alert_frame1), alert_frame);\r
- gtk_frame_set_shadow_type (GTK_FRAME (alert_frame), GTK_SHADOW_IN);\r
- gtk_container_border_width (GTK_CONTAINER (alert_frame), 3);\r
-\r
- pixmap = gtk_preview_new (GTK_PREVIEW_COLOR);\r
- gtk_widget_show (pixmap);\r
- gtk_container_add (GTK_CONTAINER (alert_frame), pixmap);\r
-\r
- CString str;\r
- guint16 width, height;\r
- unsigned char *buf;\r
-\r
- str = g_strGameToolsPath;\r
- str += "bitmaps/splash.bmp";\r
-\r
- unsigned char* load_bitmap_file (const char* filename, guint16* width, guint16* height);\r
- buf = load_bitmap_file (str.GetBuffer (), &width, &height);\r
-\r
- if (!buf)\r
- {\r
- str = g_strBitmapsPath;\r
- str += "splash.bmp";\r
-\r
- buf = load_bitmap_file (str.GetBuffer (), &width, &height);\r
- }\r
-\r
- if (buf)\r
- {\r
- GtkPreview *preview = GTK_PREVIEW (pixmap);\r
- gtk_preview_size (preview, width, height);\r
- for (int y = 0; y < height; y++)\r
- gtk_preview_draw_row (preview, buf+y*width*3, 0, y, width);\r
- }\r
-\r
- gtk_widget_show_all (splash_screen);\r
-\r
- while (gtk_events_pending ())\r
- gtk_main_iteration ();\r
-}\r
-\r
-// =============================================================================\r
-// Loki stuff\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
-\r
-/* A short game name, could be used as argv[0] */\r
-static char game_name[100] = "";\r
-\r
-/* The directory where the data files can be found (run directory) */\r
-static char datapath[PATH_MAX];\r
-\r
-char *loki_gethomedir(void)\r
-{\r
- char *home = NULL;\r
-\r
- home = getenv("HOME");\r
- if ( home == NULL )\r
- {\r
- uid_t id = getuid();\r
- struct passwd *pwd;\r
-\r
- setpwent();\r
- while ( (pwd = getpwent()) != NULL )\r
- {\r
- if ( pwd->pw_uid == id )\r
- {\r
- home = pwd->pw_dir;\r
- break;\r
- }\r
- }\r
- endpwent();\r
- }\r
- return home;\r
-}\r
-\r
-/* Must be called BEFORE loki_initialize */\r
-void loki_setgamename(const char *n)\r
-{\r
- strncpy(game_name, n, sizeof(game_name));\r
-}\r
-\r
- #ifdef __linux__\r
-/* Code to determine the mount point of a CD-ROM */\r
-int loki_getmountpoint(const char *device, char *mntpt, int max_size)\r
-{\r
- char devpath[PATH_MAX], mntdevpath[PATH_MAX];\r
- FILE * mountfp;\r
- struct mntent *mntent;\r
- int mounted;\r
-\r
- /* Nothing to do with no device file */\r
- if ( device == NULL )\r
- {\r
- *mntpt = '\0';\r
- return -1;\r
- }\r
-\r
- /* Get the fully qualified path of the CD-ROM device */\r
- if ( realpath(device, devpath) == NULL )\r
- {\r
- perror("realpath() on your CD-ROM failed");\r
- return(-1);\r
- }\r
-\r
- /* Get the mount point */\r
- mounted = -1;\r
- memset(mntpt, 0, max_size);\r
- mountfp = setmntent( _PATH_MNTTAB, "r" );\r
- if ( mountfp != NULL )\r
- {\r
- mounted = 0;\r
- while ( (mntent = getmntent( mountfp )) != NULL )\r
- {\r
- char *tmp, mntdev[1024];\r
-\r
- strcpy(mntdev, mntent->mnt_fsname);\r
- if ( strcmp(mntent->mnt_type, "supermount") == 0 )\r
- {\r
- tmp = strstr(mntent->mnt_opts, "dev=");\r
- if ( tmp )\r
- {\r
- strcpy(mntdev, tmp+strlen("dev="));\r
- tmp = strchr(mntdev, ',');\r
- if ( tmp )\r
- {\r
- *tmp = '\0';\r
- }\r
- }\r
- }\r
- if ( strncmp(mntdev, "/dev", 4) ||\r
- realpath(mntdev, mntdevpath) == NULL )\r
- {\r
- continue;\r
- }\r
- if ( strcmp( mntdevpath, devpath ) == 0 )\r
- {\r
- mounted = 1;\r
- assert((int)strlen( mntent->mnt_dir ) < max_size);\r
- strncpy( mntpt, mntent->mnt_dir, max_size-1);\r
- mntpt[max_size-1] = '\0';\r
- break;\r
- }\r
- }\r
- endmntent( mountfp );\r
- }\r
- return(mounted);\r
-} \r
- #endif\r
-\r
-/* \r
- This function gets the directory containing the running program.\r
- argv0 - the 0'th argument to the program\r
-*/\r
-// FIXME TTimo\r
-// I don't understand this function. It looks like something cut from another piece of software\r
-// we somehow get the g_strAppPath from it, but it's done through a weird scan across $PATH env. var.\r
-// even worse, it doesn't behave the same in all cases .. works well when ran through gdb and borks when ran from a shell\r
-void loki_initpaths(char *argv0)\r
-{\r
- char temppath[PATH_MAX]; //, env[100];\r
- char *home; //, *ptr, *data_env;\r
-\r
- home = loki_gethomedir();\r
- if ( home == NULL )\r
- {\r
- home = ".";\r
- }\r
-\r
- if (*game_name == 0) /* Game name defaults to argv[0] */\r
- loki_setgamename(argv0);\r
-\r
- strcpy(temppath, argv0); /* If this overflows, it's your own fault :) */\r
- if ( ! strrchr(temppath, '/') )\r
- {\r
- char *path;\r
- char *last;\r
- int found;\r
-\r
- found = 0;\r
- path = getenv("PATH");\r
- do\r
- {\r
- /* Initialize our filename variable */\r
- temppath[0] = '\0';\r
-\r
- /* Get next entry from path variable */\r
- last = strchr(path, ':');\r
- if ( ! last )\r
- last = path+strlen(path);\r
-\r
- /* Perform tilde expansion */\r
- if ( *path == '~' )\r
- {\r
- strcpy(temppath, home);\r
- ++path;\r
- }\r
-\r
- /* Fill in the rest of the filename */\r
- if ( last > (path+1) )\r
- {\r
- strncat(temppath, path, (last-path));\r
- strcat(temppath, "/");\r
- }\r
- strcat(temppath, "./");\r
- strcat(temppath, argv0);\r
-\r
- /* See if it exists, and update path */\r
- if ( access(temppath, X_OK) == 0 )\r
- {\r
- ++found;\r
- }\r
- path = last+1;\r
-\r
- } while ( *last && !found );\r
-\r
- } else\r
- {\r
- /* Increment argv0 to the basename */\r
- argv0 = strrchr(argv0, '/')+1;\r
- }\r
-\r
- /* Now canonicalize it to a full pathname for the data path */\r
- if ( realpath(temppath, datapath) )\r
- {\r
- /* There should always be '/' in the path */\r
- *(strrchr(datapath, '/')) = '\0';\r
- }\r
-}\r
-\r
-char *loki_getdatapath(void)\r
-{\r
- return(datapath);\r
-}\r
-\r
-#endif\r
-\r
-// end of Loki stuff\r
-// =============================================================================\r
-\r
-void error_redirect (const gchar *domain, GLogLevelFlags log_level, const gchar *message, gpointer user_data)\r
-{\r
- gboolean in_recursion;\r
- gboolean is_fatal;\r
- char buf[256];\r
-\r
- in_recursion = (log_level & G_LOG_FLAG_RECURSION) != 0;\r
- is_fatal = (log_level & G_LOG_FLAG_FATAL) != 0;\r
- log_level = (GLogLevelFlags) (log_level & G_LOG_LEVEL_MASK);\r
-\r
- if (!message)\r
- message = "(NULL) message";\r
-\r
- if (domain)\r
- strcpy (buf, domain);\r
- else\r
- strcpy (buf, "**");\r
- strcat (buf, "-");\r
-\r
- switch (log_level)\r
- {\r
- case G_LOG_LEVEL_ERROR:\r
- if (in_recursion)\r
- strcat (buf, "ERROR (recursed) **: ");\r
- else\r
- strcat (buf, "ERROR **: ");\r
- break;\r
- case G_LOG_LEVEL_CRITICAL:\r
- if (in_recursion)\r
- strcat (buf, "CRITICAL (recursed) **: ");\r
- else\r
- strcat (buf, "CRITICAL **: ");\r
- break;\r
- case G_LOG_LEVEL_WARNING:\r
- if (in_recursion)\r
- strcat (buf, "WARNING (recursed) **: ");\r
- else\r
- strcat (buf, "WARNING **: ");\r
- break;\r
- case G_LOG_LEVEL_MESSAGE:\r
- if (in_recursion)\r
- strcat (buf, "Message (recursed): ");\r
- else\r
- strcat (buf, "Message: ");\r
- break;\r
- case G_LOG_LEVEL_INFO:\r
- if (in_recursion)\r
- strcat (buf, "INFO (recursed): ");\r
- else\r
- strcat (buf, "INFO: ");\r
- break;\r
- case G_LOG_LEVEL_DEBUG:\r
- if (in_recursion)\r
- strcat (buf, "DEBUG (recursed): ");\r
- else\r
- strcat (buf, "DEBUG: ");\r
- break;\r
- default:\r
- /* we are used for a log level that is not defined by GLib itself,\r
- * try to make the best out of it.\r
- */\r
- if (in_recursion)\r
- strcat (buf, "LOG (recursed:");\r
- else\r
- strcat (buf, "LOG (");\r
- if (log_level)\r
- {\r
- gchar string[] = "0x00): ";\r
- gchar *p = string + 2;\r
- guint i;\r
-\r
- i = g_bit_nth_msf (log_level, -1);\r
- *p = i >> 4;\r
- p++;\r
- *p = '0' + (i & 0xf);\r
- if (*p > '9')\r
- *p += 'A' - '9' - 1;\r
-\r
- strcat (buf, string);\r
- } else\r
- strcat (buf, "): ");\r
- }\r
-\r
- strcat (buf, message);\r
- if (is_fatal)\r
- strcat (buf, "\naborting...\n");\r
- else\r
- strcat (buf, "\n");\r
-\r
- printf ("%s\n", buf);\r
- Sys_FPrintf (SYS_WRN, buf);\r
- // TTimo NOTE: in some cases it may be handy to log only to the file\r
-// Sys_FPrintf (SYS_NOCON, buf);\r
-}\r
-\r
-int main (int argc, char* argv[])\r
-{\r
