/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "filters.h"
struct filters_globals_t
{
- std::size_t exclude;
+ std::size_t exclude;
- filters_globals_t() :
- exclude(0)
- {
- }
+ filters_globals_t() :
+ exclude( 0 ){
+ }
};
filters_globals_t g_filters_globals;
-inline bool filter_active(int mask)
-{
- return (g_filters_globals.exclude & mask) > 0;
+inline bool filter_active( int mask ){
+ return ( g_filters_globals.exclude & mask ) > 0;
}
class FilterWrapper
{
public:
- FilterWrapper(Filter& filter, int mask) : m_filter(filter), m_mask(mask)
- {
- }
- void update()
- {
- m_filter.setActive(filter_active(m_mask));
- }
+FilterWrapper( Filter& filter, int mask ) : m_filter( filter ), m_mask( mask ){
+}
+void update(){
+ m_filter.setActive( filter_active( m_mask ) );
+}
private:
- Filter& m_filter;
- int m_mask;
+Filter& m_filter;
+int m_mask;
};
typedef std::list<FilterWrapper> Filters;
typedef std::set<Filterable*> Filterables;
Filterables g_filterables;
-void UpdateFilters()
-{
- {
- for(Filters::iterator i = g_filters.begin(); i != g_filters.end(); ++i)
- {
- (*i).update();
- }
- }
-
- {
- for(Filterables::iterator i = g_filterables.begin(); i != g_filterables.end(); ++i)
- {
- (*i)->updateFiltered();
- }
- }
+void UpdateFilters(){
+ {
+ for ( Filters::iterator i = g_filters.begin(); i != g_filters.end(); ++i )
+ {
+ ( *i ).update();
+ }
+ }
+
+ {
+ for ( Filterables::iterator i = g_filterables.begin(); i != g_filterables.end(); ++i )
+ {
+ ( *i )->updateFiltered();
+ }
+ }
}
class BasicFilterSystem : public FilterSystem
{
public:
- void addFilter(Filter& filter, int mask)
- {
- g_filters.push_back(FilterWrapper(filter, mask));
- g_filters.back().update();
- }
- void registerFilterable(Filterable& filterable)
- {
- ASSERT_MESSAGE(g_filterables.find(&filterable) == g_filterables.end(), "filterable already registered");
- filterable.updateFiltered();
- g_filterables.insert(&filterable);
- }
- void unregisterFilterable(Filterable& filterable)
- {
- ASSERT_MESSAGE(g_filterables.find(&filterable) != g_filterables.end(), "filterable not registered");
- g_filterables.erase(&filterable);
- }
+void addFilter( Filter& filter, int mask ){
+ g_filters.push_back( FilterWrapper( filter, mask ) );
+ g_filters.back().update();
+}
+void registerFilterable( Filterable& filterable ){
+ ASSERT_MESSAGE( g_filterables.find( &filterable ) == g_filterables.end(), "filterable already registered" );
+ filterable.updateFiltered();
+ g_filterables.insert( &filterable );
+}
+void unregisterFilterable( Filterable& filterable ){
+ ASSERT_MESSAGE( g_filterables.find( &filterable ) != g_filterables.end(), "filterable not registered" );
+ g_filterables.erase( &filterable );
+}
};
BasicFilterSystem g_FilterSystem;
-FilterSystem& GetFilterSystem()
-{
- return g_FilterSystem;
+FilterSystem& GetFilterSystem(){
+ return g_FilterSystem;
}
-void PerformFiltering()
-{
- UpdateFilters();
- SceneChangeNotify();
+void PerformFiltering(){
+ UpdateFilters();
+ SceneChangeNotify();
}
class ToggleFilterFlag
{
- const unsigned int m_mask;
+const unsigned int m_mask;
public:
- ToggleItem m_item;
-
- ToggleFilterFlag(unsigned int mask) : m_mask(mask), m_item(ActiveCaller(*this))
- {
- }
- ToggleFilterFlag(const ToggleFilterFlag& other) : m_mask(other.m_mask), m_item(ActiveCaller(*this))
- {
- }
