#include "uilib/uilib.h"
-struct entity_globals_t {
- Vector3 color_entity;
+struct entity_globals_t
+{
+ Vector3 color_entity;
- entity_globals_t() :
- color_entity(0.0f, 0.0f, 0.0f)
- {
- }
+ entity_globals_t() :
+ color_entity( 0.0f, 0.0f, 0.0f ){
+ }
};
entity_globals_t g_entity_globals;
-class EntitySetKeyValueSelected : public scene::Graph::Walker {
- const char *m_key;
- const char *m_value;
+class EntitySetKeyValueSelected : public scene::Graph::Walker
+{
+const char* m_key;
+const char* m_value;
public:
- EntitySetKeyValueSelected(const char *key, const char *value)
- : m_key(key), m_value(value)
- {
- }
-
- bool pre(const scene::Path &path, scene::Instance &instance) const
- {
- return true;
- }
-
- void post(const scene::Path &path, scene::Instance &instance) const
- {
- Entity *entity = Node_getEntity(path.top());
- if (entity != 0
- && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
- entity->setKeyValue(m_key, m_value);
- }
- }
+EntitySetKeyValueSelected( const char* key, const char* value )
+ : m_key( key ), m_value( value ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ return true;
+}
+
+void post( const scene::Path& path, scene::Instance& instance ) const {
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0
+ && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
+ entity->setKeyValue( m_key, m_value );
+ }
+}
};
-class EntitySetClassnameSelected : public scene::Graph::Walker {
- const char *m_classname;
+class EntitySetClassnameSelected : public scene::Graph::Walker
+{
+const char* m_classname;
public:
- EntitySetClassnameSelected(const char *classname)
- : m_classname(classname)
- {
- }
-
- bool pre(const scene::Path &path, scene::Instance &instance) const
- {
- return true;
- }
-
- void post(const scene::Path &path, scene::Instance &instance) const
- {
- Entity *entity = Node_getEntity(path.top());
- if (entity != 0
- && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
- NodeSmartReference node(GlobalEntityCreator().createEntity(
- GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
-
- EntityCopyingVisitor visitor(*Node_getEntity(node));
-
- entity->forEachKeyValue(visitor);
-
- NodeSmartReference child(path.top().get());
- NodeSmartReference parent(path.parent().get());
- Node_getTraversable(parent)->erase(child);
- if (Node_getTraversable(child) != 0
- && Node_getTraversable(node) != 0
- && node_is_group(node)) {
- parentBrushes(child, node);
- }
- Node_getTraversable(parent)->insert(node);
- }
- }
+EntitySetClassnameSelected( const char* classname )
+ : m_classname( classname ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0
+ && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
+ NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) ) ) );
+
+ EntityCopyingVisitor visitor( *Node_getEntity( node ) );
+
+ entity->forEachKeyValue( visitor );
+
+ NodeSmartReference child( path.top().get() );
+ NodeSmartReference parent( path.parent().get() );
+ Node_getTraversable( parent )->erase( child );
+ if ( Node_getTraversable( child ) != 0
+ && Node_getTraversable( node ) != 0
+ && node_is_group( node ) ) {
+ parentBrushes( child, node );
+ }
+ Node_getTraversable( parent )->insert( node );
+ }
+}
};
-void Scene_EntitySetKeyValue_Selected(const char *key, const char *value)
-{
- GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
+void Scene_EntitySetKeyValue_Selected( const char* key, const char* value ){
+ GlobalSceneGraph().traverse( EntitySetKeyValueSelected( key, value ) );
}
-void Scene_EntitySetClassname_Selected(const char *classname)
-{
- GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
+void Scene_EntitySetClassname_Selected( const char* classname ){
+ GlobalSceneGraph().traverse( EntitySetClassnameSelected( classname ) );
}
-void Entity_ungroupSelected()
-{
- if (GlobalSelectionSystem().countSelected() < 1) {
- return;
- }
