CamWnd_Remove_Handlers_FreeMove( *this );
CamWnd_Add_Handlers_Move( *this );
- m_freezePointer.unfreeze_pointer( m_gl_widget );
+ m_freezePointer.unfreeze_pointer( m_gl_widget, true );
+
g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
CamWnd_Update( *this );