- void active(const BoolImportCallback& importCallback)
- {
- importCallback((g_filters_globals.exclude & m_mask) != 0);
- }
- typedef MemberCaller1<ToggleFilterFlag, const BoolImportCallback&, &ToggleFilterFlag::active> ActiveCaller;
- void toggle()
- {
- g_filters_globals.exclude ^= m_mask;
- m_item.update();
- PerformFiltering();
- }
- void reset()
- {
- g_filters_globals.exclude = 0;
- m_item.update();
- PerformFiltering();
- }
- typedef MemberCaller<ToggleFilterFlag, &ToggleFilterFlag::toggle> ToggleCaller;
+ToggleItem m_item;
+
+ToggleFilterFlag( unsigned int mask ) : m_mask( mask ), m_item( ActiveCaller( *this ) ){
+}
+ToggleFilterFlag( const ToggleFilterFlag& other ) : m_mask( other.m_mask ), m_item( ActiveCaller( *this ) ){
+}
+void active( const Callback<void(bool)> &importCallback ){
+ importCallback( ( g_filters_globals.exclude & m_mask ) != 0 );
+}
+typedef MemberCaller<ToggleFilterFlag, void(const Callback<void(bool)>&), &ToggleFilterFlag::active> ActiveCaller;
+void toggle(){
+ g_filters_globals.exclude ^= m_mask;
+ m_item.update();
+ PerformFiltering();
+}
+void reset(){
+ g_filters_globals.exclude = 0;
+ m_item.update();
+ PerformFiltering();
+}
+typedef MemberCaller<ToggleFilterFlag, void(), &ToggleFilterFlag::toggle> ToggleCaller;
};
typedef std::list<ToggleFilterFlag> ToggleFilterFlags;
ToggleFilterFlags g_filter_items;
-void add_filter_command(unsigned int flag, const char* command, const Accelerator& accelerator)
-{
- g_filter_items.push_back(ToggleFilterFlag(flag));
- GlobalToggles_insert(command, ToggleFilterFlag::ToggleCaller(g_filter_items.back()), ToggleItem::AddCallbackCaller(g_filter_items.back().m_item), accelerator);
+void add_filter_command( unsigned int flag, const char* command, const Accelerator& accelerator ){
+ g_filter_items.push_back( ToggleFilterFlag( flag ) );
+ GlobalToggles_insert( command, ToggleFilterFlag::ToggleCaller( g_filter_items.back() ), ToggleItem::AddCallbackCaller( g_filter_items.back().m_item ), accelerator );
}
-void InvertFilters()
-{
- std::list<ToggleFilterFlag>::iterator iter;
+void InvertFilters(){
+ std::list<ToggleFilterFlag>::iterator iter;
- for(iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter)
- {
- iter->toggle();
- }
+ for ( iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter )
+ {
+ iter->toggle();
+ }
}
-void ResetFilters()
-{
- std::list<ToggleFilterFlag>::iterator iter;
+void ResetFilters(){
+ std::list<ToggleFilterFlag>::iterator iter;
- for(iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter)
- {
- iter->reset();
- }
+ for ( iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter )
+ {
+ iter->reset();
+ }
}
-void Filters_constructMenu(GtkMenu* menu_in_menu)
-{
- create_check_menu_item_with_mnemonic(menu_in_menu, "World", "FilterWorldBrushes");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Entities", "FilterEntities");
- if(g_pGameDescription->mGameType == "doom3")
- {
- create_check_menu_item_with_mnemonic(menu_in_menu, "Visportals", "FilterVisportals");
- }
- else
- {
- create_check_menu_item_with_mnemonic(menu_in_menu, "Areaportals", "FilterAreaportals");
- }
- create_check_menu_item_with_mnemonic(menu_in_menu, "Translucent", "FilterTranslucent");
- if(g_pGameDescription->mGameType != "doom3")
- {
- create_check_menu_item_with_mnemonic(menu_in_menu, "Liquids", "FilterLiquids");
- }