+void Entity_ungroupSelected(){
+ if ( GlobalSelectionSystem().countSelected() < 1 ) {
+ return;
+ }
- UndoableCommand undo("ungroupSelectedEntities");
+ UndoableCommand undo( "ungroupSelectedEntities" );
- scene::Path world_path(makeReference(GlobalSceneGraph().root()));
- world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
+ scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
+ world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
- scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
- scene::Path path = instance.path();
+ scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
+ scene::Path path = instance.path();
- if (!Node_isEntity(path.top())) {
- path.pop();
- }
+ if ( !Node_isEntity( path.top() ) ) {
+ path.pop();
+ }
- if (Node_getEntity(path.top()) != 0
- && node_is_group(path.top())) {
- if (world_path.top().get_pointer() != path.top().get_pointer()) {
- parentBrushes(path.top(), world_path.top());
- Path_deleteTop(path);
- }
- }
+ if ( Node_getEntity( path.top() ) != 0
+ && node_is_group( path.top() ) ) {
+ if ( world_path.top().get_pointer() != path.top().get_pointer() ) {
+ parentBrushes( path.top(), world_path.top() );
+ Path_deleteTop( path );
+ }
+ }
}
-class EntityFindSelected : public scene::Graph::Walker {
+class EntityFindSelected : public scene::Graph::Walker
+{
public:
- mutable const scene::Path *groupPath;
- mutable scene::Instance *groupInstance;
-
- EntityFindSelected() : groupPath(0), groupInstance(0)
- {
- }
-
- bool pre(const scene::Path &path, scene::Instance &instance) const
- {
- return true;
- }
-
- void post(const scene::Path &path, scene::Instance &instance) const
- {
- Entity *entity = Node_getEntity(path.top());
- if (entity != 0
- && Instance_getSelectable(instance)->isSelected()
- && node_is_group(path.top())
- && !groupPath) {
- groupPath = &path;
- groupInstance = &instance;
- }
- }
+mutable const scene::Path *groupPath;
+mutable scene::Instance *groupInstance;
+
+EntityFindSelected() : groupPath( 0 ), groupInstance( 0 ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ return true;
+}
+
+void post( const scene::Path& path, scene::Instance& instance ) const {
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0
+ && Instance_getSelectable( instance )->isSelected()
+ && node_is_group( path.top() )
+ && !groupPath ) {
+ groupPath = &path;
+ groupInstance = &instance;
+ }
+}
};
-class EntityGroupSelected : public scene::Graph::Walker {
- NodeSmartReference group, worldspawn;
+class EntityGroupSelected : public scene::Graph::Walker
+{
+NodeSmartReference group, worldspawn;
//typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
//Stack<DeletionPair> deleteme;
public:
- EntityGroupSelected(const scene::Path &p) : group(p.top().get()), worldspawn(Map_FindOrInsertWorldspawn(g_map))
- {
- }
-
- bool pre(const scene::Path &path, scene::Instance &instance) const
- {
- return true;
- }
-
- void post(const scene::Path &path, scene::Instance &instance) const
- {
- Selectable *selectable = Instance_getSelectable(instance);
- if (selectable && selectable->isSelected()) {
- Entity *entity = Node_getEntity(path.top());
- if (entity == 0 && Node_isPrimitive(path.top())) {
- NodeSmartReference child(path.top().get());
- NodeSmartReference parent(path.parent().get());
-
- if (path.size() >= 3 && parent != worldspawn) {
- NodeSmartReference parentparent(path[path.size() - 3].get());
-
- Node_getTraversable(parent)->erase(child);
- Node_getTraversable(group)->insert(child);
-
- if (Node_getTraversable(parent)->empty()) {
- //deleteme.push(DeletionPair(parentparent, parent));
- Node_getTraversable(parentparent)->erase(parent);
- }
- } else {
- Node_getTraversable(parent)->erase(child);
- Node_getTraversable(group)->insert(child);
- }
- }
- }
- }
-};
+EntityGroupSelected( const scene::Path &p ) : group( p.top().get() ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
