/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "eclass.h"
#include "mainframe.h"
-namespace
-{
- typedef std::map<const char*, EntityClass*, RawStringLessNoCase> EntityClasses;
- EntityClasses g_entityClasses;
- EntityClass *eclass_bad = 0;
- char eclass_directory[1024];
- typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
- ListAttributeTypes g_listTypes;
+namespace {
+ typedef std::map<const char *, EntityClass *, RawStringLessNoCase> EntityClasses;
+ EntityClasses g_entityClasses;
+ EntityClass *eclass_bad = 0;
+ char eclass_directory[1024];
+ typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
+ ListAttributeTypes g_listTypes;
}
-EClassModules& EntityClassManager_getEClassModules();
+EClassModules &EntityClassManager_getEClassModules();
/*!
-implementation of the EClass manager API
-*/
+ implementation of the EClass manager API
+ */
-void CleanEntityList(EntityClasses& entityClasses)
+void CleanEntityList(EntityClasses &entityClasses)
{
- for(EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i)
- {
- (*i).second->free((*i).second);
- }
- entityClasses.clear();
+ for (EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i) {
+ (*i).second->free((*i).second);
+ }
+ entityClasses.clear();
}
void Eclass_Clear()
{
- CleanEntityList(g_entityClasses);
- g_listTypes.clear();
+ CleanEntityList(g_entityClasses);
+ g_listTypes.clear();
}
-EntityClass* EClass_InsertSortedList(EntityClasses& entityClasses, EntityClass *entityClass)
+EntityClass *EClass_InsertSortedList(EntityClasses &entityClasses, EntityClass *entityClass)
{
- std::pair<EntityClasses::iterator, bool> result = entityClasses.insert(EntityClasses::value_type(entityClass->name(), entityClass));
- if(!result.second)
- {
- entityClass->free(entityClass);
- }
- return (*result.first).second;
+ std::pair<EntityClasses::iterator, bool> result = entityClasses.insert(
+ EntityClasses::value_type(entityClass->name(), entityClass));
+ if (!result.second) {
+ entityClass->free(entityClass);
+ }
+ return (*result.first).second;
}
-EntityClass* Eclass_InsertAlphabetized (EntityClass *e)
+EntityClass *Eclass_InsertAlphabetized(EntityClass *e)
{
- return EClass_InsertSortedList(g_entityClasses, e);
+ return EClass_InsertSortedList(g_entityClasses, e);
}
-void Eclass_forEach(EntityClassVisitor& visitor)
+void Eclass_forEach(EntityClassVisitor &visitor)
{
- for(EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i)
- {
- visitor.visit((*i).second);
- }
+ for (EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i) {
+ visitor.visit((*i).second);
+ }
}
-class RadiantEclassCollector : public EntityClassCollector
-{
+class RadiantEclassCollector : public EntityClassCollector {
public:
- void insert(EntityClass* eclass)
- {
- Eclass_InsertAlphabetized(eclass);
- }
- void insert(const char* name, const ListAttributeType& list)
- {
- g_listTypes.insert(ListAttributeTypes::value_type(name, list));
- }
+ void insert(EntityClass *eclass)
+ {
+ Eclass_InsertAlphabetized(eclass);
+ }
+
+ void insert(const char *name, const ListAttributeType &list)
+ {
+ g_listTypes.insert(ListAttributeTypes::value_type(name, list));
+ }
};
RadiantEclassCollector g_collector;
-const ListAttributeType* EntityClass_findListType(const char* name)
+const ListAttributeType *EntityClass_findListType(const char *name)
{
- ListAttributeTypes::iterator i = g_listTypes.find(name);
- if(i != g_listTypes.end())
- {
- return &(*i).second;
- }
