prop = xmlGetProp( pNode, reinterpret_cast<const xmlChar*>( "name" ) );
ASSERT_NOTNULL( prop );
- create_menu_item_with_mnemonic( menu_in_menu, reinterpret_cast<const char*>( prop ), ReferenceCaller<CopiedString, HandleHelpCommand>( mHelpURLs.back() ) );
+ create_menu_item_with_mnemonic( menu_in_menu, reinterpret_cast<const char*>( prop ), ReferenceCaller<CopiedString, void(), HandleHelpCommand>( mHelpURLs.back() ) );
xmlFree( prop );
}
pNode = pNode->next;
void create_game_help_menu( ui::Menu menu ){
StringOutputStream filename( 256 );
- filename << AppPath_get() << "global.xlink";
- process_xlink( filename.c_str(), "General", AppPath_get(), menu );
+ filename << DataPath_get() << "global.xlink";
+ process_xlink(filename.c_str(), "General", DataPath_get(), menu);
#if 1
filename.clear();