+}
-void Entity_groupSelected()
-{
- if (GlobalSelectionSystem().countSelected() < 1) {
- return;
- }
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ return true;
+}
- UndoableCommand undo("groupSelectedEntities");
+void post( const scene::Path& path, scene::Instance& instance ) const {
+ Selectable *selectable = Instance_getSelectable( instance );
+ if ( selectable && selectable->isSelected() ) {
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity == 0 && Node_isPrimitive( path.top() ) ) {
+ NodeSmartReference child( path.top().get() );
+ NodeSmartReference parent( path.parent().get() );
+
+ if ( path.size() >= 3 && parent != worldspawn ) {
+ NodeSmartReference parentparent( path[path.size() - 3].get() );
+
+ Node_getTraversable( parent )->erase( child );
+ Node_getTraversable( group )->insert( child );
+
+ if ( Node_getTraversable( parent )->empty() ) {
+ //deleteme.push(DeletionPair(parentparent, parent));
+ Node_getTraversable( parentparent )->erase( parent );
+ }
+ }
+ else
+ {
+ Node_getTraversable( parent )->erase( child );
+ Node_getTraversable( group )->insert( child );
+ }
+ }
+ }
+}
+};
+
+void Entity_groupSelected(){
+ if ( GlobalSelectionSystem().countSelected() < 1 ) {
+ return;
+ }
+
+ UndoableCommand undo( "groupSelectedEntities" );
+
+ scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
+ world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
+
+ EntityFindSelected fse;
+ GlobalSceneGraph().traverse( fse );
+ if ( fse.groupPath ) {
+ GlobalSceneGraph().traverse( EntityGroupSelected( *fse.groupPath ) );
+ }
+ else
+ {
+ GlobalSceneGraph().traverse( EntityGroupSelected( world_path ) );
+ }
+}
- scene::Path world_path(makeReference(GlobalSceneGraph().root()));
- world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
- EntityFindSelected fse;
- GlobalSceneGraph().traverse(fse);
- if (fse.groupPath) {
- GlobalSceneGraph().traverse(EntityGroupSelected(*fse.groupPath));
- } else {
- GlobalSceneGraph().traverse(EntityGroupSelected(world_path));
- }
+void Entity_connectSelected(){
+ if ( GlobalSelectionSystem().countSelected() == 2 ) {
+ GlobalEntityCreator().connectEntities(
+ GlobalSelectionSystem().penultimateSelected().path(),
+ GlobalSelectionSystem().ultimateSelected().path(),
+ 0
+ );
+ }
+ else
+ {
+ globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
+ }
}
+void Entity_killconnectSelected(){
+ if ( GlobalSelectionSystem().countSelected() == 2 ) {
+ GlobalEntityCreator().connectEntities(
+ GlobalSelectionSystem().penultimateSelected().path(),
+ GlobalSelectionSystem().ultimateSelected().path(),
+ 1
+ );
+ }
+ else
+ {
+ globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
+ }
+}
-void Entity_connectSelected()
-{
- if (GlobalSelectionSystem().countSelected() == 2) {
- GlobalEntityCreator().connectEntities(
- GlobalSelectionSystem().penultimateSelected().path(),
- GlobalSelectionSystem().ultimateSelected().path(),
- 0
- );
- } else {
- globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
- }
-}
-
-void Entity_killconnectSelected()
-{
- if (GlobalSelectionSystem().countSelected() == 2) {
- GlobalEntityCreator().connectEntities(
- GlobalSelectionSystem().penultimateSelected().path(),
- GlobalSelectionSystem().ultimateSelected().path(),
- 1
- );
- } else {
- globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
- }
-}
-
-AABB Doom3Light_getBounds(const AABB &workzone)
-{
- AABB aabb(workzone);
-
- Vector3 defaultRadius(300, 300, 300);
- if (!string_parse_vector3(
- EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"),
- defaultRadius)) {
- globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
- }
-
- if (aabb.extents[0] == 0) {
- aabb.extents[0] = defaultRadius[0];
- }
- if (aabb.extents[1] == 0) {
- aabb.extents[1] = defaultRadius[1];
- }
- if (aabb.extents[2] == 0) {
- aabb.extents[2] = defaultRadius[2];
