/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "stdafx.h"
#include <sys/stat.h>
-#if defined (__linux__) || defined (__APPLE__)
+#if defined ( __linux__ ) || defined ( __APPLE__ )
#include <dirent.h>
#endif
#include "assert.h"
-eclass_t *eclass = NULL;
-eclass_t *eclass_bad = NULL;
+eclass_t *eclass = NULL;
+eclass_t *eclass_bad = NULL;
const vec3_t smallbox[2] = {{-8,-8,-8},{8,8,8}};
-char eclass_directory[1024];
+char eclass_directory[1024];
qboolean parsing_single = false;
eclass_t *eclass_e;
/*!
-implementation of the EClass manager API
-*/
-eclass_t** Get_EClass_E()
-{
- return &eclass_e;
+ implementation of the EClass manager API
+ */
+eclass_t** Get_EClass_E(){
+ return &eclass_e;
}
-void Set_Eclass_Found(qboolean b)
-{
- eclass_found = b;
+void Set_Eclass_Found( qboolean b ){
+ eclass_found = b;
}
-qboolean Get_Parsing_Single()
-{
- return parsing_single;
+qboolean Get_Parsing_Single(){
+ return parsing_single;
}
/*
-the classname, color triple, and bounding box are parsed out of comments
-A ? size means take the exact brush size.
+ the classname, color triple, and bounding box are parsed out of comments
+ A ? size means take the exact brush size.
-/ *QUAKED <classname> (0 0 0) ?
-/ *QUAKED <classname> (0 0 0) (-8 -8 -8) (8 8 8)
+ / *QUAKED <classname> (0 0 0) ?
+ / *QUAKED <classname> (0 0 0) (-8 -8 -8) (8 8 8)
-Flag names can follow the size description:
+ Flag names can follow the size description:
-/ *QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY
+ / *QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY
-*/
+ */
-void CleanEntityList(eclass_t *&pList)
-{
- while (pList)
- {
- eclass_t* pTemp = pList->next;
+void CleanEntityList( eclass_t *&pList ){
+ while ( pList )
+ {
+ eclass_t* pTemp = pList->next;
- entitymodel *model = pList->model;
- while (model != NULL)
- {
- delete []model->pTriList;
- if (model->strSkin)
- g_string_free( (GString *)model->strSkin, TRUE );
- model->strSkin = NULL;
- model = model->pNext;
- }
+ entitymodel *model = pList->model;
+ while ( model != NULL )
+ {
+ delete []model->pTriList;
+ if ( model->strSkin ) {
+ g_string_free( (GString *)model->strSkin, TRUE );
+ }
+ model->strSkin = NULL;
+ model = model->pNext;
+ }
- if (pList->modelpath) {
- free(pList->modelpath);
- pList->modelpath = NULL;
- }
- if (pList->skinpath) {
- free(pList->skinpath);
- pList->skinpath = NULL;
- }
+ if ( pList->modelpath ) {
+ free( pList->modelpath );
+ pList->modelpath = NULL;
+ }
+ if ( pList->skinpath ) {
+ free( pList->skinpath );
+ pList->skinpath = NULL;
+ }
- free(pList->name);
- free(pList->comments);
- free(pList);
- pList = pTemp;
- }
+ free( pList->name );
+ free( pList->comments );
+ free( pList );
+ pList = pTemp;
+ }
- pList = NULL;
+ pList = NULL;
}
-void CleanUpEntities()
-{
- // NOTE: maybe some leak checks needed .. older versions of Radiant looked like they were freezing more stuff
- CleanEntityList(eclass);
- //CleanEntityList(g_md3Cache);
- if (eclass_bad)
- {
- free(eclass_bad->name);
- free(eclass_bad->comments);
- free(eclass_bad);
- eclass_bad = NULL;
- }
+void CleanUpEntities(){
+ // NOTE: maybe some leak checks needed .. older versions of Radiant looked like they were freezing more stuff
+ CleanEntityList( eclass );
+ //CleanEntityList(g_md3Cache);
+ if ( eclass_bad ) {
+ free( eclass_bad->name );
+ free( eclass_bad->comments );
+ free( eclass_bad );
+ eclass_bad = NULL;
+ }
}
-void EClass_InsertSortedList(eclass_t *&pList, eclass_t *e)
