// Sys_FPrintf (SYS_NOCON, buf);
}
-int main (int argc, char* argv[])
-{
- char *libgl, *ptr;
- int i, j, k;
+int main( int argc, char* argv[] ) {
+ char *libgl, *ptr;
+ int i, j, k;
#ifdef _WIN32
libgl = "opengl32.dll";
char *loginname;
struct passwd *pw;
seteuid(getuid());
- if (geteuid() == 0 && (loginname = getlogin()) != NULL &&
- (pw = getpwnam(loginname)) != NULL)
- setuid(pw->pw_uid);
+ if ( geteuid() == 0 && ( loginname = getlogin() ) != NULL && ( pw = getpwnam(loginname) ) != NULL ) {
+ setuid(pw->pw_uid);
+ }
#endif
gtk_disable_setlocale();
g_strBitmapsPath = g_strAppPath;
g_strBitmapsPath += "bitmaps/";
-#if 0
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
- // now check if we are running from a network installation
- // use a dummy file as the flag
- FILE *f_netrun;
- CString strNetrun;
- strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;
- f_netrun = fopen(strNetrun.GetBuffer(), "r");
- if (f_netrun)
- {
- fclose(f_netrun);
- g_PrefsDlg.m_bUseHomePath = true;
- }
-#endif
CGameDialog::UpdateNetrun(false); // read the netrun configuration
- if (CGameDialog::GetNetrun())
- {
+ if ( CGameDialog::GetNetrun() ) {
// we have to find a per-user g_strTempPath
// this behaves the same as on Linux
g_strTempPath = getenv("USERPROFILE");
g_strAppPath = real;
-#if 0
- printf("g_strAppPath: %s\n", g_strAppPath.GetBuffer());
-#endif
-
// radiant is installed in the parent dir of "tools/"
// NOTE: this is not very easy for debugging
// maybe add options to lookup in several places?
// (for now I had to create symlinks)
g_strBitmapsPath = g_strAppPath;
g_strBitmapsPath += "bitmaps/";
-#if 0
- printf("g_strBitmapsPath: %s\n", g_strBitmapsPath.GetBuffer());
-#endif
// we will set this right after the game selection is done
g_strGameToolsPath = g_strAppPath;
g_pidFile += "radiant.pid";
FILE *pid;
- pid = fopen (g_pidFile.GetBuffer(), "r");
- if (pid != NULL)
- {
+ pid = fopen( g_pidFile.GetBuffer(), "r" );
+ if ( pid != NULL ) {
fclose (pid);
CString msg;
}
// create a primary .pid for global init run
- pid = fopen (g_pidFile.GetBuffer(), "w");
- if (pid)
- fclose (pid);
+ pid = fopen( g_pidFile.GetBuffer(), "w" );
+ if ( pid ) {
+ fclose( pid );
+ }
// a safe check to avoid people running broken installations
// (otherwise, they run it, crash it, and blame us for not forcing them hard enough to pay attention while installing)
// let's leave it disabled in debug mode in any case
// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
#ifndef _DEBUG
-#define CHECK_VERSION
+ //#define CHECK_VERSION
#endif
#ifdef CHECK_VERSION
// locate and open RADIANT_MAJOR and RADIANT_MINOR
#endif
g_qeglobals.disable_ini = false;
- g_PrefsDlg.Init ();
+ g_PrefsDlg.Init();
// close the primary
- if (remove (g_pidFile.GetBuffer ()) == -1)
- {
+ if ( remove( g_pidFile.GetBuffer () ) == -1 ) {
CString msg;
msg = "WARNING: Could not delete "; msg += g_pidGameFile;
gtk_MessageBox (NULL, msg, "Radiant", MB_OK | MB_ICONERROR );
#endif
#ifndef SKIP_SPLASH
- create_splash ();
+ create_splash();
#endif
if (!QGL_Init(libgl, ""))
#endif
// redirect Gtk warnings to the console
- g_log_set_handler ("Gdk", (GLogLevelFlags)(G_LOG_LEVEL_ERROR|G_LOG_LEVEL_CRITICAL|G_LOG_LEVEL_WARNING|
+ g_log_set_handler( "Gdk", (GLogLevelFlags)(G_LOG_LEVEL_ERROR|G_LOG_LEVEL_CRITICAL|G_LOG_LEVEL_WARNING|
G_LOG_LEVEL_MESSAGE|G_LOG_LEVEL_INFO|G_LOG_LEVEL_DEBUG), error_redirect, NULL);
- g_log_set_handler ("Gtk", (GLogLevelFlags)(G_LOG_LEVEL_ERROR|G_LOG_LEVEL_CRITICAL|G_LOG_LEVEL_WARNING|
+ g_log_set_handler( "Gtk", (GLogLevelFlags)(G_LOG_LEVEL_ERROR|G_LOG_LEVEL_CRITICAL|G_LOG_LEVEL_WARNING|
G_LOG_LEVEL_MESSAGE|G_LOG_LEVEL_INFO|G_LOG_LEVEL_DEBUG), error_redirect, NULL);
// spog - creates new filters list for the first time
- g_qeglobals.d_savedinfo.filters = NULL; //initialise to NULL
+ g_qeglobals.d_savedinfo.filters = NULL;
g_qeglobals.d_savedinfo.filters = FilterUpdate(g_qeglobals.d_savedinfo.filters);
- g_pParentWnd = new MainFrame ();
+ g_pParentWnd = new MainFrame();
- if (g_PrefsDlg.m_bLoadLastMap && g_PrefsDlg.m_strLastMap.GetLength() > 0)
- Map_LoadFile(g_PrefsDlg.m_strLastMap.GetBuffer());
- else
- Map_New();
+ if ( g_PrefsDlg.m_bLoadLastMap && g_PrefsDlg.m_strLastMap.GetLength() > 0 ) {
+ Map_LoadFile(g_PrefsDlg.m_strLastMap.GetBuffer());
+ } else {
+ Map_New();
+ }
// load up shaders now that we have the map loaded
// eviltypeguy
- Texture_ShowStartupShaders ();
+ Texture_ShowStartupShaders();
#ifndef SKIP_SPLASH
- gdk_window_raise (splash_screen->window);
- gtk_window_set_transient_for (GTK_WINDOW (splash_screen), GTK_WINDOW (g_pParentWnd->m_pWidget));
- gtk_timeout_add (1000, try_destroy_splash, NULL);
+ gdk_window_raise(splash_screen->window);
+ gtk_window_set_transient_for( GTK_WINDOW( splash_screen ), GTK_WINDOW( g_pParentWnd->m_pWidget ) );
+ gtk_timeout_add( 1000, try_destroy_splash, NULL );
#endif
g_pParentWnd->GetSynapseServer().DumpActiveClients();
//++timo: temporary debug
g_pParentWnd->DoWatchBSP();
- gtk_main ();
+ gtk_main();
// close the log file if any
// NOTE: don't save prefs past this point!
// NOTE TTimo not sure what this _exit(0) call is worth
// restricting it to linux build
#ifdef __linux__
- _exit (0);
+ _exit( 0 );
#endif
return 0;
}