// =============================================================================
// Add new shader tag dialog
-EMessageBoxReturn DoShaderTagDlg( CopiedString* tag, const char* title ){
+EMessageBoxReturn DoShaderTagDlg( std::string* tag, const char* title ){
ModalDialog dialog;
GtkEntry* textentry;
ModalDialogButton ok_button( dialog, eIDOK );
#else
// custom shader editor
bool g_TextEditor_useCustomEditor = false;
-CopiedString g_TextEditor_editorCommand( "" );
+std::string g_TextEditor_editorCommand( "" );
#endif
void DoTextEditor( const char* filename, int cursorpos ){