-{
- eclass_t *s;
+void EClass_InsertSortedList( eclass_t *&pList, eclass_t *e ){
+ eclass_t *s;
- if (!pList)
- {
+ if ( !pList ) {
pList = e;
return;
}
s = pList;
- if (stricmp (e->name, s->name) < 0)
- {
+ if ( stricmp( e->name, s->name ) < 0 ) {
e->next = s;
pList = e;
return;
do
{
- if (!s->next || stricmp (e->name, s->next->name) < 0)
- {
+ if ( !s->next || stricmp( e->name, s->next->name ) < 0 ) {
e->next = s->next;
s->next = e;
return;
}
- s=s->next;
- } while (1);
+ s = s->next;
+ } while ( 1 );
}
/*
-=================
-Eclass_InsertAlphabetized
-=================
-*/
-void Eclass_InsertAlphabetized (eclass_t *e)
-{
+ =================
+ Eclass_InsertAlphabetized
+ =================
+ */
+void Eclass_InsertAlphabetized( eclass_t *e ){
#if 1
- EClass_InsertSortedList(eclass, e);
+ EClass_InsertSortedList( eclass, e );
#else
- eclass_t *s;
+ eclass_t *s;
- if (!eclass)
- {
+ if ( !eclass ) {
eclass = e;
return;
}
s = eclass;
- if (stricmp (e->name, s->name) < 0)
- {
+ if ( stricmp( e->name, s->name ) < 0 ) {
e->next = s;
eclass = e;
return;
do
{
- if (!s->next || stricmp (e->name, s->next->name) < 0)
- {
+ if ( !s->next || stricmp( e->name, s->next->name ) < 0 ) {
e->next = s->next;
s->next = e;
return;
}
- s=s->next;
- } while (1);
+ s = s->next;
+ } while ( 1 );
#endif
}
/*!
-This looks at each eclass_t, if it has a "modelpath" set then it leaves it alone
-if it's not set it checks to see if a file called "sprites/<eclassname>.*" exists, and
-if it does exist then it sets the "modelpath" to "sprites/<eclassname>.spr"
-*/
-void Eclass_CreateSpriteModelPaths()
-{
- int Counts[4] = { 0, 0, 0, 0 };
- char filename[512]; // should be big enough, ExtractFileBase doesn't take a buffer size...
- eclass_t *e;
-
- // get a list of all sprite/*>* files in all sprite/ directories
- Sys_Printf("Searching VFS for files in sprites/*.* that match entity names...\n");
- GSList *pFiles = vfsGetFileList("sprites", NULL);
- GSList *pFile;
-
- if (pFiles)
- {
-
- // find an eclass without a modelpath.
- for (e=eclass ; e ; e=e->next)
- {
- Counts[0]++;
- if (e->modelpath)
- {
+ This looks at each eclass_t, if it has a "modelpath" set then it leaves it alone
+ if it's not set it checks to see if a file called "sprites/<eclassname>.*" exists, and
+ if it does exist then it sets the "modelpath" to "sprites/<eclassname>.spr"
+ */
+void Eclass_CreateSpriteModelPaths(){
+ int Counts[4] = { 0, 0, 0, 0 };
+ char filename[512]; // should be big enough, ExtractFileBase doesn't take a buffer size...
+ eclass_t *e;
+
+ // get a list of all sprite/*>* files in all sprite/ directories
+ Sys_Printf( "Searching VFS for files in sprites/*.* that match entity names...\n" );
+ GSList *pFiles = vfsGetFileList( "sprites", NULL );
+ GSList *pFile;
+
+ if ( pFiles ) {
+
+ // find an eclass without a modelpath.
+ for ( e = eclass ; e ; e = e->next )
+ {
+ Counts[0]++;
+ if ( e->modelpath ) {
#ifdef _DEBUG
- Sys_Printf("Ignoring sprite for entity %s (modelpath: \"%s\")\n",e->name,e->modelpath);
+ Sys_Printf( "Ignoring sprite for entity %s (modelpath: \"%s\")\n",e->name,e->modelpath );
#endif
- Counts[1]++;
- continue; // ignore this eclass, it's already got a model
- }
+ Counts[1]++;
+ continue; // ignore this eclass, it's already got a model
+ }
- // TODO: remove this check when we can have sprites for non-fixed size entities.
- if (!e->fixedsize)
- {
+ // TODO: remove this check when we can have sprites for non-fixed size entities.
