/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "environment.h"
+#include "globaldefs.h"
#include "stream/textstream.h"
#include "string/string.h"
#include "cmdlib.h"
int g_argc;
-char** g_argv;
+char const** g_argv;
-void args_init(int argc, char* argv[])
-{
- int i, j, k;
-
- for (i = 1; i < argc; i++)
- {
- for (k = i; k < argc; k++)
- if (argv[k] != 0)
- break;
-
- if (k > i)
- {
- k -= i;
- for (j = i + k; j < argc; j++)
- argv[j-k] = argv[j];
- argc -= k;
- }
- }
-
- g_argc = argc;
- g_argv = argv;
+void args_init( int argc, char const* argv[] ){
+ int i, j, k;
+
+ for ( i = 1; i < argc; i++ )
+ {
+ for ( k = i; k < argc; k++ )
+ {
+ if ( argv[k] != 0 ) {
+ break;
+ }
+ }
+
+ if ( k > i ) {
+ k -= i;
+ for ( j = i + k; j < argc; j++ )
+ {
+ argv[j - k] = argv[j];
+ }
+ argc -= k;
+ }
+ }
+
+ g_argc = argc;
+ g_argv = argv;
}
-char *gamedetect_argv_buffer[1024];
-void gamedetect_found_game(char *game, char *path)
-{
- int argc;
- static char buf[128];
-
- if(g_argv == gamedetect_argv_buffer)
- return;
-
- globalOutputStream() << "Detected game " << game << " in " << path << "\n";
-
- sprintf(buf, "-%s-EnginePath", game);
- argc = 0;
- gamedetect_argv_buffer[argc++] = "-global-gamefile";
- gamedetect_argv_buffer[argc++] = game;
- gamedetect_argv_buffer[argc++] = buf;
- gamedetect_argv_buffer[argc++] = path;
- if((size_t) (argc + g_argc) >= sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - 1)
- g_argc = sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - g_argc - 1;
- memcpy(gamedetect_argv_buffer + 4, g_argv, sizeof(*gamedetect_argv_buffer) * g_argc);
- g_argc += argc;
- g_argv = gamedetect_argv_buffer;
+char const *gamedetect_argv_buffer[1024];
+
+void gamedetect_found_game( char const *game, char *path ){
+ int argc;
+ static char buf[128];
+
+ if ( g_argv == gamedetect_argv_buffer ) {
+ return;
+ }
+
+ globalOutputStream() << "Detected game " << game << " in " << path << "\n";
+
+ sprintf( buf, "-%s-EnginePath", game );
+ argc = 0;
+ gamedetect_argv_buffer[argc++] = "-global-gamefile";
+ gamedetect_argv_buffer[argc++] = game;
+ gamedetect_argv_buffer[argc++] = buf;
+ gamedetect_argv_buffer[argc++] = path;
+ if ( (size_t) ( argc + g_argc ) >= sizeof( gamedetect_argv_buffer ) / sizeof( *gamedetect_argv_buffer ) - 1 ) {
+ g_argc = sizeof( gamedetect_argv_buffer ) / sizeof( *gamedetect_argv_buffer ) - g_argc - 1;
+ }
+ memcpy( gamedetect_argv_buffer + 4, g_argv, sizeof( *gamedetect_argv_buffer ) * g_argc );
+ g_argc += argc;
+ g_argv = gamedetect_argv_buffer;
}
-bool gamedetect_check_game(char *gamefile, const char *checkfile1, const char *checkfile2, char *buf /* must have 64 bytes free after bufpos */, int bufpos)
-{
+bool gamedetect_check_game( char const *gamefile, const char *checkfile1, const char *checkfile2, char *buf /* must have 64 bytes free after bufpos */, int bufpos ){
buf[bufpos] = '/';
- strcpy(buf + bufpos + 1, checkfile1);
+ strcpy( buf + bufpos + 1, checkfile1 );
globalOutputStream() << "Checking for a game file in " << buf << "\n";
- if(!file_exists(buf))
+ if ( !file_exists( buf ) ) {
return false;
+ }
- if(checkfile2)
- {
- strcpy(buf + bufpos + 1, checkfile2);
+ if ( checkfile2 ) {
+ strcpy( buf + bufpos + 1, checkfile2 );
globalOutputStream() << "Checking for a game file in " << buf << "\n";
