#include "brush_primit.h"
const unsigned int BRUSH_DETAIL_FLAG = 27;
-const unsigned int BRUSH_DETAIL_MASK = ( 1 << BRUSH_DETAIL_FLAG );
-
-enum EBrushType
-{
- eBrushTypeQuake,
- eBrushTypeQuake2,
- eBrushTypeQuake3,
- eBrushTypeQuake3BP,
- eBrushTypeDoom3,
- eBrushTypeQuake4,
- eBrushTypeHalfLife,
+const unsigned int BRUSH_DETAIL_MASK = (1 << BRUSH_DETAIL_FLAG);
+
+enum EBrushType {
+ eBrushTypeQuake,
+ eBrushTypeQuake2,
+ eBrushTypeQuake3,
+ eBrushTypeQuake3BP,
+ eBrushTypeDoom3,
+ eBrushTypeQuake4,
+ eBrushTypeHalfLife,
};
#define BRUSH_DEGENERATE_DEBUG 0
template<typename TextOuputStreamType>
-inline TextOuputStreamType& ostream_write( TextOuputStreamType& ostream, const Matrix4& m ){
- return ostream << "(" << m[0] << " " << m[1] << " " << m[2] << " " << m[3] << ", "
- << m[4] << " " << m[5] << " " << m[6] << " " << m[7] << ", "
- << m[8] << " " << m[9] << " " << m[10] << " " << m[11] << ", "
- << m[12] << " " << m[13] << " " << m[14] << " " << m[15] << ")";
+inline TextOuputStreamType &ostream_write(TextOuputStreamType &ostream, const Matrix4 &m)
+{
+ return ostream << "(" << m[0] << " " << m[1] << " " << m[2] << " " << m[3] << ", "
+ << m[4] << " " << m[5] << " " << m[6] << " " << m[7] << ", "
+ << m[8] << " " << m[9] << " " << m[10] << " " << m[11] << ", "
+ << m[12] << " " << m[13] << " " << m[14] << " " << m[15] << ")";
}
-inline void print_vector3( const Vector3& v ){
- globalOutputStream() << "( " << v.x() << " " << v.y() << " " << v.z() << " )\n";
+inline void print_vector3(const Vector3 &v)
+{
+ globalOutputStream() << "( " << v.x() << " " << v.y() << " " << v.z() << " )\n";
}
-inline void print_3x3( const Matrix4& m ){
- globalOutputStream() << "( " << m.xx() << " " << m.xy() << " " << m.xz() << " ) "
- << "( " << m.yx() << " " << m.yy() << " " << m.yz() << " ) "
- << "( " << m.zx() << " " << m.zy() << " " << m.zz() << " )\n";
+inline void print_3x3(const Matrix4 &m)
+{
+ globalOutputStream() << "( " << m.xx() << " " << m.xy() << " " << m.xz() << " ) "
+ << "( " << m.yx() << " " << m.yy() << " " << m.yz() << " ) "
+ << "( " << m.zx() << " " << m.zy() << " " << m.zz() << " )\n";
}
-
-inline bool texdef_sane( const texdef_t& texdef ){
- return fabs( texdef.shift[0] ) < ( 1 << 16 )
- && fabs( texdef.shift[1] ) < ( 1 << 16 );
+inline bool texdef_sane(const texdef_t &texdef)
+{
+ return fabs(texdef.shift[0]) < (1 << 16)
+ && fabs(texdef.shift[1]) < (1 << 16);
}
-inline void Winding_DrawWireframe( const Winding& winding ){
- glVertexPointer( 3, GL_FLOAT, sizeof( WindingVertex ), &winding.points.data()->vertex );
- glDrawArrays( GL_LINE_LOOP, 0, GLsizei( winding.numpoints ) );
+inline void Winding_DrawWireframe(const Winding &winding)
+{
+ glVertexPointer(3, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->vertex);
+ glDrawArrays(GL_LINE_LOOP, 0, GLsizei(winding.numpoints));
}
-inline void Winding_Draw( const Winding& winding, const Vector3& normal, RenderStateFlags state ){
- glVertexPointer( 3, GL_FLOAT, sizeof( WindingVertex ), &winding.points.data()->vertex );
-
- if ( ( state & RENDER_BUMP ) != 0 ) {
- Vector3 normals[c_brush_maxFaces];
- typedef Vector3* Vector3Iter;
- for ( Vector3Iter i = normals, end = normals + winding.numpoints; i != end; ++i )
- {
- *i = normal;
- }
- if ( GlobalShaderCache().useShaderLanguage() ) {
- glNormalPointer( GL_FLOAT, sizeof( Vector3 ), normals );
- glVertexAttribPointerARB( c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->texcoord );
- glVertexAttribPointerARB( c_attr_Tangent, 3, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->tangent );
- glVertexAttribPointerARB( c_attr_Binormal, 3, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->bitangent );
- }
- else
- {
- glVertexAttribPointerARB( 11, 3, GL_FLOAT, 0, sizeof( Vector3 ), normals );
- glVertexAttribPointerARB( 8, 2, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->texcoord );
- glVertexAttribPointerARB( 9, 3, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->tangent );
- glVertexAttribPointerARB( 10, 3, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->bitangent );
- }
- }
- else
- {
- if ( state & RENDER_LIGHTING ) {
- Vector3 normals[c_brush_maxFaces];
- typedef Vector3* Vector3Iter;
- for ( Vector3Iter i = normals, last = normals + winding.numpoints; i != last; ++i )
- {
- *i = normal;
- }
- glNormalPointer( GL_FLOAT, sizeof( Vector3 ), normals );
- }
-
- if ( state & RENDER_TEXTURE ) {
- glTexCoordPointer( 2, GL_FLOAT, sizeof( WindingVertex ), &winding.points.data()->texcoord );
- }
- }
+inline void Winding_Draw(const Winding &winding, const Vector3 &normal, RenderStateFlags state)
+{
+ GLsizei stride = sizeof(WindingVertex);
+ const WindingVertex *first = winding.points.data();
+ auto size = winding.numpoints;
+ glVertexPointer(3, GL_FLOAT, stride, &first->vertex);
+
+ if ((state & RENDER_BUMP) != 0) {
+ Vector3 normals[c_brush_maxFaces];
+ typedef Vector3 *Vector3Iter;
+ for (Vector3Iter i = normals, end = normals + size; i != end; ++i) {
+ *i = normal;
+ }
+ if (GlobalShaderCache().useShaderLanguage()) {
+ glNormalPointer(GL_FLOAT, sizeof(Vector3), normals);
+ glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, stride, &first->texcoord);
+ glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, stride, &first->tangent);
+ glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, stride, &first->bitangent);
+ } else {
+ glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(Vector3), normals);
+ glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, stride, &first->texcoord);
+ glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, stride, &first->tangent);
+ glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, stride, &first->bitangent);
+ }
+ } else {
+ if (state & RENDER_LIGHTING) {
+ Vector3 normals[c_brush_maxFaces];
+ typedef Vector3 *Vector3Iter;
+ for (Vector3Iter i = normals, last = normals + size; i != last; ++i) {
+ *i = normal;
+ }
+ glNormalPointer(GL_FLOAT, sizeof(Vector3), normals);
+ }
+
+ if (state & RENDER_TEXTURE) {
+ glTexCoordPointer(2, GL_FLOAT, stride, &first->texcoord);
+ }
+ }
#if 0
- if ( state & RENDER_FILL ) {
+ if ( state & RENDER_FILL ) {
glDrawArrays( GL_TRIANGLE_FAN, 0, GLsizei( winding.numpoints ) );
}
else
glDrawArrays( GL_LINE_LOOP, 0, GLsizei( winding.numpoints ) );
}
#else
- glDrawArrays( GL_POLYGON, 0, GLsizei( winding.numpoints ) );
+ glDrawArrays(GL_POLYGON, 0, GLsizei(size));
#endif
#if 0
- const Winding& winding = winding;
+ const Winding& winding = winding;
if ( state & RENDER_FILL ) {
glBegin( GL_POLYGON );
typedef DoubleVector3 PlanePoints[3];
-inline bool planepts_equal( const PlanePoints planepts, const PlanePoints other ){
- return planepts[0] == other[0] && planepts[1] == other[1] && planepts[2] == other[2];
-}
-
-inline void planepts_assign( PlanePoints planepts, const PlanePoints other ){
- planepts[0] = other[0];
- planepts[1] = other[1];
- planepts[2] = other[2];
-}
-
-inline void planepts_quantise( PlanePoints planepts, double snap ){
- vector3_snap( planepts[0], snap );
- vector3_snap( planepts[1], snap );
- vector3_snap( planepts[2], snap );
-}
-
-inline float vector3_max_component( const Vector3& vec3 ){
- return std::max( fabsf( vec3[0] ), std::max( fabsf( vec3[1] ), fabsf( vec3[2] ) ) );
+inline bool planepts_equal(const PlanePoints planepts, const PlanePoints other)
+{
+ return planepts[0] == other[0] && planepts[1] == other[1] && planepts[2] == other[2];
}
-inline void edge_snap( Vector3& edge, double snap ){
- float scale = static_cast<float>( ceil( fabs( snap / vector3_max_component( edge ) ) ) );
- if ( scale > 0.0f ) {
- vector3_scale( edge, scale );
- }
- vector3_snap( edge, snap );
+inline void planepts_assign(PlanePoints planepts, const PlanePoints other)
+{
+ planepts[0] = other[0];
+ planepts[1] = other[1];
+ planepts[2] = other[2];
}
-inline void planepts_snap( PlanePoints planepts, double snap ){
- Vector3 edge01( vector3_subtracted( planepts[1], planepts[0] ) );
- Vector3 edge12( vector3_subtracted( planepts[2], planepts[1] ) );
- Vector3 edge20( vector3_subtracted( planepts[0], planepts[2] ) );
-
- double length_squared_01 = vector3_dot( edge01, edge01 );
- double length_squared_12 = vector3_dot( edge12, edge12 );
- double length_squared_20 = vector3_dot( edge20, edge20 );
-
- vector3_snap( planepts[0], snap );
-
- if ( length_squared_01 < length_squared_12 ) {
- if ( length_squared_12 < length_squared_20 ) {
- edge_snap( edge01, snap );
- edge_snap( edge12, snap );
- planepts[1] = vector3_added( planepts[0], edge01 );
- planepts[2] = vector3_added( planepts[1], edge12 );
- }
- else
- {
- edge_snap( edge20, snap );
- edge_snap( edge01, snap );
- planepts[1] = vector3_added( planepts[0], edge20 );
- planepts[2] = vector3_added( planepts[1], edge01 );
- }
- }
- else
- {
- if ( length_squared_01 < length_squared_20 ) {
- edge_snap( edge01, snap );
- edge_snap( edge12, snap );
- planepts[1] = vector3_added( planepts[0], edge01 );
- planepts[2] = vector3_added( planepts[1], edge12 );
- }
- else
- {
- edge_snap( edge12, snap );
- edge_snap( edge20, snap );
- planepts[1] = vector3_added( planepts[0], edge12 );
- planepts[2] = vector3_added( planepts[1], edge20 );
- }
- }
+inline void planepts_quantise(PlanePoints planepts, double snap)
+{
+ vector3_snap(planepts[0], snap);
+ vector3_snap(planepts[1], snap);
+ vector3_snap(planepts[2], snap);
}
-inline PointVertex pointvertex_for_planept( const DoubleVector3& point, const Colour4b& colour ){
- return PointVertex(
- Vertex3f(
- static_cast<float>( point.x() ),
- static_cast<float>( point.y() ),
- static_cast<float>( point.z() )
- ),
- colour
- );
+inline float vector3_max_component(const Vector3 &vec3)
+{
+ return std::max(fabsf(vec3[0]), std::max(fabsf(vec3[1]), fabsf(vec3[2])));
}