- char *libgl, *ptr;\r
- int i, j, k;\r
-\r
-#ifdef _WIN32\r
- libgl = "opengl32.dll";\r
-#endif\r
-\r
-#if defined (__linux__)\r
- libgl = "libGL.so.1";\r
-#endif\r
-\r
-#ifdef __APPLE__\r
- libgl = "/usr/X11R6/lib/libGL.1.dylib";\r
-#endif\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
- // Give away unnecessary root privileges.\r
- // Important: must be done before calling gtk_init().\r
- char *loginname;\r
- struct passwd *pw;\r
- seteuid(getuid());\r
- if (geteuid() == 0 && (loginname = getlogin()) != NULL &&\r
- (pw = getpwnam(loginname)) != NULL)\r
- setuid(pw->pw_uid);\r
-#endif\r
-\r
- gtk_disable_setlocale();\r
-\r
- gtk_init(&argc, &argv);\r
-\r
- if ((ptr = getenv ("Q3R_LIBGL")) != NULL)\r
- libgl = ptr;\r
-\r
- for (i = 1; i < argc; i++)\r
- {\r
- char* param = argv[i];\r
-\r
- if (param[0] == '-' && param[1] == '-')\r
- {\r
- param += 2;\r
-\r
- if ((strcmp (param, "libgl") == 0) && (i != argc))\r
- {\r
- libgl = argv[i+1];\r
- argv[i] = argv[i+1] = NULL;\r
- i++;\r
- } else if (strcmp (param, "builddefs") == 0)\r
- {\r
- g_bBuildList = true;\r
- argv[i] = NULL;\r
- }\r
- }\r
- }\r
-\r
- for (i = 1; i < argc; i++)\r
- {\r
- for (k = i; k < argc; k++)\r
- if (argv[k] != NULL)\r
- break;\r
-\r
- if (k > i)\r
- {\r
- k -= i;\r
- for (j = i + k; j < argc; j++)\r
- argv[j-k] = argv[j];\r
- argc -= k;\r
- }\r
- }\r
-\r
- g_argc = argc;\r
- g_argv = argv;\r
-\r
- g_strPluginsDir = "plugins/";\r
- g_strModulesDir = "modules/";\r
-\r
-#ifdef _WIN32\r
- // get path to the editor\r
- char* pBuffer = g_strAppPath.GetBufferSetLength(_MAX_PATH + 1);\r
- GetModuleFileName(NULL, pBuffer, _MAX_PATH);\r
- pBuffer[g_strAppPath.ReverseFind('\\') + 1] = '\0';\r
- QE_ConvertDOSToUnixName(pBuffer, pBuffer);\r
- g_strAppPath.ReleaseBuffer();\r
-\r
- g_strBitmapsPath = g_strAppPath;\r
- g_strBitmapsPath += "bitmaps/";\r
-\r
-#if 0\r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639\r
- // now check if we are running from a network installation\r
- // use a dummy file as the flag\r
- FILE *f_netrun;\r
- CString strNetrun;\r
- strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;\r
- f_netrun = fopen(strNetrun.GetBuffer(), "r");\r
- if (f_netrun)\r
- {\r
- fclose(f_netrun);\r
- g_PrefsDlg.m_bUseHomePath = true;\r
- }\r
-#endif\r
- CGameDialog::UpdateNetrun(false); // read the netrun configuration\r
-\r
- if (CGameDialog::GetNetrun())\r
- {\r
- // we have to find a per-user g_strTempPath\r
- // this behaves the same as on Linux\r
- g_strTempPath = getenv("USERPROFILE");\r
- if (!g_strTempPath.GetLength())\r
- {\r
- CString msg;\r
- msg = "Radiant is configured to run from a network installation.\n";\r
- msg += "I couldn't find the environement variable USERPROFILE\n";\r
- msg += "I'm going to use C:\\RadiantSettings. Please set USERPROFILE\n";\r
- gtk_MessageBox (NULL, msg, "Radiant - Network mode", MB_OK);\r
- g_strTempPath = "C:\\";\r
- }\r
- g_strTempPath += "\\RadiantSettings\\";\r
- Q_mkdir(g_strTempPath.GetBuffer(), 0755);\r
- g_strTempPath += RADIANT_VERSION;\r
- g_strTempPath += "\\";\r
- Q_mkdir(g_strTempPath.GetBuffer(), 0755);\r
- }\r
- else\r
- {\r
- // use the core path as temp (to save commandlist.txt, and do the .pid files)\r
- g_strTempPath = g_strAppPath;\r
- }\r
-\r
-#endif\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
- Str home;\r
- home = g_get_home_dir ();\r
- AddSlash (home);\r
- home += ".radiant/";\r
- Q_mkdir (home.GetBuffer (), 0775);\r
- home += RADIANT_VERSION;\r
- Q_mkdir (home.GetBuffer (), 0775);\r
- g_strTempPath = home.GetBuffer ();\r
- AddSlash (g_strTempPath);\r
-\r
- loki_initpaths(argv[0]);\r
-\r
- // NOTE: we build g_strAppPath with a '/' (or '\' on WIN32)\r
- // it's a general convention in Radiant to have the slash at the end of directories\r
- char real[PATH_MAX];\r
- realpath (loki_getdatapath(), real);\r
- if (real[strlen(real)-1] != '/')\r
- strcat(real, "/");\r
-\r
- g_strAppPath = real;\r
-\r
-#if 0\r
- printf("g_strAppPath: %s\n", g_strAppPath.GetBuffer());\r
-#endif\r
-\r
- // radiant is installed in the parent dir of "tools/"\r
- // NOTE: this is not very easy for debugging\r
- // maybe add options to lookup in several places?\r
- // (for now I had to create symlinks)\r
- g_strBitmapsPath = g_strAppPath;\r
- g_strBitmapsPath += "bitmaps/";\r
-#if 0\r
- printf("g_strBitmapsPath: %s\n", g_strBitmapsPath.GetBuffer());\r
-#endif\r
- \r
- // we will set this right after the game selection is done\r
- g_strGameToolsPath = g_strAppPath;\r
-\r
-#endif\r
-\r
- // init the DTD path\r
- g_strDTDPath = g_strAppPath;\r
- g_strDTDPath += "dtds/";\r
-\r
- /*!\r
- the global prefs loading / game selection dialog might fail for any reason we don't know about\r
- we need to catch when it happens, to cleanup the stateful prefs which might be killing it\r
- and to turn on console logging for lookup of the problem\r
- this is the first part of the two step .pid system\r
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297\r
- */\r
- g_pidFile = g_strTempPath.GetBuffer ();\r
- g_pidFile += "radiant.pid";\r
-\r
- FILE *pid;\r
- pid = fopen (g_pidFile.GetBuffer(), "r");\r
- if (pid != NULL)\r
- {\r
- fclose (pid);\r
- CString msg;\r
-\r
- if (remove (g_pidFile.GetBuffer ()) == -1)\r
- {\r
- msg = "WARNING: Could not delete "; msg += g_pidFile;\r
- gtk_MessageBox (NULL, msg, "Radiant", MB_OK | MB_ICONERROR );\r
- }\r
-\r
- // in debug, never prompt to clean registry, turn console logging auto after a failed start\r
-#if !defined(_DEBUG)\r
- msg = "Found the file ";\r
- msg += g_pidFile;\r
- msg += ".\nThis indicates that Radiant failed during the game selection startup last time it was run.\n"\r
- "Choose YES to clean Radiant's registry settings and shut down Radiant.\n"\r
- "WARNING: the global prefs will be lost if you choose YES.";\r
-\r
- if (gtk_MessageBox (NULL, msg, "Radiant - Reset global startup?", MB_YESNO | MB_ICONQUESTION) == IDYES)\r
- {\r
- // remove global prefs and shutdown\r
- g_PrefsDlg.mGamesDialog.Reset();\r
- // remove the prefs file (like a full reset of the registry)\r
- //remove (g_PrefsDlg.m_inipath->str);\r
- gtk_MessageBox(NULL, "Removed global settings, choose OK to close Radiant.", "Radiant", MB_OK );\r
- _exit(-1);\r
- }\r
- msg = "Logging console output to ";\r
- msg += g_strTempPath;\r
- msg += "radiant.log\nRefer to the log if Radiant fails to start again.";\r
-\r
- gtk_MessageBox (NULL, msg, "Radiant - Console Log", MB_OK);\r
-#endif\r
-\r
- // set without saving, the class is not in a coherent state yet\r
- // just do the value change and call to start logging, CGamesDialog will pickup when relevant\r
- g_PrefsDlg.mGamesDialog.m_bLogConsole = true;\r
- g_PrefsDlg.mGamesDialog.m_bForceLogConsole = true;\r
- Sys_LogFile();\r
- }\r
-\r
- // create a primary .pid for global init run\r
- pid = fopen (g_pidFile.GetBuffer(), "w");\r
- if (pid)\r
- fclose (pid);\r
- \r
- // a safe check to avoid people running broken installations\r
- // (otherwise, they run it, crash it, and blame us for not forcing them hard enough to pay attention while installing)\r
- // make something idiot proof and someone will make better idiots, this may be overkill\r
- // let's leave it disabled in debug mode in any case\r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431\r
-#ifndef _DEBUG\r
-#define CHECK_VERSION\r
-#endif\r
-#ifdef CHECK_VERSION \r
- // locate and open RADIANT_MAJOR and RADIANT_MINOR\r
- qboolean bVerIsGood = true;\r
- Str ver_file_name;\r
- ver_file_name = g_strAppPath;\r
- ver_file_name += "RADIANT_MAJOR";\r
- FILE *ver_file = fopen (ver_file_name.GetBuffer(), "r");\r
- if (ver_file)\r
- {\r
- char buf[10];\r
- int chomp;\r
- fread(buf, 1, 10, ver_file);\r
- // chomp it (the hard way)\r
- chomp = 0;\r
- while(buf[chomp] >= '0' && buf[chomp] <= '9')\r
- chomp++;\r
- buf[chomp] = '\0';\r
- if (strcmp(buf, RADIANT_MAJOR_VERSION))\r
- {\r
- Sys_Printf("ERROR: file RADIANT_MAJOR doesn't match ('%s')\n", buf);\r
- bVerIsGood = false;\r
- }\r
- }\r
- else\r
- {\r
- Sys_Printf("ERROR: can't find RADIANT_MAJOR in '%s'\n", ver_file_name.GetBuffer());\r
