Copyright (c) 2001, Loki software, inc.
All rights reserved.
-Redistribution and use in source and binary forms, with or without modification,
+Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
-Redistributions of source code must retain the above copyright notice, this list
+Redistributions of source code must retain the above copyright notice, this list
of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
-Neither the name of Loki software nor the names of its contributors may be used
-to endorse or promote products derived from this software without specific prior
-written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
-DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+Neither the name of Loki software nor the names of its contributors may be used
+to endorse or promote products derived from this software without specific prior
+written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "stdafx.h"
-bfilter_t *FilterAdd(bfilter_t *pFilter, int type, int bmask, char *str, int exclude)
+/*
+ Rambetter on Sun Jan 23, 2011:
+
+ What follows is a discussion of the introduction to some new members and functions
+ such as baseFilters, baseFilterExcludes, FilterAddImpl(), and so on.
+
+ There was a problem that "base" filters were not taking effect as a result of
+ user action such as clicking a filter checkbox. The reason why the base filters
+ were not being updated is because the previous logic of updating the filters had
+ been commented out. It was commented out because the previous logic deleted ALL
+ filters (including plugin filters) and re-created only the base filters. So in
+ effect, all plugin filters would be deleted whenever a filter checkbox was altered.
+
+ So, we need some way of knowing which are the base filters so that we can take
+ action when a filter checkbox is marked [or unmarked]. Then we can update
+ the base filters by either deleting and recreating them, or by changing their
+ active state in an intelligent manner. I am choosing to do the latter.
+
+ My goal here is to preserve the structure bfilter_t completely as it has been
+ historically. I feel that modifying bfilter_t is dangerous with respect to breaking
+ plugins. So what I'm doing instead is tracking which are the base filters via
+ external array, baseFilters. The array baseFilterExcludes keeps track of the "exclude"
+ parameter for the corresponding filter.
+*/
+
+#define MAX_BASE_FILTERS 32
+static bfilter_t *baseFilters[MAX_BASE_FILTERS];
+static int baseFilterExcludes[MAX_BASE_FILTERS];
+static int numBaseFilters = 0;
+
+// This shall not be called from outside filters.cpp.
+bfilter_t *FilterAddImpl(bfilter_t *pFilter, int type, int bmask, const char *str, int exclude, bool baseFilter)
{
bfilter_t *pNew = new bfilter_t;
pNew->next = pFilter;
pNew->attribute = type;
if (type == 1 || type == 3) pNew->string = str;
- if (type == 2 || type == 4) pNew->mask = bmask;
+ if (type == 2 || type == 4 || type == 5 || type == 6 || type == 7) pNew->mask = bmask;
if (g_qeglobals.d_savedinfo.exclude & exclude)
pNew->active = true;
else
pNew->active = false;
+ if (baseFilter)
+ {
+ if (numBaseFilters >= MAX_BASE_FILTERS)
+ Error("Base filters count exceeds MAX_BASE_FILTERS");
+ baseFilters[numBaseFilters] = pNew;
+ baseFilterExcludes[numBaseFilters] = exclude;
+ numBaseFilters++;
+ }
return pNew;
}
+// type 1 = texture filter (name)
+// type 3 = entity filter (name)
+// type 2 = QER_* shader flags
+// type 4 = entity classes
+// type 5 = surface flags (q2)
+// type 6 = content flags (q2)
+// type 7 = content flags - no match (q2)
+bfilter_t *FilterAdd(bfilter_t *pFilter, int type, int bmask, const char *str, int exclude)
+{
+ return FilterAddImpl(pFilter, type, bmask, str, exclude, false);
+}
+
+bfilter_t *FilterCreate (int type, int bmask, const char *str, int exclude)
+{
+ g_qeglobals.d_savedinfo.filters = FilterAdd(g_qeglobals.d_savedinfo.filters, type, bmask, str, exclude);
+ Syn_Printf("Added filter %s (type: %i, bmask: %i, exclude: %i)\n", str, type, bmask, exclude);
+ return g_qeglobals.d_savedinfo.filters;
+}
+
+extern void PerformFiltering();
+
+void FiltersActivate (void)
+{
+ PerformFiltering();
+ Sys_UpdateWindows(W_XY|W_CAMERA);
+}
+
// removes the filter list at *pFilter, returns NULL pointer
+// IMPORTANT NOTE: Some plugins add filters, and those will be removed here as well.