-inline PointVertex pointvertex_for_windingpoint( const Vector3& point, const Colour4b& colour ){
- return PointVertex(
- vertex3f_for_vector3( point ),
- colour
- );
+inline void edge_snap(Vector3 &edge, double snap)
+{
+ float scale = static_cast<float>( ceil(fabs(snap / vector3_max_component(edge))));
+ if (scale > 0.0f) {
+ vector3_scale(edge, scale);
+ }
+ vector3_snap(edge, snap);
}
-inline bool check_plane_is_integer( const PlanePoints& planePoints ){
- return !float_is_integer( planePoints[0][0] )
- || !float_is_integer( planePoints[0][1] )
- || !float_is_integer( planePoints[0][2] )
- || !float_is_integer( planePoints[1][0] )
- || !float_is_integer( planePoints[1][1] )
- || !float_is_integer( planePoints[1][2] )
- || !float_is_integer( planePoints[2][0] )
- || !float_is_integer( planePoints[2][1] )
- || !float_is_integer( planePoints[2][2] );
+inline void planepts_snap(PlanePoints planepts, double snap)
+{
+ Vector3 edge01(vector3_subtracted(planepts[1], planepts[0]));
+ Vector3 edge12(vector3_subtracted(planepts[2], planepts[1]));
+ Vector3 edge20(vector3_subtracted(planepts[0], planepts[2]));
+
+ double length_squared_01 = vector3_dot(edge01, edge01);
+ double length_squared_12 = vector3_dot(edge12, edge12);
+ double length_squared_20 = vector3_dot(edge20, edge20);
+
+ vector3_snap(planepts[0], snap);
+
+ if (length_squared_01 < length_squared_12) {
+ if (length_squared_12 < length_squared_20) {
+ edge_snap(edge01, snap);
+ edge_snap(edge12, snap);
+ planepts[1] = vector3_added(planepts[0], edge01);
+ planepts[2] = vector3_added(planepts[1], edge12);
+ } else {
+ edge_snap(edge20, snap);
+ edge_snap(edge01, snap);
+ planepts[1] = vector3_added(planepts[0], edge20);
+ planepts[2] = vector3_added(planepts[1], edge01);
+ }
+ } else {
+ if (length_squared_01 < length_squared_20) {
+ edge_snap(edge01, snap);
+ edge_snap(edge12, snap);
+ planepts[1] = vector3_added(planepts[0], edge01);
+ planepts[2] = vector3_added(planepts[1], edge12);
+ } else {
+ edge_snap(edge12, snap);
+ edge_snap(edge20, snap);
+ planepts[1] = vector3_added(planepts[0], edge12);
+ planepts[2] = vector3_added(planepts[1], edge20);
+ }
+ }
+}
+
+inline PointVertex pointvertex_for_planept(const DoubleVector3 &point, const Colour4b &colour)
+{
+ return PointVertex(
+ Vertex3f(
+ static_cast<float>( point.x()),
+ static_cast<float>( point.y()),
+ static_cast<float>( point.z())
+ ),
+ colour
+ );
}
-inline void brush_check_shader( const char* name ){
- if ( !shader_valid( name ) ) {
- globalErrorStream() << "brush face has invalid texture name: '" << name << "'\n";
- }
+inline PointVertex pointvertex_for_windingpoint(const Vector3 &point, const Colour4b &colour)
+{
+ return PointVertex(
+ vertex3f_for_vector3(point),
+ colour
+ );
}
-class FaceShaderObserver
+inline bool check_plane_is_integer(const PlanePoints &planePoints)
{
-public:
-virtual void realiseShader() = 0;
-virtual void unrealiseShader() = 0;
-};
-
-class FaceShaderObserverRealise
+ return !float_is_integer(planePoints[0][0])
+ || !float_is_integer(planePoints[0][1])
+ || !float_is_integer(planePoints[0][2])
+ || !float_is_integer(planePoints[1][0])
+ || !float_is_integer(planePoints[1][1])
+ || !float_is_integer(planePoints[1][2])
+ || !float_is_integer(planePoints[2][0])
+ || !float_is_integer(planePoints[2][1])
+ || !float_is_integer(planePoints[2][2]);
+}
+
+inline void brush_check_shader(const char *name)
{
-public:
-void operator()( FaceShaderObserver& observer ) const {
- observer.realiseShader();
+ if (!shader_valid(name)) {
+ globalErrorStream() << "brush face has invalid texture name: '" << name << "'\n";
+ }
}
-};
-class FaceShaderObserverUnrealise
-{
+class FaceShaderObserver {
public:
-void operator()( FaceShaderObserver& observer ) const {
- observer.unrealiseShader();
-}
+ virtual void realiseShader() = 0;
+
+ virtual void unrealiseShader() = 0;
};
typedef ReferencePair<FaceShaderObserver> FaceShaderObserverPair;
-class ContentsFlagsValue
-{
+class ContentsFlagsValue {
public:
-ContentsFlagsValue(){
-}
-ContentsFlagsValue( int surfaceFlags, int contentFlags, int value, bool specified ) :
- m_surfaceFlags( surfaceFlags ),
- m_contentFlags( contentFlags ),
- m_value( value ),
- m_specified( specified ){
-}
-int m_surfaceFlags;
-int m_contentFlags;
-int m_value;
-bool m_specified;
+ ContentsFlagsValue()
+ {
+ }
+
+ ContentsFlagsValue(int surfaceFlags, int contentFlags, int value, bool specified) :
+ m_surfaceFlags(surfaceFlags),
+ m_contentFlags(contentFlags),
+ m_value(value),
+ m_specified(specified)
+ {
+ }
+
+ int m_surfaceFlags;
+ int m_contentFlags;
+ int m_value;
+ bool m_specified;
};
-inline void ContentsFlagsValue_assignMasked( ContentsFlagsValue& flags, const ContentsFlagsValue& other ){
- bool detail = bitfield_enabled( flags.m_contentFlags, BRUSH_DETAIL_MASK );
- flags = other;
- if ( detail ) {
- flags.m_contentFlags = bitfield_enable( flags.m_contentFlags, BRUSH_DETAIL_MASK );
- }
- else
- {
- flags.m_contentFlags = bitfield_disable( flags.m_contentFlags, BRUSH_DETAIL_MASK );
- }
+inline void ContentsFlagsValue_assignMasked(ContentsFlagsValue &flags, const ContentsFlagsValue &other)
+{
+ bool detail = bitfield_enabled(flags.m_contentFlags, BRUSH_DETAIL_MASK);
+ flags = other;
+ if (detail) {
+ flags.m_contentFlags = bitfield_enable(flags.m_contentFlags, BRUSH_DETAIL_MASK);
+ } else {
+ flags.m_contentFlags = bitfield_disable(flags.m_contentFlags, BRUSH_DETAIL_MASK);
+ }
}
-class FaceShader : public ModuleObserver
-{
+class FaceShader : public ModuleObserver {
public:
-class SavedState
-{
-public:
-CopiedString m_shader;
-ContentsFlagsValue m_flags;
-
-SavedState( const FaceShader& faceShader ){
- m_shader = faceShader.getShader();
- m_flags = faceShader.m_flags;
-}
+ class SavedState {
+ public:
+ CopiedString m_shader;
+ ContentsFlagsValue m_flags;
+
+ SavedState(const FaceShader &faceShader)
+ {
+ m_shader = faceShader.getShader();
+ m_flags = faceShader.m_flags;
+ }
+
+ void exportState(FaceShader &faceShader) const
+ {
+ faceShader.setShader(m_shader.c_str());
+ faceShader.setFlags(m_flags);
+ }
+ };
+
+ CopiedString m_shader;
+ Shader *m_state;
+ ContentsFlagsValue m_flags;
+ FaceShaderObserverPair m_observers;
+ bool m_instanced;
+ bool m_realised;
+
+ FaceShader(const char *shader, const ContentsFlagsValue &flags = ContentsFlagsValue(0, 0, 0, false)) :
+ m_shader(shader),
+ m_state(0),
+ m_flags(flags),
+ m_instanced(false),
+ m_realised(false)
+ {
+ captureShader();
+ }
+
+ ~FaceShader()
+ {
+ releaseShader();
+ }
-void exportState( FaceShader& faceShader ) const {
- faceShader.setShader( m_shader.c_str() );
- faceShader.setFlags( m_flags );
-}
-};
-
-CopiedString m_shader;
-Shader* m_state;
-ContentsFlagsValue m_flags;
-FaceShaderObserverPair m_observers;
-bool m_instanced;
-bool m_realised;
-
-FaceShader( const char* shader, const ContentsFlagsValue& flags = ContentsFlagsValue( 0, 0, 0, false ) ) :
- m_shader( shader ),
- m_state( 0 ),
- m_flags( flags ),
- m_instanced( false ),
- m_realised( false ){
- captureShader();
-}
-~FaceShader(){
- releaseShader();
-}
// copy-construction not supported
-FaceShader( const FaceShader& other );
-
-void instanceAttach(){
- m_instanced = true;
- m_state->incrementUsed();
-}
-void instanceDetach(){
- m_state->decrementUsed();
- m_instanced = false;
-}
-
-void captureShader(){
- ASSERT_MESSAGE( m_state == 0, "shader cannot be captured" );
- brush_check_shader( m_shader.c_str() );
- m_state = GlobalShaderCache().capture( m_shader.c_str() );
- m_state->attach( *this );
-}
-void releaseShader(){
- ASSERT_MESSAGE( m_state != 0, "shader cannot be released" );
- m_state->detach( *this );
- GlobalShaderCache().release( m_shader.c_str() );
- m_state = 0;
-}
-
-void realise(){
- ASSERT_MESSAGE( !m_realised, "FaceTexdef::realise: already realised" );
- m_realised = true;
- m_observers.forEach( FaceShaderObserverRealise() );
-}
-void unrealise(){
- ASSERT_MESSAGE( m_realised, "FaceTexdef::unrealise: already unrealised" );
- m_observers.forEach( FaceShaderObserverUnrealise() );
- m_realised = false;
-}
-
-void attach( FaceShaderObserver& observer ){
- m_observers.attach( observer );
- if ( m_realised ) {
- observer.realiseShader();
- }
-}
-
-void detach( FaceShaderObserver& observer ){
- if ( m_realised ) {
- observer.unrealiseShader();
- }
- m_observers.detach( observer );
-}
-
-const char* getShader() const {
- return m_shader.c_str();
-}
-void setShader( const char* name ){
- if ( m_instanced ) {
- m_state->decrementUsed();
- }
- releaseShader();
- m_shader = name;
- captureShader();
- if ( m_instanced ) {
- m_state->incrementUsed();
- }
-}
-ContentsFlagsValue getFlags() const {
- ASSERT_MESSAGE( m_realised, "FaceShader::getFlags: flags not valid when unrealised" );
- if ( !m_flags.m_specified ) {
- return ContentsFlagsValue(
- m_state->getTexture().surfaceFlags,
- m_state->getTexture().contentFlags,
- m_state->getTexture().value,
- true
- );
- }
- return m_flags;
-}
-void setFlags( const ContentsFlagsValue& flags ){
- ASSERT_MESSAGE( m_realised, "FaceShader::setFlags: flags not valid when unrealised" );
- ContentsFlagsValue_assignMasked( m_flags, flags );
-}
-
-Shader* state() const {
- return m_state;
-}
-
-std::size_t width() const {
- if ( m_realised ) {
- return m_state->getTexture().width;
- }
- return 1;
-}
-std::size_t height() const {
- if ( m_realised ) {
- return m_state->getTexture().height;
- }
- return 1;
-}
-unsigned int shaderFlags() const {
- if ( m_realised ) {
- return m_state->getFlags();
- }
- return 0;
-}
+ FaceShader(const FaceShader &other);
+
+ void instanceAttach()
+ {
+ m_instanced = true;
+ m_state->incrementUsed();
+ }
+
+ void instanceDetach()
+ {
+ m_state->decrementUsed();
+ m_instanced = false;
+ }
+
+ void captureShader()
+ {