- bVerIsGood = false;\r
- }\r
- ver_file_name = g_strAppPath;\r
- ver_file_name += "RADIANT_MINOR";\r
- ver_file = fopen (ver_file_name.GetBuffer(), "r");\r
- if (ver_file)\r
- {\r
- char buf[10];\r
- int chomp;\r
- fread(buf, 1, 10, ver_file);\r
- // chomp it (the hard way)\r
- chomp = 0;\r
- while(buf[chomp] >= '0' && buf[chomp] <= '9')\r
- chomp++;\r
- buf[chomp] = '\0';\r
- if (strcmp(buf, RADIANT_MINOR_VERSION))\r
- {\r
- Sys_Printf("ERROR: file RADIANT_MINOR doesn't match ('%s')\n", buf);\r
- bVerIsGood = false;\r
- }\r
- }\r
- else\r
- {\r
- Sys_Printf("ERROR: can't find RADIANT_MINOR in '%s'\n", ver_file_name.GetBuffer());\r
- bVerIsGood = false;\r
- }\r
- if (!bVerIsGood)\r
- {\r
- CString msg;\r
- msg = "This editor binary (" RADIANT_VERSION ") doesn't match what the latest setup has configured in this directory\n";\r
- msg += "Make sure you run the right/latest editor binary you installed\n";\r
- msg += g_strAppPath; msg += "\n";\r
- msg += "Check http://www.qeradiant.com/faq/index.cgi?file=219 for more information";\r
- gtk_MessageBox(NULL, msg.GetBuffer(), "Radiant", MB_OK, "http://www.qeradiant.com/faq/index.cgi?file=219");\r
- _exit(-1);\r
- }\r
-#endif\r
- \r
- g_qeglobals.disable_ini = false;\r
- g_PrefsDlg.Init ();\r
-\r
- // close the primary\r
- if (remove (g_pidFile.GetBuffer ()) == -1)\r
- {\r
- CString msg;\r
- msg = "WARNING: Could not delete "; msg += g_pidGameFile;\r
- gtk_MessageBox (NULL, msg, "Radiant", MB_OK | MB_ICONERROR );\r
- }\r
- \r
- /*!\r
- now the secondary game dependant .pid file\r
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297\r
- */\r
- g_pidGameFile = g_PrefsDlg.m_rc_path->str;\r
- g_pidGameFile += "radiant-game.pid";\r
-\r
- pid = fopen (g_pidGameFile.GetBuffer(), "r");\r
- if (pid != NULL)\r
- {\r
- fclose (pid);\r
- CString msg;\r
- if (remove (g_pidGameFile.GetBuffer ()) == -1)\r
- {\r
- msg = "WARNING: Could not delete "; msg += g_pidGameFile;\r
- gtk_MessageBox (NULL, msg, "Radiant", MB_OK | MB_ICONERROR );\r
- }\r
-\r
- msg = "Found the file ";\r
- msg += g_pidGameFile;\r
- msg += ".\nThis indicates that Radiant failed to load the last time it was run.\n"\r
- "Choose YES to clean Radiant's registry settings and shut down Radiant.\n"\r
- "WARNING: preferences will be lost if you choose YES.";\r
-\r
- // in debug, never prompt to clean registry, turn console logging auto after a failed start\r
-#if !defined(_DEBUG)\r
- //bleh\r
- if (gtk_MessageBox (NULL, msg, "Radiant - Clean Registry?", MB_YESNO | MB_ICONQUESTION) == IDYES)\r
- {\r
- // remove the game prefs files\r
- remove (g_PrefsDlg.m_inipath->str);\r
- char buf[PATH_MAX];\r
- sprintf(buf, "%sSavedInfo.bin", g_PrefsDlg.m_rc_path->str);\r
- remove(buf);\r
- // remove the global pref too\r
- g_PrefsDlg.mGamesDialog.Reset();\r
- gtk_MessageBox(NULL, "Cleaned registry settings, choose OK to close Radiant.\nThe next time Radiant runs it will use default settings.", "Radiant", MB_OK );\r
- _exit(-1);\r
- }\r
- msg = "Logging console output to ";\r
- msg += g_strTempPath;\r
- msg += "radiant.log\nRefer to the log if Radiant fails to start again.";\r
-\r
- gtk_MessageBox (NULL, msg, "Radiant - Console Log", MB_OK);\r
-#endif\r
-\r
- // force console logging on! (will go in prefs too)\r
- g_PrefsDlg.mGamesDialog.m_bLogConsole = true;\r
- g_PrefsDlg.mGamesDialog.SavePrefs();\r
- Sys_LogFile();\r
-\r
- g_PrefsDlg.LoadPrefs();\r
-\r
- } else\r
- {\r
- // create one, will remove right after entering message loop\r
- pid = fopen (g_pidGameFile.GetBuffer(), "w");\r
- if (pid)\r
- fclose (pid);\r
-\r
- g_PrefsDlg.LoadPrefs();\r
-\r
-#ifndef _DEBUG // I can't be arsed about that prompt in debug mode\r
- // if console logging is on in the prefs, warn about performance hit\r
- if (g_PrefsDlg.mGamesDialog.m_bLogConsole)\r
- {\r
- if (gtk_MessageBox (NULL, "Preferences indicate that console logging is on. This affects performance.\n"\r
- "Turn it off?", "Radiant", MB_YESNO | MB_ICONQUESTION) == IDYES)\r
- {\r
- g_PrefsDlg.mGamesDialog.m_bLogConsole = false;\r
- g_PrefsDlg.mGamesDialog.SavePrefs();\r
- }\r
- }\r
-#endif\r
- // toggle console logging if necessary\r
- Sys_LogFile();\r
- }\r
-\r
- // FIXME http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639\r
- // we should search in g_strTempPath, then move over to look at g_strAppPath?\r
-#ifdef _WIN32\r
- // fine tune the look of the app using a gtk rc file\r
- // we try to load an RC file placed in the application directory\r
- // build the full path\r
- Str sRCFile;\r
- sRCFile = g_strAppPath;\r
- sRCFile += "radiantgtkrc";\r
- // we load that file with g_new in gtk_rc_parse_file (gtkrc.c), change the '/' into '\\'\r
- pBuffer = (char *)sRCFile.GetBuffer();\r
- for (i=0; i<sRCFile.GetLength(); i++)\r
- {\r
- if (pBuffer[i]=='/')\r
- {\r
- pBuffer[i] = '\\';\r
- }\r
- }\r
- // check the file exists\r
- if (access(sRCFile.GetBuffer(), R_OK) != 0)\r
- Sys_Printf("RC file %s not found\n", sRCFile.GetBuffer());\r
- else\r
- {\r
- Sys_Printf ("Attemping to load RC file %s\n", sRCFile.GetBuffer());\r
- gtk_rc_parse (sRCFile.GetBuffer());\r
- }\r
-#endif\r
-\r
-#ifndef SKIP_SPLASH\r
- create_splash ();\r
-#endif\r
-\r
- if (!QGL_Init(libgl, ""))\r
- {\r
- Sys_FPrintf (SYS_ERR, "Failed to load OpenGL libraries\n");\r
- _exit (1);\r
- return 1;\r
- }\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
- if ((qglXQueryExtension == NULL) || (qglXQueryExtension(GDK_DISPLAY(),NULL,NULL) != True))\r
- {\r
- Sys_FPrintf (SYS_ERR, "glXQueryExtension failed\n");\r
- _exit (1);\r
- return 1;\r
- }\r
-#endif\r
-\r
- // redirect Gtk warnings to the console\r
- g_log_set_handler ("Gdk", (GLogLevelFlags)(G_LOG_LEVEL_ERROR|G_LOG_LEVEL_CRITICAL|G_LOG_LEVEL_WARNING|\r
- G_LOG_LEVEL_MESSAGE|G_LOG_LEVEL_INFO|G_LOG_LEVEL_DEBUG), error_redirect, NULL);\r
- g_log_set_handler ("Gtk", (GLogLevelFlags)(G_LOG_LEVEL_ERROR|G_LOG_LEVEL_CRITICAL|G_LOG_LEVEL_WARNING|\r
- G_LOG_LEVEL_MESSAGE|G_LOG_LEVEL_INFO|G_LOG_LEVEL_DEBUG), error_redirect, NULL);\r
-\r
- // spog - creates new filters list for the first time\r
- g_qeglobals.d_savedinfo.filters = NULL; //initialise to NULL\r
- g_qeglobals.d_savedinfo.filters = FilterUpdate(g_qeglobals.d_savedinfo.filters);\r
-\r
- g_pParentWnd = new MainFrame ();\r
-\r
- if (g_PrefsDlg.m_bLoadLastMap && g_PrefsDlg.m_strLastMap.GetLength() > 0)\r
- Map_LoadFile(g_PrefsDlg.m_strLastMap.GetBuffer());\r
- else\r
- Map_New();\r
-\r
- // load up shaders now that we have the map loaded\r
- // eviltypeguy\r
- Texture_ShowStartupShaders ();\r
-\r
-#ifndef SKIP_SPLASH\r
- gdk_window_raise (splash_screen->window);\r
- gtk_window_set_transient_for (GTK_WINDOW (splash_screen), GTK_WINDOW (g_pParentWnd->m_pWidget));\r
- gtk_timeout_add (1000, try_destroy_splash, NULL);\r
-#endif\r
- \r
- g_pParentWnd->GetSynapseServer().DumpActiveClients();\r
-\r
- //++timo: temporary debug\r
- g_pParentWnd->DoWatchBSP();\r
-\r
- gtk_main ();\r
-\r
- // close the log file if any\r
- // NOTE: don't save prefs past this point!\r
- g_PrefsDlg.mGamesDialog.m_bLogConsole = false;\r
- // set the console window to NULL to avoid Sys_Printf crashing\r
- g_qeglobals_gui.d_edit = NULL;\r
- Sys_LogFile();\r
-\r
- // NOTE TTimo not sure what this _exit(0) call is worth\r
- // restricting it to linux build\r
-#ifdef __linux__\r
- _exit (0);\r
-#endif\r
- return 0;\r
-}\r
-\r
-// ydnar: quick and dirty fix, just make the buffer bigger\r
-#define BIG_PATH_MAX 4096\r
-\r
-// TTimo: decompose the BSP command into several steps so we can monitor them eventually\r
-void QE_ExpandBspString (char *bspaction, GPtrArray *out_array, char *mapname)\r
-{\r
- const char *in;\r
- char *out;\r
- char src[BIG_PATH_MAX];\r
- char rsh[BIG_PATH_MAX];\r
- char base[BIG_PATH_MAX];\r
-\r
- strcpy(src, mapname);\r
- strlwr(src);\r
- in = strstr(src, "maps/");\r
- if (!in)\r
- {\r
- in = strstr(src, "maps/");\r
- }\r
- if (in)\r
- {\r
- in += 5;\r
- strcpy(base, in);\r
- out = base;\r
- while (*out)\r
- {\r
- if (*out == '\\')\r
- {\r
- *out = '/';\r
- }\r
- out++;\r
- }\r