+ if ( !e->fixedsize ) {
#ifdef _DEBUG
- Sys_Printf("Ignoring sprite for non-fixed-size entity %s\n",e->name);
+ Sys_Printf( "Ignoring sprite for non-fixed-size entity %s\n",e->name );
#endif
- Counts[2]++;
- continue; // can't have sprites for non-fixed size entities (yet!)
- }
-
-
- Sys_Printf("Searching for sprite for fixed-size entity %s...",e->name);
-
- pFile = pFiles; // point to start of list
-
- // look for a file that has the same name, with any extension.
- bool Found = FALSE;
- while (pFile)
- {
-
- // strip the path/ and the .extension.
- ExtractFileBase((char *)pFile->data,filename);
-
- // does the eclass name match the filename?
- if (stricmp(e->name,filename) == 0)
- {
- // yes, so generate a sprite filename using the all-encompasing .spr extension
- // so that the model wrapper knows the sprite model plugin will be the model
- // plugin used to render it.
- CString strSpriteName;
- strSpriteName.Format("sprites/%s.spr",e->name);
- e->modelpath = strdup(strSpriteName.GetBuffer());
- Sys_Printf("Found! (\"%s\")\n",(char *)pFile->data);
- Counts[3]++;
- Found = TRUE;
- }
- pFile = pFile->next;
- }
-
- if (!Found)
- Sys_Printf("not found\n");
-
- }
-
- vfsClearFileDirList(&pFiles);
- }
- Sys_Printf("%d entities were scanned\n"
- "%d entities that already had models/sprites were ignored\n"
- "%d non-fixed-size entities were ignored\n"
- "%d entities did not have matching sprite files\n"
- "%d entities had sprite files and have been attached\n",
- Counts[0],Counts[1],Counts[2],Counts[0]-Counts[3],Counts[3]);
+ Counts[2]++;
+ continue; // can't have sprites for non-fixed size entities (yet!)
+ }
+
+
+ Sys_Printf( "Searching for sprite for fixed-size entity %s...",e->name );
+
+ pFile = pFiles; // point to start of list
+
+ // look for a file that has the same name, with any extension.
+ bool Found = FALSE;
+ while ( pFile )
+ {
+
+ // strip the path/ and the .extension.
+ ExtractFileBase( (char *)pFile->data,filename );
+
+ // does the eclass name match the filename?
+ if ( stricmp( e->name,filename ) == 0 ) {
+ // yes, so generate a sprite filename using the all-encompasing .spr extension
+ // so that the model wrapper knows the sprite model plugin will be the model
+ // plugin used to render it.
+ CString strSpriteName;
+ strSpriteName.Format( "sprites/%s.spr",e->name );
+ e->modelpath = strdup( strSpriteName.GetBuffer() );
+ Sys_Printf( "Found! (\"%s\")\n",(char *)pFile->data );
+ Counts[3]++;
+ Found = TRUE;
+ }
+ pFile = pFile->next;
+ }
+
+ if ( !Found ) {
+ Sys_Printf( "not found\n" );
+ }
+
+ }
+
+ vfsClearFileDirList( &pFiles );
+ }
+ Sys_Printf( "%d entities were scanned\n"
+ "%d entities that already had models/sprites were ignored\n"
+ "%d non-fixed-size entities were ignored\n"
+ "%d entities did not have matching sprite files\n"
+ "%d entities had sprite files and have been attached\n",
+ Counts[0],Counts[1],Counts[2],Counts[0] - Counts[3],Counts[3] );
}
-void EClass_InitForFileList(GSList *pFiles, _EClassTable *pTable)
-{
- GSList *pFile = pFiles;
- while (pFile)
- {
- // for a given name, we grab the first .def in the vfs
- // this allows to override baseq3/scripts/entities.def for instance
- char relPath[PATH_MAX];
- strcpy(relPath, "scripts/");
- strcat(relPath, (char*)pFile->data);
- if (!vfsGetFullPath(relPath, 0, 0))
- {
- Sys_FPrintf(SYS_ERR, "Failed to find the full path for '%s' in the VFS\n", relPath);
- }
- else
- pTable->m_pfnScanFile(vfsGetFullPath(relPath, 0, 0));
- pFile = pFile->next;
- }
+void EClass_InitForFileList( GSList *pFiles, _EClassTable *pTable ){
+ GSList *pFile = pFiles;
+ while ( pFile )
+ {
+ // for a given name, we grab the first .def in the vfs
+ // this allows to override baseq3/scripts/entities.def for instance
+ char relPath[PATH_MAX];
+ strcpy( relPath, "scripts/" );
+ strcat( relPath, (char*)pFile->data );
+ if ( !vfsGetFullPath( relPath, 0, 0 ) ) {
+ Sys_FPrintf( SYS_ERR, "Failed to find the full path for '%s' in the VFS\n", relPath );
+ }
+ else{
+ pTable->m_pfnScanFile( vfsGetFullPath( relPath, 0, 0 ) );
+ }
+ pFile = pFile->next;
+ }
}
/*!