- return 0;
+ ListAttributeTypes::iterator i = g_listTypes.find(name);
+ if (i != g_listTypes.end()) {
+ return &(*i).second;
+ }
+ return 0;
}
-class EntityClassFilterMode
-{
+class EntityClassFilterMode {
public:
- bool filter_mp_sp;
- const char* mp_ignore_prefix;
- const char* sp_ignore_prefix;
-
- EntityClassFilterMode() :
- filter_mp_sp(!string_empty(g_pGameDescription->getKeyValue("eclass_filter_gamemode"))),
- mp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_sp_prefix")),
- sp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_mp_prefix"))
- {
- if(string_empty(mp_ignore_prefix))
+ bool filter_mp_sp;
+ const char *mp_ignore_prefix;
+ const char *sp_ignore_prefix;
+
+ EntityClassFilterMode() :
+ filter_mp_sp(!string_empty(g_pGameDescription->getKeyValue("eclass_filter_gamemode"))),
+ mp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_sp_prefix")),
+ sp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_mp_prefix"))
{
- mp_ignore_prefix = "sp_";
- }
- if(string_empty(sp_ignore_prefix))
- {
- sp_ignore_prefix = "mp_";
+ if (string_empty(mp_ignore_prefix)) {
+ mp_ignore_prefix = "sp_";
+ }
+ if (string_empty(sp_ignore_prefix)) {
+ sp_ignore_prefix = "mp_";
+ }
}
- }
};
-class EntityClassesLoadFile
-{
- const EntityClassScanner& scanner;
- const char* m_directory;
+class EntityClassesLoadFile {
+ const EntityClassScanner &scanner;
+ const char *m_directory;
public:
- EntityClassesLoadFile(const EntityClassScanner& scanner, const char* directory) : scanner(scanner), m_directory(directory)
- {
- }
- void operator()(const char* name) const
- {
- EntityClassFilterMode filterMode;
-
- if(filterMode.filter_mp_sp)
+ EntityClassesLoadFile(const EntityClassScanner &scanner, const char *directory) : scanner(scanner),
+ m_directory(directory)
{
- if(string_empty(GlobalRadiant().getGameMode()) || string_equal(GlobalRadiant().getGameMode(), "sp"))
- {
- if(string_equal_n(name, filterMode.sp_ignore_prefix, strlen(filterMode.sp_ignore_prefix)))
- {
- globalOutputStream() << "Ignoring '" << name << "'\n";
- return;
- }
- }
- else
- {
- if(string_equal_n(name, filterMode.mp_ignore_prefix, strlen(filterMode.mp_ignore_prefix)))
- {
- globalOutputStream() << "Ignoring '" << name << "'\n";
- return;
- }
- }
}
-
- // for a given name, we grab the first .def in the vfs
- // this allows to override baseq3/scripts/entities.def for instance
- StringOutputStream relPath(256);
- relPath << m_directory << name;
-
- scanner.scanFile(g_collector, relPath.c_str());
- }
-};
-struct PathLess
-{
- bool operator()(const CopiedString& path, const CopiedString& other) const
- {
- return path_less(path.c_str(), other.c_str());
- }
-};
+ void operator()(const char *name) const
+ {
+ EntityClassFilterMode filterMode;
+
+ if (filterMode.filter_mp_sp) {
+ if (string_empty(GlobalRadiant().getGameMode()) || string_equal(GlobalRadiant().getGameMode(), "sp")) {
+ if (string_equal_n(name, filterMode.sp_ignore_prefix, strlen(filterMode.sp_ignore_prefix))) {
+ globalOutputStream() << "Ignoring '" << name << "'\n";
+ return;
+ }
+ } else {
+ if (string_equal_n(name, filterMode.mp_ignore_prefix, strlen(filterMode.mp_ignore_prefix))) {
+ globalOutputStream() << "Ignoring '" << name << "'\n";
+ return;
+ }
+ }
+ }
-typedef std::map<CopiedString, const char*, PathLess> Paths;
+ // for a given name, we grab the first .def in the vfs
+ // this allows to override baseq3/scripts/entities.def for instance