- } else\r
- {\r
- ExtractFileName (mapname, base);\r
- }\r
-\r
- // this important step alters the map name to add fs_game\r
- // NOTE: it used to add fs_basepath too\r
- // the fs_basepath addition moved to being in the project file during the bug fixing rush\r
- // but it may not have been the right thing to do\r
-\r
- // HACK: halflife compiler tools don't support -fs_game\r
- // HACK: neither does JKII/SoF2/ etc..\r
- // do we use & have fs_game?\r
- \r
- if (g_pGameDescription->mGameFile != "hl.game" &&\r
- *ValueForKey(g_qeglobals.d_project_entity,"gamename") != '\0')\r
- {\r
- // set with fs_game\r
- sprintf(src, "-fs_game %s \"%s\"", ValueForKey(g_qeglobals.d_project_entity,"gamename"), mapname);\r
- }\r
- else\r
- {\r
- sprintf(src, "\"%s\"", mapname);\r
- }\r
-\r
- rsh[0] = 0;\r
-\r
- QE_ConvertDOSToUnixName(src, src);\r
-\r
- // initialise the first step\r
- out = new char[BIG_PATH_MAX]; //% PATH_MAX\r
- g_ptr_array_add( out_array, out );\r
-\r
- in = ValueForKey( g_qeglobals.d_project_entity, bspaction );\r
- while (*in)\r
- {\r
- if (in[0] == '!')\r
- {\r
- strcpy (out, rsh);\r
- out += strlen(rsh);\r
- in++;\r
- continue;\r
- }\r
- if (in[0] == '#')\r
- {\r
- char tmp[2048];\r
- // we process these only if monitoring\r
- if (g_PrefsDlg.m_bWatchBSP)\r
- {\r
- // -connect global option (the only global option so far anyway)\r
- strcpy (tmp, " -connect 127.0.0.1:39000 ");\r
- strcpy (out, tmp);\r
- out += strlen(tmp);\r
- }\r
- in++;\r
- continue;\r
- }\r
- if (in[0] == '$')\r
- {\r
- // $ expansion\r
- strcpy (out, src);\r
- out += strlen(src);\r
- in++;\r
- continue;\r
- }\r
- if (in[0] == '@')\r
- {\r
- *out++ = '"';\r
- in++;\r
- continue;\r
- }\r
- if (in[0] == '&')\r
- if (in[1] == '&')\r
- {\r
- // start a new step\r
- *out = 0;\r
- in = in + 2;\r
- out = new char[BIG_PATH_MAX]; //% PATH_MAX\r
- g_ptr_array_add( out_array, out );\r
- }\r
- *out++ = *in++;\r
- }\r
- *out = 0;\r
-}\r
-\r
-void FindReplace(CString& strContents, const char* pTag, const char* pValue)\r
-{\r
- if (strcmp(pTag, pValue) == 0)\r
- return;\r
- for (int nPos = strContents.Find(pTag); nPos >= 0; nPos = strContents.Find(pTag))\r
- {\r
- int nRightLen = strContents.GetLength() - strlen(pTag) - nPos;\r
- CString strLeft = strContents.Left(nPos);\r
- CString strRight = strContents.Right(nRightLen);\r
- strLeft += pValue;\r
- strLeft += strRight;\r
- strContents = strLeft;\r
- }\r
-}\r
-\r
-// save the map, deals with regioning\r
-void SaveWithRegion(char *name)\r
-{\r
- strcpy (name, currentmap);\r
- if (region_active)\r
- {\r
- // temporary cut the region to save regular map\r
- region_active = false;\r
- Map_SaveFile (name, false);\r
- region_active = true;\r
- StripExtension (name);\r
- strcat (name, ".reg");\r
- }\r
-\r
- Map_SaveFile (name, region_active);\r
-}\r
-\r
-void RunBsp (char *command)\r
-{\r
- GPtrArray *sys;\r
- char batpath[BIG_PATH_MAX]; //% PATH_MAX\r
- char temppath[BIG_PATH_MAX]; //% PATH_MAX\r
- char name[BIG_PATH_MAX]; //% PATH_MAX\r
- char cWork[BIG_PATH_MAX]; //% PATH_MAX\r
- FILE *hFile;\r
- unsigned int i;\r
-\r
- SetInspectorMode(W_CONSOLE);\r
-\r
- strcpy (temppath, g_strTempPath.GetBuffer ());\r
-\r
- SaveWithRegion(name);\r
-\r
- const char *rsh = ValueForKey(g_qeglobals.d_project_entity, "rshcmd");\r
- if (rsh == NULL)\r
- {\r
- CString strPath, strFile;\r
-\r
- ExtractPath_and_Filename(name, strPath, strFile);\r
- AddSlash(strPath);\r
- strncpy(cWork, strPath, 1024);\r
- strcat(cWork, strFile);\r
- } else\r
- {\r
- strcpy(cWork, name);\r
- }\r
-\r
- // get the array ready\r
- //++timo TODO: free the array, free the strings ourselves with delete[]\r
- sys = g_ptr_array_new();\r
-\r
- QE_ExpandBspString (command, sys, cWork);\r
-\r
- if (g_PrefsDlg.m_bWatchBSP)\r
- {\r
- // grab the file name for engine running\r
- char *bspname = new char[1024];\r
- ExtractFileName( currentmap, bspname );\r
- StripExtension( bspname );\r
- g_pParentWnd->GetWatchBSP()->DoMonitoringLoop( sys, bspname );\r
- } else\r
- {\r
- // write all the steps in a single BAT / .sh file and run it, don't bother monitoring it\r
- CString strSys;\r
- for (i=0; i < sys->len; i++ )\r
- {\r
- strSys += (char *)g_ptr_array_index( sys, i);\r
-#ifdef _WIN32 // write temp\junk.txt in win32... NOTE: stops output to shell prompt window\r
- if (i==0) \r
- strSys += " >";\r
- else \r
- strSys += " >>";\r
- strSys += "\"";\r
- strSys += temppath;\r
- strSys += "junk.txt\"";\r
-#endif\r
- strSys += "\n";\r
- };\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
-\r
- // write qe3bsp.sh\r
- sprintf (batpath, "%sqe3bsp.sh", temppath);\r
- Sys_Printf("Writing the compile script to '%s'\n", batpath);\r
- Sys_Printf("The build output will be saved in '%sjunk.txt'\n", temppath);\r
- hFile = fopen(batpath, "w");\r
- if (!hFile)\r
- Error ("Can't write to %s", batpath);\r
- fprintf (hFile, "#!/bin/sh \n\n");\r
- fprintf (hFile, strSys.GetBuffer());\r
- fclose (hFile);\r
- chmod (batpath, 0744);\r
-#endif\r
-\r
-#ifdef _WIN32\r
- sprintf (batpath, "%sqe3bsp.bat", temppath);\r
- Sys_Printf("Writing the compile script to '%s'\n", batpath);\r
- Sys_Printf("The build output will be saved in '%sjunk.txt'\n", temppath);\r
- hFile = fopen(batpath, "w");\r
- if (!hFile)\r
- Error ("Can't write to %s", batpath);\r
- fprintf (hFile, strSys.GetBuffer());\r
- fclose (hFile); \r
-#endif\r
-\r
- Pointfile_Delete ();\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
-\r
- pid_t pid;\r
-\r
- pid = fork ();\r
- switch (pid)\r
- {\r
- case -1:\r
- Error ("CreateProcess failed");\r
- break;\r
- case 0:\r
- execlp (batpath, batpath, NULL);\r
- printf ("execlp error !");\r
- _exit (0);\r
- break;\r
- default:\r
- break;\r
- }\r
-#endif\r
-\r
-#ifdef _WIN32\r
- Sys_Printf ("Running bsp command...\n");\r
- Sys_Printf ("\n%s\n", strSys.GetBuffer());\r
-\r
- WinExec( batpath, SW_SHOWNORMAL );\r
-#endif\r
- }\r
-#ifdef _DEBUG\r
- // yeah, do it .. but not now right before 1.1-TA-beta release\r
- Sys_Printf("TODO: erase GPtrArray\n");\r
-#endif\r
-}\r
-\r
-#if 0\r
-\r
-#ifdef _WIN32\r
-\r
-int WINAPI QEW_SetupPixelFormat(HDC hDC, qboolean zbuffer )\r
-{\r
- static PIXELFORMATDESCRIPTOR pfd = {\r
- sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd\r
- 1, // version number\r
- PFD_DRAW_TO_WINDOW | // support window\r
- PFD_SUPPORT_OPENGL | // support OpenGL\r
- PFD_DOUBLEBUFFER, // double buffered\r
- PFD_TYPE_RGBA, // RGBA type\r
- 24, // 24-bit color depth\r
- 0, 0, 0, 0, 0, 0, // color bits ignored\r
- 0, // no alpha buffer\r
- 0, // shift bit ignored\r
- 0, // no accumulation buffer\r
- 0, 0, 0, 0, // accum bits ignored\r
- 32, // depth bits\r
- 0, // no stencil buffer\r
- 0, // no auxiliary buffer\r
- PFD_MAIN_PLANE, // main layer\r
- 0, // reserved\r
- 0, 0, 0 // layer masks ignored\r
- }; //\r
- int pixelformat = 0; \r
-\r
- zbuffer = true;\r
- if ( !zbuffer )\r
- pfd.cDepthBits = 0;\r
-\r
- if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )\r
- {\r
- LPVOID lpMsgBuf;\r
- FormatMessage(\r
- FORMAT_MESSAGE_ALLOCATE_BUFFER | \r
- FORMAT_MESSAGE_FROM_SYSTEM | \r
- FORMAT_MESSAGE_IGNORE_INSERTS,\r
- NULL,\r
- GetLastError(),\r
- MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language\r
- (LPTSTR) &lpMsgBuf,\r
- 0,\r
- NULL \r
- );\r
- Sys_FPrintf (SYS_WRN, "GetLastError: %s", lpMsgBuf);\r
- Error ("ChoosePixelFormat failed");\r
- }\r
-\r
- if (!SetPixelFormat(hDC, pixelformat, &pfd))\r
- Error ("SetPixelFormat failed");\r
-\r
- return pixelformat;\r
-}\r
-\r
-#endif\r
-\r
-#endif\r
+/*
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+ #include <gdk/gdkx.h>
+ #include <pwd.h>
+ #include <unistd.h>
+ #ifdef __linux__
+ #include <mntent.h>
+ #endif
+ #include <dirent.h>
+ #include <pthread.h>
+ #include <sys/wait.h>
+ #include <signal.h>
+ #include <sys/stat.h>
+#endif
+
+#include <gtk/gtk.h>
+#include <gtk/gtkgl.h>
+#include <glib/gi18n.h>
+#include "stdafx.h"
+#include <assert.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+
+#include <stdlib.h>
+
+#include "watchbsp.h"
+#include "filters.h"
+#include "glwidget.h"