-Manually create an eclass_t, for when no modules exist.
-this replaces and centralizes the eclass_t allocation
-*/
-eclass_t * EClass_Create( const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments )
-{
- eclass_t *e;
- char color[128];
+ Manually create an eclass_t, for when no modules exist.
+ this replaces and centralizes the eclass_t allocation
+ */
+eclass_t * EClass_Create( const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments ){
+ eclass_t *e;
+ char color[128];
- e = (eclass_t*)malloc(sizeof(*e));
- memset (e, 0, sizeof(*e));
+ e = (eclass_t*)malloc( sizeof( *e ) );
+ memset( e, 0, sizeof( *e ) );
- e->name = strdup(name);
+ e->name = strdup( name );
- // grab the color, reformat as texture name
+ // grab the color, reformat as texture name
e->color[0] = col1;
- e->color[1] = col2;
- e->color[2] = col3;
- sprintf (color, "(%f %f %f)", e->color[0], e->color[1], e->color[2]);
- e->texdef.SetName(color);
-
- // supplied size ?
- if (mins && maxs)
- {
- // Hydra:
- // If we set worldspawn to be a fixed-size all the textures are
- // displayed as flat-shaded. This is a KLUDGE now that we have
- // multiple game support as the worldspawn entity is game specific.
- // Note that this is only ever fixed for the user if a definition
- // for the worldspawn entity was not loaded, this can happen for
- // several reasons:
- // a) no entity definition plugin exists
- // b) no entity definition files were found
- // c) no entity definition file contained an entry for worldspawn.
-
- if (stricmp(name,"worldspawn") != 0) e->fixedsize = true;
-
- // copy the sizes..
- memcpy(e->mins,mins,sizeof(vec3_t));
- memcpy(e->maxs,maxs,sizeof(vec3_t));
- }
-
- if (comments)
- e->comments = strdup(comments);
- else
- {
- e->comments = (char*)malloc(1);
- e->comments[0] = '\0';
- }
-
- return e;
+ e->color[1] = col2;
+ e->color[2] = col3;
+ sprintf( color, "(%f %f %f)", e->color[0], e->color[1], e->color[2] );
+ e->texdef.SetName( color );
+
+ // supplied size ?
+ if ( mins && maxs ) {
+ // Hydra:
+ // If we set worldspawn to be a fixed-size all the textures are
+ // displayed as flat-shaded. This is a KLUDGE now that we have
+ // multiple game support as the worldspawn entity is game specific.
+ // Note that this is only ever fixed for the user if a definition
+ // for the worldspawn entity was not loaded, this can happen for
+ // several reasons:
+ // a) no entity definition plugin exists
+ // b) no entity definition files were found
+ // c) no entity definition file contained an entry for worldspawn.
+
+ if ( stricmp( name,"worldspawn" ) != 0 ) {
+ e->fixedsize = true;
+ }
+
+ // copy the sizes..
+ memcpy( e->mins,mins,sizeof( vec3_t ) );
+ memcpy( e->maxs,maxs,sizeof( vec3_t ) );
+ }
+
+ if ( comments ) {
+ e->comments = strdup( comments );
+ }
+ else
+ {
+ e->comments = (char*)malloc( 1 );
+ e->comments[0] = '\0';
+ }
+
+ return e;
}
-void Eclass_Init ()
-{
- GSList *pFiles;
-
- // start by creating the default unknown eclass
- eclass_bad = EClass_Create("UNKNOWN_CLASS" , 0, 0.5, 0,NULL,NULL,NULL);
-
- // now scan the definitions
- _EClassTable *pTable = &g_EClassDefTable;
- while (pTable)
- {
- // read in all scripts/*.<extension>
- pFiles = vfsGetFileList("scripts", pTable->m_pfnGetExtension());
- if (pFiles)
- {
- GSList *pFile = pFiles;
- while (pFile)
- {
- /*!