- create_check_menu_item_with_mnemonic(menu_in_menu, "Caulk", "FilterCaulk");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Clips", "FilterClips");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Paths", "FilterPaths");
- if(g_pGameDescription->mGameType != "doom3")
- {
- create_check_menu_item_with_mnemonic(menu_in_menu, "Clusterportals", "FilterClusterportals");
- }
- create_check_menu_item_with_mnemonic(menu_in_menu, "Lights", "FilterLights");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Structural", "FilterStructural");
- if(g_pGameDescription->mGameType != "doom3")
- {
- create_check_menu_item_with_mnemonic(menu_in_menu, "Lightgrid", "FilterLightgrid");
- }
- create_check_menu_item_with_mnemonic(menu_in_menu, "Patches", "FilterPatches");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Details", "FilterDetails");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Hints", "FilterHintsSkips");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Models", "FilterModels");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Triggers", "FilterTriggers");
- if(g_pGameDescription->mGameType != "doom3")
- {
- create_check_menu_item_with_mnemonic(menu_in_menu, "Botclips", "FilterBotClips");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Decals", "FilterDecals");
- }
- // filter manipulation
- menu_separator(menu_in_menu);
- create_menu_item_with_mnemonic(menu_in_menu, "Invert filters", "InvertFilters");
- create_menu_item_with_mnemonic(menu_in_menu, "Reset filters", "ResetFilters");
+void Filters_constructMenu( ui::Menu menu_in_menu ){
+ create_check_menu_item_with_mnemonic( menu_in_menu, "World", "FilterWorldBrushes" );
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Entities", "FilterEntities" );
+ if ( g_pGameDescription->mGameType == "doom3" ) {
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Visportals", "FilterVisportals" );
+ }
+ else
+ {
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Areaportals", "FilterAreaportals" );
+ }
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Translucent", "FilterTranslucent" );
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Liquids", "FilterLiquids" );
+ }
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Caulk", "FilterCaulk" );
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Clips", "FilterClips" );
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Paths", "FilterPaths" );
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Clusterportals", "FilterClusterportals" );
+ }
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Lights", "FilterLights" );
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Structural", "FilterStructural" );
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Lightgrid", "FilterLightgrid" );
+ }
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Patches", "FilterPatches" );
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Details", "FilterDetails" );
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Hints", "FilterHintsSkips" );
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Models", "FilterModels" );
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Triggers", "FilterTriggers" );
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Botclips", "FilterBotClips" );
+ create_check_menu_item_with_mnemonic( menu_in_menu, "Decals", "FilterDecals" );
+ }
