/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_CSG_H)
+#if !defined( INCLUDED_CSG_H )
#define INCLUDED_CSG_H
-void CSG_MakeHollow (void);
-void CSG_Subtract (void);
-void CSG_Merge (void);
+void CSG_MakeHollow( void );
+
+void CSG_MakeRoom( void );
+
+void CSG_Subtract( void );
+
+void CSG_Merge( void );
namespace scene
{
- class Graph;
+class Graph;
}
template<typename Element> class BasicVector3;
typedef BasicVector3<float> Vector3;
+
class Plane3;
-void Scene_BrushSetClipPlane(scene::Graph& graph, const Plane3& plane);
+void Scene_BrushSetClipPlane( scene::Graph& graph, const Plane3& plane );
+
enum EBrushSplit
{
- eFront,
- eBack,
- eFrontAndBack,
+ eFront,
+ eBack,
+ eFrontAndBack,
};
-void Scene_BrushSplitByPlane(scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split);
+
+void Scene_BrushSplitByPlane( scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split );
#endif