- }
-
- if (aabb_valid(aabb)) {
- return aabb;
- }
- return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
+AABB Doom3Light_getBounds( const AABB& workzone ){
+ AABB aabb( workzone );
+
+ Vector3 defaultRadius( 300, 300, 300 );
+ if ( !string_parse_vector3( EntityClass_valueForKey( *GlobalEntityClassManager().findOrInsert( "light", false ), "light_radius" ), defaultRadius ) ) {
+ globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
+ }
+
+ if ( aabb.extents[0] == 0 ) {
+ aabb.extents[0] = defaultRadius[0];
+ }
+ if ( aabb.extents[1] == 0 ) {
+ aabb.extents[1] = defaultRadius[1];
+ }
+ if ( aabb.extents[2] == 0 ) {
+ aabb.extents[2] = defaultRadius[2];
+ }
+
+ if ( aabb_valid( aabb ) ) {
+ return aabb;
+ }
+ return AABB( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
}
int g_iLastLightIntensity;
-void Entity_createFromSelection(const char *name, const Vector3 &origin)
-{
+void Entity_createFromSelection( const char* name, const Vector3& origin ){
#if 0
- if ( string_equal_nocase( name, "worldspawn" ) ) {
- ui::alert( MainFrame_getWindow( ), "Can't create an entity with worldspawn.", "info" );
- return;
- }
+ if ( string_equal_nocase( name, "worldspawn" ) ) {
+ ui::alert( MainFrame_getWindow( ), "Can't create an entity with worldspawn.", "info" );
+ return;
+ }
#endif
- EntityClass *entityClass = GlobalEntityClassManager().findOrInsert(name, true);
-
- bool isModel = (string_compare_nocase_n(name, "misc_", 5) == 0 &&
- string_equal_nocase(name + string_length(name) - 5, "model")) // misc_*model (also misc_model)
- || string_equal_nocase(name, "model_static")
- || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
-
- bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
-
- if (!(entityClass->fixedsize || isModel) && !brushesSelected) {
- globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
- return;
- }
-
- AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
-
-
- NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
-
- Node_getTraversable(GlobalSceneGraph().root())->insert(node);
-
- scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
- entitypath.push(makeReference(node.get()));
- scene::Instance &instance = findInstance(entitypath);
-
- if (entityClass->fixedsize || (isModel && !brushesSelected)) {
- Select_Delete();
-
- Transformable *transform = Instance_getTransformable(instance);
- if (transform != 0) {
- transform->setType(TRANSFORM_PRIMITIVE);
- transform->setTranslation(origin);
- transform->freezeTransform();
- }
-
- GlobalSelectionSystem().setSelectedAll(false);
-
- Instance_setSelected(instance, true);
- } else {
- if (g_pGameDescription->mGameType == "doom3") {
- Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
- }
-
- Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
- Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
- }
-
- // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
- // see SF bug 105383
-
- if (g_pGameDescription->mGameType == "hl") {
- // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
- if (string_equal_nocase(name, "light")
- || string_equal_nocase(name, "light_environment")
- || string_equal_nocase(name, "light_spot")) {
- int intensity = g_iLastLightIntensity;
-
- if (DoLightIntensityDlg(&intensity) == eIDOK) {
- g_iLastLightIntensity = intensity;
- char buf[30];
- sprintf(buf, "255 255 255 %d", intensity);
- Node_getEntity(node)->setKeyValue("_light", buf);
- }
- }
- } else if (string_equal_nocase(name, "light")) {
- if (g_pGameDescription->mGameType != "doom3") {
- int intensity = g_iLastLightIntensity;
-
- if (DoLightIntensityDlg(&intensity) == eIDOK) {
- g_iLastLightIntensity = intensity;
- char buf[10];
- sprintf(buf, "%d", intensity);
- Node_getEntity(node)->setKeyValue("light", buf);
- }
- } else if (brushesSelected) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
- AABB bounds(Doom3Light_getBounds(workzone));