+ // filter manipulation
+ menu_separator( menu_in_menu );
+ create_menu_item_with_mnemonic( menu_in_menu, "Invert filters", "InvertFilters" );
+ create_menu_item_with_mnemonic( menu_in_menu, "Reset filters", "ResetFilters" );
}
#include "preferencesystem.h"
#include "stringio.h"
-void ConstructFilters()
-{
- GlobalPreferenceSystem().registerPreference("SI_Exclude", SizeImportStringCaller(g_filters_globals.exclude), SizeExportStringCaller(g_filters_globals.exclude));
-
- GlobalCommands_insert("InvertFilters", FreeCaller<InvertFilters>());
- GlobalCommands_insert("ResetFilters", FreeCaller<ResetFilters>());
-
- add_filter_command(EXCLUDE_WORLD, "FilterWorldBrushes", Accelerator('1', (GdkModifierType)GDK_MOD1_MASK));
- add_filter_command(EXCLUDE_ENT, "FilterEntities", Accelerator('2', (GdkModifierType)GDK_MOD1_MASK));
- if(g_pGameDescription->mGameType == "doom3")
- {
- add_filter_command(EXCLUDE_VISPORTALS, "FilterVisportals", Accelerator('3', (GdkModifierType)GDK_MOD1_MASK));
- }
- else
- {
- add_filter_command(EXCLUDE_AREAPORTALS, "FilterAreaportals", Accelerator('3', (GdkModifierType)GDK_MOD1_MASK));
- }
- add_filter_command(EXCLUDE_TRANSLUCENT, "FilterTranslucent", Accelerator('4', (GdkModifierType)GDK_MOD1_MASK));
- add_filter_command(EXCLUDE_LIQUIDS, "FilterLiquids", Accelerator('5', (GdkModifierType)GDK_MOD1_MASK));
- add_filter_command(EXCLUDE_CAULK, "FilterCaulk", Accelerator('6', (GdkModifierType)GDK_MOD1_MASK ));
- add_filter_command(EXCLUDE_CLIP, "FilterClips", Accelerator('7', (GdkModifierType)GDK_MOD1_MASK));
- add_filter_command(EXCLUDE_PATHS, "FilterPaths", Accelerator('8', (GdkModifierType)GDK_MOD1_MASK));
- if(g_pGameDescription->mGameType != "doom3")
- {
- add_filter_command(EXCLUDE_CLUSTERPORTALS, "FilterClusterportals", Accelerator('9', (GdkModifierType)GDK_MOD1_MASK));
- }
- add_filter_command(EXCLUDE_LIGHTS, "FilterLights", Accelerator('0', (GdkModifierType)GDK_MOD1_MASK));
- add_filter_command(EXCLUDE_STRUCTURAL, "FilterStructural", Accelerator('D', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
- if(g_pGameDescription->mGameType != "doom3")
- {
- add_filter_command(EXCLUDE_LIGHTGRID, "FilterLightgrid", accelerator_null());
- }
- add_filter_command(EXCLUDE_CURVES, "FilterPatches", Accelerator('P', (GdkModifierType)GDK_CONTROL_MASK));
- add_filter_command(EXCLUDE_DETAILS, "FilterDetails", Accelerator('D', (GdkModifierType)GDK_CONTROL_MASK));
- add_filter_command(EXCLUDE_HINTSSKIPS, "FilterHintsSkips", Accelerator('H', (GdkModifierType)GDK_CONTROL_MASK));
- add_filter_command(EXCLUDE_MODELS, "FilterModels", Accelerator('M', (GdkModifierType)GDK_SHIFT_MASK));
- add_filter_command(EXCLUDE_TRIGGERS, "FilterTriggers", Accelerator('T', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
- if(g_pGameDescription->mGameType != "doom3")
- {
- add_filter_command(EXCLUDE_BOTCLIP, "FilterBotClips", Accelerator('M', (GdkModifierType)GDK_MOD1_MASK));
- add_filter_command(EXCLUDE_DECALS, "FilterDecals", Accelerator('D', (GdkModifierType)GDK_SHIFT_MASK));
- }
-
- PerformFiltering();
+void ConstructFilters(){
+ GlobalPreferenceSystem().registerPreference( "SI_Exclude", make_property_string( g_filters_globals.exclude ) );
+
+ GlobalCommands_insert( "InvertFilters", makeCallbackF(InvertFilters) );
+ GlobalCommands_insert( "ResetFilters", makeCallbackF(ResetFilters) );
