/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//-----------------------------------------------------------------------------
//
#include "math/vector.h"
#include "stream/stringstream.h"
-#include <glib/gstring.h>
#include "xmlstuff.h"
#include "dialog.h"
#include "xywindow.h"
// we use these classes to let plugins draw inside the Radiant windows
// 2D window like YZ XZ XY
-class IGL2DWindow
-{
+class IGL2DWindow {
public:
- // Increment the number of references to this object
- virtual void IncRef() = 0;
- // Decrement the reference count
- virtual void DecRef() = 0;
- virtual void Draw2D( VIEWTYPE vt ) = 0;
+ virtual ~IGL2DWindow() = default;
+
+// Increment the number of references to this object
+ virtual void IncRef() = 0;
+
+// Decrement the reference count
+ virtual void DecRef() = 0;
+
+ virtual void Draw2D(VIEWTYPE vt) = 0;
};
// 3D window
-class IGL3DWindow
-{
+class IGL3DWindow {
public:
- // Increment the number of references to this object
- virtual void IncRef() = 0;
- // Decrement the reference count
- virtual void DecRef() = 0;
- virtual void Draw3D() = 0;
+// Increment the number of references to this object
+ virtual void IncRef() = 0;
+
+// Decrement the reference count
+ virtual void DecRef() = 0;
+
+ virtual void Draw3D() = 0;
};
// a select message with a brush/entity select information
-class CSelectMsg : public ISAXHandler
-{
- enum { SELECT_MESSAGE, SELECT_BRUSH } ESelectState;
- StringOutputStream message;
- StringOutputStream brush;
+class CSelectMsg : public ISAXHandler {
+ enum { SELECT_MESSAGE, SELECT_BRUSH } ESelectState;
+ StringOutputStream message;
+ StringOutputStream brush;
public:
- CSelectMsg() { ESelectState = SELECT_MESSAGE; }
- // SAX interface
- void saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
- void saxEndElement (message_info_t *ctx, const xmlChar *name);
- void saxCharacters (message_info_t *ctx, const xmlChar *ch, int len);
- // for use in the dialog window
- const char* getName() { return message.c_str(); }
- IGL2DWindow* Highlight();
- void DropHighlight() { }
+ CSelectMsg()
+ { ESelectState = SELECT_MESSAGE; }
+
+// SAX interface
+ void saxStartElement(message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
+
+ void saxEndElement(message_info_t *ctx, const xmlChar *name);
+
+ void saxCharacters(message_info_t *ctx, const xmlChar *ch, int len);
+
+// for use in the dialog window
+ const char *getName()
+ { return message.c_str(); }
+
+ IGL2DWindow *Highlight();
+
+ void DropHighlight()
+ {}
};
-class CPointMsg : public ISAXHandler, public IGL2DWindow
-{
- enum { POINT_MESSAGE, POINT_POINT } EPointState;
- StringOutputStream message;
- StringOutputStream point;
- Vector3 pt;
- int refCount;
+class CPointMsg : public ISAXHandler, public IGL2DWindow {
+ enum { POINT_MESSAGE, POINT_POINT } EPointState;
+ StringOutputStream message;
+ StringOutputStream point;
+ Vector3 pt;
+ int refCount;
public:
- CPointMsg() { EPointState = POINT_MESSAGE; refCount = 0; }
- // SAX interface
- void Release()
- {
- delete this;
- }
- void saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
- void saxEndElement (message_info_t *ctx, const xmlChar *name);
- void saxCharacters (message_info_t *ctx, const xmlChar *ch, int len);
- // for use in the dialog window
- const char* getName() { return message.c_str(); }
- IGL2DWindow* Highlight();
- void DropHighlight();
-
- // IGL2DWindow interface --------------------------------
- // Increment the number of references to this object
- void IncRef() { refCount++; }
- // Decrement the reference count
- void DecRef() { refCount--; if (refCount <= 0) delete this; }
- void Draw2D( VIEWTYPE vt );
+ CPointMsg()
+ {
+ EPointState = POINT_MESSAGE;
+ refCount = 0;
+ }
+
+// SAX interface
+ void Release()
+ {
+ delete this;
+ }
+
+ void saxStartElement(message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
+
+ void saxEndElement(message_info_t *ctx, const xmlChar *name);
+
+ void saxCharacters(message_info_t *ctx, const xmlChar *ch, int len);
+