- StringOutputStream key(64);
- key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
- Node_getEntity(node)->setKeyValue("origin", key.c_str());
- key.clear();
- key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
- Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
- }
- }
-
- if (isModel) {
- const char *model = misc_model_dialog(MainFrame_getWindow());
- if (model != 0) {
- Node_getEntity(node)->setKeyValue("model", model);
- }
- }
+ EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( name, true );
+
+ bool isModel = ( string_compare_nocase_n( name, "misc_", 5 ) == 0 && string_equal_nocase( name + string_length( name ) - 5, "model" ) ) // misc_*model (also misc_model)
+ || string_equal_nocase( name, "model_static" )
+ || ( GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase( name, "func_static" ) );
+
+ bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
+
+ if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) {
+ globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
+ return;
+ }
+
+ AABB workzone( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
+
+
+ NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) );
+
+ Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
+
+ scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) );
+ entitypath.push( makeReference( node.get() ) );
+ scene::Instance& instance = findInstance( entitypath );
+
+ if ( entityClass->fixedsize || ( isModel && !brushesSelected ) ) {
+ Select_Delete();
+
+ Transformable* transform = Instance_getTransformable( instance );
+ if ( transform != 0 ) {
+ transform->setType( TRANSFORM_PRIMITIVE );
+ transform->setTranslation( origin );
+ transform->freezeTransform();
+ }
+
+ GlobalSelectionSystem().setSelectedAll( false );
+
+ Instance_setSelected( instance, true );
+ }
+ else
+ {
+ if ( g_pGameDescription->mGameType == "doom3" ) {
+ Node_getEntity( node )->setKeyValue( "model", Node_getEntity( node )->getKeyValue( "name" ) );
+ }
+
+ Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node );
+ Scene_forEachChildSelectable( SelectableSetSelected( true ), instance.path() );
+ }
+
+ // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
+ // see SF bug 105383
+
+ if ( g_pGameDescription->mGameType == "hl" ) {
+ // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
+ if ( string_equal_nocase( name, "light" )
+ || string_equal_nocase( name, "light_environment" )
+ || string_equal_nocase( name, "light_spot" ) ) {
+ int intensity = g_iLastLightIntensity;
+
+ if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
+ g_iLastLightIntensity = intensity;
+ char buf[30];
+ sprintf( buf, "255 255 255 %d", intensity );
+ Node_getEntity( node )->setKeyValue( "_light", buf );
+ }
+ }
+ }
+ else if ( string_equal_nocase( name, "light" ) ) {
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ int intensity = g_iLastLightIntensity;
+
+ if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
+ g_iLastLightIntensity = intensity;
+ char buf[10];
+ sprintf( buf, "%d", intensity );
+ Node_getEntity( node )->setKeyValue( "light", buf );
+ }
+ }
+ else if ( brushesSelected ) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
+ AABB bounds( Doom3Light_getBounds( workzone ) );
+ StringOutputStream key( 64 );
+ key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
+ Node_getEntity( node )->setKeyValue( "origin", key.c_str() );
+ key.clear();
+ key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
+ Node_getEntity( node )->setKeyValue( "light_radius", key.c_str() );
+ }
+ }
+
+ if ( isModel ) {
+ const char* model = misc_model_dialog(MainFrame_getWindow());
+ if ( model != 0 ) {
+ Node_getEntity( node )->setKeyValue( "model", model );
+ }
+ }
}
#if 0
bool DoNormalisedColor( Vector3& color ){
- if ( !color_dialog( MainFrame_getWindow( ), color ) ) {
- return false;
- }
- /*