+
+bool g_bBuildList = false;
+int g_argc;
+char** g_argv;
+
+// =============================================================================
+// Splash screen
+
+// get rid of it when debugging
+#if defined ( _DEBUG )
+ #define SKIP_SPLASH
+#endif
+
+static GtkWidget *splash_screen;
+
+// called based on a timer, or in particular cases when we don't want to keep it around
+gint try_destroy_splash( gpointer data ){
+ if ( splash_screen ) {
+ gtk_widget_destroy( splash_screen );
+ splash_screen = NULL;
+ }
+ return FALSE;
+}
+
+static void create_splash(){
+ GtkWidget *alert_frame, *alert_frame1, *pixmap;
+
+ splash_screen = gtk_window_new( GTK_WINDOW_POPUP );
+ gtk_window_position( GTK_WINDOW( splash_screen ), GTK_WIN_POS_CENTER );
+ gtk_widget_realize( splash_screen );
+
+ alert_frame1 = gtk_frame_new( NULL );
+ gtk_widget_show( alert_frame1 );
+ gtk_container_add( GTK_CONTAINER( splash_screen ), alert_frame1 );
+ gtk_frame_set_shadow_type( GTK_FRAME( alert_frame1 ), GTK_SHADOW_OUT );
+
+ alert_frame = gtk_frame_new( NULL );
+ gtk_widget_show( alert_frame );
+
+ gtk_container_add( GTK_CONTAINER( alert_frame1 ), alert_frame );
+ gtk_frame_set_shadow_type( GTK_FRAME( alert_frame ), GTK_SHADOW_IN );
+ gtk_container_border_width( GTK_CONTAINER( alert_frame ), 3 );
+
+ pixmap = gtk_preview_new( GTK_PREVIEW_COLOR );
+ gtk_widget_show( pixmap );
+ gtk_container_add( GTK_CONTAINER( alert_frame ), pixmap );
+
+ CString str;
+ guint16 width, height;
+ unsigned char *buf;
+
+ str = g_strGameToolsPath;
+ str += "bitmaps/splash.bmp";
+
+ unsigned char* load_bitmap_file( const char* filename, guint16* width, guint16* height );
+ buf = load_bitmap_file( str.GetBuffer(), &width, &height );
+
+ if ( !buf ) {
+ str = g_strBitmapsPath;
+ str += "splash.bmp";
+
+ buf = load_bitmap_file( str.GetBuffer(), &width, &height );
+ }
+
+ if ( buf ) {
+ GtkPreview *preview = GTK_PREVIEW( pixmap );
+ gtk_preview_size( preview, width, height );
+ for ( int y = 0; y < height; y++ )
+ gtk_preview_draw_row( preview, buf + y * width * 3, 0, y, width );
+ }
+
+ gtk_widget_show_all( splash_screen );
+
+ while ( gtk_events_pending() )
+ gtk_main_iteration();
+}
+
+// =============================================================================
+// Loki stuff
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+
+/* A short game name, could be used as argv[0] */
+static char game_name[100] = "";
+
+/* The directory where the data files can be found (run directory) */
+static char datapath[PATH_MAX];
+
+char *loki_gethomedir( void ){
+ char *home = NULL;
+
+ home = getenv( "HOME" );
+ if ( home == NULL ) {
+ uid_t id = getuid();
+ struct passwd *pwd;
+
+ setpwent();
+ while ( ( pwd = getpwent() ) != NULL )
+ {
+ if ( pwd->pw_uid == id ) {
+ home = pwd->pw_dir;
+ break;
+ }
+ }
+ endpwent();
+ }
+ return home;
+}
+
+/* Must be called BEFORE loki_initialize */
+void loki_setgamename( const char *n ){
+ strncpy( game_name, n, sizeof( game_name ) );
+}
+
+ #ifdef __linux__
+/* Code to determine the mount point of a CD-ROM */
+int loki_getmountpoint( const char *device, char *mntpt, int max_size ){
+ char devpath[PATH_MAX], mntdevpath[PATH_MAX];
+ FILE * mountfp;
+ struct mntent *mntent;
+ int mounted;
+
+ /* Nothing to do with no device file */
+ if ( device == NULL ) {
+ *mntpt = '\0';
+ return -1;
+ }
+
+ /* Get the fully qualified path of the CD-ROM device */
+ if ( realpath( device, devpath ) == NULL ) {
+ perror( "realpath() on your CD-ROM failed" );
+ return( -1 );
+ }
+
+ /* Get the mount point */
+ mounted = -1;
+ memset( mntpt, 0, max_size );
+ mountfp = setmntent( _PATH_MNTTAB, "r" );
+ if ( mountfp != NULL ) {
+ mounted = 0;
+ while ( ( mntent = getmntent( mountfp ) ) != NULL )
+ {
+ char *tmp, mntdev[1024];
+
+ strcpy( mntdev, mntent->mnt_fsname );
+ if ( strcmp( mntent->mnt_type, "supermount" ) == 0 ) {
+ tmp = strstr( mntent->mnt_opts, "dev=" );
+ if ( tmp ) {
+ strcpy( mntdev, tmp + strlen( "dev=" ) );
+ tmp = strchr( mntdev, ',' );
+ if ( tmp ) {
+ *tmp = '\0';
+ }
+ }
+ }
+ if ( strncmp( mntdev, "/dev", 4 ) ||
+ realpath( mntdev, mntdevpath ) == NULL ) {
+ continue;
+ }
+ if ( strcmp( mntdevpath, devpath ) == 0 ) {
+ mounted = 1;
+ assert( (int)strlen( mntent->mnt_dir ) < max_size );
+ strncpy( mntpt, mntent->mnt_dir, max_size - 1 );
+ mntpt[max_size - 1] = '\0';
+ break;
+ }
+ }
+ endmntent( mountfp );
+ }
+ return( mounted );
+}
+ #endif
+
+/*
+ This function gets the directory containing the running program.
+ argv0 - the 0'th argument to the program
+ */
+// FIXME TTimo
+// I don't understand this function. It looks like something cut from another piece of software
+// we somehow get the g_strAppPath from it, but it's done through a weird scan across $PATH env. var.
+// even worse, it doesn't behave the same in all cases .. works well when ran through gdb and borks when ran from a shell
+void loki_initpaths( char *argv0 ){
+ char temppath[PATH_MAX]; //, env[100];
+ char *home; //, *ptr, *data_env;
+
+ home = loki_gethomedir();
+ if ( home == NULL ) {
+ home = ".";
+ }
+
+ if ( *game_name == 0 ) { /* Game name defaults to argv[0] */
+ loki_setgamename( argv0 );
+ }
+
+ strcpy( temppath, argv0 ); /* If this overflows, it's your own fault :) */
+ if ( !strrchr( temppath, '/' ) ) {
+ char *path;
+ char *last;
+ int found;
+
+ found = 0;
+ path = getenv( "PATH" );
+ do
+ {
+ /* Initialize our filename variable */
+ temppath[0] = '\0';
+
+ /* Get next entry from path variable */
+ last = strchr( path, ':' );
+ if ( !last ) {
+ last = path + strlen( path );
+ }
+
+ /* Perform tilde expansion */
+ if ( *path == '~' ) {
+ strcpy( temppath, home );
+ ++path;
+ }
+
+ /* Fill in the rest of the filename */
+ if ( last > ( path + 1 ) ) {
+ strncat( temppath, path, ( last - path ) );
+ strcat( temppath, "/" );
+ }
+ strcat( temppath, "./" );
+ strcat( temppath, argv0 );
+
+ /* See if it exists, and update path */
+ if ( access( temppath, X_OK ) == 0 ) {
+ ++found;
+ }
+ path = last + 1;
+
+ } while ( *last && !found );
+
+ }
+ else
+ {
+ /* Increment argv0 to the basename */
+ argv0 = strrchr( argv0, '/' ) + 1;
+ }
+
+ /* Now canonicalize it to a full pathname for the data path */
+ if ( realpath( temppath, datapath ) ) {
+ /* There should always be '/' in the path */
+ *( strrchr( datapath, '/' ) ) = '\0';
+ }
+}
+
+char *loki_getdatapath( void ){
+ return( datapath );
+}
+
+#endif
+
+// end of Loki stuff
+// =============================================================================
+
+void error_redirect( const gchar *domain, GLogLevelFlags log_level, const gchar *message, gpointer user_data ){
+ gboolean in_recursion;
+ gboolean is_fatal;
+ char buf[256];
+
+ in_recursion = ( log_level & G_LOG_FLAG_RECURSION ) != 0;
+ is_fatal = ( log_level & G_LOG_FLAG_FATAL ) != 0;
+ log_level = (GLogLevelFlags) ( log_level & G_LOG_LEVEL_MASK );
+
+ if ( !message ) {
+ message = "(NULL) message";
+ }
+
+ if ( domain ) {
+ strcpy( buf, domain );
+ }
+ else{
+ strcpy( buf, "**" );
+ }
+ strcat( buf, "-" );
+
+ switch ( log_level )
+ {
+ case G_LOG_LEVEL_ERROR:
+ if ( in_recursion ) {
+ strcat( buf, "ERROR (recursed) **: " );
+ }
+ else{
+ strcat( buf, "ERROR **: " );
+ }
+ break;
+ case G_LOG_LEVEL_CRITICAL:
+ if ( in_recursion ) {
+ strcat( buf, "CRITICAL (recursed) **: " );
+ }
+ else{
+ strcat( buf, "CRITICAL **: " );
+ }
+ break;
+ case G_LOG_LEVEL_WARNING:
+ if ( in_recursion ) {
+ strcat( buf, "WARNING (recursed) **: " );
+ }
+ else{
+ strcat( buf, "WARNING **: " );
+ }
+ break;
+ case G_LOG_LEVEL_MESSAGE:
+ if ( in_recursion ) {
+ strcat( buf, "Message (recursed): " );
+ }
+ else{
+ strcat( buf, "Message: " );
+ }
+ break;
+ case G_LOG_LEVEL_INFO:
+ if ( in_recursion ) {
+ strcat( buf, "INFO (recursed): " );
+ }
+ else{
+ strcat( buf, "INFO: " );
+ }
+ break;
+ case G_LOG_LEVEL_DEBUG:
+ if ( in_recursion ) {
+ strcat( buf, "DEBUG (recursed): " );
+ }
+ else{
+ strcat( buf, "DEBUG: " );
+ }
+ break;
+ default:
+ /* we are used for a log level that is not defined by GLib itself,
+ * try to make the best out of it.
