#endif
}
+void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height)
+{
+ if(!g_SelectedFaceInstances.empty())
+ {
+ FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+ width = faceInstance.getFace().getShader().width();
+ height = faceInstance.getFace().getShader().height();
+ }
+}
+
class FaceGetFlags
{