#include "stream/stringstream.h"
#include "debugging/debugging.h"
#include "os/path.h"
+#include "os/file.h"
#include "cmdlib.h"
-
int g_argc;
char** g_argv;
g_argv = argv;
}
+char *gamedetect_argv_buffer[1024];
+void gamedetect_found_game(char *game, char *path)
+{
+ int argc;
+ static char buf[128];
+
+ if(g_argv == gamedetect_argv_buffer)
+ return;
+
+ globalOutputStream() << "Detected game " << game << " in " << path << "\n";
+
+ sprintf(buf, "-%s-EnginePath", game);
+ argc = 0;
+ gamedetect_argv_buffer[argc++] = "-global-gamefile";
+ gamedetect_argv_buffer[argc++] = game;
+ gamedetect_argv_buffer[argc++] = buf;
+ gamedetect_argv_buffer[argc++] = path;
+ if((size_t) (argc + g_argc) >= sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - 1)
+ g_argc = sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - g_argc - 1;
+ memcpy(gamedetect_argv_buffer + 4, g_argv, sizeof(*gamedetect_argv_buffer) * g_argc);
+ g_argc += argc;
+ g_argv = gamedetect_argv_buffer;
+}
+
+bool gamedetect_check_game(char *gamefile, const char *checkfile1, const char *checkfile2, char *buf /* must have 64 bytes free after bufpos */, int bufpos)
+{
+ buf[bufpos] = '/';
+
+ strcpy(buf + bufpos + 1, checkfile1);
+ globalOutputStream() << "Checking for a game file in " << buf << "\n";
+ if(!file_exists(buf))
+ return false;
+
+ if(checkfile2)
+ {
+ strcpy(buf + bufpos + 1, checkfile2);
+ globalOutputStream() << "Checking for a game file in " << buf << "\n";
+ if(!file_exists(buf))
+ return false;
+ }
+
+ buf[bufpos + 1] = 0;
+ gamedetect_found_game(gamefile, buf);
+ return true;
+}
+
+void gamedetect()
+{
+ // if we're inside a Nexuiz install
+ // default to nexuiz.game (unless the user used an option to inhibit this)
+ bool nogamedetect = false;
+ int i;
+ for(i = 1; i < g_argc - 1; ++i)
+ if(g_argv[i][0] == '-')
+ {
+ if(!strcmp(g_argv[i], "-gamedetect"))
+ nogamedetect = !strcmp(g_argv[i+1], "false");
+ ++i;
+ }
+ if(!nogamedetect)
+ {
+ static char buf[1024 + 64];
+ strncpy(buf, environment_get_app_path(), sizeof(buf));
+ buf[sizeof(buf) - 1 - 64] = 0;
+ if(!strlen(buf))
+ return;
+
+ char *p = buf + strlen(buf) - 1; // point directly on the slash of get_app_path
+ while(p != buf)
+ {
+ // TODO add more games to this
+
+ // try to detect Nexuiz installs
+#if defined(WIN32)
+ if(gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf))
+#elif defined(__APPLE__)
+ if(gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf))
+#else
+ if(gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf))
+#endif
+ return;
+
+ // try to detect Q2World installs
+ if(gamedetect_check_game("q2w.game", "default/quake2world.version", NULL, buf, p - buf))
+ return;
+
+ // try to detect Warsow installs
+ if(gamedetect_check_game("warsow.game", "basewsw/dedicated_autoexec.cfg", NULL, buf, p - buf))
+ return;
+
+ // we found nothing
+ // go backwards
+ --p;
+ while(p != buf && *p != '/' && *p != '\\')
+ --p;
+ }
+ }
+}
+
namespace
{
CopiedString home_path;
return app_path.c_str();
}
+bool portable_app_setup()
+{
+ StringOutputStream confdir(256);
+ confdir << app_path.c_str() << "settings/";
+ if(file_exists(confdir.c_str()))
+ {
+ home_path = confdir.c_str();
+ return true;
+ }
+ return false;
+}
#if defined(POSIX)
args_init(argc, argv);
+ {
+ char real[PATH_MAX];
+ app_path = getexename(real);
+ ASSERT_MESSAGE(!string_empty(app_path.c_str()), "failed to deduce app path");
+ }
+
+ if(!portable_app_setup())
{
StringOutputStream home(256);
home << DirectoryCleaned(g_get_home_dir()) << ".netradiant/";
Q_mkdir(home.c_str());
home_path = home.c_str();
}
- {
- char real[PATH_MAX];
- app_path = getexename(real);
- ASSERT_MESSAGE(!string_empty(app_path.c_str()), "failed to deduce app path");
- }
+ gamedetect();
}
#elif defined(WIN32)
{
args_init(argc, argv);
- {
- char *appdata = getenv("APPDATA");
-
- StringOutputStream home(256);
- if(!appdata || string_empty(appdata))
- {
- ERROR_MESSAGE("Application Data folder not available.\n"
- "Please install shfolder redistributable package.\n"
- "Radiant will use C:\\ for user preferences.\n");
- home << "C:";
- }
- else
- {
- home << PathCleaned(appdata);
- }
- home << "/NetRadiantSettings/";
- Q_mkdir(home.c_str());
- home_path = home.c_str();
- }
{
// get path to the editor
char filename[MAX_PATH+1];
app << PathCleaned(filename);
app_path = app.c_str();
}
+
+ if(!portable_app_setup())
+ {
+ char *appdata = getenv("APPDATA");
+ StringOutputStream home(256);
+ if(!appdata || string_empty(appdata))
+ {
+ ERROR_MESSAGE("Application Data folder not available.\n"
+ "Radiant will use C:\\ for user preferences.\n");
+ home << "C:";
+ }
+ else
+ {
+ home << PathCleaned(appdata);
+ }
+ home << "/NetRadiantSettings/";
+ Q_mkdir(home.c_str());
+ home_path = home.c_str();
+ }
+ gamedetect();
}
#else