+
+ add_filter_command( EXCLUDE_WORLD, "FilterWorldBrushes", Accelerator( '1', (GdkModifierType)GDK_MOD1_MASK ) );
+ add_filter_command( EXCLUDE_ENT, "FilterEntities", Accelerator( '2', (GdkModifierType)GDK_MOD1_MASK ) );
+ if ( g_pGameDescription->mGameType == "doom3" ) {
+ add_filter_command( EXCLUDE_VISPORTALS, "FilterVisportals", Accelerator( '3', (GdkModifierType)GDK_MOD1_MASK ) );
+ }
+ else
+ {
+ add_filter_command( EXCLUDE_AREAPORTALS, "FilterAreaportals", Accelerator( '3', (GdkModifierType)GDK_MOD1_MASK ) );
+ }
+ add_filter_command( EXCLUDE_TRANSLUCENT, "FilterTranslucent", Accelerator( '4', (GdkModifierType)GDK_MOD1_MASK ) );
+ add_filter_command( EXCLUDE_LIQUIDS, "FilterLiquids", Accelerator( '5', (GdkModifierType)GDK_MOD1_MASK ) );
+ add_filter_command( EXCLUDE_CAULK, "FilterCaulk", Accelerator( '6', (GdkModifierType)GDK_MOD1_MASK ) );
+ add_filter_command( EXCLUDE_CLIP, "FilterClips", Accelerator( '7', (GdkModifierType)GDK_MOD1_MASK ) );
+ add_filter_command( EXCLUDE_PATHS, "FilterPaths", Accelerator( '8', (GdkModifierType)GDK_MOD1_MASK ) );
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ add_filter_command( EXCLUDE_CLUSTERPORTALS, "FilterClusterportals", Accelerator( '9', (GdkModifierType)GDK_MOD1_MASK ) );
+ }
+ add_filter_command( EXCLUDE_LIGHTS, "FilterLights", Accelerator( '0', (GdkModifierType)GDK_MOD1_MASK ) );
+ add_filter_command( EXCLUDE_STRUCTURAL, "FilterStructural", Accelerator( 'D', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ add_filter_command( EXCLUDE_LIGHTGRID, "FilterLightgrid", accelerator_null() );
+ }
+ add_filter_command( EXCLUDE_CURVES, "FilterPatches", Accelerator( 'P', (GdkModifierType)GDK_CONTROL_MASK ) );
+ add_filter_command( EXCLUDE_DETAILS, "FilterDetails", Accelerator( 'D', (GdkModifierType)GDK_CONTROL_MASK ) );
+ add_filter_command( EXCLUDE_HINTSSKIPS, "FilterHintsSkips", Accelerator( 'H', (GdkModifierType)GDK_CONTROL_MASK ) );
+ add_filter_command( EXCLUDE_MODELS, "FilterModels", Accelerator( 'M', (GdkModifierType)GDK_SHIFT_MASK ) );
+ add_filter_command( EXCLUDE_TRIGGERS, "FilterTriggers", Accelerator( 'T', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ add_filter_command( EXCLUDE_BOTCLIP, "FilterBotClips", Accelerator( 'M', (GdkModifierType)GDK_MOD1_MASK ) );
+ add_filter_command( EXCLUDE_DECALS, "FilterDecals", Accelerator( 'D', (GdkModifierType)GDK_SHIFT_MASK ) );
+ }
+
+ PerformFiltering();
}
-void DestroyFilters()
-{
- g_filters.clear();
+void DestroyFilters(){
+ g_filters.clear();
}
#include "modulesystem/singletonmodule.h"
class FilterAPI
{
- FilterSystem* m_filter;
+FilterSystem* m_filter;
public:
- typedef FilterSystem Type;
- STRING_CONSTANT(Name, "*");
-
- FilterAPI()
- {
- ConstructFilters();
-
- m_filter = &GetFilterSystem();
- }
- ~FilterAPI()
- {
- DestroyFilters();
- }
- FilterSystem* getTable()
- {
- return m_filter;
- }
+typedef FilterSystem Type;
+STRING_CONSTANT( Name, "*" );
+
+FilterAPI(){
+ ConstructFilters();
+
+ m_filter = &GetFilterSystem();
+}
+~FilterAPI(){
+ DestroyFilters();
+}
+FilterSystem* getTable(){
+ return m_filter;
+}
};
typedef SingletonModule<FilterAPI> FilterModule;
typedef Static<FilterModule> StaticFilterModule;
-StaticRegisterModule staticRegisterFilter(StaticFilterModule::instance());
-
-
+StaticRegisterModule staticRegisterFilter( StaticFilterModule::instance() );