+ */
+ if ( in_recursion ) {
+ strcat( buf, "LOG (recursed:" );
+ }
+ else{
+ strcat( buf, "LOG (" );
+ }
+ if ( log_level ) {
+ gchar string[] = "0x00): ";
+ gchar *p = string + 2;
+ guint i;
+
+ i = g_bit_nth_msf( log_level, -1 );
+ *p = i >> 4;
+ p++;
+ *p = '0' + ( i & 0xf );
+ if ( *p > '9' ) {
+ *p += 'A' - '9' - 1;
+ }
+
+ strcat( buf, string );
+ }
+ else{
+ strcat( buf, "): " );
+ }
+ }
+
+ strcat( buf, message );
+ if ( is_fatal ) {
+ strcat( buf, "\naborting...\n" );
+ }
+ else{
+ strcat( buf, "\n" );
+ }
+
+ printf( "%s\n", buf );
+ Sys_FPrintf( SYS_WRN, buf );
+ // TTimo NOTE: in some cases it may be handy to log only to the file
+// Sys_FPrintf (SYS_NOCON, buf);
+}
+
+#define GETTEXT_PACKAGE "radiant"
+#define LOCALEDIR "lang"
+
+int main( int argc, char* argv[] ) {
+ char *libgl, *ptr;
+ int i, j, k;
+
+
+ /*
+ Rambetter on Sat Nov 13, 2010:
+
+ The following line fixes parsing and writing of floating point numbers in locales such as
+ Italy, Germany, and others outside of en_US. In particular, in such problem locales, users
+ are not able to use certain map entities such as "light" because the definitions of these entities
+ in the entity definition files contain floating point values written in the standard "C" format
+ (containing a dot instead of, for example, a comma). The call sscanf() is all over the code,
+ including parsing entity definition files and reading Radiant preferences. sscanf() is sensitive
+ to locale (in particular when reading floating point numbers).
+
+ The line below is the minimalistic way to address only this particular problem - the parsing
+ and writing of floating point values. There may be other yet-undiscovered bugs related to
+ locale still lingering in the code. When such bugs are discovered, they should be addressed by
+ setting more than just "LC_NUMERIC=C" (for example LC_CTYPE for regular expression matching)
+ or by fixing the problem in the actual code instead of fiddling with LC_* variables.
+
+ Another way to fix the floating point format problem is to locate all calls such as *scanf()
+ and *printf() in the code and replace them with other functions. However, we're also using
+ external libraries such as libxml and [maybe?] they use locale to parse their numeric values.
+ I'm just saying, it may get ugly if we try to fix the problem without setting LC_NUMERIC.
+
+ Usage of sscanf() throughout the code looks like so:
+ sscanf(str, "%f %f %f", &val1, &val2, &val3);
+ Code like this exists in many files, here are 4 examples:
+ tools/quake3/q3map2/light.c
+ tools/quake3/q3map2/model.c
+ radiant/preferences.cpp
+ plugins/entity/miscmodel.cpp
+
+ Also affected are printf() calls when using formats that contain "%f".
+
+ I did some research and putenv() seems to be the best choice for being cross-platform. It
+ used to be a function in Windows (now deprecated):
+ http://msdn.microsoft.com/en-us/library/ms235321(VS.80).aspx
+ And of course it's defined in UNIX.
+
+ One more thing. the gtk_init() call below modifies all of the locale settings. In fact if it
+ weren't for gtk_init(), we wouldn't have to set LC_NUMERIC (parsing of floating points with
+ a dot works just fine before the gtk_init() call on a sample Linux system). If we were to
+ just setlocale() here, it would get clobbered by gtk_init(). So instead of using setlocale()
+ _after_ gtk_init(), I chose to fix this problem via environment variable. I think it's cleaner
+ that way.
+ */
+ putenv( "LC_NUMERIC=C" );
+
+#ifdef _WIN32
+ libgl = "opengl32.dll";
+#endif
+
+#if defined ( __linux__ )
+ libgl = "libGL.so.1";
+#endif
+
+#ifdef __APPLE__
+ libgl = "/usr/X11R6/lib/libGL.1.dylib";
+#endif
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+ // Give away unnecessary root privileges.
+ // Important: must be done before calling gtk_init().
+ char *loginname;
+ struct passwd *pw;
+ seteuid( getuid() );
+ if ( geteuid() == 0 && ( loginname = getlogin() ) != NULL && ( pw = getpwnam( loginname ) ) != NULL ) {
+ setuid( pw->pw_uid );
+ }
+#endif
+
+
+ bindtextdomain( GETTEXT_PACKAGE, LOCALEDIR );
+ bind_textdomain_codeset( GETTEXT_PACKAGE, "UTF-8" );
+ textdomain( GETTEXT_PACKAGE );
+// gtk_disable_setlocale();
+
+ gtk_init( &argc, &argv );
+ gtk_gl_init( &argc, &argv );
+ gdk_gl_init( &argc, &argv );
+
+ // TODO: Find a better place to call this.
+ gtk_glwidget_create_font();
+
+ if ( ( ptr = getenv( "Q3R_LIBGL" ) ) != NULL ) {
+ libgl = ptr;
+ }
+
+ for ( i = 1; i < argc; i++ )
+ {
+ char* param = argv[i];
+
+ if ( param[0] == '-' && param[1] == '-' ) {
+ param += 2;
+
+ if ( ( strcmp( param, "libgl" ) == 0 ) && ( i != argc ) ) {
+ libgl = argv[i + 1];
+ argv[i] = argv[i + 1] = NULL;
+ i++;
+ }
+ else if ( strcmp( param, "builddefs" ) == 0 ) {
+ g_bBuildList = true;
+ argv[i] = NULL;
+ }
+ }
+ }
+
+ for ( i = 1; i < argc; i++ )
+ {
+ for ( k = i; k < argc; k++ )
+ if ( argv[k] != NULL ) {
+ break;
+ }
+
+ if ( k > i ) {
+ k -= i;
+ for ( j = i + k; j < argc; j++ )
+ argv[j - k] = argv[j];
+ argc -= k;
+ }
+ }
+
+ g_argc = argc;
+ g_argv = argv;
+
+ g_strPluginsDir = "plugins/";
+ g_strModulesDir = "modules/";
+
+#ifdef _WIN32
+ // get path to the editor
+ char* pBuffer = g_strAppPath.GetBufferSetLength( _MAX_PATH + 1 );
+ GetModuleFileName( NULL, pBuffer, _MAX_PATH );
+ pBuffer[g_strAppPath.ReverseFind( '\\' ) + 1] = '\0';
+ QE_ConvertDOSToUnixName( pBuffer, pBuffer );
+ g_strAppPath.ReleaseBuffer();
+
+ g_strBitmapsPath = g_strAppPath;
+ g_strBitmapsPath += "bitmaps/";
+
+ CGameDialog::UpdateNetrun( false ); // read the netrun configuration
+
+ if ( CGameDialog::GetNetrun() ) {
+ // we have to find a per-user g_strTempPath
+ // this behaves the same as on Linux
+ g_strTempPath = getenv( "USERPROFILE" );
+ if ( !g_strTempPath.GetLength() ) {
+ CString msg;
+ msg = "Radiant is configured to run from a network installation.\n";
+ msg += "I couldn't find the environement variable USERPROFILE\n";
+ msg += "I'm going to use C:\\RadiantSettings. Please set USERPROFILE\n";
+ gtk_MessageBox( NULL, msg, "Radiant - Network mode", MB_OK );
+ g_strTempPath = "C:\\";
+ }
+ g_strTempPath += "\\RadiantSettings\\";
+ Q_mkdir( g_strTempPath.GetBuffer(), 0755 );
+ g_strTempPath += RADIANT_VERSION;
+ g_strTempPath += "\\";
+ Q_mkdir( g_strTempPath.GetBuffer(), 0755 );
+ }
+ else
+ {
+ // use the core path as temp (to save commandlist.txt, and do the .pid files)
+ g_strTempPath = g_strAppPath;
+ }
+
+#endif
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+ Str home;
+ home = g_get_home_dir();
+ AddSlash( home );
+ home += ".radiant/";
+ Q_mkdir( home.GetBuffer(), 0775 );
+ home += RADIANT_VERSION;
+ Q_mkdir( home.GetBuffer(), 0775 );
+ g_strTempPath = home.GetBuffer();
+ AddSlash( g_strTempPath );
+
+ loki_initpaths( argv[0] );
+
+ // NOTE: we build g_strAppPath with a '/' (or '\' on WIN32)
+ // it's a general convention in Radiant to have the slash at the end of directories
+ char real[PATH_MAX];
+ realpath( loki_getdatapath(), real );
+ if ( real[strlen( real ) - 1] != '/' ) {
+ strcat( real, "/" );
+ }
+
+ g_strAppPath = real;
+
+ // radiant is installed in the parent dir of "tools/"
+ // NOTE: this is not very easy for debugging
+ // maybe add options to lookup in several places?
+ // (for now I had to create symlinks)
+ g_strBitmapsPath = g_strAppPath;
+ g_strBitmapsPath += "bitmaps/";
+
+ // we will set this right after the game selection is done
+ g_strGameToolsPath = g_strAppPath;
+
+#endif
+
+ // init the DTD path
+ g_strDTDPath = g_strAppPath;
+ g_strDTDPath += "dtds/";
+
+ /*!
