/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+Copyright (c) 2001, Loki software, inc.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+Redistributions of source code must retain the above copyright notice, this list
+of conditions and the following disclaimer.
+
+Redistributions in binary form must reproduce the above copyright notice, this
+list of conditions and the following disclaimer in the documentation and/or
+other materials provided with the distribution.
+
+Neither the name of Loki software nor the names of its contributors may be used
+to endorse or promote products derived from this software without specific prior
+written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-#include "filters.h"
-
-#include "debugging/debugging.h"
-
-#include "ifilter.h"
-
-#include "scenelib.h"
-
-#include <list>
-#include <set>
-
-#include "gtkutil/widget.h"
-#include "gtkutil/menu.h"
-#include "gtkmisc.h"
-#include "mainframe.h"
-#include "commands.h"
-#include "preferences.h"
-
-struct filters_globals_t
-{
- std::size_t exclude;
-
- filters_globals_t() :
- exclude(0)
- {
- }
-};
-
-filters_globals_t g_filters_globals;
-
-inline bool filter_active(int mask)
-{
- return (g_filters_globals.exclude & mask) > 0;
-}
+#include "stdafx.h"
-class FilterWrapper
-{
-public:
- FilterWrapper(Filter& filter, int mask) : m_filter(filter), m_mask(mask)
- {
- }
- void update()
- {
- m_filter.setActive(filter_active(m_mask));
- }
-private:
- Filter& m_filter;
- int m_mask;
-};
-
-typedef std::list<FilterWrapper> Filters;
-Filters g_filters;
-
-typedef std::set<Filterable*> Filterables;
-Filterables g_filterables;
-
-void UpdateFilters()
-{
- {
- for(Filters::iterator i = g_filters.begin(); i != g_filters.end(); ++i)
- {
- (*i).update();
- }
- }
-
- {
- for(Filterables::iterator i = g_filterables.begin(); i != g_filterables.end(); ++i)
- {
- (*i)->updateFiltered();
- }
- }
-}
+/*
+ Rambetter on Sun Jan 23, 2011:
+
+ What follows is a discussion of the introduction to some new members and functions
+ such as baseFilters, baseFilterExcludes, FilterAddImpl(), and so on.
+
+ There was a problem that "base" filters were not taking effect as a result of
+ user action such as clicking a filter checkbox. The reason why the base filters
+ were not being updated is because the previous logic of updating the filters had
+ been commented out. It was commented out because the previous logic deleted ALL
+ filters (including plugin filters) and re-created only the base filters. So in
+ effect, all plugin filters would be deleted whenever a filter checkbox was altered.
+
+ So, we need some way of knowing which are the base filters so that we can take
+ action when a filter checkbox is marked [or unmarked]. Then we can update
+ the base filters by either deleting and recreating them, or by changing their
+ active state in an intelligent manner. I am choosing to do the latter.
+
+ My goal here is to preserve the structure bfilter_t completely as it has been
+ historically. I feel that modifying bfilter_t is dangerous with respect to breaking
+ plugins. So what I'm doing instead is tracking which are the base filters via
+ external array, baseFilters. The array baseFilterExcludes keeps track of the "exclude"
+ parameter for the corresponding filter.
+*/
+#define MAX_BASE_FILTERS 32
+static bfilter_t *baseFilters[MAX_BASE_FILTERS];
+static int baseFilterExcludes[MAX_BASE_FILTERS];
+static int numBaseFilters = 0;
-class BasicFilterSystem : public FilterSystem
-{
-public:
- void addFilter(Filter& filter, int mask)
- {
- g_filters.push_back(FilterWrapper(filter, mask));
- g_filters.back().update();
- }
- void registerFilterable(Filterable& filterable)
- {
- ASSERT_MESSAGE(g_filterables.find(&filterable) == g_filterables.end(), "filterable already registered");
- filterable.updateFiltered();
- g_filterables.insert(&filterable);
- }
- void unregisterFilterable(Filterable& filterable)
- {
- ASSERT_MESSAGE(g_filterables.find(&filterable) != g_filterables.end(), "filterable not registered");
- g_filterables.erase(&filterable);
- }
-};
-
-BasicFilterSystem g_FilterSystem;
-
-FilterSystem& GetFilterSystem()
+// This shall not be called from outside filters.cpp.