+// for use in the dialog window
+ const char *getName()
+ { return message.c_str(); }
+
+ IGL2DWindow *Highlight();
+
+ void DropHighlight();
+
+// IGL2DWindow interface --------------------------------
+// Increment the number of references to this object
+ void IncRef()
+ { refCount++; }
+
+// Decrement the reference count
+ void DecRef()
+ {
+ refCount--;
+ if (refCount <= 0) {
+ delete this;
+ }
+ }
+
+ void Draw2D(VIEWTYPE vt);
};
-class CWindingMsg : public ISAXHandler, public IGL2DWindow
-{
- enum { WINDING_MESSAGE, WINDING_WINDING } EPointState;
- StringOutputStream message;
- StringOutputStream winding;
- Vector3 wt[256];
- int numpoints;
- int refCount;
+class CWindingMsg : public ISAXHandler, public IGL2DWindow {
+ enum { WINDING_MESSAGE, WINDING_WINDING } EPointState;
+ StringOutputStream message;
+ StringOutputStream winding;
+ Vector3 wt[256];
+ int numpoints;
+ int refCount;
public:
- CWindingMsg() { EPointState = WINDING_MESSAGE; refCount = 0; numpoints = 0; }
- // SAX interface
- void Release()
- {
- delete this;
- }
- void saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
- void saxEndElement (message_info_t *ctx, const xmlChar *name);
- void saxCharacters (message_info_t *ctx, const xmlChar *ch, int len);
- // for use in the dialog window
- const char* getName() { return message.c_str(); }
- IGL2DWindow* Highlight();
- void DropHighlight();
-
- // IGL2DWindow interface --------------------------------
- // Increment the number of references to this object
- void IncRef() { refCount++; }
- // Decrement the reference count
- void DecRef() { refCount--; if (refCount <= 0) delete this; }
- void Draw2D( VIEWTYPE vt );
+ CWindingMsg()
+ {
+ EPointState = WINDING_MESSAGE;
+ refCount = 0;
+ numpoints = 0;
+ }
+
+// SAX interface
+ void Release()
+ {
+ delete this;
+ }
+
+ void saxStartElement(message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
+
+ void saxEndElement(message_info_t *ctx, const xmlChar *name);
+
+ void saxCharacters(message_info_t *ctx, const xmlChar *ch, int len);
+
+// for use in the dialog window
+ const char *getName()
+ { return message.c_str(); }
+
+ IGL2DWindow *Highlight();
+
+ void DropHighlight();
+
+// IGL2DWindow interface --------------------------------
+// Increment the number of references to this object
+ void IncRef()
+ { refCount++; }
+
+// Decrement the reference count
+ void DecRef()
+ {
+ refCount--;
+ if (refCount <= 0) {
+ delete this;
+ }
+ }
+
+ void Draw2D(VIEWTYPE vt);
};
-typedef struct _GtkListStore GtkListStore;
-class CDbgDlg : public Dialog
-{
- GPtrArray *m_pFeedbackElements;
- // the list widget we use in the dialog
- GtkListStore* m_clist;
- ISAXHandler *m_pHighlight;
- IGL2DWindow* m_pDraw2D;
+class CDbgDlg : public Dialog {
+ GPtrArray *m_pFeedbackElements;
+// the list widget we use in the dialog
+ ui::ListStore m_clist{ui::null};
+ ISAXHandler *m_pHighlight;
+ IGL2DWindow *m_pDraw2D;
public:
- CDbgDlg()
- {
- m_pFeedbackElements = g_ptr_array_new();
- m_pHighlight = NULL;
- m_pDraw2D = NULL;
- }
- // refresh items
- void Push (ISAXHandler *);
- // clean the debug window, release all ISAXHanlders we have
- void Init();
- ISAXHandler *GetElement(std::size_t row);
- void SetHighlight(gint row);
- void DropHighlight();
- void draw2D(VIEWTYPE viewType)
- {
- if(m_pDraw2D != 0)
+ CDbgDlg()
{
- m_pDraw2D->Draw2D(viewType);
+ m_pFeedbackElements = g_ptr_array_new();
+ m_pHighlight = NULL;
+ m_pDraw2D = NULL;
}
- }
- void destroyWindow()
- {
- if(GetWidget() != 0)
+
+// refresh items
+ void Push(ISAXHandler *);
+
+// clean the debug window, release all ISAXHanlders we have
+ void Init();
+
+ ISAXHandler *GetElement(std::size_t row);
+
+ void SetHighlight(gint row);
+
+ void DropHighlight();
+
+ void draw2D(VIEWTYPE viewType)
+ {
+ if (m_pDraw2D != 0) {
+ m_pDraw2D->Draw2D(viewType);
+ }
+ }
+
+ void destroyWindow()
{
- Destroy();
+ if (GetWidget()) {
+ Destroy();
+ }
}
- }
// void HideDlg();
protected:
- GtkWindow* BuildDialog();
+ ui::Window BuildDialog();
};
extern CDbgDlg g_DbgDlg;