+ ASSERT_MESSAGE(m_state == 0, "shader cannot be captured");
+ brush_check_shader(m_shader.c_str());
+ m_state = GlobalShaderCache().capture(m_shader.c_str());
+ m_state->attach(*this);
+ }
+
+ void releaseShader()
+ {
+ ASSERT_MESSAGE(m_state != 0, "shader cannot be released");
+ m_state->detach(*this);
+ GlobalShaderCache().release(m_shader.c_str());
+ m_state = 0;
+ }
+
+ void realise()
+ {
+ ASSERT_MESSAGE(!m_realised, "FaceTexdef::realise: already realised");
+ m_realised = true;
+ m_observers.forEach([](FaceShaderObserver &observer) {
+ observer.realiseShader();
+ });
+ }
+
+ void unrealise()
+ {
+ ASSERT_MESSAGE(m_realised, "FaceTexdef::unrealise: already unrealised");
+ m_observers.forEach([](FaceShaderObserver &observer) {
+ observer.unrealiseShader();
+ });
+ m_realised = false;
+ }
+
+ void attach(FaceShaderObserver &observer)
+ {
+ m_observers.attach(observer);
+ if (m_realised) {
+ observer.realiseShader();
+ }
+ }
+
+ void detach(FaceShaderObserver &observer)
+ {
+ if (m_realised) {
+ observer.unrealiseShader();
+ }
+ m_observers.detach(observer);
+ }
+
+ const char *getShader() const
+ {
+ return m_shader.c_str();
+ }
+
+ void setShader(const char *name)
+ {
+ if (m_instanced) {
+ m_state->decrementUsed();
+ }
+ releaseShader();
+ m_shader = name;
+ captureShader();
+ if (m_instanced) {
+ m_state->incrementUsed();
+ }
+ }
+
+ ContentsFlagsValue getFlags() const
+ {
+ ASSERT_MESSAGE(m_realised, "FaceShader::getFlags: flags not valid when unrealised");
+ if (!m_flags.m_specified) {
+ return ContentsFlagsValue(
+ m_state->getTexture().surfaceFlags,
+ m_state->getTexture().contentFlags,
+ m_state->getTexture().value,
+ true
+ );
+ }
+ return m_flags;
+ }
+
+ void setFlags(const ContentsFlagsValue &flags)
+ {
+ ASSERT_MESSAGE(m_realised, "FaceShader::setFlags: flags not valid when unrealised");
+ ContentsFlagsValue_assignMasked(m_flags, flags);
+ }
+
+ Shader *state() const
+ {
+ return m_state;
+ }
+
+ std::size_t width() const
+ {
+ if (m_realised) {
+ return m_state->getTexture().width;
+ }
+ return 1;
+ }
+
+ std::size_t height() const
+ {
+ if (m_realised) {
+ return m_state->getTexture().height;
+ }
+ return 1;
+ }
+
+ unsigned int shaderFlags() const
+ {
+ if (m_realised) {
+ return m_state->getFlags();
+ }
+ return 0;
+ }
};
-
-
-class FaceTexdef : public FaceShaderObserver
-{
+class FaceTexdef : public FaceShaderObserver {
// not copyable
-FaceTexdef( const FaceTexdef& other );
-// not assignable
-FaceTexdef& operator=( const FaceTexdef& other );
-public:
-class SavedState
-{
-public:
-TextureProjection m_projection;
-
-SavedState( const FaceTexdef& faceTexdef ){
- m_projection = faceTexdef.m_projection;
-}
-
-void exportState( FaceTexdef& faceTexdef ) const {
- Texdef_Assign( faceTexdef.m_projection, m_projection );
-}
-};
-
-FaceShader& m_shader;
-TextureProjection m_projection;
-bool m_projectionInitialised;
-bool m_scaleApplied;
-
-FaceTexdef(
- FaceShader& shader,
- const TextureProjection& projection,
- bool projectionInitialised = true
- ) :
- m_shader( shader ),
- m_projection( projection ),
- m_projectionInitialised( projectionInitialised ),
- m_scaleApplied( false ){
- m_shader.attach( *this );
-}
-~FaceTexdef(){
- m_shader.detach( *this );
-}
-
-void addScale(){
- ASSERT_MESSAGE( !m_scaleApplied, "texture scale aready added" );
- m_scaleApplied = true;
- m_projection.m_brushprimit_texdef.addScale( m_shader.width(), m_shader.height() );
-}
-void removeScale(){
- ASSERT_MESSAGE( m_scaleApplied, "texture scale aready removed" );
- m_scaleApplied = false;
- m_projection.m_brushprimit_texdef.removeScale( m_shader.width(), m_shader.height() );
-}
-
-void realiseShader(){
- if ( m_projectionInitialised && !m_scaleApplied ) {
- addScale();
- }
-}
-void unrealiseShader(){
- if ( m_projectionInitialised && m_scaleApplied ) {
- removeScale();
- }
-}
-
-void setTexdef( const TextureProjection& projection ){
- removeScale();
- Texdef_Assign( m_projection, projection );
- addScale();
-}
-
-void shift( float s, float t ){
- ASSERT_MESSAGE( texdef_sane( m_projection.m_texdef ), "FaceTexdef::shift: bad texdef" );
- removeScale();
- Texdef_Shift( m_projection, s, t );
- addScale();
-}
-
-void scale( float s, float t ){
- removeScale();
- Texdef_Scale( m_projection, s, t );
- addScale();
-}
-
-void rotate( float angle ){
- removeScale();
- Texdef_Rotate( m_projection, angle );
- addScale();
-}
-
-void fit( const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat ){
- Texdef_FitTexture( m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat );
-}
-
-void emitTextureCoordinates( Winding& winding, const Vector3& normal, const Matrix4& localToWorld ){
- Texdef_EmitTextureCoordinates( m_projection, m_shader.width(), m_shader.height(), winding, normal, localToWorld );
-}
+ FaceTexdef(const FaceTexdef &other);
-void transform( const Plane3& plane, const Matrix4& matrix ){
- removeScale();
- Texdef_transformLocked( m_projection, m_shader.width(), m_shader.height(), plane, matrix );
- addScale();
-}
+// not assignable
+ FaceTexdef &operator=(const FaceTexdef &other);
-TextureProjection normalised() const {
- brushprimit_texdef_t tmp( m_projection.m_brushprimit_texdef );
- tmp.removeScale( m_shader.width(), m_shader.height() );
- return TextureProjection( m_projection.m_texdef, tmp, m_projection.m_basis_s, m_projection.m_basis_t );
-}
-void setBasis( const Vector3& normal ){
- Matrix4 basis;
- Normal_GetTransform( normal, basis );
- m_projection.m_basis_s = Vector3( basis.xx(), basis.yx(), basis.zx() );
- m_projection.m_basis_t = Vector3( -basis.xy(), -basis.yy(), -basis.zy() );
-}
+public:
+ class SavedState {
+ public:
+ TextureProjection m_projection;
+
+ SavedState(const FaceTexdef &faceTexdef)
+ {
+ m_projection = faceTexdef.m_projection;
+ }
+
+ void exportState(FaceTexdef &faceTexdef) const
+ {
+ Texdef_Assign(faceTexdef.m_projection, m_projection);
+ }
+ };
+
+ FaceShader &m_shader;
+ TextureProjection m_projection;
+ bool m_projectionInitialised;
+ bool m_scaleApplied;
+
+ FaceTexdef(
+ FaceShader &shader,
+ const TextureProjection &projection,
+ bool projectionInitialised = true
+ ) :
+ m_shader(shader),
+ m_projection(projection),
+ m_projectionInitialised(projectionInitialised),
+ m_scaleApplied(false)
+ {
+ m_shader.attach(*this);
+ }
+
+ ~FaceTexdef()
+ {
+ m_shader.detach(*this);
+ }
+
+ void addScale()
+ {
+ ASSERT_MESSAGE(!m_scaleApplied, "texture scale aready added");
+ m_scaleApplied = true;
+ m_projection.m_brushprimit_texdef.addScale(m_shader.width(), m_shader.height());
+ }
+
+ void removeScale()
+ {
+ ASSERT_MESSAGE(m_scaleApplied, "texture scale aready removed");
+ m_scaleApplied = false;
+ m_projection.m_brushprimit_texdef.removeScale(m_shader.width(), m_shader.height());
+ }
+
+ void realiseShader()
+ {
+ if (m_projectionInitialised && !m_scaleApplied) {
+ addScale();
+ }
+ }
+
+ void unrealiseShader()
+ {
+ if (m_projectionInitialised && m_scaleApplied) {
+ removeScale();
+ }
+ }
+
+ void setTexdef(const TextureProjection &projection)
+ {
+ removeScale();
+ Texdef_Assign(m_projection, projection);
+ addScale();
+ }
+
+ void shift(float s, float t)
+ {
+ ASSERT_MESSAGE(texdef_sane(m_projection.m_texdef), "FaceTexdef::shift: bad texdef");
+ removeScale();
+ Texdef_Shift(m_projection, s, t);
+ addScale();
+ }
+
+ void scale(float s, float t)
+ {
+ removeScale();
+ Texdef_Scale(m_projection, s, t);
+ addScale();
+ }
+
+ void rotate(float angle)
+ {
+ removeScale();
+ Texdef_Rotate(m_projection, angle);
+ addScale();
+ }
+
+ void fit(const Vector3 &normal, const Winding &winding, float s_repeat, float t_repeat)
+ {
+ Texdef_FitTexture(m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat);
+ }
+
+ void emitTextureCoordinates(Winding &winding, const Vector3 &normal, const Matrix4 &localToWorld)
+ {
+ Texdef_EmitTextureCoordinates(m_projection, m_shader.width(), m_shader.height(), winding, normal, localToWorld);
+ }
+
+ void transform(const Plane3 &plane, const Matrix4 &matrix)
+ {
+ removeScale();
+ Texdef_transformLocked(m_projection, m_shader.width(), m_shader.height(), plane, matrix);
+ addScale();
+ }
+
+ TextureProjection normalised() const
+ {
+ brushprimit_texdef_t tmp(m_projection.m_brushprimit_texdef);
+ tmp.removeScale(m_shader.width(), m_shader.height());
+ return TextureProjection(m_projection.m_texdef, tmp, m_projection.m_basis_s, m_projection.m_basis_t);
+ }
+
+ void setBasis(const Vector3 &normal)
+ {
+ Matrix4 basis;
+ Normal_GetTransform(normal, basis);
+ m_projection.m_basis_s = Vector3(basis.xx(), basis.yx(), basis.zx());
+ m_projection.m_basis_t = Vector3(-basis.xy(), -basis.yy(), -basis.zy());
+ }
};
-inline void planepts_print( const PlanePoints& planePoints, TextOutputStream& ostream ){
- ostream << "( " << planePoints[0][0] << " " << planePoints[0][1] << " " << planePoints[0][2] << " ) "
- << "( " << planePoints[1][0] << " " << planePoints[1][1] << " " << planePoints[1][2] << " ) "
- << "( " << planePoints[2][0] << " " << planePoints[2][1] << " " << planePoints[2][2] << " )";
-}
-
-
-inline Plane3 Plane3_applyTranslation( const Plane3& plane, const Vector3& translation ){
- Plane3 tmp( plane3_translated( Plane3( plane.normal(), -plane.dist() ), translation ) );
- return Plane3( tmp.normal(), -tmp.dist() );
+inline void planepts_print(const PlanePoints &planePoints, TextOutputStream &ostream)
+{
+ ostream << "( " << planePoints[0][0] << " " << planePoints[0][1] << " " << planePoints[0][2] << " ) "
+ << "( " << planePoints[1][0] << " " << planePoints[1][1] << " " << planePoints[1][2] << " ) "
+ << "( " << planePoints[2][0] << " " << planePoints[2][1] << " " << planePoints[2][2] << " )";
}
-inline Plane3 Plane3_applyTransform( const Plane3& plane, const Matrix4& matrix ){
- Plane3 tmp( plane3_transformed( Plane3( plane.normal(), -plane.dist() ), matrix ) );