+bfilter_t *FilterAddImpl(bfilter_t *pFilter, int type, int bmask, const char *str, int exclude, bool baseFilter)
{
- return g_FilterSystem;
+ bfilter_t *pNew = new bfilter_t;
+ pNew->next = pFilter;
+ pNew->attribute = type;
+ if (type == 1 || type == 3) pNew->string = str;
+ if (type == 2 || type == 4 || type == 5 || type == 6 || type == 7) pNew->mask = bmask;
+ if (g_qeglobals.d_savedinfo.exclude & exclude)
+ pNew->active = true;
+ else
+ pNew->active = false;
+ if (baseFilter)
+ {
+ if (numBaseFilters >= MAX_BASE_FILTERS)
+ Error("Base filters count exceeds MAX_BASE_FILTERS");
+ baseFilters[numBaseFilters] = pNew;
+ baseFilterExcludes[numBaseFilters] = exclude;
+ numBaseFilters++;
+ }
+ return pNew;
}
-void PerformFiltering()
+// type 1 = texture filter (name)
+// type 3 = entity filter (name)
+// type 2 = QER_* shader flags
+// type 4 = entity classes
+// type 5 = surface flags (q2)
+// type 6 = content flags (q2)
+// type 7 = content flags - no match (q2)
+bfilter_t *FilterAdd(bfilter_t *pFilter, int type, int bmask, const char *str, int exclude)
{
- UpdateFilters();
- SceneChangeNotify();
+ return FilterAddImpl(pFilter, type, bmask, str, exclude, false);
}
-class ToggleFilterFlag
+bfilter_t *FilterCreate (int type, int bmask, const char *str, int exclude)
{
- const unsigned int m_mask;
-public:
- ToggleItem m_item;
-
- ToggleFilterFlag(unsigned int mask) : m_mask(mask), m_item(ActiveCaller(*this))
- {
- }
- ToggleFilterFlag(const ToggleFilterFlag& other) : m_mask(other.m_mask), m_item(ActiveCaller(*this))
- {
- }
- void active(const BoolImportCallback& importCallback)
- {
- importCallback((g_filters_globals.exclude & m_mask) != 0);
- }
- typedef MemberCaller1<ToggleFilterFlag, const BoolImportCallback&, &ToggleFilterFlag::active> ActiveCaller;
- void toggle()
- {
- g_filters_globals.exclude ^= m_mask;
- m_item.update();
- PerformFiltering();
- }
- void reset()
- {
- g_filters_globals.exclude = 0;
- m_item.update();
- PerformFiltering();
- }
- typedef MemberCaller<ToggleFilterFlag, &ToggleFilterFlag::toggle> ToggleCaller;
-};
-
-
-typedef std::list<ToggleFilterFlag> ToggleFilterFlags;
-ToggleFilterFlags g_filter_items;
-
-void add_filter_command(unsigned int flag, const char* command, const Accelerator& accelerator)
-{
- g_filter_items.push_back(ToggleFilterFlag(flag));
- GlobalToggles_insert(command, ToggleFilterFlag::ToggleCaller(g_filter_items.back()), ToggleItem::AddCallbackCaller(g_filter_items.back().m_item), accelerator);
+ g_qeglobals.d_savedinfo.filters = FilterAdd(g_qeglobals.d_savedinfo.filters, type, bmask, str, exclude);
+ Syn_Printf("Added filter %s (type: %i, bmask: %i, exclude: %i)\n", str, type, bmask, exclude);
+ return g_qeglobals.d_savedinfo.filters;
}
-void InvertFilters()
-{
- std::list<ToggleFilterFlag>::iterator iter;
-
- for(iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter)
- {
- iter->toggle();
- }
-}
+extern void PerformFiltering();
-void ResetFilters()
+void FiltersActivate (void)
{
- std::list<ToggleFilterFlag>::iterator iter;
-
- for(iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter)
- {
- iter->reset();
- }
+ PerformFiltering();
+ Sys_UpdateWindows(W_XY|W_CAMERA);
}
-void Filters_constructMenu(GtkMenu* menu_in_menu)
+ // removes the filter list at *pFilter, returns NULL pointer
+// IMPORTANT NOTE: Some plugins add filters, and those will be removed here as well.
+// Therefore, this function should rarely be used.