- \todo the MP/SP filtering rules need to be CLEANED UP and SANITIZED
- */
- // HACK
- // JKII SP/MP mapping mode
- if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game")
- {
- if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"), "sp"))
- {
- // SP mapping, ignore mp_*.def
- char *name = (char *)pFile->data;
- if (name[0]=='m' && name[1]=='p' && name[2]=='_')
- {
- Sys_Printf("Single Player mapping mode. Ignoring '%s'\n", name);
- pFile = pFile->next;
- continue;
- }
- }
- else
- {
- // MP mapping, ignore sp_*.def
- char *name = (char *)pFile->data;
- if (name[0]=='s' && name[1]=='p' && name[2]=='_')
- {
- Sys_Printf("Multiplayer mapping mode. Ignoring '%s'\n", name);
- pFile = pFile->next;
- continue;
- }
- }
- }
- // RIANT
- // STVEF SP/MP mapping mode
- else if (g_pGameDescription->mGameFile == "stvef.game")
- {
- if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"), "sp"))
- {
- // SP mapping, ignore mp_*.def
- char *name = (char *)pFile->data;
- if (name[0]=='m' && name[1]=='p' && name[2]=='_')
- {
- Sys_Printf("Single Player mapping mode. Ignoring '%s'\n", name);
- pFile = pFile->next;
- continue;
- }
- }
- else
- {
- // HM mapping, ignore sp_*.def
- char *name = (char *)pFile->data;
- if (name[0]=='h' && name[1]=='m' && name[2]=='_')
- {
- Sys_Printf("HoloMatch mapping mode. Ignoring '%s'\n", name);
- pFile = pFile->next;
- continue;
- }
- }
- }
- // for a given name, we grab the first .def in the vfs
- // this allows to override baseq3/scripts/entities.def for instance
- char relPath[PATH_MAX];
- strcpy(relPath, "scripts/");
- strcat(relPath, (char*)pFile->data);
- char *fullpath = vfsGetFullPath(relPath, 0, 0);
- if (!fullpath)
- {
- Sys_FPrintf(SYS_ERR, "Failed to find the full path for \"%s\" in the VFS\n", relPath);
- }
- else
- pTable->m_pfnScanFile(fullpath);
- if (g_pGameDescription->mEClassSingleLoad)
- break;
- pFile = pFile->next;
- }
- vfsClearFileDirList(&pFiles);
- pFiles = NULL;
- }
- else
- Sys_FPrintf(SYS_ERR, "Didn't find any scripts/*.%s files to load EClass information\n", pTable->m_pfnGetExtension());
-
- // we deal with two formats max, if the other table exists, loop again
- if (g_bHaveEClassExt && pTable == &g_EClassDefTable)
- pTable = &g_EClassExtTable;
- else
- pTable = NULL; // done, exit
- }
- Eclass_CreateSpriteModelPaths();
+void Eclass_Init(){
+ GSList *pFiles;
+
+ // start by creating the default unknown eclass
+ eclass_bad = EClass_Create( "UNKNOWN_CLASS", 0, 0.5, 0,NULL,NULL,NULL );
+
+ // now scan the definitions
+ _EClassTable *pTable = &g_EClassDefTable;
+ while ( pTable )
+ {
+ // read in all scripts/*.<extension>
+ pFiles = vfsGetFileList( "scripts", pTable->m_pfnGetExtension() );
+ if ( pFiles ) {
+ GSList *pFile = pFiles;
+ while ( pFile )
+ {
+ /*!