- ** scale colors so that at least one component is at 1.0F
- */
-
- float largest = 0.0F;
-
- if ( color[0] > largest ) {
- largest = color[0];
- }
- if ( color[1] > largest ) {
- largest = color[1];
- }
- if ( color[2] > largest ) {
- largest = color[2];
- }
-
- if ( largest == 0.0F ) {
- color[0] = 1.0F;
- color[1] = 1.0F;
- color[2] = 1.0F;
- }
- else
- {
- float scaler = 1.0F / largest;
-
- color[0] *= scaler;
- color[1] *= scaler;
- color[2] *= scaler;
- }
-
- return true;
+ if ( !color_dialog( MainFrame_getWindow( ), color ) ) {
+ return false;
+ }
+ /*
+ ** scale colors so that at least one component is at 1.0F
+ */
+
+ float largest = 0.0F;
+
+ if ( color[0] > largest ) {
+ largest = color[0];
+ }
+ if ( color[1] > largest ) {
+ largest = color[1];
+ }
+ if ( color[2] > largest ) {
+ largest = color[2];
+ }
+
+ if ( largest == 0.0F ) {
+ color[0] = 1.0F;
+ color[1] = 1.0F;
+ color[2] = 1.0F;
+ }
+ else
+ {
+ float scaler = 1.0F / largest;
+
+ color[0] *= scaler;
+ color[1] *= scaler;
+ color[2] *= scaler;
+ }
+
+ return true;
}
#endif
-void NormalizeColor(Vector3 &color)
-{
- // scale colors so that at least one component is at 1.0F
-
- float largest = 0.0F;
-
- if (color[0] > largest) {
- largest = color[0];
- }
- if (color[1] > largest) {
- largest = color[1];
- }
- if (color[2] > largest) {
- largest = color[2];
- }
-
- if (largest == 0.0F) {
- color[0] = 1.0F;
- color[1] = 1.0F;
- color[2] = 1.0F;
- } else {
- float scaler = 1.0F / largest;
-
- color[0] *= scaler;
- color[1] *= scaler;
- color[2] *= scaler;
- }
-}
-
-void Entity_normalizeColor()
-{
- if (GlobalSelectionSystem().countSelected() != 0) {
- const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
- Entity *entity = Node_getEntity(path.top());
-
- if (entity != 0) {
- const char *strColor = entity->getKeyValue("_color");
- if (!string_empty(strColor)) {
- Vector3 rgb;
- if (string_parse_vector3(strColor, rgb)) {
- g_entity_globals.color_entity = rgb;
- NormalizeColor(g_entity_globals.color_entity);
-
- char buffer[128];
- sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
- g_entity_globals.color_entity[1],
- g_entity_globals.color_entity[2]);
-
- Scene_EntitySetKeyValue_Selected("_color", buffer);
- }
- }
- }
- }
-}
-
-void Entity_setColour()
-{
- if (GlobalSelectionSystem().countSelected() != 0) {
- bool normalize = false;
- const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
- Entity *entity = Node_getEntity(path.top());
-
- if (entity != 0) {
- const char *strColor = entity->getKeyValue("_color");
- if (!string_empty(strColor)) {
- Vector3 rgb;
- if (string_parse_vector3(strColor, rgb)) {
- g_entity_globals.color_entity = rgb;
- }
- }
-
- if (g_pGameDescription->mGameType == "doom3") {
- normalize = false;
- }
-
- if (color_dialog(MainFrame_getWindow(), g_entity_globals.color_entity)) {
- if (normalize) {
- NormalizeColor(g_entity_globals.color_entity);
- }
-
- char buffer[128];
- sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
- g_entity_globals.color_entity[1],
- g_entity_globals.color_entity[2]);
-
- Scene_EntitySetKeyValue_Selected("_color", buffer);
- }
- }
- }
+void NormalizeColor( Vector3& color ){
+ // scale colors so that at least one component is at 1.0F
+
+ float largest = 0.0F;
+
+ if ( color[0] > largest ) {
+ largest = color[0];
+ }
+ if ( color[1] > largest ) {
+ largest = color[1];
+ }
+ if ( color[2] > largest ) {
+ largest = color[2];
+ }
+
+ if ( largest == 0.0F ) {
+ color[0] = 1.0F;
+ color[1] = 1.0F;
+ color[2] = 1.0F;
+ }
+ else
+ {
+ float scaler = 1.0F / largest;
+
+ color[0] *= scaler;
+ color[1] *= scaler;
+ color[2] *= scaler;
+ }
+}
+
+void Entity_normalizeColor(){
+ if ( GlobalSelectionSystem().countSelected() != 0 ) {
+ const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+ Entity* entity = Node_getEntity( path.top() );
+
+ if ( entity != 0 ) {