- return Plane3( tmp.normal(), -tmp.dist() );
-}
-class FacePlane
+inline Plane3 Plane3_applyTranslation(const Plane3 &plane, const Vector3 &translation)
{
-PlanePoints m_planepts;
-Plane3 m_planeCached;
-Plane3 m_plane;
-public:
-Vector3 m_funcStaticOrigin;
-
-static EBrushType m_type;
-
-static bool isDoom3Plane(){
- return FacePlane::m_type == eBrushTypeDoom3 || FacePlane::m_type == eBrushTypeQuake4;
+ Plane3 tmp(plane3_translated(Plane3(plane.normal(), -plane.dist()), translation));
+ return Plane3(tmp.normal(), -tmp.dist());
}
-class SavedState
+inline Plane3 Plane3_applyTransform(const Plane3 &plane, const Matrix4 &matrix)
{
-public:
-PlanePoints m_planepts;
-Plane3 m_plane;
-
-SavedState( const FacePlane& facePlane ){
- if ( facePlane.isDoom3Plane() ) {
- m_plane = facePlane.m_plane;
- }
- else
- {
- planepts_assign( m_planepts, facePlane.planePoints() );
- }
-}
-
-void exportState( FacePlane& facePlane ) const {
- if ( facePlane.isDoom3Plane() ) {
- facePlane.m_plane = m_plane;
- facePlane.updateTranslated();
- }
- else
- {
- planepts_assign( facePlane.planePoints(), m_planepts );
- facePlane.MakePlane();
- }
-}
-};
-
-FacePlane() : m_funcStaticOrigin( 0, 0, 0 ){
-}
-FacePlane( const FacePlane& other ) : m_funcStaticOrigin( 0, 0, 0 ){
- if ( !isDoom3Plane() ) {
- planepts_assign( m_planepts, other.m_planepts );
- MakePlane();
- }
- else
- {
- m_plane = other.m_plane;
- updateTranslated();
- }
+ Plane3 tmp(plane3_transformed(Plane3(plane.normal(), -plane.dist()), matrix));
+ return Plane3(tmp.normal(), -tmp.dist());
}
-void MakePlane(){
- if ( !isDoom3Plane() ) {
+class FacePlane {
+ PlanePoints m_planepts;
+ Plane3 m_planeCached;
+ Plane3 m_plane;
+public:
+ Vector3 m_funcStaticOrigin;
+
+ static EBrushType m_type;
+
+ static bool isDoom3Plane()
+ {
+ return FacePlane::m_type == eBrushTypeDoom3 || FacePlane::m_type == eBrushTypeQuake4;
+ }
+
+ class SavedState {
+ public:
+ PlanePoints m_planepts;
+ Plane3 m_plane;
+
+ SavedState(const FacePlane &facePlane)
+ {
+ if (facePlane.isDoom3Plane()) {
+ m_plane = facePlane.m_plane;
+ } else {
+ planepts_assign(m_planepts, facePlane.planePoints());
+ }
+ }
+
+ void exportState(FacePlane &facePlane) const
+ {
+ if (facePlane.isDoom3Plane()) {
+ facePlane.m_plane = m_plane;
+ facePlane.updateTranslated();
+ } else {
+ planepts_assign(facePlane.planePoints(), m_planepts);
+ facePlane.MakePlane();
+ }
+ }
+ };
+
+ FacePlane() : m_funcStaticOrigin(0, 0, 0)
+ {
+ }
+
+ FacePlane(const FacePlane &other) : m_funcStaticOrigin(0, 0, 0)
+ {
+ if (!isDoom3Plane()) {
+ planepts_assign(m_planepts, other.m_planepts);
+ MakePlane();
+ } else {
+ m_plane = other.m_plane;
+ updateTranslated();
+ }
+ }
+
+ void MakePlane()
+ {
+ if (!isDoom3Plane()) {
#if 0
- if ( check_plane_is_integer( m_planepts ) ) {
+ if ( check_plane_is_integer( m_planepts ) ) {
globalErrorStream() << "non-integer planepts: ";
planepts_print( m_planepts, globalErrorStream() );
globalErrorStream() << "\n";
}
#endif
- m_planeCached = plane3_for_points( m_planepts );
- }
-}
-
-void reverse(){
- if ( !isDoom3Plane() ) {
- vector3_swap( m_planepts[0], m_planepts[2] );
- MakePlane();
- }
- else
- {
- m_planeCached = plane3_flipped( m_plane );
- updateSource();
- }
-}
-void transform( const Matrix4& matrix, bool mirror ){
- if ( !isDoom3Plane() ) {
+ m_planeCached = plane3_for_points(m_planepts);
+ }
+ }
+
+ void reverse()
+ {
+ if (!isDoom3Plane()) {
+ vector3_swap(m_planepts[0], m_planepts[2]);
+ MakePlane();
+ } else {
+ m_planeCached = plane3_flipped(m_plane);
+ updateSource();
+ }
+ }
+
+ void transform(const Matrix4 &matrix, bool mirror)
+ {
+ if (!isDoom3Plane()) {
#if 0
- bool off = check_plane_is_integer( planePoints() );
+ bool off = check_plane_is_integer( planePoints() );
#endif
- matrix4_transform_point( matrix, m_planepts[0] );
- matrix4_transform_point( matrix, m_planepts[1] );
- matrix4_transform_point( matrix, m_planepts[2] );
+ matrix4_transform_point(matrix, m_planepts[0]);
+ matrix4_transform_point(matrix, m_planepts[1]);
+ matrix4_transform_point(matrix, m_planepts[2]);
- if ( mirror ) {
- reverse();
- }
+ if (mirror) {
+ reverse();
+ }
#if 0
- if ( check_plane_is_integer( planePoints() ) ) {
+ if ( check_plane_is_integer( planePoints() ) ) {
if ( !off ) {
globalErrorStream() << "caused by transform\n";
}
}
#endif
- MakePlane();
- }
- else
- {
- m_planeCached = Plane3_applyTransform( m_planeCached, matrix );
- updateSource();
- }
-}
-void offset( float offset ){
- if ( !isDoom3Plane() ) {
- Vector3 move( vector3_scaled( m_planeCached.normal(), -offset ) );
-
- vector3_subtract( m_planepts[0], move );
- vector3_subtract( m_planepts[1], move );
- vector3_subtract( m_planepts[2], move );
-
- MakePlane();
- }
- else
- {
- m_planeCached.d += offset;
- updateSource();
- }
-}
-
-void updateTranslated(){
- m_planeCached = Plane3_applyTranslation( m_plane, m_funcStaticOrigin );
-}
-void updateSource(){
- m_plane = Plane3_applyTranslation( m_planeCached, vector3_negated( m_funcStaticOrigin ) );
-}
-
-
-PlanePoints& planePoints(){
- return m_planepts;
-}
-const PlanePoints& planePoints() const {
- return m_planepts;
-}
-const Plane3& plane3() const {
- return m_planeCached;
-}
-void setDoom3Plane( const Plane3& plane ){
- m_plane = plane;
- updateTranslated();
-}
-const Plane3& getDoom3Plane() const {
- return m_plane;
-}
-
-void copy( const FacePlane& other ){
- if ( !isDoom3Plane() ) {
- planepts_assign( m_planepts, other.m_planepts );
- MakePlane();
- }
- else
- {
- m_planeCached = other.m_plane;
- updateSource();
- }
-}
-void copy( const Vector3& p0, const Vector3& p1, const Vector3& p2 ){
- if ( !isDoom3Plane() ) {
- m_planepts[0] = p0;
- m_planepts[1] = p1;
- m_planepts[2] = p2;
- MakePlane();
- }
- else
- {
- m_planeCached = plane3_for_points( p2, p1, p0 );
- updateSource();
- }
-}
+ MakePlane();
+ } else {
+ m_planeCached = Plane3_applyTransform(m_planeCached, matrix);
+ updateSource();
+ }
+ }
+
+ void offset(float offset)
+ {
+ if (!isDoom3Plane()) {
+ Vector3 move(vector3_scaled(m_planeCached.normal(), -offset));
+
+ vector3_subtract(m_planepts[0], move);
+ vector3_subtract(m_planepts[1], move);
+ vector3_subtract(m_planepts[2], move);
+
+ MakePlane();
+ } else {
+ m_planeCached.d += offset;
+ updateSource();
+ }
+ }
+
+ void updateTranslated()
+ {
+ m_planeCached = Plane3_applyTranslation(m_plane, m_funcStaticOrigin);
+ }
+
+ void updateSource()
+ {
+ m_plane = Plane3_applyTranslation(m_planeCached, vector3_negated(m_funcStaticOrigin));
+ }
+
+
+ PlanePoints &planePoints()
+ {
+ return m_planepts;
+ }
+
+ const PlanePoints &planePoints() const
+ {
+ return m_planepts;
+ }
+
+ const Plane3 &plane3() const
+ {
+ return m_planeCached;
+ }
+
+ void setDoom3Plane(const Plane3 &plane)
+ {
+ m_plane = plane;
+ updateTranslated();
+ }
+
+ const Plane3 &getDoom3Plane() const
+ {
+ return m_plane;
+ }
+
+ void copy(const FacePlane &other)
+ {
+ if (!isDoom3Plane()) {
+ planepts_assign(m_planepts, other.m_planepts);
+ MakePlane();
+ } else {
+ m_planeCached = other.m_plane;
+ updateSource();
+ }
+ }
+
+ void copy(const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
+ {
+ if (!isDoom3Plane()) {
+ m_planepts[0] = p0;
+ m_planepts[1] = p1;
+ m_planepts[2] = p2;
+ MakePlane();
+ } else {
+ m_planeCached = plane3_for_points(p2, p1, p0);
+ updateSource();
+ }
+ }
};
-inline void Winding_testSelect( Winding& winding, SelectionTest& test, SelectionIntersection& best ){
- test.TestPolygon( VertexPointer( reinterpret_cast<VertexPointer::pointer>( &winding.points.data()->vertex ), sizeof( WindingVertex ) ), winding.numpoints, best );
+inline void Winding_testSelect(Winding &winding, SelectionTest &test, SelectionIntersection &best)
+{
+ test.TestPolygon(VertexPointer(reinterpret_cast<VertexPointer::pointer>( &winding.points.data()->vertex ),
+ sizeof(WindingVertex)), winding.numpoints, best);
}
const double GRID_MIN = 0.125;
-inline double quantiseInteger( double f ){
- return float_to_integer( f );
+inline double quantiseInteger(double f)
+{
+ return float_to_integer(f);
}
-inline double quantiseFloating( double f ){
- return float_snapped( f, 1.f / ( 1 << 16 ) );
+inline double quantiseFloating(double f)
+{
+ return float_snapped(f, 1.f / (1 << 16));
}
-typedef double ( *QuantiseFunc )( double f );
+typedef double ( *QuantiseFunc )(double f);
class Face;
-class FaceFilter
-{
+class FaceFilter {
public:
-virtual bool filter( const Face& face ) const = 0;
+ virtual bool filter(const Face &face) const = 0;
};
-bool face_filtered( Face& face );
-void add_face_filter( FaceFilter& filter, int mask, bool invert = false );
+bool face_filtered(Face &face);
-void Brush_addTextureChangedCallback( const SignalHandler& callback );
-void Brush_textureChanged();
+void add_face_filter(FaceFilter &filter, int mask, bool invert = false);
+void Brush_addTextureChangedCallback(const SignalHandler &callback);
-extern bool g_brush_texturelock_enabled;
+void Brush_textureChanged();
-class FaceObserver
-{
-public:
-virtual void planeChanged() = 0;
-virtual void connectivityChanged() = 0;
-virtual void shaderChanged() = 0;
-virtual void evaluateTransform() = 0;
-};
-class Face :
- public OpenGLRenderable,
- public Filterable,
- public Undoable,
- public FaceShaderObserver
-{
-std::size_t m_refcount;
+extern bool g_brush_texturelock_enabled;
-class SavedState : public UndoMemento
-{
+class FaceObserver {
public:
-FacePlane::SavedState m_planeState;
-FaceTexdef::SavedState m_texdefState;
-FaceShader::SavedState m_shaderState;
+ virtual void planeChanged() = 0;
-SavedState( const Face& face ) : m_planeState( face.getPlane() ), m_texdefState( face.getTexdef() ), m_shaderState( face.getShader() ){
-}
+ virtual void connectivityChanged() = 0;
-void exportState( Face& face ) const {
