]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/camwindow.cpp
(by LordHavoc) game_etut uses BSP format version 47 too
[xonotic/netradiant.git] / radiant / camwindow.cpp
index 65090136278dd3dd2c11e40202e593589a0826cb..f0744e48245be372b7d80dfb9e460fb3898c3559 100644 (file)
@@ -1553,6 +1553,7 @@ void CamWnd::Cam_Draw()
 
   // enable depth buffer writes
   glDepthMask(GL_TRUE);
+  glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 
   Vector3 clearColour(0, 0, 0);
   if(m_Camera.draw_mode != cd_lighting)
@@ -1691,11 +1692,11 @@ void CamWnd::Cam_Draw()
 
   if(g_camwindow_globals_private.m_showStats)
   {
-    glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - GlobalOpenGL().m_fontDescent, 0.0f);
+    glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f);
     extern const char* Renderer_GetStats();
     GlobalOpenGL().drawString(Renderer_GetStats());
 
-    glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - GlobalOpenGL().m_fontDescent - GlobalOpenGL().m_fontHeight, 0.0f);
+    glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f);
     extern const char* Cull_GetStats();
     GlobalOpenGL().drawString(Cull_GetStats());
   }