#include "gtkutil/accelerator.h"
-const Accelerator& GlobalShortcuts_insert( const char* name, const Accelerator& accelerator );
-void GlobalShortcuts_register( const char* name, int type ); // 1 = command, 2 = toggle
+const Accelerator &GlobalShortcuts_insert(const char *name, const Accelerator &accelerator);
+
+void GlobalShortcuts_register(const char *name, int type); // 1 = command, 2 = toggle
void GlobalShortcuts_reportUnregistered();
-class CommandVisitor
-{
+class CommandVisitor {
public:
-virtual void visit( const char* name, Accelerator& accelerator ) = 0;
+ virtual void visit(const char *name, Accelerator &accelerator) = 0;
};
-void GlobalCommands_insert( const char* name, const Callback<void()>& callback, const Accelerator& accelerator = accelerator_null() );
-const Command& GlobalCommands_find( const char* name );
+void GlobalCommands_insert(const char *name, const Callback<void()> &callback,
+ const Accelerator &accelerator = accelerator_null());
+
+const Command &GlobalCommands_find(const char *name);
+
+void GlobalToggles_insert(const char *name, const Callback<void()> &callback,
+ const Callback<void(const Callback<void(bool)> &)> &exportCallback,
+ const Accelerator &accelerator = accelerator_null());
-void GlobalToggles_insert( const char* name, const Callback<void()>& callback, const Callback<void(const Callback<void(bool)> &)>& exportCallback, const Accelerator& accelerator = accelerator_null() );
-const Toggle& GlobalToggles_find( const char* name );
+const Toggle &GlobalToggles_find(const char *name);
-void GlobalKeyEvents_insert( const char* name, const Accelerator& accelerator, const Callback<void()>& keyDown, const Callback<void()>& keyUp );
-const KeyEvent& GlobalKeyEvents_find( const char* name );
+void GlobalKeyEvents_insert(const char *name, const Accelerator &accelerator, const Callback<void()> &keyDown,
+ const Callback<void()> &keyUp);
+
+const KeyEvent &GlobalKeyEvents_find(const char *name);
void DoCommandListDlg();
-void LoadCommandMap( const char* path );
-void SaveCommandMap( const char* path );
+void LoadCommandMap(const char *path);
+
+void SaveCommandMap(const char *path);
#endif