- m_planeState.exportState( face.getPlane() );
- m_shaderState.exportState( face.getShader() );
- m_texdefState.exportState( face.getTexdef() );
-}
+ virtual void shaderChanged() = 0;
-void release(){
- delete this;
-}
+ virtual void evaluateTransform() = 0;
};
+class Face :
+ public OpenGLRenderable,
+ public Filterable,
+ public Undoable,
+ public FaceShaderObserver {
+ std::size_t m_refcount;
+
+ class SavedState : public UndoMemento {
+ public:
+ FacePlane::SavedState m_planeState;
+ FaceTexdef::SavedState m_texdefState;
+ FaceShader::SavedState m_shaderState;
+
+ SavedState(const Face &face) : m_planeState(face.getPlane()), m_texdefState(face.getTexdef()),
+ m_shaderState(face.getShader())
+ {
+ }
+
+ void exportState(Face &face) const
+ {
+ m_planeState.exportState(face.getPlane());
+ m_shaderState.exportState(face.getShader());
+ m_texdefState.exportState(face.getTexdef());
+ }
+
+ void release()
+ {
+ delete this;
+ }
+ };
+
public:
-static QuantiseFunc m_quantise;
-static EBrushType m_type;
+ static QuantiseFunc m_quantise;
+ static EBrushType m_type;
-PlanePoints m_move_planepts;
-PlanePoints m_move_planeptsTransformed;
+ PlanePoints m_move_planepts;
+ PlanePoints m_move_planeptsTransformed;
private:
-FacePlane m_plane;
-FacePlane m_planeTransformed;
-FaceShader m_shader;
-FaceTexdef m_texdef;
-TextureProjection m_texdefTransformed;
+ FacePlane m_plane;
+ FacePlane m_planeTransformed;
+ FaceShader m_shader;
+ FaceTexdef m_texdef;
+ TextureProjection m_texdefTransformed;
-Winding m_winding;
-Vector3 m_centroid;
-bool m_filtered;
+ Winding m_winding;
+ Vector3 m_centroid;
+ bool m_filtered;
-FaceObserver* m_observer;
-UndoObserver* m_undoable_observer;
-MapFile* m_map;
+ FaceObserver *m_observer;
+ UndoObserver *m_undoable_observer;
+ MapFile *m_map;
// assignment not supported
-Face& operator=( const Face& other );
+ Face &operator=(const Face &other);
+
// copy-construction not supported
-Face( const Face& other );
+ Face(const Face &other);
public:
-Face( FaceObserver* observer ) :
- m_refcount( 0 ),
- m_shader( texdef_name_default() ),
- m_texdef( m_shader, TextureProjection(), false ),
- m_filtered( false ),
- m_observer( observer ),
- m_undoable_observer( 0 ),
- m_map( 0 ){
- m_shader.attach( *this );
- m_plane.copy( Vector3( 0, 0, 0 ), Vector3( 64, 0, 0 ), Vector3( 0, 64, 0 ) );
- m_texdef.setBasis( m_plane.plane3().normal() );
- planeChanged();
-}
-Face(
- const Vector3& p0,
- const Vector3& p1,
- const Vector3& p2,
- const char* shader,
- const TextureProjection& projection,
- FaceObserver* observer
- ) :
- m_refcount( 0 ),
- m_shader( shader ),
- m_texdef( m_shader, projection ),
- m_observer( observer ),
- m_undoable_observer( 0 ),
- m_map( 0 ){
- m_shader.attach( *this );
- m_plane.copy( p0, p1, p2 );
- m_texdef.setBasis( m_plane.plane3().normal() );
- planeChanged();
- updateFiltered();
-}
-Face( const Face& other, FaceObserver* observer ) :
- m_refcount( 0 ),
- m_shader( other.m_shader.getShader(), other.m_shader.m_flags ),
- m_texdef( m_shader, other.getTexdef().normalised() ),
- m_observer( observer ),
- m_undoable_observer( 0 ),
- m_map( 0 ){
- m_shader.attach( *this );
- m_plane.copy( other.m_plane );
- planepts_assign( m_move_planepts, other.m_move_planepts );
- m_texdef.setBasis( m_plane.plane3().normal() );
- planeChanged();
- updateFiltered();
-}
-~Face(){
- m_shader.detach( *this );
-}
+ Face(FaceObserver *observer) :
+ m_refcount(0),
+ m_shader(texdef_name_default()),
+ m_texdef(m_shader, TextureProjection(), false),
+ m_filtered(false),
+ m_observer(observer),
+ m_undoable_observer(0),
+ m_map(0)
+ {
+ m_shader.attach(*this);
+ m_plane.copy(Vector3(0, 0, 0), Vector3(64, 0, 0), Vector3(0, 64, 0));
+ m_texdef.setBasis(m_plane.plane3().normal());
+ planeChanged();
+ }
+
+ Face(
+ const Vector3 &p0,
+ const Vector3 &p1,
+ const Vector3 &p2,
+ const char *shader,
+ const TextureProjection &projection,
+ FaceObserver *observer
+ ) :
+ m_refcount(0),
+ m_shader(shader),
+ m_texdef(m_shader, projection),
+ m_observer(observer),
+ m_undoable_observer(0),
+ m_map(0)
+ {
+ m_shader.attach(*this);
+ m_plane.copy(p0, p1, p2);
+ m_texdef.setBasis(m_plane.plane3().normal());
+ planeChanged();
+ updateFiltered();
+ }
+
+ Face(const Face &other, FaceObserver *observer) :
+ m_refcount(0),
+ m_shader(other.m_shader.getShader(), other.m_shader.m_flags),
+ m_texdef(m_shader, other.getTexdef().normalised()),
+ m_observer(observer),
+ m_undoable_observer(0),
+ m_map(0)
+ {
+ m_shader.attach(*this);
+ m_plane.copy(other.m_plane);
+ planepts_assign(m_move_planepts, other.m_move_planepts);
+ m_texdef.setBasis(m_plane.plane3().normal());
+ planeChanged();
+ updateFiltered();
+ }
+
+ ~Face()
+ {
+ m_shader.detach(*this);
+ }
+
+ void planeChanged()
+ {
+ revertTransform();
+ m_observer->planeChanged();
+ }
+
+ void realiseShader()
+ {
+ m_observer->shaderChanged();
+ }
+
+ void unrealiseShader()
+ {
+ }
+
+ void instanceAttach(MapFile *map)
+ {
+ m_shader.instanceAttach();
+ m_map = map;
+ m_undoable_observer = GlobalUndoSystem().observer(this);
+ GlobalFilterSystem().registerFilterable(*this);
+ }
+
+ void instanceDetach(MapFile *map)
+ {
+ GlobalFilterSystem().unregisterFilterable(*this);
+ m_undoable_observer = 0;
+ GlobalUndoSystem().release(this);
+ m_map = 0;
+ m_shader.instanceDetach();
+ }
+
+ void render(RenderStateFlags state) const
+ {
+ Winding_Draw(m_winding, m_planeTransformed.plane3().normal(), state);
+ }
+
+ void updateFiltered()
+ {
+ m_filtered = face_filtered(*this);
+ }
+
+ bool isFiltered() const
+ {
+ return m_filtered;
+ }
+
+ void undoSave()
+ {
+ if (m_map != 0) {
+ m_map->changed();
+ }
+ if (m_undoable_observer != 0) {
+ m_undoable_observer->save(this);
+ }
+ }
-void planeChanged(){
- revertTransform();
- m_observer->planeChanged();
-}
-
-void realiseShader(){
- m_observer->shaderChanged();
-}
-void unrealiseShader(){
-}
+// undoable
+ UndoMemento *exportState() const
+ {
+ return new SavedState(*this);
+ }
+
+ void importState(const UndoMemento *data)
+ {
+ undoSave();
+
+ static_cast<const SavedState *>( data )->exportState(*this);
+
+ planeChanged();
+ m_observer->connectivityChanged();
+ texdefChanged();
+ m_observer->shaderChanged();
+ updateFiltered();
+ }
+
+ void IncRef()
+ {
+ ++m_refcount;
+ }
+
+ void DecRef()
+ {
+ if (--m_refcount == 0) {
+ delete this;
+ }
+ }
+
+ void flipWinding()
+ {
+ m_plane.reverse();
+ planeChanged();
+ }
+
+ bool intersectVolume(const VolumeTest &volume, const Matrix4 &localToWorld) const
+ {
+ return volume.TestPlane(Plane3(plane3().normal(), -plane3().dist()), localToWorld);
+ }
+
+ void render(Renderer &renderer, const Matrix4 &localToWorld) const
+ {
+ renderer.SetState(m_shader.state(), Renderer::eFullMaterials);
+ renderer.addRenderable(*this, localToWorld);
+ }
+
+ void transform(const Matrix4 &matrix, bool mirror)
+ {
+ if (g_brush_texturelock_enabled) {
+ Texdef_transformLocked(m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix);
+ }
+
+ m_planeTransformed.transform(matrix, mirror);
-void instanceAttach( MapFile* map ){
- m_shader.instanceAttach();
- m_map = map;
- m_undoable_observer = GlobalUndoSystem().observer( this );
- GlobalFilterSystem().registerFilterable( *this );
-}
-void instanceDetach( MapFile* map ){
- GlobalFilterSystem().unregisterFilterable( *this );
- m_undoable_observer = 0;
- GlobalUndoSystem().release( this );
- m_map = 0;
- m_shader.instanceDetach();
-}
+#if 0
+ ASSERT_MESSAGE( projectionaxis_for_normal( normal ) == projectionaxis_for_normal( plane3().normal() ), "bleh" );
+#endif
+ m_observer->planeChanged();
-void render( RenderStateFlags state ) const {
- Winding_Draw( m_winding, m_planeTransformed.plane3().normal(), state );
-}
+ if (g_brush_texturelock_enabled) {
+ Brush_textureChanged();
+ }
+ }
-void updateFiltered(){
- m_filtered = face_filtered( *this );
-}
-bool isFiltered() const {
- return m_filtered;
-}
-
-void undoSave(){
- if ( m_map != 0 ) {
- m_map->changed();
- }
- if ( m_undoable_observer != 0 ) {
- m_undoable_observer->save( this );
- }
-}
-
-// undoable
-UndoMemento* exportState() const {
- return new SavedState( *this );
-}
-void importState( const UndoMemento* data ){
- undoSave();
-
- static_cast<const SavedState*>( data )->exportState( *this );
-
- planeChanged();
- m_observer->connectivityChanged();
- texdefChanged();
- m_observer->shaderChanged();
- updateFiltered();
-}
-
-void IncRef(){
- ++m_refcount;
-}
-void DecRef(){
- if ( --m_refcount == 0 ) {
- delete this;
- }
-}
-
-void flipWinding(){
- m_plane.reverse();
- planeChanged();
-}
-
-bool intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
- return volume.TestPlane( Plane3( plane3().normal(), -plane3().dist() ), localToWorld );
-}
-
-void render( Renderer& renderer, const Matrix4& localToWorld ) const {
- renderer.SetState( m_shader.state(), Renderer::eFullMaterials );
- renderer.addRenderable( *this, localToWorld );
-}
-
-void transform( const Matrix4& matrix, bool mirror ){
- if ( g_brush_texturelock_enabled ) {
- Texdef_transformLocked( m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix );
- }
-
- m_planeTransformed.transform( matrix, mirror );
-
-#if 0
- ASSERT_MESSAGE( projectionaxis_for_normal( normal ) == projectionaxis_for_normal( plane3().normal() ), "bleh" );
-#endif
- m_observer->planeChanged();
-
- if ( g_brush_texturelock_enabled ) {
- Brush_textureChanged();
- }
-}
-
-void assign_planepts( const PlanePoints planepts ){
- m_planeTransformed.copy( planepts[0], planepts[1], planepts[2] );
- m_observer->planeChanged();
-}
+ void assign_planepts(const PlanePoints planepts)
+ {
+ m_planeTransformed.copy(planepts[0], planepts[1], planepts[2]);
+ m_observer->planeChanged();
+ }
/// \brief Reverts the transformable state of the brush to identity.
