#include "entity.h"
#include "mainframe.h"
#include "textureentry.h"
+#include "groupdialog.h"
GtkEntry* numeric_entry_new()
{
void apply()
{
StringOutputStream value(64);
- value << ConvertUTF8ToLocale(gtk_entry_get_text(m_entry));
+ value << gtk_entry_get_text(m_entry);
Scene_EntitySetKeyValue_Selected_Undoable(m_key.c_str(), value.c_str());
}
typedef MemberCaller<StringAttribute, &StringAttribute::apply> ApplyCaller;
void update()
{
StringOutputStream value(64);
- value << ConvertLocaleToUTF8(SelectedEntity_getValueForKey(m_key.c_str()));
+ value << SelectedEntity_getValueForKey(m_key.c_str());
gtk_entry_set_text(m_entry, value.c_str());
}
typedef MemberCaller<StringAttribute, &StringAttribute::update> UpdateCaller;
void apply()
{
StringOutputStream value(64);
- value << ConvertUTF8ToLocale(gtk_entry_get_text(GTK_ENTRY(m_entry.m_entry.m_entry)));
+ value << gtk_entry_get_text(GTK_ENTRY(m_entry.m_entry.m_entry));
Scene_EntitySetKeyValue_Selected_Undoable(m_key.c_str(), value.c_str());
}
typedef MemberCaller<ModelAttribute, &ModelAttribute::apply> ApplyCaller;
void update()
{
StringOutputStream value(64);
- value << ConvertLocaleToUTF8(SelectedEntity_getValueForKey(m_key.c_str()));
+ value << SelectedEntity_getValueForKey(m_key.c_str());
gtk_entry_set_text(GTK_ENTRY(m_entry.m_entry.m_entry), value.c_str());
}
typedef MemberCaller<ModelAttribute, &ModelAttribute::update> UpdateCaller;
void apply()
{
StringOutputStream value(64);
- value << ConvertUTF8ToLocale(gtk_entry_get_text(GTK_ENTRY(m_entry.m_entry.m_entry)));
+ value << gtk_entry_get_text(GTK_ENTRY(m_entry.m_entry.m_entry));
Scene_EntitySetKeyValue_Selected_Undoable(m_key.c_str(), value.c_str());
}
typedef MemberCaller<SoundAttribute, &SoundAttribute::apply> ApplyCaller;
void update()
{
StringOutputStream value(64);
- value << ConvertLocaleToUTF8(SelectedEntity_getValueForKey(m_key.c_str()));
+ value << SelectedEntity_getValueForKey(m_key.c_str());
gtk_entry_set_text(GTK_ENTRY(m_entry.m_entry.m_entry), value.c_str());
}
typedef MemberCaller<SoundAttribute, &SoundAttribute::update> UpdateCaller;
m_creators.insert(Creators::value_type("model", &StatelessAttributeCreator<ModelAttribute>::create));
m_creators.insert(Creators::value_type("sound", &StatelessAttributeCreator<SoundAttribute>::create));
m_creators.insert(Creators::value_type("vector3", &StatelessAttributeCreator<Vector3Attribute>::create));
+ m_creators.insert(Creators::value_type("real3", &StatelessAttributeCreator<Vector3Attribute>::create));
}
EntityAttribute* create(const char* type, const char* name)
{
GtkTreeIter iter;
gtk_list_store_append(store, &iter);
StringOutputStream key(64);
- key << ConvertLocaleToUTF8((*i).first.c_str());
+ key << (*i).first.c_str();
StringOutputStream value(64);
- value << ConvertLocaleToUTF8((*i).second.c_str());
+ value << (*i).second.c_str();
gtk_list_store_set(store, &iter, 0, key.c_str(), 1, value.c_str(), -1);
}
{
// Get current selection text
StringOutputStream key(64);
- key << ConvertUTF8ToLocale(gtk_entry_get_text(g_entityKeyEntry));
+ key << gtk_entry_get_text(g_entityKeyEntry);
StringOutputStream value(64);
- value << ConvertUTF8ToLocale(gtk_entry_get_text(g_entityValueEntry));
+ value << gtk_entry_get_text(g_entityValueEntry);
// TTimo: if you change the classname to worldspawn you won't merge back in the structural brushes but create a parasite entity
{
// Get current selection text
StringOutputStream key(64);
- key << ConvertUTF8ToLocale(gtk_entry_get_text(g_entityKeyEntry));
+ key << gtk_entry_get_text(g_entityKeyEntry);
if(strcmp(key.c_str(), "classname") != 0)
{
GlobalEntityClassManager().detach(g_EntityInspector);
}
+const char *EntityInspector_getCurrentKey()
+{
+ if(!GroupDialog_isShown())
+ return 0;
+ if(GroupDialog_getPage() != g_page_entity)
+ return 0;
+ return gtk_entry_get_text(g_entityKeyEntry);
+}