+bfilter_t *FilterListDelete(bfilter_t *pFilter)
{
- create_check_menu_item_with_mnemonic(menu_in_menu, "World", "FilterWorldBrushes");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Entities", "FilterEntities");
- if(g_pGameDescription->mGameType == "doom3")
- {
- create_check_menu_item_with_mnemonic(menu_in_menu, "Visportals", "FilterVisportals");
- }
- else
- {
- create_check_menu_item_with_mnemonic(menu_in_menu, "Areaportals", "FilterAreaportals");
- }
- create_check_menu_item_with_mnemonic(menu_in_menu, "Translucent", "FilterTranslucent");
- if(g_pGameDescription->mGameType != "doom3")
- {
- create_check_menu_item_with_mnemonic(menu_in_menu, "Liquids", "FilterLiquids");
- }
- create_check_menu_item_with_mnemonic(menu_in_menu, "Caulk", "FilterCaulk");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Clips", "FilterClips");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Paths", "FilterPaths");
- if(g_pGameDescription->mGameType != "doom3")
- {
- create_check_menu_item_with_mnemonic(menu_in_menu, "Clusterportals", "FilterClusterportals");
- }
- create_check_menu_item_with_mnemonic(menu_in_menu, "Lights", "FilterLights");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Structural", "FilterStructural");
- if(g_pGameDescription->mGameType != "doom3")
- {
- create_check_menu_item_with_mnemonic(menu_in_menu, "Lightgrid", "FilterLightgrid");
- }
- create_check_menu_item_with_mnemonic(menu_in_menu, "Patches", "FilterPatches");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Details", "FilterDetails");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Hints", "FilterHintsSkips");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Models", "FilterModels");
- create_check_menu_item_with_mnemonic(menu_in_menu, "Triggers", "FilterTriggers");
- if(g_pGameDescription->mGameType != "doom3")
- {
- create_check_menu_item_with_mnemonic(menu_in_menu, "Botclips", "FilterBotClips");
- }
- // filter manipulation
- menu_separator(menu_in_menu);
- create_menu_item_with_mnemonic(menu_in_menu, "Invert filters", "InvertFilters");
- create_menu_item_with_mnemonic(menu_in_menu, "Reset filters", "ResetFilters");
+ if (pFilter != NULL)
+ {
+ FilterListDelete(pFilter->next);
+ delete pFilter;
+ }
+ else
+ {
+ memset(baseFilters, 0, sizeof(baseFilters)); // Strictly speaking we don't really need this.
+ memset(baseFilterExcludes, 0, sizeof(baseFilterExcludes)); // Strictly speaking we don't really need this.
+ numBaseFilters = 0; // We do need this.
+ }
+ return NULL;
}
-#include "preferencesystem.h"
-#include "stringio.h"
-
-void ConstructFilters()
+bfilter_t *FilterAddBase(bfilter_t *pFilter)
{
- GlobalPreferenceSystem().registerPreference("SI_Exclude", SizeImportStringCaller(g_filters_globals.exclude), SizeExportStringCaller(g_filters_globals.exclude));
-
- GlobalCommands_insert("InvertFilters", FreeCaller<InvertFilters>());
- GlobalCommands_insert("ResetFilters", FreeCaller<ResetFilters>());
-
- add_filter_command(EXCLUDE_WORLD, "FilterWorldBrushes", Accelerator('1', (GdkModifierType)GDK_MOD1_MASK));
- add_filter_command(EXCLUDE_ENT, "FilterEntities", Accelerator('2', (GdkModifierType)GDK_MOD1_MASK));
- if(g_pGameDescription->mGameType == "doom3")
- {
- add_filter_command(EXCLUDE_VISPORTALS, "FilterVisportals", Accelerator('3', (GdkModifierType)GDK_MOD1_MASK));
- }
- else
- {
- add_filter_command(EXCLUDE_AREAPORTALS, "FilterAreaportals", Accelerator('3', (GdkModifierType)GDK_MOD1_MASK));
- }
- add_filter_command(EXCLUDE_TRANSLUCENT, "FilterTranslucent", Accelerator('4', (GdkModifierType)GDK_MOD1_MASK));
- add_filter_command(EXCLUDE_LIQUIDS, "FilterLiquids", Accelerator('5', (GdkModifierType)GDK_MOD1_MASK));
- add_filter_command(EXCLUDE_CAULK, "FilterCaulk", Accelerator('6', (GdkModifierType)GDK_MOD1_MASK ));
- add_filter_command(EXCLUDE_CLIP, "FilterClips", Accelerator('7', (GdkModifierType)GDK_MOD1_MASK));