+ StringOutputStream relPath(256);
+ relPath << m_directory << name;
-class PathsInsert
-{
- Paths& m_paths;
- const char* m_directory;
-public:
- PathsInsert(Paths& paths, const char* directory) : m_paths(paths), m_directory(directory)
- {
- }
- void operator()(const char* name) const
- {
- m_paths.insert(Paths::value_type(name, m_directory));
- }
+ scanner.scanFile(g_collector, relPath.c_str());
+ }
};
+struct PathLess {
+ bool operator()(const CopiedString &path, const CopiedString &other) const
+ {
+ return path_less(path.c_str(), other.c_str());
+ }
+};
+
+typedef std::map<CopiedString, const char *, PathLess> Paths;
-void EntityClassQuake3_constructDirectory(const char* directory, const char* extension, Paths& paths)
+void EntityClassQuake3_constructDirectory(const char *directory, const char *extension, Paths &paths)
{
- globalOutputStream() << "EntityClass: searching " << makeQuoted(directory) << " for *." << extension << '\n';
- Directory_forEach(directory, matchFileExtension(extension, PathsInsert(paths, directory)));
+ globalOutputStream() << "EntityClass: searching " << makeQuoted(directory) << " for *." << extension << '\n';
+ Directory_forEach(directory, matchFileExtension(extension, [&](const char *name) {
+ paths.insert(Paths::value_type(name, directory));
+ }));
}
void EntityClassQuake3_Construct()
{
- StringOutputStream baseDirectory(256);
- StringOutputStream gameDirectory(256);
- const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue("basegame");
- const char* gamename = GlobalRadiant().getGameName();
- baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
- gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
-
- class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
- {
- const char* baseDirectory;
- const char* gameDirectory;
- public:
- LoadEntityDefinitionsVisitor(const char* baseDirectory, const char* gameDirectory)
- : baseDirectory(baseDirectory), gameDirectory(gameDirectory)
- {
- }
- void visit(const char* name, const EntityClassScanner& table) const
- {
- Paths paths;
- EntityClassQuake3_constructDirectory(baseDirectory, table.getExtension(), paths);
- if(!string_equal(baseDirectory, gameDirectory))
- {
- EntityClassQuake3_constructDirectory(gameDirectory, table.getExtension(), paths);
- }
-
- for(Paths::iterator i = paths.begin(); i != paths.end(); ++i)
- {
- EntityClassesLoadFile(table, (*i).second)((*i).first.c_str());
- }
- }
- };
+ StringOutputStream baseDirectory(256);
+ StringOutputStream gameDirectory(256);
+ const char *basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue("basegame");
+ const char *gamename = GlobalRadiant().getGameName();
+ baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
+ gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
+
+ class LoadEntityDefinitionsVisitor : public EClassModules::Visitor {
+ const char *baseDirectory;
+ const char *gameDirectory;
+ public:
+ LoadEntityDefinitionsVisitor(const char *baseDirectory, const char *gameDirectory)
+ : baseDirectory(baseDirectory), gameDirectory(gameDirectory)
+ {
+ }
- EntityClassManager_getEClassModules().foreachModule(LoadEntityDefinitionsVisitor(baseDirectory.c_str(), gameDirectory.c_str()));
+ void visit(const char *name, const EntityClassScanner &table) const
+ {
+ Paths paths;
+ EntityClassQuake3_constructDirectory(baseDirectory, table.getExtension(), paths);
+ if (!string_equal(baseDirectory, gameDirectory)) {