+ \todo the MP/SP filtering rules need to be CLEANED UP and SANITIZED
+ */
+ // HACK
+ // JKII SP/MP mapping mode
+ if ( g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game" ) {
+ if ( !strcmp( ValueForKey( g_qeglobals.d_project_entity, "gamemode" ), "sp" ) ) {
+ // SP mapping, ignore mp_*.def
+ char *name = (char *)pFile->data;
+ if ( name[0] == 'm' && name[1] == 'p' && name[2] == '_' ) {
+ Sys_Printf( "Single Player mapping mode. Ignoring '%s'\n", name );
+ pFile = pFile->next;
+ continue;
+ }
+ }
+ else
+ {
+ // MP mapping, ignore sp_*.def
+ char *name = (char *)pFile->data;
+ if ( name[0] == 's' && name[1] == 'p' && name[2] == '_' ) {
+ Sys_Printf( "Multiplayer mapping mode. Ignoring '%s'\n", name );
+ pFile = pFile->next;
+ continue;
+ }
+ }
+ }
+ // RIANT
+ // STVEF SP/MP mapping mode
+ else if ( g_pGameDescription->mGameFile == "stvef.game" ) {
+ if ( !strcmp( ValueForKey( g_qeglobals.d_project_entity, "gamemode" ), "sp" ) ) {
+ // SP mapping, ignore mp_*.def
+ char *name = (char *)pFile->data;
+ if ( name[0] == 'm' && name[1] == 'p' && name[2] == '_' ) {
+ Sys_Printf( "Single Player mapping mode. Ignoring '%s'\n", name );
+ pFile = pFile->next;
+ continue;
+ }
+ }
+ else
+ {
+ // HM mapping, ignore sp_*.def
+ char *name = (char *)pFile->data;
+ if ( name[0] == 'h' && name[1] == 'm' && name[2] == '_' ) {
+ Sys_Printf( "HoloMatch mapping mode. Ignoring '%s'\n", name );
+ pFile = pFile->next;
+ continue;
+ }
+ }
+ }
+ // for a given name, we grab the first .def in the vfs
+ // this allows to override baseq3/scripts/entities.def for instance
+ char relPath[PATH_MAX];
+ strcpy( relPath, "scripts/" );
+ strcat( relPath, (char*)pFile->data );
+ char *fullpath = vfsGetFullPath( relPath, 0, 0 );
+ if ( !fullpath ) {
+ Sys_FPrintf( SYS_ERR, "Failed to find the full path for \"%s\" in the VFS\n", relPath );
+ }
+ else{
+ pTable->m_pfnScanFile( fullpath );
+ }
+ if ( g_pGameDescription->mEClassSingleLoad ) {
+ break;
+ }
+ pFile = pFile->next;
+ }
+ vfsClearFileDirList( &pFiles );
+ pFiles = NULL;
+ }
+ else{
+ Sys_FPrintf( SYS_ERR, "Didn't find any scripts/*.%s files to load EClass information\n", pTable->m_pfnGetExtension() );
+ }
+
+ // we deal with two formats max, if the other table exists, loop again
+ if ( g_bHaveEClassExt && pTable == &g_EClassDefTable ) {
+ pTable = &g_EClassExtTable;
+ }
+ else{
+ pTable = NULL; // done, exit
+ }
+ }
+ Eclass_CreateSpriteModelPaths();
}
-eclass_t *Eclass_ForName (const char *name, qboolean has_brushes)
-{
- eclass_t *e;
+eclass_t *Eclass_ForName( const char *name, qboolean has_brushes ){
+ eclass_t *e;
- if (!name || *name == '\0')
- return eclass_bad;
+ if ( !name || *name == '\0' ) {
+ return eclass_bad;
+ }
#ifdef _DEBUG
- // grouping stuff, not an eclass
- if (strcmp(name, "group_info")==0)
- Sys_Printf("WARNING: unexpected group_info entity in Eclass_ForName\n");
+ // grouping stuff, not an eclass
+ if ( strcmp( name, "group_info" ) == 0 ) {
+ Sys_Printf( "WARNING: unexpected group_info entity in Eclass_ForName\n" );
+ }
#endif
- if (!name)
+ if ( !name ) {
return eclass_bad;
+ }
- for (e=eclass ; e ; e=e->next)
- if (!strcmp (name, e->name))
+ for ( e = eclass ; e ; e = e->next )
+ if ( !strcmp( name, e->name ) ) {
return e;
+ }
// create a new class for it
- if (has_brushes)
- {
- e = EClass_Create(name , 0, 0.5, 0,NULL,NULL,"Not found in source.");
+ if ( has_brushes ) {
+ e = EClass_Create( name, 0, 0.5, 0,NULL,NULL,"Not found in source." );
}
else
{
- e = EClass_Create(name , 0, 0.5, 0,&smallbox[0],&smallbox[1],"Not found in source.");
+ e = EClass_Create( name, 0, 0.5, 0,&smallbox[0],&smallbox[1],"Not found in source." );
}
- Eclass_InsertAlphabetized (e);
+ Eclass_InsertAlphabetized( e );
return e;
}