- add_filter_command(EXCLUDE_PATHS, "FilterPaths", Accelerator('8', (GdkModifierType)GDK_MOD1_MASK));
- if(g_pGameDescription->mGameType != "doom3")
- {
- add_filter_command(EXCLUDE_CLUSTERPORTALS, "FilterClusterportals", Accelerator('9', (GdkModifierType)GDK_MOD1_MASK));
- }
- add_filter_command(EXCLUDE_LIGHTS, "FilterLights", Accelerator('0', (GdkModifierType)GDK_MOD1_MASK));
- add_filter_command(EXCLUDE_STRUCTURAL, "FilterStructural", Accelerator('D', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
- if(g_pGameDescription->mGameType != "doom3")
- {
- add_filter_command(EXCLUDE_LIGHTGRID, "FilterLightgrid", accelerator_null());
- }
- add_filter_command(EXCLUDE_CURVES, "FilterPatches", Accelerator('P', (GdkModifierType)GDK_CONTROL_MASK));
- add_filter_command(EXCLUDE_DETAILS, "FilterDetails", Accelerator('D', (GdkModifierType)GDK_CONTROL_MASK));
- add_filter_command(EXCLUDE_HINTSSKIPS, "FilterHintsSkips", Accelerator('H', (GdkModifierType)GDK_CONTROL_MASK));
- add_filter_command(EXCLUDE_MODELS, "FilterModels", Accelerator('M', (GdkModifierType)GDK_SHIFT_MASK));
- add_filter_command(EXCLUDE_TRIGGERS, "FilterTriggers", Accelerator('T', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
- if(g_pGameDescription->mGameType != "doom3")
- {
- add_filter_command(EXCLUDE_BOTCLIP, "FilterBotClips", Accelerator('M', (GdkModifierType)GDK_MOD1_MASK));
- }
-
- PerformFiltering();
+ pFilter = FilterAddImpl(pFilter,1,0,"clip",EXCLUDE_CLIP,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"caulk",EXCLUDE_CAULK,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"liquids",EXCLUDE_LIQUIDS,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"hint",EXCLUDE_HINTSSKIPS,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"clusterportal",EXCLUDE_CLUSTERPORTALS,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"areaportal",EXCLUDE_AREAPORTALS,true);
+ pFilter = FilterAddImpl(pFilter,2,QER_TRANS,NULL,EXCLUDE_TRANSLUCENT,true);
+ pFilter = FilterAddImpl(pFilter,3,0,"trigger",EXCLUDE_TRIGGERS,true);
+ pFilter = FilterAddImpl(pFilter,3,0,"misc_model",EXCLUDE_MODELS,true);
+ pFilter = FilterAddImpl(pFilter,3,0,"misc_gamemodel",EXCLUDE_MODELS,true);
+ pFilter = FilterAddImpl(pFilter,4,ECLASS_LIGHT,NULL,EXCLUDE_LIGHTS,true);
+ pFilter = FilterAddImpl(pFilter,4,ECLASS_PATH,NULL,EXCLUDE_PATHS,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"lightgrid",EXCLUDE_LIGHTGRID,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"botclip",EXCLUDE_BOTCLIP,true);
+ pFilter = FilterAddImpl(pFilter,1,0,"clipmonster",EXCLUDE_BOTCLIP,true);
+ return pFilter;
}
-void DestroyFilters()
+void FilterUpdateBase()
{
- g_filters.clear();
+ int i;
+ bfilter_t *filter;
+ int exclude;
+ for (i = 0; i < numBaseFilters; i++)
+ {
+ filter = baseFilters[i];
+ exclude = baseFilterExcludes[i];
+ if (g_qeglobals.d_savedinfo.exclude & exclude)
+ filter->active = true;
+ else
+ filter->active = false;
+ }
}
-#include "modulesystem/singletonmodule.h"
-#include "modulesystem/moduleregistry.h"
+/*
+==================
+FilterBrush
+==================
+*/
-class FilterAPI
+bool FilterBrush(brush_t *pb)
{
- FilterSystem* m_filter;
-public:
- typedef FilterSystem Type;
- STRING_CONSTANT(Name, "*");
-
- FilterAPI()
- {
- ConstructFilters();
-
- m_filter = &GetFilterSystem();
- }
- ~FilterAPI()
- {
- DestroyFilters();
- }
- FilterSystem* getTable()
- {
- return m_filter;
- }
-};
-
-typedef SingletonModule<FilterAPI> FilterModule;
-typedef Static<FilterModule> StaticFilterModule;
-StaticRegisterModule staticRegisterFilter(StaticFilterModule::instance());
-
+ if (!pb->owner)
+ return FALSE; // during construction
+
+ if (pb->hiddenBrush)
+ return TRUE;
+
+ if (g_qeglobals.d_savedinfo.exclude & EXCLUDE_WORLD)
+ {
+ if (strcmp(pb->owner->eclass->name, "worldspawn") == 0 || !strcmp(pb->owner->eclass->name,"func_group")) // hack, treating func_group as world