+ EntityClassQuake3_constructDirectory(gameDirectory, table.getExtension(), paths);
+ }
+
+ for (Paths::iterator i = paths.begin(); i != paths.end(); ++i) {
+ EntityClassesLoadFile(table, (*i).second)((*i).first.c_str());
+ }
+ }
+ };
+
+ EntityClassManager_getEClassModules().foreachModule(
+ LoadEntityDefinitionsVisitor(baseDirectory.c_str(), gameDirectory.c_str()));
}
EntityClass *Eclass_ForName(const char *name, bool has_brushes)
{
- ASSERT_NOTNULL(name);
+ ASSERT_NOTNULL(name);
- if(string_empty(name))
- {
- return eclass_bad;
- }
+ if (string_empty(name)) {
+ return eclass_bad;
+ }
- EntityClasses::iterator i = g_entityClasses.find(name);
- if(i != g_entityClasses.end() && string_equal((*i).first, name))
- {
- return (*i).second;
- }
+ EntityClasses::iterator i = g_entityClasses.find(name);
+ if (i != g_entityClasses.end() && string_equal((*i).first, name)) {
+ return (*i).second;
+ }
- EntityClass* e = EntityClass_Create_Default(name, has_brushes);
- return Eclass_InsertAlphabetized(e);
+ EntityClass *e = EntityClass_Create_Default(name, has_brushes);
+ return Eclass_InsertAlphabetized(e);
}
-class EntityClassQuake3 : public ModuleObserver
-{
- std::size_t m_unrealised;
- ModuleObservers m_observers;
+class EntityClassQuake3 : public ModuleObserver {
+ std::size_t m_unrealised;
+ ModuleObservers m_observers;
public:
- EntityClassQuake3() : m_unrealised(4)
- {
- }
- void realise()
- {
- if(--m_unrealised == 0)
+ EntityClassQuake3() : m_unrealised(4)
+ {
+ }
+
+ void realise()
+ {
+ if (--m_unrealised == 0) {
+ //globalOutputStream() << "Entity Classes: realise\n";
+ EntityClassQuake3_Construct();
+ m_observers.realise();
+ }
+ }
+
+ void unrealise()
+ {
+ if (++m_unrealised == 1) {
+ m_observers.unrealise();
+ //globalOutputStream() << "Entity Classes: unrealise\n";
+ Eclass_Clear();
+ }
+ }
+
+ void attach(ModuleObserver &observer)
{
- //globalOutputStream() << "Entity Classes: realise\n";
- EntityClassQuake3_Construct();
- m_observers.realise();
+ m_observers.attach(observer);
}
- }
- void unrealise()
- {
- if(++m_unrealised == 1)
+
+ void detach(ModuleObserver &observer)
{
- m_observers.unrealise();
- //globalOutputStream() << "Entity Classes: unrealise\n";
- Eclass_Clear();
+ m_observers.detach(observer);
}
- }
- void attach(ModuleObserver& observer)
- {
- m_observers.attach(observer);
- }
- void detach(ModuleObserver& observer)
- {
- m_observers.detach(observer);
- }
};
EntityClassQuake3 g_EntityClassQuake3;
-void EntityClass_attach(ModuleObserver& observer)
+void EntityClass_attach(ModuleObserver &observer)
{
- g_EntityClassQuake3.attach(observer);
+ g_EntityClassQuake3.attach(observer);
}
-void EntityClass_detach(ModuleObserver& observer)
+
+void EntityClass_detach(ModuleObserver &observer)
{
- g_EntityClassQuake3.detach(observer);
+ g_EntityClassQuake3.detach(observer);
}
void EntityClass_realise()
{
- g_EntityClassQuake3.realise();
+ g_EntityClassQuake3.realise();
}
+
void EntityClass_unrealise()
{
- g_EntityClassQuake3.unrealise();
+ g_EntityClassQuake3.unrealise();
}
void EntityClassQuake3_construct()
{
- // start by creating the default unknown eclass
- eclass_bad = EClass_Create("UNKNOWN_CLASS", Vector3(0.0f, 0.5f, 0.0f), "");
+ // start by creating the default unknown eclass
+ eclass_bad = EClass_Create("UNKNOWN_CLASS", Vector3(0.0f, 0.5f, 0.0f), "");
- EntityClass_realise();
+ EntityClass_realise();
}
void EntityClassQuake3_destroy()
{
- EntityClass_unrealise();