+ the global prefs loading / game selection dialog might fail for any reason we don't know about
+ we need to catch when it happens, to cleanup the stateful prefs which might be killing it
+ and to turn on console logging for lookup of the problem
+ this is the first part of the two step .pid system
+ */
+ g_pidFile = g_strTempPath.GetBuffer();
+ g_pidFile += "radiant.pid";
+
+ FILE *pid;
+ pid = fopen( g_pidFile.GetBuffer(), "r" );
+ if ( pid != NULL ) {
+ fclose( pid );
+ CString msg;
+
+ if ( remove( g_pidFile.GetBuffer() ) == -1 ) {
+ msg = "WARNING: Could not delete "; msg += g_pidFile;
+ gtk_MessageBox( NULL, msg, "Radiant", MB_OK | MB_ICONERROR );
+ }
+
+ // in debug, never prompt to clean registry, turn console logging auto after a failed start
+#if !defined( _DEBUG )
+ msg = "Found the file ";
+ msg += g_pidFile;
+ msg += ".\nThis indicates that Radiant failed during the game selection startup last time it was run.\n"
+ "Choose YES to clean Radiant's registry settings and shut down Radiant.\n"
+ "WARNING: the global prefs will be lost if you choose YES.";
+
+ if ( gtk_MessageBox( NULL, msg, "Radiant - Reset global startup?", MB_YESNO | MB_ICONQUESTION ) == IDYES ) {
+ // remove global prefs and shutdown
+ g_PrefsDlg.mGamesDialog.Reset();
+ // remove the prefs file (like a full reset of the registry)
+ //remove (g_PrefsDlg.m_inipath->str);
+ gtk_MessageBox( NULL, "Removed global settings, choose OK to close Radiant.", "Radiant", MB_OK );
+ _exit( -1 );
+ }
+ msg = "Logging console output to ";
+ msg += g_strTempPath;
+ msg += "radiant.log\nRefer to the log if Radiant fails to start again.";
+
+ gtk_MessageBox( NULL, msg, "Radiant - Console Log", MB_OK );
+#endif
+
+ // set without saving, the class is not in a coherent state yet
+ // just do the value change and call to start logging, CGamesDialog will pickup when relevant
+ g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
+ g_PrefsDlg.mGamesDialog.m_bForceLogConsole = true;
+ Sys_LogFile();
+ }
+
+ // create a primary .pid for global init run
+ pid = fopen( g_pidFile.GetBuffer(), "w" );
+ if ( pid ) {
+ fclose( pid );
+ }
+
+ // a safe check to avoid people running broken installations
+ // (otherwise, they run it, crash it, and blame us for not forcing them hard enough to pay attention while installing)
+ // make something idiot proof and someone will make better idiots, this may be overkill
+ // let's leave it disabled in debug mode in any case
+#ifndef _DEBUG
+ //#define CHECK_VERSION
+#endif
+#ifdef CHECK_VERSION
+ // locate and open RADIANT_MAJOR and RADIANT_MINOR
+ qboolean bVerIsGood = true;
+ Str ver_file_name;
+ ver_file_name = g_strAppPath;
+ ver_file_name += "RADIANT_MAJOR";
+ FILE *ver_file = fopen( ver_file_name.GetBuffer(), "r" );
+ if ( ver_file ) {
+ char buf[10];
+ int chomp;
+ fread( buf, 1, 10, ver_file );
+ // chomp it (the hard way)
+ chomp = 0;
+ while ( buf[chomp] >= '0' && buf[chomp] <= '9' )
+ chomp++;
+ buf[chomp] = '\0';
+ if ( strcmp( buf, RADIANT_MAJOR_VERSION ) ) {
+ Sys_Printf( "ERROR: file RADIANT_MAJOR doesn't match ('%s')\n", buf );
+ bVerIsGood = false;
+ }
+ }
+ else
+ {
+ Sys_Printf( "ERROR: can't find RADIANT_MAJOR in '%s'\n", ver_file_name.GetBuffer() );
+ bVerIsGood = false;
+ }
+ ver_file_name = g_strAppPath;
+ ver_file_name += "RADIANT_MINOR";
+ ver_file = fopen( ver_file_name.GetBuffer(), "r" );
+ if ( ver_file ) {
+ char buf[10];
+ int chomp;
+ fread( buf, 1, 10, ver_file );
+ // chomp it (the hard way)
+ chomp = 0;
+ while ( buf[chomp] >= '0' && buf[chomp] <= '9' )
+ chomp++;
+ buf[chomp] = '\0';
+ if ( strcmp( buf, RADIANT_MINOR_VERSION ) ) {
+ Sys_Printf( "ERROR: file RADIANT_MINOR doesn't match ('%s')\n", buf );
+ bVerIsGood = false;
+ }
+ }
+ else
+ {
+ Sys_Printf( "ERROR: can't find RADIANT_MINOR in '%s'\n", ver_file_name.GetBuffer() );
+ bVerIsGood = false;
+ }
+ if ( !bVerIsGood ) {
+ CString msg;
+ msg = "This editor binary (" RADIANT_VERSION ") doesn't match what the latest setup has configured in this directory\n";
+ msg += "Make sure you run the right/latest editor binary you installed\n";
+ msg += g_strAppPath; msg += "\n";
+ msg += "Check http://www.qeradiant.com/faq/index.cgi?file=219 for more information";
+ gtk_MessageBox( NULL, msg.GetBuffer(), "Radiant", MB_OK, "http://www.qeradiant.com/faq/index.cgi?file=219" );
+ _exit( -1 );
+ }
+#endif
+
+ g_qeglobals.disable_ini = false;
+ g_PrefsDlg.Init();
+
+ // close the primary
+ if ( remove( g_pidFile.GetBuffer() ) == -1 ) {
+ CString msg;
+ msg = "WARNING: Could not delete "; msg += g_pidGameFile;
+ gtk_MessageBox( NULL, msg, "Radiant", MB_OK | MB_ICONERROR );
+ }
+
+ /*!
+ now the secondary game dependant .pid file
+ */
+ g_pidGameFile = g_PrefsDlg.m_rc_path->str;
+ g_pidGameFile += "radiant-game.pid";
+
+ pid = fopen( g_pidGameFile.GetBuffer(), "r" );
+ if ( pid != NULL ) {
+ fclose( pid );
+ CString msg;
+ if ( remove( g_pidGameFile.GetBuffer() ) == -1 ) {
+ msg = "WARNING: Could not delete "; msg += g_pidGameFile;
+ gtk_MessageBox( NULL, msg, "Radiant", MB_OK | MB_ICONERROR );
+ }
+
+ msg = "Found the file ";
+ msg += g_pidGameFile;
+ msg += ".\nThis indicates that Radiant failed to load the last time it was run.\n"
+ "Choose YES to clean Radiant's registry settings and shut down Radiant.\n"
+ "WARNING: preferences will be lost if you choose YES.";
+
+ // in debug, never prompt to clean registry, turn console logging auto after a failed start
+#if !defined( _DEBUG )
+ //bleh
+ if ( gtk_MessageBox( NULL, msg, "Radiant - Clean Registry?", MB_YESNO | MB_ICONQUESTION ) == IDYES ) {
+ // remove the game prefs files
+ remove( g_PrefsDlg.m_inipath->str );
+ char buf[PATH_MAX];
+ sprintf( buf, "%sSavedInfo.bin", g_PrefsDlg.m_rc_path->str );
+ remove( buf );
+ // remove the global pref too
+ g_PrefsDlg.mGamesDialog.Reset();
+ gtk_MessageBox( NULL, "Cleaned registry settings, choose OK to close Radiant.\nThe next time Radiant runs it will use default settings.", "Radiant", MB_OK );
+ _exit( -1 );
+ }
+ msg = "Logging console output to ";
+ msg += g_strTempPath;
+ msg += "radiant.log\nRefer to the log if Radiant fails to start again.";
+
+ gtk_MessageBox( NULL, msg, "Radiant - Console Log", MB_OK );
+#endif
+
+ // force console logging on! (will go in prefs too)
+ g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
+ g_PrefsDlg.mGamesDialog.SavePrefs();
+ Sys_LogFile();
+
+ g_PrefsDlg.LoadPrefs();
+
+ }
+ else
+ {
+ // create one, will remove right after entering message loop
+ pid = fopen( g_pidGameFile.GetBuffer(), "w" );
+ if ( pid ) {
+ fclose( pid );
+ }
+
+ g_PrefsDlg.LoadPrefs();
+
+#ifndef _DEBUG // I can't be arsed about that prompt in debug mode
+ // if console logging is on in the prefs, warn about performance hit
+ if ( g_PrefsDlg.mGamesDialog.m_bLogConsole ) {
+ if ( gtk_MessageBox( NULL, "Preferences indicate that console logging is on. This affects performance.\n"
+ "Turn it off?", "Radiant", MB_YESNO | MB_ICONQUESTION ) == IDYES ) {
+ g_PrefsDlg.mGamesDialog.m_bLogConsole = false;
+ g_PrefsDlg.mGamesDialog.SavePrefs();
+ }
+ }
+#endif
+ // toggle console logging if necessary
+ Sys_LogFile();
+ }
+
+ // we should search in g_strTempPath, then move over to look at g_strAppPath?
+#ifdef _WIN32
+ // fine tune the look of the app using a gtk rc file
+ // we try to load an RC file placed in the application directory
+ // build the full path
+ Str sRCFile;
+ sRCFile = g_strAppPath;
+ sRCFile += "radiantgtkrc";
+ // we load that file with g_new in gtk_rc_parse_file (gtkrc.c), change the '/' into '\\'
+ pBuffer = (char *)sRCFile.GetBuffer();
+ for ( i = 0; i < sRCFile.GetLength(); i++ )
+ {
+ if ( pBuffer[i] == '/' ) {
+ pBuffer[i] = '\\';
+ }
+ }
+ // check the file exists
+ if ( access( sRCFile.GetBuffer(), R_OK ) != 0 ) {
+ Sys_Printf( "RC file %s not found\n", sRCFile.GetBuffer() );
+ }
+ else
+ {
+ Sys_Printf( "Attemping to load RC file %s\n", sRCFile.GetBuffer() );
+ gtk_rc_parse( sRCFile.GetBuffer() );
+ }
+#endif
+
+#ifndef SKIP_SPLASH
+ create_splash();
+#endif
+
+ if ( !QGL_Init( libgl, "" ) ) {
+ Sys_FPrintf( SYS_ERR, "Failed to load OpenGL libraries\n" );
+ _exit( 1 );
+ return 1;
+ }
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+ if ( ( qglXQueryExtension == NULL ) || ( qglXQueryExtension( GDK_DISPLAY(),NULL,NULL ) != True ) ) {
+ Sys_FPrintf( SYS_ERR, "glXQueryExtension failed\n" );
+ _exit( 1 );
+ return 1;
+ }
+#endif
+
+ // redirect Gtk warnings to the console
+ g_log_set_handler( "Gdk", (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
+ G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG ), error_redirect, NULL );
+ g_log_set_handler( "Gtk", (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
+ G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG ), error_redirect, NULL );
+
+ // spog - creates new filters list for the first time
+ g_qeglobals.d_savedinfo.filters = NULL;
+ g_qeglobals.d_savedinfo.filters = FilterAddBase( g_qeglobals.d_savedinfo.filters );
+
+ g_pParentWnd = new MainFrame();
+
+ if ( g_PrefsDlg.m_bLoadLastMap && g_PrefsDlg.m_strLastMap.GetLength() > 0 ) {
+ Map_LoadFile( g_PrefsDlg.m_strLastMap.GetBuffer() );
+ }
+ else {
+ Map_New();
+ }
+
+ // load up shaders now that we have the map loaded
+ // eviltypeguy
+ Texture_ShowStartupShaders();
+
+#ifndef SKIP_SPLASH
+ gdk_window_raise( splash_screen->window );
+ gtk_window_set_transient_for( GTK_WINDOW( splash_screen ), GTK_WINDOW( g_pParentWnd->m_pWidget ) );
+ gtk_timeout_add( 1000, try_destroy_splash, NULL );
+#endif
+
+ g_pParentWnd->GetSynapseServer().DumpActiveClients();
+
+ //++timo: temporary debug
+ g_pParentWnd->DoWatchBSP();
+
+ gtk_main();
+
+ // close the log file if any
+ // NOTE: don't save prefs past this point!