-void revertTransform(){
- m_planeTransformed = m_plane;
- planepts_assign( m_move_planeptsTransformed, m_move_planepts );
- m_texdefTransformed = m_texdef.m_projection;
-}
-void freezeTransform(){
- undoSave();
- m_plane = m_planeTransformed;
- planepts_assign( m_move_planepts, m_move_planeptsTransformed );
- m_texdef.m_projection = m_texdefTransformed;
-}
-
-void update_move_planepts_vertex( std::size_t index, PlanePoints planePoints ){
- std::size_t numpoints = getWinding().numpoints;
- ASSERT_MESSAGE( index < numpoints, "update_move_planepts_vertex: invalid index" );
-
- std::size_t opposite = Winding_Opposite( getWinding(), index );
- std::size_t adjacent = Winding_wrap( getWinding(), opposite + numpoints - 1 );
- planePoints[0] = getWinding()[opposite].vertex;
- planePoints[1] = getWinding()[index].vertex;
- planePoints[2] = getWinding()[adjacent].vertex;
- // winding points are very inaccurate, so they must be quantised before using them to generate the face-plane
- planepts_quantise( planePoints, GRID_MIN );
-}
-
-void snapto( float snap ){
- if ( contributes() ) {
+ void revertTransform()
+ {
+ m_planeTransformed = m_plane;
+ planepts_assign(m_move_planeptsTransformed, m_move_planepts);
+ m_texdefTransformed = m_texdef.m_projection;
+ }
+
+ void freezeTransform()
+ {
+ undoSave();
+ m_plane = m_planeTransformed;
+ planepts_assign(m_move_planepts, m_move_planeptsTransformed);
+ m_texdef.m_projection = m_texdefTransformed;
+ }
+
+ void update_move_planepts_vertex(std::size_t index, PlanePoints planePoints)
+ {
+ std::size_t numpoints = getWinding().numpoints;
+ ASSERT_MESSAGE(index < numpoints, "update_move_planepts_vertex: invalid index");
+
+ std::size_t opposite = Winding_Opposite(getWinding(), index);
+ std::size_t adjacent = Winding_wrap(getWinding(), opposite + numpoints - 1);
+ planePoints[0] = getWinding()[opposite].vertex;
+ planePoints[1] = getWinding()[index].vertex;
+ planePoints[2] = getWinding()[adjacent].vertex;
+ // winding points are very inaccurate, so they must be quantised before using them to generate the face-plane
+ planepts_quantise(planePoints, GRID_MIN);
+ }
+
+ void snapto(float snap)
+ {
+ if (contributes()) {
#if 0
- ASSERT_MESSAGE( plane3_valid( m_plane.plane3() ), "invalid plane before snap to grid" );
+ ASSERT_MESSAGE( plane3_valid( m_plane.plane3() ), "invalid plane before snap to grid" );
planepts_snap( m_plane.planePoints(), snap );
ASSERT_MESSAGE( plane3_valid( m_plane.plane3() ), "invalid plane after snap to grid" );
#else
- PlanePoints planePoints;
- update_move_planepts_vertex( 0, planePoints );
- vector3_snap( planePoints[0], snap );
- vector3_snap( planePoints[1], snap );
- vector3_snap( planePoints[2], snap );
- assign_planepts( planePoints );
- freezeTransform();
+ PlanePoints planePoints;
+ update_move_planepts_vertex(0, planePoints);
+ vector3_snap(planePoints[0], snap);
+ vector3_snap(planePoints[1], snap);
+ vector3_snap(planePoints[2], snap);
+ assign_planepts(planePoints);
+ freezeTransform();
#endif
- SceneChangeNotify();
- if ( !plane3_valid( m_plane.plane3() ) ) {
- globalErrorStream() << "WARNING: invalid plane after snap to grid\n";
- }
- }
-}
-
-void testSelect( SelectionTest& test, SelectionIntersection& best ){
- Winding_testSelect( m_winding, test, best );
-}
-
-void testSelect_centroid( SelectionTest& test, SelectionIntersection& best ){
- test.TestPoint( m_centroid, best );
-}
-
-void shaderChanged(){
- EmitTextureCoordinates();
- Brush_textureChanged();
- m_observer->shaderChanged();
- updateFiltered();
- planeChanged();
- SceneChangeNotify();
-}
-
-const char* GetShader() const {
- return m_shader.getShader();
-}
-void SetShader( const char* name ){
- undoSave();
- m_shader.setShader( name );
- shaderChanged();
-}
-
-void revertTexdef(){
- m_texdefTransformed = m_texdef.m_projection;
-}
-void texdefChanged(){
- revertTexdef();
- EmitTextureCoordinates();
- Brush_textureChanged();
-}
-
-void GetTexdef( TextureProjection& projection ) const {
- projection = m_texdef.normalised();
-}
-void SetTexdef( const TextureProjection& projection ){
- undoSave();
- m_texdef.setTexdef( projection );
- texdefChanged();
-}
-
-void GetFlags( ContentsFlagsValue& flags ) const {
- flags = m_shader.getFlags();
-}
-void SetFlags( const ContentsFlagsValue& flags ){
- undoSave();
- m_shader.setFlags( flags );
- m_observer->shaderChanged();
- updateFiltered();
-}
-
-void ShiftTexdef( float s, float t ){
- undoSave();
- m_texdef.shift( s, t );
- texdefChanged();
-}
-
-void ScaleTexdef( float s, float t ){
- undoSave();
- m_texdef.scale( s, t );
- texdefChanged();
-}
-
-void RotateTexdef( float angle ){
- undoSave();
- m_texdef.rotate( angle );
- texdefChanged();
-}
-
-void FitTexture( float s_repeat, float t_repeat ){
- undoSave();
- m_texdef.fit( m_plane.plane3().normal(), m_winding, s_repeat, t_repeat );
- texdefChanged();
-}
-
-void EmitTextureCoordinates(){
- Texdef_EmitTextureCoordinates( m_texdefTransformed, m_shader.width(), m_shader.height(), m_winding, plane3().normal(), g_matrix4_identity );
-}
-
-
-const Vector3& centroid() const {
- return m_centroid;
-}
-
-void construct_centroid(){
- Winding_Centroid( m_winding, plane3(), m_centroid );
-}
-
-const Winding& getWinding() const {
- return m_winding;
-}
-Winding& getWinding(){
- return m_winding;
-}
-
-const Plane3& plane3() const {
- m_observer->evaluateTransform();
- return m_planeTransformed.plane3();
-}
-FacePlane& getPlane(){
- return m_plane;
-}
-const FacePlane& getPlane() const {
- return m_plane;
-}
-FaceTexdef& getTexdef(){
- return m_texdef;
-}
-const FaceTexdef& getTexdef() const {
- return m_texdef;
-}
-FaceShader& getShader(){
- return m_shader;
-}
-const FaceShader& getShader() const {
- return m_shader;
-}
-
-bool isDetail() const {
- return ( m_shader.m_flags.m_contentFlags & BRUSH_DETAIL_MASK ) != 0;
-}
-void setDetail( bool detail ){
- undoSave();
- if ( detail && !isDetail() ) {
- m_shader.m_flags.m_contentFlags |= BRUSH_DETAIL_MASK;
- }
- else if ( !detail && isDetail() ) {
- m_shader.m_flags.m_contentFlags &= ~BRUSH_DETAIL_MASK;
- }
- m_observer->shaderChanged();
-}
-
-bool contributes() const {
- return m_winding.numpoints > 2;
-}
-bool is_bounded() const {
- for ( Winding::const_iterator i = m_winding.begin(); i != m_winding.end(); ++i )
- {
- if ( ( *i ).adjacent == c_brush_maxFaces ) {
- return false;
- }
- }
- return true;
-}
+ SceneChangeNotify();
+ if (!plane3_valid(m_plane.plane3())) {
+ globalErrorStream() << "WARNING: invalid plane after snap to grid\n";
+ }
+ }
+ }
+
+ void testSelect(SelectionTest &test, SelectionIntersection &best)
+ {
+ Winding_testSelect(m_winding, test, best);
+ }
+
+ void testSelect_centroid(SelectionTest &test, SelectionIntersection &best)
+ {
+ test.TestPoint(m_centroid, best);
+ }
+
+ void shaderChanged()
+ {
+ EmitTextureCoordinates();
+ Brush_textureChanged();
+ m_observer->shaderChanged();
+ updateFiltered();
+ planeChanged();
+ SceneChangeNotify();
+ }
+
+ const char *GetShader() const
+ {
+ return m_shader.getShader();
+ }
+
+ void SetShader(const char *name)
+ {
+ undoSave();
+ m_shader.setShader(name);
+ shaderChanged();
+ }
+
+ void revertTexdef()
+ {
+ m_texdefTransformed = m_texdef.m_projection;
+ }
+
+ void texdefChanged()
+ {
+ revertTexdef();
+ EmitTextureCoordinates();
+ Brush_textureChanged();
+ }
+
+ void GetTexdef(TextureProjection &projection) const
+ {
+ projection = m_texdef.normalised();
+ }
+
+ void SetTexdef(const TextureProjection &projection)
+ {
+ undoSave();
+ m_texdef.setTexdef(projection);
+ texdefChanged();
+ }
+
