/*
- Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
#ifndef __Q3MAP_FEEDBACK__
#define __Q3MAP_FEEDBACK__
-#include "libxml/parser.h"
+#include "math/vector.h"
+#include "stream/stringstream.h"
+#include <glib.h>
+#include "xmlstuff.h"
+#include "dialog.h"
+#include "xywindow.h"
+
+// we use these classes to let plugins draw inside the Radiant windows
+// 2D window like YZ XZ XY
+class IGL2DWindow
+{
+public:
+// Increment the number of references to this object
+virtual void IncRef() = 0;
+// Decrement the reference count
+virtual void DecRef() = 0;
+virtual void Draw2D( VIEWTYPE vt ) = 0;
+};
+
+// 3D window
+class IGL3DWindow
+{
+public:
+// Increment the number of references to this object
+virtual void IncRef() = 0;
+// Decrement the reference count
+virtual void DecRef() = 0;
+virtual void Draw3D() = 0;
+};
// a select message with a brush/entity select information
class CSelectMsg : public ISAXHandler
{
enum { SELECT_MESSAGE, SELECT_BRUSH } ESelectState;
-GString *message;
-int entitynum, brushnum;
+StringOutputStream message;
+StringOutputStream brush;
public:
CSelectMsg() { ESelectState = SELECT_MESSAGE; }
// SAX interface
void saxEndElement( message_info_t *ctx, const xmlChar *name );
void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
// for use in the dialog window
-char *getName() { return message->str; }
-void Highlight();
+const char* getName() { return message.c_str(); }
+IGL2DWindow* Highlight();
void DropHighlight() { }
};
class CPointMsg : public ISAXHandler, public IGL2DWindow
{
enum { POINT_MESSAGE, POINT_POINT } EPointState;
-GString *message;
-vec3_t pt;
+StringOutputStream message;
+StringOutputStream point;
+Vector3 pt;
int refCount;
public:
CPointMsg() { EPointState = POINT_MESSAGE; refCount = 0; }
// SAX interface
+void Release(){
+ delete this;
+}
void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
void saxEndElement( message_info_t *ctx, const xmlChar *name );
void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
// for use in the dialog window
-char *getName() { return message->str; }
-void Highlight();
+const char* getName() { return message.c_str(); }
+IGL2DWindow* Highlight();
void DropHighlight();
// IGL2DWindow interface --------------------------------
class CWindingMsg : public ISAXHandler, public IGL2DWindow
{
enum { WINDING_MESSAGE, WINDING_WINDING } EPointState;
-GString *message;
-vec3_t wt[256];
+StringOutputStream message;
+StringOutputStream winding;
+Vector3 wt[256];
int numpoints;
int refCount;
public:
CWindingMsg() { EPointState = WINDING_MESSAGE; refCount = 0; numpoints = 0; }
// SAX interface
+void Release(){
+ delete this;
+}
void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
void saxEndElement( message_info_t *ctx, const xmlChar *name );
void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
// for use in the dialog window
-char *getName() { return message->str; }
-void Highlight();
+const char* getName() { return message.c_str(); }
+IGL2DWindow* Highlight();
void DropHighlight();
// IGL2DWindow interface --------------------------------
void Draw2D( VIEWTYPE vt );
};
+typedef struct _GtkListStore GtkListStore;
+
class CDbgDlg : public Dialog
{
GPtrArray *m_pFeedbackElements;
// the list widget we use in the dialog
GtkListStore* m_clist;
ISAXHandler *m_pHighlight;
+IGL2DWindow* m_pDraw2D;
public:
-CDbgDlg() { m_pFeedbackElements = g_ptr_array_new(); m_pHighlight = NULL; }
-virtual ~CDbgDlg() { ClearFeedbackArray(); }
+CDbgDlg(){
+ m_pFeedbackElements = g_ptr_array_new();
+ m_pHighlight = NULL;
+ m_pDraw2D = NULL;
+}
// refresh items
-void Push( ISAXHandler * );
+void Push( ISAXHandler * );
// clean the debug window, release all ISAXHanlders we have
-void Init();
-ISAXHandler *GetElement( gint row );
-void SetHighlight( gint row );
-void DropHighlight();
+void Init();
+ISAXHandler *GetElement( std::size_t row );
+void SetHighlight( gint row );
+void DropHighlight();
+void draw2D( VIEWTYPE viewType ){
+ if ( m_pDraw2D != 0 ) {
+ m_pDraw2D->Draw2D( viewType );
+ }
+}
+void destroyWindow(){
+ if ( GetWidget() ) {
+ Destroy();
+ }
+}
+// void HideDlg();
protected:
-void BuildDialog();
-void ClearFeedbackArray();
+ui::Window BuildDialog();
};
extern CDbgDlg g_DbgDlg;
+void Feedback_draw2D( VIEWTYPE viewType );
+
#endif