- if(!file_exists(buf))
+ if ( !file_exists( buf ) ) {
return false;
+ }
}
buf[bufpos + 1] = 0;
- gamedetect_found_game(gamefile, buf);
+ gamedetect_found_game( gamefile, buf );
return true;
}
-void gamedetect()
-{
- // if we're inside a Nexuiz install
- // default to nexuiz.game (unless the user used an option to inhibit this)
- bool nogamedetect = false;
- int i;
- for(i = 1; i < g_argc - 1; ++i)
- if(g_argv[i][0] == '-')
+void gamedetect(){
+ // if we're inside a Nexuiz install
+ // default to nexuiz.game (unless the user used an option to inhibit this)
+ bool nogamedetect = false;
+ int i;
+ for ( i = 1; i < g_argc - 1; ++i )
{
- if(!strcmp(g_argv[i], "-gamedetect"))
- nogamedetect = !strcmp(g_argv[i+1], "false");
- ++i;
+ if ( g_argv[i][0] == '-' ) {
+ if ( !strcmp( g_argv[i], "-gamedetect" ) ) {
+ nogamedetect = !strcmp( g_argv[i + 1], "false" );
+ }
+ ++i;
+ }
}
- if(!nogamedetect)
- {
- static char buf[1024 + 64];
- strncpy(buf, environment_get_app_path(), sizeof(buf));
- buf[sizeof(buf) - 1 - 64] = 0;
- if(!strlen(buf))
- return;
-
- char *p = buf + strlen(buf) - 1; // point directly on the slash of get_app_path
- while(p != buf)
- {
- // TODO add more games to this
-
- // try to detect Nexuiz installs
-#if defined(WIN32)
- if(gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf))
-#elif defined(__APPLE__)
- if(gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf))
+ if ( !nogamedetect ) {
+ static char buf[1024 + 64];
+ strncpy( buf, environment_get_app_path(), sizeof( buf ) );
+ buf[sizeof( buf ) - 1 - 64] = 0;
+ if ( !strlen( buf ) ) {
+ return;
+ }
+
+ char *p = buf + strlen( buf ) - 1; // point directly on the slash of get_app_path
+ while ( p != buf )
+ {
+ // TODO add more games to this
+
+ // try to detect Nexuiz installs
+#if GDEF_OS_WINDOWS
+ if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) )
+#elif GDEF_OS_MACOS
+ if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) )
#else
- if(gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf))
+ if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf ) )
#endif
- return;
-
- // try to detect Q2World installs
- if(gamedetect_check_game("q2w.game", "default/quake2world.version", NULL, buf, p - buf))
- return;
-
- // try to detect Warsow installs
- if(gamedetect_check_game("warsow.game", "basewsw/dedicated_autoexec.cfg", NULL, buf, p - buf))
- return;
-
- // we found nothing
- // go backwards
- --p;
- while(p != buf && *p != '/' && *p != '\\')
- --p;
+ { return; }
+
+ // try to detect Quetoo installs
+ if ( gamedetect_check_game( "quetoo.game", "default/icons/quetoo.png", NULL, buf, p - buf ) ) {
+ return;
+ }
+
+ // try to detect Warsow installs
+ if ( gamedetect_check_game( "warsow.game", "basewsw/dedicated_autoexec.cfg", NULL, buf, p - buf ) ) {
+ return;
+ }
+
+ // we found nothing
+ // go backwards
+ --p;
+ while ( p != buf && *p != '/' && *p != '\\' )
+ --p;
+ }
}
- }
}
namespace
{
- CopiedString home_path;
- CopiedString app_path;
+CopiedString home_path;
+CopiedString app_path;
+ CopiedString lib_path;
+ CopiedString data_path;
}
-const char* environment_get_home_path()
-{
- return home_path.c_str();
+const char* environment_get_home_path(){
+ return home_path.c_str();
+}
+