+ void GetFlags(ContentsFlagsValue &flags) const
+ {
+ flags = m_shader.getFlags();
+ }
+
+ void SetFlags(const ContentsFlagsValue &flags)
+ {
+ undoSave();
+ m_shader.setFlags(flags);
+ m_observer->shaderChanged();
+ updateFiltered();
+ }
+
+ void ShiftTexdef(float s, float t)
+ {
+ undoSave();
+ m_texdef.shift(s, t);
+ texdefChanged();
+ }
+
+ void ScaleTexdef(float s, float t)
+ {
+ undoSave();
+ m_texdef.scale(s, t);
+ texdefChanged();
+ }
+
+ void RotateTexdef(float angle)
+ {
+ undoSave();
+ m_texdef.rotate(angle);
+ texdefChanged();
+ }
+
+ void FitTexture(float s_repeat, float t_repeat)
+ {
+ undoSave();
+ m_texdef.fit(m_plane.plane3().normal(), m_winding, s_repeat, t_repeat);
+ texdefChanged();
+ }
+
+ void EmitTextureCoordinates()
+ {
+ Texdef_EmitTextureCoordinates(m_texdefTransformed, m_shader.width(), m_shader.height(), m_winding,
+ plane3().normal(), g_matrix4_identity);
+ }
+
+
+ const Vector3 ¢roid() const
+ {
+ return m_centroid;
+ }
+
+ void construct_centroid()
+ {
+ Winding_Centroid(m_winding, plane3(), m_centroid);
+ }
+
+ const Winding &getWinding() const
+ {
+ return m_winding;
+ }
+
+ Winding &getWinding()
+ {
+ return m_winding;
+ }
+
+ const Plane3 &plane3() const
+ {
+ m_observer->evaluateTransform();
+ return m_planeTransformed.plane3();
+ }
+
+ FacePlane &getPlane()
+ {
+ return m_plane;
+ }
+
+ const FacePlane &getPlane() const
+ {
+ return m_plane;
+ }
+
+ FaceTexdef &getTexdef()
+ {
+ return m_texdef;
+ }
+
+ const FaceTexdef &getTexdef() const
+ {
+ return m_texdef;
+ }
+
+ FaceShader &getShader()
+ {
+ return m_shader;
+ }
+
+ const FaceShader &getShader() const
+ {
+ return m_shader;
+ }
+
+ bool isDetail() const
+ {
+ return (m_shader.m_flags.m_contentFlags & BRUSH_DETAIL_MASK) != 0;
+ }
+
+ void setDetail(bool detail)
+ {
+ undoSave();
+ if (detail && !isDetail()) {
+ m_shader.m_flags.m_contentFlags |= BRUSH_DETAIL_MASK;
+ } else if (!detail && isDetail()) {
+ m_shader.m_flags.m_contentFlags &= ~BRUSH_DETAIL_MASK;
+ }
+ m_observer->shaderChanged();
+ }
+
+ bool contributes() const
+ {
+ return m_winding.numpoints > 2;
+ }
+
+ bool is_bounded() const
+ {
+ for (Winding::const_iterator i = m_winding.begin(); i != m_winding.end(); ++i) {
+ if ((*i).adjacent == c_brush_maxFaces) {
+ return false;
+ }
+ }
+ return true;
+ }
};
-class FaceVertexId
-{
-std::size_t m_face;
-std::size_t m_vertex;
+class FaceVertexId {
+ std::size_t m_face;
+ std::size_t m_vertex;
public:
-FaceVertexId( std::size_t face, std::size_t vertex )
- : m_face( face ), m_vertex( vertex ){
-}
-
-std::size_t getFace() const {
- return m_face;
-}
-std::size_t getVertex() const {
- return m_vertex;
-}
+ FaceVertexId(std::size_t face, std::size_t vertex)
+ : m_face(face), m_vertex(vertex)
+ {
+ }
+
+ std::size_t getFace() const
+ {
+ return m_face;
+ }
+
+ std::size_t getVertex() const
+ {
+ return m_vertex;
+ }
};
typedef std::size_t faceIndex_t;
-struct EdgeRenderIndices
-{
- RenderIndex first;
- RenderIndex second;
+struct EdgeRenderIndices {
+ RenderIndex first;
+ RenderIndex second;
- EdgeRenderIndices()
- : first( 0 ), second( 0 ){
- }
- EdgeRenderIndices( const RenderIndex _first, const RenderIndex _second )
- : first( _first ), second( _second ){
- }
+ EdgeRenderIndices()
+ : first(0), second(0)
+ {
+ }
+
+ EdgeRenderIndices(const RenderIndex _first, const RenderIndex _second)
+ : first(_first), second(_second)
+ {
+ }
};
-struct EdgeFaces
-{
- faceIndex_t first;
- faceIndex_t second;
+struct EdgeFaces {
+ faceIndex_t first;
+ faceIndex_t second;
- EdgeFaces()
- : first( c_brush_maxFaces ), second( c_brush_maxFaces ){
- }
- EdgeFaces( const faceIndex_t _first, const faceIndex_t _second )
- : first( _first ), second( _second ){
- }
+ EdgeFaces()
+ : first(c_brush_maxFaces), second(c_brush_maxFaces)
+ {
+ }
+
+ EdgeFaces(const faceIndex_t _first, const faceIndex_t _second)
+ : first(_first), second(_second)
+ {
+ }
};
-class RenderableWireframe : public OpenGLRenderable
-{
+class RenderableWireframe : public OpenGLRenderable {
public:
-void render( RenderStateFlags state ) const {
+ void render(RenderStateFlags state) const
+ {
#if 1
- glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_vertices->colour );
- glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices->vertex );
- glDrawElements( GL_LINES, GLsizei( m_size << 1 ), RenderIndexTypeID, m_faceVertex.data() );
+ glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(PointVertex), &m_vertices->colour);
+ glVertexPointer(3, GL_FLOAT, sizeof(PointVertex), &m_vertices->vertex);
+ glDrawElements(GL_LINES, GLsizei(m_size << 1), RenderIndexTypeID, m_faceVertex.data());
#else
- glBegin( GL_LINES );
+ glBegin( GL_LINES );
for ( std::size_t i = 0; i < m_size; ++i )
{
glVertex3fv( &m_vertices[m_faceVertex[i].first].vertex.x );
}
glEnd();
#endif
-}
+ }
-Array<EdgeRenderIndices> m_faceVertex;
-std::size_t m_size;
-const PointVertex* m_vertices;
+ Array<EdgeRenderIndices> m_faceVertex;
+ std::size_t m_size;
+ const PointVertex *m_vertices;
};
class Brush;
-typedef std::vector<Brush*> brush_vector_t;
-class BrushFilter
-{
+typedef std::vector<Brush *> brush_vector_t;
+
+class BrushFilter {
public:
-virtual bool filter( const Brush& brush ) const = 0;
+ virtual bool filter(const Brush &brush) const = 0;
};
-bool brush_filtered( Brush& brush );
-void add_brush_filter( BrushFilter& filter, int mask, bool invert = false );
+bool brush_filtered(Brush &brush);
+
+void add_brush_filter(BrushFilter &filter, int mask, bool invert = false);
/// \brief Returns true if 'self' takes priority when building brush b-rep.
-inline bool plane3_inside( const Plane3& self, const Plane3& other, bool selfIsLater ){
- if ( vector3_equal_epsilon( self.normal(), other.normal(), 0.001 ) ) {
- // same plane? prefer the one with smaller index
- if ( self.dist() == other.dist() ) {
- return selfIsLater;
- }
- return self.dist() < other.dist();
- }
- return true;
+inline bool plane3_inside(const Plane3 &self, const Plane3 &other, bool selfIsLater)
+{
+ if (vector3_equal_epsilon(self.normal(), other.normal(), 0.001)) {
+ // same plane? prefer the one with smaller index
+ if (self.dist() == other.dist()) {
+ return selfIsLater;
+ }
+ return self.dist() < other.dist();
+ }
+ return true;
}
typedef SmartPointer<Face> FaceSmartPointer;
typedef std::vector<FaceSmartPointer> Faces;
/// \brief Returns the unique-id of the edge adjacent to \p faceVertex in the edge-pair for the set of \p faces.
-inline FaceVertexId next_edge( const Faces& faces, FaceVertexId faceVertex ){
- std::size_t adjacent_face = faces[faceVertex.getFace()]->getWinding()[faceVertex.getVertex()].adjacent;
- std::size_t adjacent_vertex = Winding_FindAdjacent( faces[adjacent_face]->getWinding(), faceVertex.getFace() );
+inline FaceVertexId next_edge(const Faces &faces, FaceVertexId faceVertex)
+{
+ std::size_t adjacent_face = faces[faceVertex.getFace()]->getWinding()[faceVertex.getVertex()].adjacent;
+ std::size_t adjacent_vertex = Winding_FindAdjacent(faces[adjacent_face]->getWinding(), faceVertex.getFace());
- ASSERT_MESSAGE( adjacent_vertex != c_brush_maxFaces, "connectivity data invalid" );
- if ( adjacent_vertex == c_brush_maxFaces ) {
- return faceVertex;
- }
+ ASSERT_MESSAGE(adjacent_vertex != c_brush_maxFaces, "connectivity data invalid");
+ if (adjacent_vertex == c_brush_maxFaces) {
+ return faceVertex;
+ }
- return FaceVertexId( adjacent_face, adjacent_vertex );
+ return FaceVertexId(adjacent_face, adjacent_vertex);
}
/// \brief Returns the unique-id of the vertex adjacent to \p faceVertex in the vertex-ring for the set of \p faces.