+ EntityClass_unrealise();
- eclass_bad->free(eclass_bad);
+ eclass_bad->free(eclass_bad);
}
#include "modulesystem/modulesmap.h"
class EntityClassQuake3Dependencies :
- public GlobalRadiantModuleRef,
- public GlobalFileSystemModuleRef,
- public GlobalShaderCacheModuleRef
-{
- EClassModulesRef m_eclass_modules;
+ public GlobalRadiantModuleRef,
+ public GlobalFileSystemModuleRef,
+ public GlobalShaderCacheModuleRef {
+ EClassModulesRef m_eclass_modules;
public:
- EntityClassQuake3Dependencies() :
- m_eclass_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclasstype"))
- {
- }
- EClassModules& getEClassModules()
- {
- return m_eclass_modules.get();
- }
+ EntityClassQuake3Dependencies() :
+ m_eclass_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclasstype"))
+ {
+ }
+
+ EClassModules &getEClassModules()
+ {
+ return m_eclass_modules.get();
+ }
};
-class EclassManagerAPI
-{
- EntityClassManager m_eclassmanager;
+class EclassManagerAPI {
+ EntityClassManager m_eclassmanager;
public:
- typedef EntityClassManager Type;
- STRING_CONSTANT(Name, "quake3");
-
- EclassManagerAPI()
- {
- EntityClassQuake3_construct();
-
- m_eclassmanager.findOrInsert = &Eclass_ForName;
- m_eclassmanager.findListType = &EntityClass_findListType;
- m_eclassmanager.forEach = &Eclass_forEach;
- m_eclassmanager.attach = &EntityClass_attach;
- m_eclassmanager.detach = &EntityClass_detach;
- m_eclassmanager.realise = &EntityClass_realise;
- m_eclassmanager.unrealise = &EntityClass_unrealise;
-
- GlobalRadiant().attachGameToolsPathObserver(g_EntityClassQuake3);
- GlobalRadiant().attachGameModeObserver(g_EntityClassQuake3);
- GlobalRadiant().attachGameNameObserver(g_EntityClassQuake3);
- }
- ~EclassManagerAPI()
- {
- GlobalRadiant().detachGameNameObserver(g_EntityClassQuake3);
- GlobalRadiant().detachGameModeObserver(g_EntityClassQuake3);
- GlobalRadiant().detachGameToolsPathObserver(g_EntityClassQuake3);
-
- EntityClassQuake3_destroy();
- }
- EntityClassManager* getTable()
- {
- return &m_eclassmanager;
- }
+ typedef EntityClassManager Type;
+
+ STRING_CONSTANT(Name, "quake3");
+
+ EclassManagerAPI()
+ {
+ EntityClassQuake3_construct();
+
+ m_eclassmanager.findOrInsert = &Eclass_ForName;
+ m_eclassmanager.findListType = &EntityClass_findListType;
+ m_eclassmanager.forEach = &Eclass_forEach;
+ m_eclassmanager.attach = &EntityClass_attach;
+ m_eclassmanager.detach = &EntityClass_detach;
+ m_eclassmanager.realise = &EntityClass_realise;
+ m_eclassmanager.unrealise = &EntityClass_unrealise;
+
+ Radiant_attachGameToolsPathObserver(g_EntityClassQuake3);
+ Radiant_attachGameModeObserver(g_EntityClassQuake3);
+ Radiant_attachGameNameObserver(g_EntityClassQuake3);
+ }
+
+ ~EclassManagerAPI()
+ {
+ Radiant_detachGameNameObserver(g_EntityClassQuake3);
+ Radiant_detachGameModeObserver(g_EntityClassQuake3);
+ Radiant_detachGameToolsPathObserver(g_EntityClassQuake3);
+
+ EntityClassQuake3_destroy();
+ }
+
+ EntityClassManager *getTable()
+ {
+ return &m_eclassmanager;
+ }
};
#include "modulesystem/singletonmodule.h"
typedef Static<EclassManagerModule> StaticEclassManagerModule;
StaticRegisterModule staticRegisterEclassManager(StaticEclassManagerModule::instance());
-EClassModules& EntityClassManager_getEClassModules()
+EClassModules &EntityClassManager_getEClassModules()
{
- return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
+ return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
}
-