+// Therefore, this function should rarely be used.
bfilter_t *FilterListDelete(bfilter_t *pFilter)
{
if (pFilter != NULL)
FilterListDelete(pFilter->next);
delete pFilter;
}
+ else
+ {
+ memset(baseFilters, 0, sizeof(baseFilters)); // Strictly speaking we don't really need this.
+ memset(baseFilterExcludes, 0, sizeof(baseFilterExcludes)); // Strictly speaking we don't really need this.
+ numBaseFilters = 0; // We do need this.
+ }
return NULL;
}
- //spog - FilterUpdate is called each time the filters are changed by menu or shortcuts
-bfilter_t *FilterUpdate(bfilter_t *pFilter)
+bfilter_t *FilterAddBase(bfilter_t *pFilter)
{
- pFilter = FilterAdd(pFilter,1,0,"clip",EXCLUDE_CLIP);
- pFilter = FilterAdd(pFilter,1,0,"caulk",EXCLUDE_CAULK);
- pFilter = FilterAdd(pFilter,1,0,"liquids",EXCLUDE_LIQUIDS);
- pFilter = FilterAdd(pFilter,1,0,"hint",EXCLUDE_HINTSSKIPS);
- pFilter = FilterAdd(pFilter,1,0,"clusterportal",EXCLUDE_CLUSTERPORTALS);
- pFilter = FilterAdd(pFilter,1,0,"areaportal",EXCLUDE_AREAPORTALS);
- pFilter = FilterAdd(pFilter,2,QER_TRANS,NULL,EXCLUDE_TRANSLUCENT);
- pFilter = FilterAdd(pFilter,3,0,"trigger",EXCLUDE_TRIGGERS);
- pFilter = FilterAdd(pFilter,3,0,"misc_model",EXCLUDE_MODELS);
- pFilter = FilterAdd(pFilter,3,0,"misc_gamemodel",EXCLUDE_MODELS);
- pFilter = FilterAdd(pFilter,4,ECLASS_LIGHT,NULL,EXCLUDE_LIGHTS);
- pFilter = FilterAdd(pFilter,4,ECLASS_PATH,NULL,EXCLUDE_PATHS);
- pFilter = FilterAdd(pFilter,1,0,"lightgrid",EXCLUDE_LIGHTGRID);
- pFilter = FilterAdd(pFilter,1,0,"botclip",EXCLUDE_BOTCLIP);
- pFilter = FilterAdd(pFilter,1,0,"clipmonster",EXCLUDE_BOTCLIP);
+ pFilter = FilterAddImpl(pFilter,1,0,"clip",EXCLUDE_CLIP,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"caulk",EXCLUDE_CAULK,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"liquids",EXCLUDE_LIQUIDS,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"hint",EXCLUDE_HINTSSKIPS,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"clusterportal",EXCLUDE_CLUSTERPORTALS,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"areaportal",EXCLUDE_AREAPORTALS,true);
+ pFilter = FilterAddImpl(pFilter,2,QER_TRANS,NULL,EXCLUDE_TRANSLUCENT,true);
+ pFilter = FilterAddImpl(pFilter,3,0,"trigger",EXCLUDE_TRIGGERS,true);
+ pFilter = FilterAddImpl(pFilter,3,0,"misc_model",EXCLUDE_MODELS,true);
+ pFilter = FilterAddImpl(pFilter,3,0,"misc_gamemodel",EXCLUDE_MODELS,true);
+ pFilter = FilterAddImpl(pFilter,4,ECLASS_LIGHT,NULL,EXCLUDE_LIGHTS,true);
+ pFilter = FilterAddImpl(pFilter,4,ECLASS_PATH,NULL,EXCLUDE_PATHS,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"lightgrid",EXCLUDE_LIGHTGRID,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"botclip",EXCLUDE_BOTCLIP,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"clipmonster",EXCLUDE_BOTCLIP,true);
return pFilter;
}
+void FilterUpdateBase()
+{
+ int i;