+ const char* strColor = entity->getKeyValue( "_color" );
+ if ( !string_empty( strColor ) ) {
+ Vector3 rgb;
+ if ( string_parse_vector3( strColor, rgb ) ) {
+ g_entity_globals.color_entity = rgb;
+ NormalizeColor( g_entity_globals.color_entity );
+
+ char buffer[128];
+ sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
+ g_entity_globals.color_entity[1],
+ g_entity_globals.color_entity[2] );
+
+ Scene_EntitySetKeyValue_Selected( "_color", buffer );
+ }
+ }
+ }
+ }
+}
+
+void Entity_setColour(){
+ if ( GlobalSelectionSystem().countSelected() != 0 ) {
+ bool normalize = false;
+ const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+ Entity* entity = Node_getEntity( path.top() );
+
+ if ( entity != 0 ) {
+ const char* strColor = entity->getKeyValue( "_color" );
+ if ( !string_empty( strColor ) ) {
+ Vector3 rgb;
+ if ( string_parse_vector3( strColor, rgb ) ) {
+ g_entity_globals.color_entity = rgb;
+ }
+ }
+
+ if ( g_pGameDescription->mGameType == "doom3" ) {
+ normalize = false;
+ }
+
+ if ( color_dialog( MainFrame_getWindow(), g_entity_globals.color_entity ) ) {
+ if ( normalize ) {
+ NormalizeColor( g_entity_globals.color_entity );
+ }
+
+ char buffer[128];
+ sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
+ g_entity_globals.color_entity[1],
+ g_entity_globals.color_entity[2] );
+
+ Scene_EntitySetKeyValue_Selected( "_color", buffer );
+ }
+ }
+ }
}
CopiedString g_strLastModelFolder = "";
-const char *getLastModelFolderPath()
-{
- if (g_strLastModelFolder.empty()) {
- GlobalPreferenceSystem().registerPreference("LastModelFolder", make_property_string(g_strLastModelFolder));
- if (g_strLastModelFolder.empty()) {
- StringOutputStream buffer(1024);
- buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
- if (!file_readable(buffer.c_str())) {
- // just go to fsmain
- buffer.clear();
- buffer << g_qeglobals.m_userGamePath.c_str() << "/";
- }
- g_strLastModelFolder = buffer.c_str();
- }
- }
- return g_strLastModelFolder.c_str();
-}
-
-const char *misc_model_dialog(ui::Widget parent)
-{
- const char *filename = parent.file_dialog(TRUE, "Choose Model", getLastModelFolderPath(), ModelLoader::Name());
+const char *getLastModelFolderPath(){
+ if ( g_strLastModelFolder.empty() ) {
+ GlobalPreferenceSystem().registerPreference( "LastModelFolder", make_property_string( g_strLastModelFolder ) );
+ if ( g_strLastModelFolder.empty() ) {
+ StringOutputStream buffer( 1024 );
+ buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
+ if ( !file_readable( buffer.c_str() ) ) {
+ // just go to fsmain
+ buffer.clear();
+ buffer << g_qeglobals.m_userGamePath.c_str() << "/";
+ }
+ g_strLastModelFolder = buffer.c_str();
+ }
+ }
+ return g_strLastModelFolder.c_str();
+}
- if (filename != NULL) {
- g_strLastModelFolder = g_path_get_dirname(filename);
- // use VFS to get the correct relative path
- const char *relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
- if (relative == filename) {
- globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
- }
- return relative;
- }
- return 0;
+const char *misc_model_dialog( ui::Widget parent ){
+ const char *filename = parent.file_dialog( TRUE, "Choose Model", getLastModelFolderPath(), ModelLoader::Name() );
+
+ if ( filename != NULL ) {
+ g_strLastModelFolder = g_path_get_dirname( filename );
+ // use VFS to get the correct relative path
+ const char *relative = path_make_relative( filename, GlobalFileSystem().findRoot( filename ) );
+ if ( relative == filename ) {
+ globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
+ }
+ return relative;
+ }
+ return 0;
}
struct LightRadii {
- static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz)
- {
- returnz(self.getLightRadii());
- }
-
- static void Import(EntityCreator &self, bool value)
- {
- self.setLightRadii(value);
- }
+ static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz) {
+ returnz(self.getLightRadii());