+ g_PrefsDlg.mGamesDialog.m_bLogConsole = false;
+ // set the console window to NULL to avoid Sys_Printf crashing
+ g_qeglobals_gui.d_edit = NULL;
+ Sys_LogFile();
+
+ // NOTE TTimo not sure what this _exit(0) call is worth
+ // restricting it to linux build
+#ifdef __linux__
+ _exit( 0 );
+#endif
+ return 0;
+}
+
+// ydnar: quick and dirty fix, just make the buffer bigger
+#define BIG_PATH_MAX 4096
+
+// TTimo: decompose the BSP command into several steps so we can monitor them eventually
+void QE_ExpandBspString( char *bspaction, GPtrArray *out_array, char *mapname ){
+ const char *in;
+ char *out;
+ char src[BIG_PATH_MAX];
+ char rsh[BIG_PATH_MAX];
+ char base[BIG_PATH_MAX];
+
+ strcpy( src, mapname );
+ strlwr( src );
+ in = strstr( src, "maps/" );
+ if ( !in ) {
+ in = strstr( src, "maps/" );
+ }
+ if ( in ) {
+ in += 5;
+ strcpy( base, in );
+ out = base;
+ while ( *out )
+ {
+ if ( *out == '\\' ) {
+ *out = '/';
+ }
+ out++;
+ }
+ }
+ else
+ {
+ ExtractFileName( mapname, base );
+ }
+
+ // this important step alters the map name to add fs_game
+ // NOTE: it used to add fs_basepath too
+ // the fs_basepath addition moved to being in the project file during the bug fixing rush
+ // but it may not have been the right thing to do
+
+ // HACK: halflife compiler tools don't support -fs_game
+ // HACK: neither does JKII/SoF2/ etc..
+ // do we use & have fs_game?
+
+ if ( g_pGameDescription->mGameFile != "hl.game" &&
+ *ValueForKey( g_qeglobals.d_project_entity,"gamename" ) != '\0' ) {
+ // set with fs_game
+ sprintf( src, "-fs_game %s \"%s\"", ValueForKey( g_qeglobals.d_project_entity,"gamename" ), mapname );
+ }
+ else
+ {
+ sprintf( src, "\"%s\"", mapname );
+ }
+
+ rsh[0] = 0;
+
+ QE_ConvertDOSToUnixName( src, src );
+
+ // initialise the first step
+ out = new char[BIG_PATH_MAX]; //% PATH_MAX
+ g_ptr_array_add( out_array, out );
+
+ in = ValueForKey( g_qeglobals.d_project_entity, bspaction );
+ while ( *in )
+ {
+ if ( in[0] == '!' ) {
+ strcpy( out, rsh );
+ out += strlen( rsh );
+ in++;
+ continue;
+ }
+ if ( in[0] == '#' ) {
+ char tmp[2048];
+ // we process these only if monitoring
+ if ( g_PrefsDlg.m_bWatchBSP ) {
+ // -connect global option (the only global option so far anyway)
+ strcpy( tmp, " -connect 127.0.0.1:39000 " );
+ strcpy( out, tmp );
+ out += strlen( tmp );
+ }
+ in++;
+ continue;
+ }
+ if ( in[0] == '$' ) {
+ // $ expansion
+ strcpy( out, src );
+ out += strlen( src );
+ in++;
+ continue;
+ }
+ if ( in[0] == '@' ) {
+ *out++ = '"';
+ in++;
+ continue;
+ }
+ if ( in[0] == '&' ) {
+ if ( in[1] == '&' ) {
+ // start a new step
+ *out = 0;
+ in = in + 2;
+ out = new char[BIG_PATH_MAX]; //% PATH_MAX
+ g_ptr_array_add( out_array, out );
+ }
+ }
+ *out++ = *in++;
+ }
+ *out = 0;
+}
+
+void FindReplace( CString& strContents, const char* pTag, const char* pValue ){
+ if ( strcmp( pTag, pValue ) == 0 ) {
+ return;
+ }
+ for ( int nPos = strContents.Find( pTag ); nPos >= 0; nPos = strContents.Find( pTag ) )
+ {
+ int nRightLen = strContents.GetLength() - strlen( pTag ) - nPos;
+ CString strLeft = strContents.Left( nPos );
+ CString strRight = strContents.Right( nRightLen );
+ strLeft += pValue;
+ strLeft += strRight;
+ strContents = strLeft;
+ }
+}
+
+// save the map, deals with regioning
+void SaveWithRegion( char *name ){
+ strcpy( name, currentmap );
+ if ( region_active ) {
+ // temporary cut the region to save regular map
+ region_active = false;
+ Map_SaveFile( name, false );
+ region_active = true;
+ StripExtension( name );
+ strcat( name, ".reg" );
+ }
+
+ Map_SaveFile( name, region_active );
+}
+
+void RunBsp( char *command ){
+ GPtrArray *sys;
+ char batpath[BIG_PATH_MAX]; //% PATH_MAX
+ char temppath[BIG_PATH_MAX]; //% PATH_MAX
+ char name[BIG_PATH_MAX]; //% PATH_MAX
+ char cWork[BIG_PATH_MAX]; //% PATH_MAX
+ FILE *hFile;
+ unsigned int i;
+
+ SetInspectorMode( W_CONSOLE );
+
+ strcpy( temppath, g_strTempPath.GetBuffer() );
+
+ SaveWithRegion( name );
+
+ const char *rsh = ValueForKey( g_qeglobals.d_project_entity, "rshcmd" );
+ if ( rsh == NULL ) {
+ CString strPath, strFile;
+
+ ExtractPath_and_Filename( name, strPath, strFile );
+ AddSlash( strPath );
+ strncpy( cWork, strPath, 1024 );
+ strcat( cWork, strFile );
+ }
+ else
+ {
+ strcpy( cWork, name );
+ }
+
+ // get the array ready
+ //++timo TODO: free the array, free the strings ourselves with delete[]
+ sys = g_ptr_array_new();
+
+ QE_ExpandBspString( command, sys, cWork );
+
+ if ( g_PrefsDlg.m_bWatchBSP ) {
+ // grab the file name for engine running
+ char *bspname = new char[1024];
+ ExtractFileName( currentmap, bspname );
+ StripExtension( bspname );
+ g_pParentWnd->GetWatchBSP()->DoMonitoringLoop( sys, bspname );
+ }
+ else
+ {
+ // write all the steps in a single BAT / .sh file and run it, don't bother monitoring it
+ CString strSys;
+ for ( i = 0; i < sys->len; i++ )
+ {
+ strSys += (char *)g_ptr_array_index( sys, i );
+#ifdef _WIN32 // write temp\junk.txt in win32... NOTE: stops output to shell prompt window
+ if ( i == 0 ) {
+ strSys += " >";
+ }
+ else{
+ strSys += " >>";
+ }
+ strSys += "\"";
+ strSys += temppath;
+ strSys += "junk.txt\"";
+#endif
+ strSys += "\n";
+ };
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+
+ // write qe3bsp.sh
+ sprintf( batpath, "%sqe3bsp.sh", temppath );
+ Sys_Printf( "Writing the compile script to '%s'\n", batpath );
+ Sys_Printf( "The build output will be saved in '%sjunk.txt'\n", temppath );
+ hFile = fopen( batpath, "w" );
+ if ( !hFile ) {
+ Error( "Can't write to %s", batpath );
+ }
+ fprintf( hFile, "#!/bin/sh \n\n" );
+ fprintf( hFile, strSys.GetBuffer() );
+ fclose( hFile );
+ chmod( batpath, 0744 );
+#endif
+
+#ifdef _WIN32
+ sprintf( batpath, "%sqe3bsp.bat", temppath );
+ Sys_Printf( "Writing the compile script to '%s'\n", batpath );
+ Sys_Printf( "The build output will be saved in '%sjunk.txt'\n", temppath );
+ hFile = fopen( batpath, "w" );
+ if ( !hFile ) {
+ Error( "Can't write to %s", batpath );
+ }
+ fprintf( hFile, strSys.GetBuffer() );
+ fclose( hFile );
+#endif
+
+ Pointfile_Delete();
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+
+ pid_t pid;
+
+ pid = fork();
+ switch ( pid )
+ {
+ case -1:
+ Error( "CreateProcess failed" );
+ break;
+ case 0:
+ execlp( batpath, batpath, NULL );
+ printf( "execlp error !" );
+ _exit( 0 );
+ break;
+ default:
+ break;
+ }
+#endif
+
+#ifdef _WIN32
+ Sys_Printf( "Running bsp command...\n" );
+ Sys_Printf( "\n%s\n", strSys.GetBuffer() );
+
+ WinExec( batpath, SW_SHOWNORMAL );
+#endif
+ }
+#ifdef _DEBUG
+ // yeah, do it .. but not now right before 1.1-TA-beta release
+ Sys_Printf( "TODO: erase GPtrArray\n" );
+#endif
+}
+
+#if 0
+
+#ifdef _WIN32
+
+int WINAPI QEW_SetupPixelFormat( HDC hDC, qboolean zbuffer ){
+ static PIXELFORMATDESCRIPTOR pfd = {
+ sizeof( PIXELFORMATDESCRIPTOR ), // size of this pfd
+ 1, // version number
+ PFD_DRAW_TO_WINDOW | // support window
+ PFD_SUPPORT_OPENGL | // support OpenGL
+ PFD_DOUBLEBUFFER, // double buffered
+ PFD_TYPE_RGBA, // RGBA type
+ 24, // 24-bit color depth
+ 0, 0, 0, 0, 0, 0, // color bits ignored
+ 0, // no alpha buffer
+ 0, // shift bit ignored
+ 0, // no accumulation buffer
+ 0, 0, 0, 0, // accum bits ignored
+ 32, // depth bits
+ 0, // no stencil buffer
+ 0, // no auxiliary buffer
+ PFD_MAIN_PLANE, // main layer
+ 0, // reserved
+ 0, 0, 0 // layer masks ignored
+ }; //
+ int pixelformat = 0;
+
+ zbuffer = true;
+ if ( !zbuffer ) {
+ pfd.cDepthBits = 0;
+ }
+
+ if ( ( pixelformat = ChoosePixelFormat( hDC, &pfd ) ) == 0 ) {
+ LPVOID lpMsgBuf;
+ FormatMessage(
+ FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS,
+ NULL,
+ GetLastError(),
+ MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
+ (LPTSTR) &lpMsgBuf,
+ 0,
+ NULL
+ );
+ Sys_FPrintf( SYS_WRN, "GetLastError: %s", lpMsgBuf );
+ Error( "ChoosePixelFormat failed" );
+ }
+
+ if ( !SetPixelFormat( hDC, pixelformat, &pfd ) ) {
+ Error( "SetPixelFormat failed" );
+ }
+
+ return pixelformat;
+}
+
+#endif
+
+#endif