+ bfilter_t *filter;
+ int exclude;
+ for (i = 0; i < numBaseFilters; i++)
+ {
+ filter = baseFilters[i];
+ exclude = baseFilterExcludes[i];
+ if (g_qeglobals.d_savedinfo.exclude & exclude)
+ filter->active = true;
+ else
+ filter->active = false;
+ }
+}
+
/*
==================
FilterBrush
bool FilterBrush(brush_t *pb)
{
-
+
if (!pb->owner)
return FALSE; // during construction
-
+
if (pb->hiddenBrush)
return TRUE;
-
+
if (g_qeglobals.d_savedinfo.exclude & EXCLUDE_WORLD)
{
if (strcmp(pb->owner->eclass->name, "worldspawn") == 0 || !strcmp(pb->owner->eclass->name,"func_group")) // hack, treating func_group as world
return TRUE;
}
}
-
+
if (g_qeglobals.d_savedinfo.exclude & EXCLUDE_ENT)
{
if (strcmp(pb->owner->eclass->name, "worldspawn") != 0 && strcmp(pb->owner->eclass->name,"func_group")) // hack, treating func_group as world
return TRUE;
}
}
-
+
if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_CURVES )
{
if (pb->patchBrush)
return TRUE;
}
}
-
-
+
+
if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_DETAILS )
{
if (!pb->patchBrush && pb->brush_faces->texdef.contents & CONTENTS_DETAIL )
return TRUE;
}
}
-
+
// if brush belongs to world entity or a brushmodel entity and is not a patch
if ( ( strcmp(pb->owner->eclass->name, "worldspawn") == 0
|| !strncmp( pb->owner->eclass->name, "func", 4)
filters != NULL;
filters = filters->next)
{
+ if (!filters->active)
+ continue;
// exclude by attribute 1 brush->face->pShader->getName()
- if (filters->active && filters->attribute == 1)
+ if (filters->attribute == 1)
{
if (strstr(f->pShader->getName(),filters->string))
{
}
}
// exclude by attribute 2 brush->face->pShader->getFlags()
- else if (filters->active
- && filters->attribute == 2)
+ else if (filters->attribute == 2)
{
if (f->pShader->getFlags() & filters->mask)
{
filterbrush=true;
break;
}
+ // quake2 - 5 == surface flags, 6 == content flags
+ }
+ else if (filters->attribute == 5)
+ {
+ if (f->texdef.flags && f->texdef.flags & filters->mask)
+ {
+ filterbrush=true;
+ break;
+ }
+ }
+ else if (filters->attribute == 6)
+ {
+ if (f->texdef.contents && f->texdef.contents & filters->mask)
+ {
+ filterbrush=true;
+ break;
+ }
+ }
+ else if (filters->attribute == 7)
+ {
+ if (f->texdef.contents && !(f->texdef.contents & filters->mask))
+ {
+ filterbrush=true;
+ break;
+ }
}
}
if (!filterbrush)
break;
}
}
-
+
// exclude by attribute 2 (for patch) brush->pPatch->pShader->getFlags()
if (filters->active
&& filters->attribute == 2)
if (!drawpatch) // if a shader is found that should be excluded
return TRUE; // exclude this patch
}
-
+
if (strcmp(pb->owner->eclass->name, "worldspawn") != 0) // if brush does not belong to world entity
{
bool drawentity=true;
break;
}
}
-
+
// exclude by attribute 4 brush->owner->eclass->nShowFlags
else if (filters->active
&& filters->attribute == 4)