struct camwindow_globals_private_t
{
+ int m_nFOV;
int m_nMoveSpeed;
bool m_bCamLinkSpeed;
int m_nAngleSpeed;
int m_nStrafeMode;
camwindow_globals_private_t() :
+ m_nFOV( 110 ),
m_nMoveSpeed( 100 ),
m_bCamLinkSpeed( true ),
m_nAngleSpeed( 3 ),
guint m_keymove_handler;
- float fieldOfView;
-
DeferredMotionDelta m_mouseMove;
static void motionDelta( int x, int y, void* data ){
origin( 0, 0, 0 ),
angles( 0, 0, 0 ),
color( 0, 0, 0 ),
+ projection( g_matrix4_identity ),
+ modelview( g_matrix4_identity ),
movementflags( 0 ),
+ m_keycontrol_timer(),
m_keymove_handler( 0 ),
- fieldOfView( 110.0f ),
m_mouseMove( motionDelta, this ),
m_view( view ),
m_update( update ){
void Camera_updateProjection( camera_t& camera ){
float farClip = Camera_getFarClipPlane( camera );
- camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
+ camera.projection = projection_for_camera( farClip / 4096.0f, farClip, (float)g_camwindow_globals_private.m_nFOV, camera.width, camera.height );
camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
}
typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
+const float MIN_FOV = 60;
+const float MAX_FOV = 179;
+const float FOV_STEP = 10;
const float SPEED_MOVE = 32;
const float SPEED_TURN = 22.5;
const float MIN_CAM_SPEED = 10;
camera_t& getCamera(){
return m_Camera;
-};
+}
void BenchMark();
void Cam_ChangeFloor( bool up );
CamWnd_Update( camwnd );
CameraMovedNotify();
- Sys_SetCursorPos( m_parent, m_PositionDragCursorX, m_PositionDragCursorY );
+ Sys_SetCursorPos( m_gl_widget, m_PositionDragCursorX, m_PositionDragCursorY );
}
}
#endif
gtk_window_set_focus( m_parent, m_gl_widget );
m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
- m_freezePointer.freeze_pointer( m_parent, m_gl_widget, Camera_motionDelta, &m_Camera );
+ /* We chose to replace m_parent by m_gl_widget but NetRadiantCustom does:
+ m_freezePointer.freeze_pointer( m_parent, m_gl_widget, Camera_motionDelta, &m_Camera ); */
+ m_freezePointer.freeze_pointer( m_gl_widget, Camera_motionDelta, &m_Camera );
CamWnd_Update( *this );
}
CamWnd_Remove_Handlers_FreeMove( *this );
CamWnd_Add_Handlers_Move( *this );
- m_freezePointer.unfreeze_pointer( m_parent, true );
+ m_freezePointer.unfreeze_pointer( m_gl_widget, true );
+
g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
CamWnd_Update( *this );
m_state_stack.pop_back();
}
void Highlight( EHighlightMode mode, bool bEnable = true ){
- ( bEnable )
- ? m_state_stack.back().m_highlight |= mode
- : m_state_stack.back().m_highlight &= ~mode;
+ if ( bEnable ) {
+ m_state_stack.back().m_highlight |= mode;
+ } else {
+ m_state_stack.back().m_highlight &= ~mode;
+ }
}
void setLights( const LightList& lights ){
m_state_stack.back().m_lights = &lights;
Vector3 angles;
angles[CAMERA_ROLL] = 0;
angles[CAMERA_PITCH] = 0;
- angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
+ angles[CAMERA_YAW] = i * 360.0f / 100.0f;
Camera_setAngles( *this, angles );
}
double dEnd = Sys_DoubleTime();
}
-void fill_view_camera_menu( ui::Menu menu ){
- create_check_menu_item_with_mnemonic( menu, "Camera View", "ToggleCamera" );
-}
-
void GlobalCamera_ResetAngles(){
CamWnd& camwnd = *g_camwnd;
Vector3 angles;
angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
- angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
+ angles[CAMERA_YAW] = 22.5f * floorf( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5f );
Camera_setAngles( camwnd, angles );
}
+#include "select.h"
+
+void GlobalCamera_FocusOnSelected(){
+ CamWnd& camwnd = *g_camwnd;
+
+ Vector3 angles( Camera_getAngles( camwnd ) );
+ Vector3 radangles( degrees_to_radians( angles[0] ), degrees_to_radians( angles[1] ), degrees_to_radians( angles[2] ) );
+ Vector3 viewvector;
+ viewvector[0] = cos( radangles[1] ) * cos( radangles[0] );
+ viewvector[1] = sin( radangles[1] ) * cos( radangles[0] );
+ viewvector[2] = sin( radangles[0] );
+
+ Vector3 camorigin( Camera_getOrigin( camwnd ) );
+
+ AABB aabb( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
+
+ View& view = *( camwnd.getCamera().m_view );
+
+ Plane3 frustumPlanes[4];
+ frustumPlanes[0] = plane3_translated( view.getFrustum().left, camorigin - aabb.origin );
+ frustumPlanes[1] = plane3_translated( view.getFrustum().right, camorigin - aabb.origin );
+ frustumPlanes[2] = plane3_translated( view.getFrustum().top, camorigin - aabb.origin );
+ frustumPlanes[3] = plane3_translated( view.getFrustum().bottom, camorigin - aabb.origin );
+
+ float offset = 64.0f;
+
+ Vector3 corners[8];
+ aabb_corners( aabb, corners );
+
+ for ( size_t i = 0; i < 4; ++i ){
+ for ( size_t j = 0; j < 8; ++j ){
+ Ray ray( aabb.origin, -viewvector );