+const char* environment_get_app_path(){
+ return app_path.c_str();
}
-const char* environment_get_app_path()
+
+const char *environment_get_lib_path()
{
- return app_path.c_str();
+ return lib_path.c_str();
}
-bool portable_app_setup()
+const char *environment_get_data_path()
{
- StringOutputStream confdir(256);
+ return data_path.c_str();
+}
+
+bool portable_app_setup(){
+ StringOutputStream confdir( 256 );
confdir << app_path.c_str() << "settings/";
- if(file_exists(confdir.c_str()))
- {
+ if ( file_is_directory( confdir.c_str() ) ) {
home_path = confdir.c_str();
return true;
}
return false;
}
-#if defined(POSIX)
+#if GDEF_OS_POSIX
#include <stdlib.h>
#include <pwd.h>
-#include <unistd.h>
+#include <unistd.h>
-#include <glib/gutils.h>
+#include <glib.h>
const char* LINK_NAME =
-#if defined (__linux__)
- "/proc/self/exe"
+#if GDEF_OS_LINUX
+ "/proc/self/exe"
#else // FreeBSD and OSX
- "/proc/curproc/file"
+ "/proc/curproc/file"
#endif
;
/// brief Returns the filename of the executable belonging to the current process, or 0 if not found.
-char* getexename(char *buf)
-{
- /* Now read the symbolic link */
- int ret = readlink(LINK_NAME, buf, PATH_MAX);
-
- if(ret == -1)
- {
- globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted(g_argv[0]);
- const char* path = realpath(g_argv[0], buf);
- if(path == 0)
- {
- /* In case of an error, leave the handling up to the caller */
- return "";
- }
- }
-
- /* Ensure proper NUL termination */
- buf[ret] = 0;
-
- /* delete the program name */
- *(strrchr(buf, '/')) = '\0';
-
- // NOTE: we build app path with a trailing '/'
- // it's a general convention in Radiant to have the slash at the end of directories
- if (buf[strlen(buf)-1] != '/')
- {
- strcat(buf, "/");
- }
-
- return buf;
+char const* getexename( char *buf ){
+ /* Now read the symbolic link */
+ int ret = readlink( LINK_NAME, buf, PATH_MAX );
+
+ if ( ret == -1 ) {
+ globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted( g_argv[0] );
+ const char* path = realpath( g_argv[0], buf );
+ if ( path == 0 ) {
+ /* In case of an error, leave the handling up to the caller */
+ return "";
+ }
+ }
+
+ /* Ensure proper NUL termination */
+ buf[ret] = 0;
+
+ /* delete the program name */
+ *( strrchr( buf, '/' ) ) = '\0';
+
+ // NOTE: we build app path with a trailing '/'
+ // it's a general convention in Radiant to have the slash at the end of directories
+ if ( buf[strlen( buf ) - 1] != '/' ) {
+ strcat( buf, "/" );
+ }
+
+ return buf;
}
-void environment_init(int argc, char* argv[])
-{
- // Give away unnecessary root privileges.
- // Important: must be done before calling gtk_init().
- char *loginname;
- struct passwd *pw;
- seteuid(getuid());
- if (geteuid() == 0 && (loginname = getlogin()) != 0 &&
- (pw = getpwnam(loginname)) != 0)
- setuid(pw->pw_uid);
-
- args_init(argc, argv);
-
- {
- char real[PATH_MAX];
- app_path = getexename(real);
- ASSERT_MESSAGE(!string_empty(app_path.c_str()), "failed to deduce app path");
- }
-
- if(!portable_app_setup())
- {
- StringOutputStream home(256);
- home << DirectoryCleaned(g_get_home_dir()) << ".netradiant/";
- Q_mkdir(home.c_str());
- home_path = home.c_str();
- }
- gamedetect();
+void environment_init( int argc, char const* argv[] ){
+ // Give away unnecessary root privileges.