+ {
+ return TRUE;
+ }
+ }
+
+ if (g_qeglobals.d_savedinfo.exclude & EXCLUDE_ENT)
+ {
+ if (strcmp(pb->owner->eclass->name, "worldspawn") != 0 && strcmp(pb->owner->eclass->name,"func_group")) // hack, treating func_group as world
+ {
+ return TRUE;
+ }
+ }
+
+ if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_CURVES )
+ {
+ if (pb->patchBrush)
+ {
+ return TRUE;
+ }
+ }
+
+
+ if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_DETAILS )
+ {
+ if (!pb->patchBrush && pb->brush_faces->texdef.contents & CONTENTS_DETAIL )
+ {
+ return TRUE;
+ }
+ }
+ if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_STRUCTURAL )
+ {
+ if (!pb->patchBrush && !( pb->brush_faces->texdef.contents & CONTENTS_DETAIL ))
+ {
+ return TRUE;
+ }
+ }
+
+ // if brush belongs to world entity or a brushmodel entity and is not a patch
+ if ( ( strcmp(pb->owner->eclass->name, "worldspawn") == 0
+ || !strncmp( pb->owner->eclass->name, "func", 4)
+ || !strncmp( pb->owner->eclass->name, "trigger", 7) ) && !pb->patchBrush )
+ {
+ bool filterbrush = false;
+ for (face_t *f=pb->brush_faces;f!=NULL;f = f->next)
+ {
+ filterbrush=false;
+ for (bfilter_t *filters = g_qeglobals.d_savedinfo.filters;
+ filters != NULL;
+ filters = filters->next)
+ {
+ if (!filters->active)
+ continue;
+ // exclude by attribute 1 brush->face->pShader->getName()
+ if (filters->attribute == 1)
+ {
+ if (strstr(f->pShader->getName(),filters->string))
+ {
+ filterbrush=true;
+ break;
+ }
+ }
+ // exclude by attribute 2 brush->face->pShader->getFlags()
+ else if (filters->attribute == 2)
+ {
+ if (f->pShader->getFlags() & filters->mask)
+ {
+ filterbrush=true;
+ break;
+ }
+ // quake2 - 5 == surface flags, 6 == content flags
+ }
+ else if (filters->attribute == 5)
+ {
+ if (f->texdef.flags && f->texdef.flags & filters->mask)
+ {
+ filterbrush=true;
+ break;
+ }
+ }
+ else if (filters->attribute == 6)
+ {
+ if (f->texdef.contents && f->texdef.contents & filters->mask)
+ {
+ filterbrush=true;
+ break;
+ }
+ }
+ else if (filters->attribute == 7)
+ {
+ if (f->texdef.contents && !(f->texdef.contents & filters->mask))
+ {
+ filterbrush=true;
+ break;
+ }
+ }
+ }
+ if (!filterbrush)
+ break;
+ }
+ if (filterbrush)// if no face is found that should not be excluded
+ return true; // exclude this brush
+ }
+
+ // if brush is a patch
+ if ( pb->patchBrush )
+ {
+ bool drawpatch=true;
+ for (bfilter_t *filters = g_qeglobals.d_savedinfo.filters;
+ filters != NULL;
+ filters = filters->next)
+ {
+ // exclude by attribute 1 (for patch) brush->pPatch->pShader->getName()
+ if (filters->active
+ && filters->attribute == 1)
+ {
+ if (strstr(pb->pPatch->pShader->getName(),filters->string))
+ {
+ drawpatch=false;
+ break;
+ }
+ }
+
+ // exclude by attribute 2 (for patch) brush->pPatch->pShader->getFlags()
+ if (filters->active
+ && filters->attribute == 2)
+ {
+ if (pb->pPatch->pShader->getFlags() & filters->mask)
+ {
+ drawpatch=false;
+ break;
+ }
+ }
+ }
+ if (!drawpatch) // if a shader is found that should be excluded
+ return TRUE; // exclude this patch
+ }
+
+ if (strcmp(pb->owner->eclass->name, "worldspawn") != 0) // if brush does not belong to world entity
+ {
+ bool drawentity=true;
+ for (bfilter_t *filters = g_qeglobals.d_savedinfo.filters;
+ filters != NULL;
+ filters = filters->next)
+ {
+ // exclude by attribute 3 brush->owner->eclass->name
+ if (filters->active
+ && filters->attribute == 3)
+ {
+ if (strstr(pb->owner->eclass->name,filters->string))
+ {
+ drawentity=false;
+ break;
+ }
+ }
+
+ // exclude by attribute 4 brush->owner->eclass->nShowFlags
+ else if (filters->active
+ && filters->attribute == 4)
+ {
+ if ( pb->owner->eclass->nShowFlags & filters->mask )
+ {
+ drawentity=false;
+ break;
+ }
+ }
+ }
+ if (!drawentity) // if an eclass property is found that should be excluded
+ return TRUE; // exclude this brush
+ }
+ return FALSE;
+}