+ //Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] - frustumPlanes[i].normal() * 16.0f ) );
+ Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] ) );
+ float d = vector3_dot( ray.direction, newplane.normal() );
+ if( d != 0 ){
+ float s = vector3_dot( newplane.normal() * newplane.dist() - ray.origin, newplane.normal() ) / d;
+ offset = std::max( offset, s );
+ }
+ }
+ }
+ Camera_setOrigin( camwnd, aabb.origin - viewvector * offset );
+}
+
void Camera_ChangeFloorUp(){
CamWnd& camwnd = *g_camwnd;
camwnd.Cam_ChangeFloor( true );
void Camera_CubeOut(){
CamWnd& camwnd = *g_camwnd;
g_camwindow_globals.m_nCubicScale++;
- if ( g_camwindow_globals.m_nCubicScale > 23 ) {
- g_camwindow_globals.m_nCubicScale = 23;
+ if ( g_camwindow_globals.m_nCubicScale > 46 ) {
+ g_camwindow_globals.m_nCubicScale = 46;
}
Camera_updateProjection( camwnd.getCamera() );
CamWnd_Update( camwnd );
command_connect_accelerator( "TogglePreview" );
}
+ command_connect_accelerator( "FOVInc" );
+ command_connect_accelerator( "FOVDec" );
command_connect_accelerator( "CameraSpeedInc" );
command_connect_accelerator( "CameraSpeedDec" );
}
};
void Camera_constructPreferences( PreferencesPage& page ){
+ page.appendSlider( "FOV", g_camwindow_globals_private.m_nFOV, TRUE, 0, 0, 100, MIN_FOV, MAX_FOV, 1, 10 );
page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
#include "stringio.h"
#include "dialog.h"
+void FOV_increase(){
+ CamWnd& camwnd = *g_camwnd;
+ if ( g_camwindow_globals_private.m_nFOV <= ( MAX_FOV - FOV_STEP - 10 ) ) {
+ g_camwindow_globals_private.m_nFOV += FOV_STEP;
+ }
+ else {
+ g_camwindow_globals_private.m_nFOV = MAX_FOV - 10;
+ }
+ Camera_updateProjection( camwnd.getCamera() );
+ CamWnd_Update( camwnd );
+}
+
+void FOV_decrease(){
+ CamWnd& camwnd = *g_camwnd;
+ if ( g_camwindow_globals_private.m_nFOV >= ( MIN_FOV + FOV_STEP ) ) {
+ g_camwindow_globals_private.m_nFOV -= FOV_STEP;
+ }
+ else {
+ g_camwindow_globals_private.m_nFOV = MIN_FOV;
+ }
+ Camera_updateProjection( camwnd.getCamera() );
+ CamWnd_Update( camwnd );
+}
+
+
void CameraSpeed_increase(){
if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
/// \brief Initialisation for things that have the same lifespan as this module.
void CamWnd_Construct(){
GlobalCommands_insert( "CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator( GDK_KEY_End ) );
+ GlobalCommands_insert( "CameraFocusOnSelected", makeCallbackF( GlobalCamera_FocusOnSelected ), Accelerator( GDK_Tab ) );
GlobalToggles_insert( "ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
GlobalCommands_insert( "CubicClipZoomIn", makeCallbackF(Camera_CubeIn), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
GlobalCommands_insert( "DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator( GDK_KEY_Next ) );
GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
- GlobalCommands_insert( "LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected) );
- GlobalCommands_insert( "LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera) );
+// GlobalCommands_insert( "LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected) );
+// GlobalCommands_insert( "LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera) );
if ( g_pGameDescription->mGameType == "doom3" ) {
GlobalCommands_insert( "TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator( GDK_KEY_F3 ) );
}
+ GlobalCommands_insert( "FOVInc", makeCallbackF(FOV_increase), Accelerator( GDK_KEY_KP_Multiply, (GdkModifierType)GDK_SHIFT_MASK ) );
+ GlobalCommands_insert( "FOVDec", makeCallbackF(FOV_decrease), Accelerator( GDK_KEY_KP_Divide, (GdkModifierType)GDK_SHIFT_MASK ) );
+
GlobalCommands_insert( "CameraSpeedInc", makeCallbackF(CameraSpeed_increase), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
GlobalCommands_insert( "CameraSpeedDec", makeCallbackF(CameraSpeed_decrease), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
GlobalToggles_insert( "ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller( g_show_stats ) );
GlobalPreferenceSystem().registerPreference( "ShowStats", make_property_string( g_camwindow_globals_private.m_showStats ) );
+ GlobalPreferenceSystem().registerPreference( "FOV", make_property_string( g_camwindow_globals_private.m_nFOV ) );
GlobalPreferenceSystem().registerPreference( "MoveSpeed", make_property_string( g_camwindow_globals_private.m_nMoveSpeed ) );
GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", make_property_string( g_camwindow_globals_private.m_bCamLinkSpeed ) );
GlobalPreferenceSystem().registerPreference( "AngleSpeed", make_property_string( g_camwindow_globals_private.m_nAngleSpeed ) );