+ // Important: must be done before calling gtk_init().
+ char *loginname;
+ struct passwd *pw;
+ seteuid( getuid() );
+ if ( geteuid() == 0 && ( loginname = getlogin() ) != 0 &&
+ ( pw = getpwnam( loginname ) ) != 0 ) {
+ setuid( pw->pw_uid );
+ }
+
+ args_init( argc, argv );
+
+ {
+ char real[PATH_MAX];
+ app_path = getexename( real );
+ ASSERT_MESSAGE( !string_empty( app_path.c_str() ), "failed to deduce app path" );
+ }
+
+ {
+ StringOutputStream buffer;
+ buffer << app_path.c_str() << "../lib/" << RADIANT_BASENAME << "/";
+ if ( file_is_directory( buffer.c_str() ) ) {
+ lib_path = buffer.c_str();
+ }
+ else {
+ lib_path = app_path.c_str();
+ }
+ }
+
+ {
+ StringOutputStream buffer;
+ buffer << app_path.c_str() << "../share/" << RADIANT_BASENAME << "/";
+ if ( file_is_directory( buffer.c_str() ) ) {
+ data_path = buffer.c_str();
+ }
+ else {
+ data_path = app_path.c_str();
+ }
+ }
+
+ if ( !portable_app_setup() ) {
+ StringOutputStream home( 256 );
+ home << DirectoryCleaned(g_get_user_config_dir()) << "/" << RADIANT_BASENAME << "/";
+ Q_mkdir( home.c_str() );
+ home_path = home.c_str();
+ }
+ gamedetect();
}
-#elif defined(WIN32)
+#elif GDEF_OS_WINDOWS
#include <windows.h>
-void environment_init(int argc, char* argv[])
-{
- args_init(argc, argv);
-
- {
- // get path to the editor
- char filename[MAX_PATH+1];
- GetModuleFileName(0, filename, MAX_PATH);
- char* last_separator = strrchr(filename, '\\');
- if(last_separator != 0)
- {
- *(last_separator+1) = '\0';
- }
- else
- {
- filename[0] = '\0';
- }
- StringOutputStream app(256);
- app << PathCleaned(filename);
- app_path = app.c_str();
- }
-
- if(!portable_app_setup())
- {
- char *appdata = getenv("APPDATA");
- StringOutputStream home(256);
- if(!appdata || string_empty(appdata))
- {
- ERROR_MESSAGE("Application Data folder not available.\n"
- "Radiant will use C:\\ for user preferences.\n");
- home << "C:";
- }
- else
- {
- home << PathCleaned(appdata);
- }
- home << "/NetRadiantSettings/";
- Q_mkdir(home.c_str());
- home_path = home.c_str();
- }
- gamedetect();
+void environment_init( int argc, char const* argv[] ){
+ args_init( argc, argv );
+
+ {
+ // get path to the editor
+ char filename[MAX_PATH + 1];
+ GetModuleFileName( 0, filename, MAX_PATH );
+ char* last_separator = strrchr( filename, '\\' );
+ if ( last_separator != 0 ) {
+ *( last_separator + 1 ) = '\0';
+ }
+ else
+ {
+ filename[0] = '\0';
+ }
+ StringOutputStream app( 256 );
+ app << PathCleaned( filename );
+ app_path = app.c_str();
+
+ lib_path = app_path;
+ data_path = app_path;
+ }
+
+ if ( !portable_app_setup() ) {
+ char *appdata = getenv( "APPDATA" );
+ StringOutputStream home( 256 );
+ home << PathCleaned( appdata );
+ home << "/NetRadiantSettings/";
+ Q_mkdir( home.c_str() );
+ home_path = home.c_str();
+ }
+ gamedetect();
}
#else