+ }
+
+ static void Import(EntityCreator &self, bool value) {
+ self.setLightRadii(value);
+ }
};
-void Entity_constructPreferences(PreferencesPage &page)
-{
- page.appendCheckBox(
- "Show", "Light Radii",
- make_property<LightRadii>(GlobalEntityCreator())
- );
+void Entity_constructPreferences( PreferencesPage& page ){
+ page.appendCheckBox(
+ "Show", "Light Radii",
+ make_property<LightRadii>(GlobalEntityCreator())
+ );
}
-
-void Entity_constructPage(PreferenceGroup &group)
-{
- PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
- Entity_constructPreferences(page);
+void Entity_constructPage( PreferenceGroup& group ){
+ PreferencesPage page( group.createPage( "Entities", "Entity Display Preferences" ) );
+ Entity_constructPreferences( page );
}
-void Entity_registerPreferencesPage()
-{
- PreferencesDialog_addDisplayPage(makeCallbackF(Entity_constructPage));
+void Entity_registerPreferencesPage(){
+ PreferencesDialog_addDisplayPage( makeCallbackF(Entity_constructPage) );
}
-void Entity_constructMenu(ui::Menu menu)
-{
- create_menu_item_with_mnemonic(menu, "_Regroup", "GroupSelection");
- create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
- create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
- create_menu_item_with_mnemonic(menu, "_KillConnect", "KillConnectSelection");
- create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
- create_menu_item_with_mnemonic(menu, "_Normalize Color...", "NormalizeColor");
+void Entity_constructMenu( ui::Menu menu ){
+ create_menu_item_with_mnemonic( menu, "_Regroup", "GroupSelection" );
+ create_menu_item_with_mnemonic( menu, "_Ungroup", "UngroupSelection" );
+ create_menu_item_with_mnemonic( menu, "_Connect", "ConnectSelection" );
+ create_menu_item_with_mnemonic( menu, "_KillConnect", "KillConnectSelection" );
+ create_menu_item_with_mnemonic( menu, "_Select Color...", "EntityColor" );
+ create_menu_item_with_mnemonic( menu, "_Normalize Color...", "NormalizeColor" );
}
-void Entity_Construct()
-{
- GlobalCommands_insert("EntityColor", makeCallbackF(Entity_setColour), Accelerator('K'));
- GlobalCommands_insert("NormalizeColor", makeCallbackF(Entity_normalizeColor));
- GlobalCommands_insert("ConnectSelection", makeCallbackF(Entity_connectSelected),
- Accelerator('K', (GdkModifierType) GDK_CONTROL_MASK));
- GlobalCommands_insert("KillConnectSelection", makeCallbackF(Entity_killconnectSelected),
- Accelerator('K', (GdkModifierType) (GDK_SHIFT_MASK)));
- GlobalCommands_insert("GroupSelection", makeCallbackF(Entity_groupSelected));
- GlobalCommands_insert("UngroupSelection", makeCallbackF(Entity_ungroupSelected));
+void Entity_Construct(){
+ GlobalCommands_insert( "EntityColor", makeCallbackF(Entity_setColour), Accelerator( 'K' ) );
+ GlobalCommands_insert( "NormalizeColor", makeCallbackF(Entity_normalizeColor) );
+ GlobalCommands_insert( "ConnectSelection", makeCallbackF(Entity_connectSelected), Accelerator( 'K', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "KillConnectSelection", makeCallbackF(Entity_killconnectSelected), Accelerator( 'K', (GdkModifierType)( GDK_SHIFT_MASK ) ) );
+ GlobalCommands_insert( "GroupSelection", makeCallbackF(Entity_groupSelected) );
+ GlobalCommands_insert( "UngroupSelection", makeCallbackF(Entity_ungroupSelected) );
- GlobalPreferenceSystem().registerPreference("SI_Colors5", make_property_string(g_entity_globals.color_entity));
- GlobalPreferenceSystem().registerPreference("LastLightIntensity", make_property_string(g_iLastLightIntensity));
+ GlobalPreferenceSystem().registerPreference( "SI_Colors5", make_property_string( g_entity_globals.color_entity ) );
+ GlobalPreferenceSystem().registerPreference( "LastLightIntensity", make_property_string( g_iLastLightIntensity ) );
- Entity_registerPreferencesPage();
+ Entity_registerPreferencesPage();
}
-void Entity_Destroy()
-{
+void Entity_Destroy(){
}