-inline FaceVertexId next_vertex( const Faces& faces, FaceVertexId faceVertex ){
- FaceVertexId nextEdge = next_edge( faces, faceVertex );
- return FaceVertexId( nextEdge.getFace(), Winding_next( faces[nextEdge.getFace()]->getWinding(), nextEdge.getVertex() ) );
-}
-
-class SelectableEdge
+inline FaceVertexId next_vertex(const Faces &faces, FaceVertexId faceVertex)
{
-Vector3 getEdge() const {
- const Winding& winding = getFace().getWinding();
- return vector3_mid( winding[m_faceVertex.getVertex()].vertex, winding[Winding_next( winding, m_faceVertex.getVertex() )].vertex );
-}
-
-public:
-Faces& m_faces;
-FaceVertexId m_faceVertex;
-
-SelectableEdge( Faces& faces, FaceVertexId faceVertex )
- : m_faces( faces ), m_faceVertex( faceVertex ){
-}
-SelectableEdge& operator=( const SelectableEdge& other ){
- m_faceVertex = other.m_faceVertex;
- return *this;
-}
-
-Face& getFace() const {
- return *m_faces[m_faceVertex.getFace()];
-}
-
-void testSelect( SelectionTest& test, SelectionIntersection& best ){
- test.TestPoint( getEdge(), best );
+ FaceVertexId nextEdge = next_edge(faces, faceVertex);
+ return FaceVertexId(nextEdge.getFace(),
+ Winding_next(faces[nextEdge.getFace()]->getWinding(), nextEdge.getVertex()));
}
-};
-class SelectableVertex
-{
-Vector3 getVertex() const {
- return getFace().getWinding()[m_faceVertex.getVertex()].vertex;
-}
+class SelectableEdge {
+ Vector3 getEdge() const
+ {
+ const Winding &winding = getFace().getWinding();
+ return vector3_mid(winding[m_faceVertex.getVertex()].vertex,
+ winding[Winding_next(winding, m_faceVertex.getVertex())].vertex);
+ }
public:
-Faces& m_faces;
-FaceVertexId m_faceVertex;
-
-SelectableVertex( Faces& faces, FaceVertexId faceVertex )
- : m_faces( faces ), m_faceVertex( faceVertex ){
-}
-SelectableVertex& operator=( const SelectableVertex& other ){
- m_faceVertex = other.m_faceVertex;
- return *this;
-}
-
-Face& getFace() const {
- return *m_faces[m_faceVertex.getFace()];
-}
-
-void testSelect( SelectionTest& test, SelectionIntersection& best ){
- test.TestPoint( getVertex(), best );
-}
+ Faces &m_faces;
+ FaceVertexId m_faceVertex;
+
+ SelectableEdge(Faces &faces, FaceVertexId faceVertex)
+ : m_faces(faces), m_faceVertex(faceVertex)
+ {
+ }
+
+ SelectableEdge &operator=(const SelectableEdge &other)
+ {
+ m_faceVertex = other.m_faceVertex;
+ return *this;
+ }
+
+ Face &getFace() const
+ {
+ return *m_faces[m_faceVertex.getFace()];
+ }
+
+ void testSelect(SelectionTest &test, SelectionIntersection &best)
+ {
+ test.TestPoint(getEdge(), best);
+ }
};
-class BrushObserver
-{
-public:
-virtual void reserve( std::size_t size ) = 0;
-virtual void clear() = 0;
-virtual void push_back( Face& face ) = 0;
-virtual void pop_back() = 0;
-virtual void erase( std::size_t index ) = 0;
-virtual void connectivityChanged() = 0;
-
-virtual void edge_clear() = 0;
-virtual void edge_push_back( SelectableEdge& edge ) = 0;
-
-virtual void vertex_clear() = 0;
-virtual void vertex_push_back( SelectableVertex& vertex ) = 0;
-
-virtual void DEBUG_verify() const = 0;
-};
+class SelectableVertex {
+ Vector3 getVertex() const
+ {
+ return getFace().getWinding()[m_faceVertex.getVertex()].vertex;
+ }
-class BrushVisitor
-{
public:
-virtual void visit( Face& face ) const = 0;
+ Faces &m_faces;
+ FaceVertexId m_faceVertex;
+
+ SelectableVertex(Faces &faces, FaceVertexId faceVertex)
+ : m_faces(faces), m_faceVertex(faceVertex)
+ {
+ }
+
+ SelectableVertex &operator=(const SelectableVertex &other)
+ {
+ m_faceVertex = other.m_faceVertex;
+ return *this;
+ }
+
+ Face &getFace() const
+ {
+ return *m_faces[m_faceVertex.getFace()];
+ }
+
+ void testSelect(SelectionTest &test, SelectionIntersection &best)
+ {
+ test.TestPoint(getVertex(), best);
+ }
};
-class Brush :
- public TransformNode,
- public Bounded,
- public Cullable,
- public Snappable,
- public Undoable,
- public FaceObserver,
- public Filterable,
- public Nameable,
- public BrushDoom3
-{
-private:
-scene::Node* m_node;
-typedef UniqueSet<BrushObserver*> Observers;
-Observers m_observers;
-UndoObserver* m_undoable_observer;
-MapFile* m_map;
-
-// state
-Faces m_faces;
-// ----
-
-// cached data compiled from state
-Array<PointVertex> m_faceCentroidPoints;
-RenderablePointArray m_render_faces;
-
-Array<PointVertex> m_uniqueVertexPoints;
-typedef std::vector<SelectableVertex> SelectableVertices;
-SelectableVertices m_select_vertices;
-RenderablePointArray m_render_vertices;
-
-Array<PointVertex> m_uniqueEdgePoints;
-typedef std::vector<SelectableEdge> SelectableEdges;
-SelectableEdges m_select_edges;
-RenderablePointArray m_render_edges;
-
-Array<EdgeRenderIndices> m_edge_indices;
-Array<EdgeFaces> m_edge_faces;
-
-AABB m_aabb_local;
-// ----
-
-Callback m_evaluateTransform;
-Callback m_boundsChanged;
-
-mutable bool m_planeChanged; // b-rep evaluation required
-mutable bool m_transformChanged; // transform evaluation required
-// ----
-
+class BrushObserver {
public:
-STRING_CONSTANT( Name, "Brush" );
-
-Callback m_lightsChanged;
-
-// static data
-static Shader* m_state_point;
-// ----
-
-static EBrushType m_type;
-static double m_maxWorldCoord;
-
-Brush( scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged ) :
- m_node( &node ),
- m_undoable_observer( 0 ),
- m_map( 0 ),
- m_render_faces( m_faceCentroidPoints, GL_POINTS ),
- m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
- m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
- m_evaluateTransform( evaluateTransform ),
- m_boundsChanged( boundsChanged ),
- m_planeChanged( false ),
- m_transformChanged( false ){
- planeChanged();
-}
-Brush( const Brush& other, scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged ) :
- m_node( &node ),
- m_undoable_observer( 0 ),
- m_map( 0 ),
- m_render_faces( m_faceCentroidPoints, GL_POINTS ),
- m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
- m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
- m_evaluateTransform( evaluateTransform ),
- m_boundsChanged( boundsChanged ),
- m_planeChanged( false ),
- m_transformChanged( false ){
- copy( other );
-}
-Brush( const Brush& other ) :
- TransformNode( other ),
- Bounded( other ),
- Cullable( other ),
- Snappable(),
- Undoable( other ),
- FaceObserver( other ),
- Filterable( other ),
- Nameable( other ),
- BrushDoom3( other ),
- m_node( 0 ),
- m_undoable_observer( 0 ),
- m_map( 0 ),
- m_render_faces( m_faceCentroidPoints, GL_POINTS ),
- m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
- m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
- m_planeChanged( false ),
- m_transformChanged( false ){
- copy( other );
-}
-~Brush(){
- ASSERT_MESSAGE( m_observers.empty(), "Brush::~Brush: observers still attached" );
-}
-
-// assignment not supported
-Brush& operator=( const Brush& other );
-
-void setDoom3GroupOrigin( const Vector3& origin ){
- //globalOutputStream() << "func_static origin before: " << m_funcStaticOrigin << " after: " << origin << "\n";
- for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->getPlane().m_funcStaticOrigin = origin;
- ( *i )->getPlane().updateTranslated();
- ( *i )->planeChanged();
- }
- planeChanged();
-}
-
-void attach( BrushObserver& observer ){
- for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- observer.push_back( *( *i ) );
- }
-
- for ( SelectableEdges::iterator i = m_select_edges.begin(); i != m_select_edges.end(); ++i )
- {
- observer.edge_push_back( *i );
- }
-
- for ( SelectableVertices::iterator i = m_select_vertices.begin(); i != m_select_vertices.end(); ++i )
- {
- observer.vertex_push_back( *i );
- }
-
- m_observers.insert( &observer );
-}
-void detach( BrushObserver& observer ){
- m_observers.erase( &observer );
-}
-
-void forEachFace( const BrushVisitor& visitor ) const {
- for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- visitor.visit( *( *i ) );
- }
-}
-
-void forEachFace_instanceAttach( MapFile* map ) const {
- for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->instanceAttach( map );
- }
-}
-void forEachFace_instanceDetach( MapFile* map ) const {
- for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->instanceDetach( map );
- }
-}
-
-InstanceCounter m_instanceCounter;
-void instanceAttach( const scene::Path& path ){
- if ( ++m_instanceCounter.m_count == 1 ) {
- m_map = path_find_mapfile( path.begin(), path.end() );
- m_undoable_observer = GlobalUndoSystem().observer( this );
- GlobalFilterSystem().registerFilterable( *this );
- forEachFace_instanceAttach( m_map );
- }
- else
- {
- ASSERT_MESSAGE( path_find_mapfile( path.begin(), path.end() ) == m_map, "node is instanced across more than one file" );
- }
-}
-void instanceDetach( const scene::Path& path ){
- if ( --m_instanceCounter.m_count == 0 ) {
- forEachFace_instanceDetach( m_map );
- GlobalFilterSystem().unregisterFilterable( *this );
- m_map = 0;
- m_undoable_observer = 0;
- GlobalUndoSystem().release( this );
- }
-}
+ virtual void reserve(std::size_t size) = 0;
-// nameable
-const char* name() const {
- return "brush";
-}
-void attach( const NameCallback& callback ){
-}
-void detach( const NameCallback& callback ){
-}
+ virtual void clear() = 0;
-// filterable
-void updateFiltered(){
- if ( m_node != 0 ) {
- if ( brush_filtered( *this ) ) {
- m_node->enable( scene::Node::eFiltered );
- }
- else
- {
- m_node->disable( scene::Node::eFiltered );
- }
- }
-}
+ virtual void push_back(Face &face) = 0;
-// observer
-void planeChanged(){
- m_planeChanged = true;
- aabbChanged();
- m_lightsChanged();
-}
-void shaderChanged(){
- updateFiltered();
- planeChanged();
-}
+ virtual void pop_back() = 0;
-void evaluateBRep() const {
- if ( m_planeChanged ) {
- m_planeChanged = false;
- const_cast<Brush*>( this )->buildBRep();
- }
-}
+ virtual void erase(std::size_t index) = 0;
-void transformChanged(){
- m_transformChanged = true;
- planeChanged();
-}
-typedef MemberCaller<Brush, &Brush::transformChanged> TransformChangedCaller;
+ virtual void connectivityChanged() = 0;
-void evaluateTransform(){
- if ( m_transformChanged ) {
- m_transformChanged = false;
- revertTransform();
- m_evaluateTransform();
- }
-}
-const Matrix4& localToParent() const {
- return g_matrix4_identity;
-}
-void aabbChanged(){
- m_boundsChanged();
-}
-const AABB& localAABB() const {
- evaluateBRep();
- return m_aabb_local;
-}
+ virtual void edge_clear() = 0;
-VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
- return test.TestAABB( m_aabb_local, localToWorld );
-}
+ virtual void edge_push_back(SelectableEdge &edge) = 0;
-void renderComponents( SelectionSystem::EComponentMode mode, Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- switch ( mode )
- {
- case SelectionSystem::eVertex:
- renderer.addRenderable( m_render_vertices, localToWorld );
- break;
- case SelectionSystem::eEdge:
- renderer.addRenderable( m_render_edges, localToWorld );
- break;
- case SelectionSystem::eFace:
- renderer.addRenderable( m_render_faces, localToWorld );
- break;
- default:
- break;
- }
-}
+ virtual void vertex_clear() = 0;
-void transform( const Matrix4& matrix ){
- bool mirror = matrix4_handedness( matrix ) == MATRIX4_LEFTHANDED;
+ virtual void vertex_push_back(SelectableVertex &vertex) = 0;
- for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->transform( matrix, mirror );
- }
-}
-void snapto( float snap ){
- for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->snapto( snap );
- }
-}
-void revertTransform(){
- for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->revertTransform();
- }
-}
-void freezeTransform(){
- for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
- {
- ( *i )->freezeTransform();
- }
-}
+ virtual void DEBUG_verify() const = 0;
+};
-/// \brief Returns the absolute index of the \p faceVertex.
-std::size_t absoluteIndex( FaceVertexId faceVertex ){
- std::size_t index = 0;
- for ( std::size_t i = 0; i < faceVertex.getFace(); ++i )
- {
- index += m_faces[i]->getWinding().numpoints;
- }
- return index + faceVertex.getVertex();
-}
+class BrushVisitor {
+public:
+ virtual void visit(Face &face) const = 0;
+};
-void appendFaces( const Faces& other ){
- clear();
- for ( Faces::const_iterator i = other.begin(); i != other.end(); ++i )
- {
- push_back( *i );
- }
-}
+class Brush :
+ public TransformNode,
+ public Bounded,
+ public Cullable,
+ public Snappable,
+ public Undoable,
+ public FaceObserver,
+ public Filterable,
+ public Nameable,
+ public BrushDoom3 {
+private:
+ scene::Node *m_node;
+ typedef UniqueSet<BrushObserver *> Observers;
+ Observers m_observers;
+ UndoObserver *m_undoable_observer;
+ MapFile *m_map;
-/// \brief The undo memento for a brush stores only the list of face references - the faces are not copied.
-class BrushUndoMemento : public UndoMemento
-{
-public:
-BrushUndoMemento( const Faces& faces ) : m_faces( faces ){
-}
-void release(){
- delete this;
-}
-
-Faces m_faces;
-};
-
-void undoSave(){
- if ( m_map != 0 ) {
- m_map->changed();
- }
- if ( m_undoable_observer != 0 ) {
- m_undoable_observer->save( this );
- }
-}
-
-UndoMemento* exportState() const {
- return new BrushUndoMemento( m_faces );
-}
-
-void importState( const UndoMemento* state ){
- undoSave();
- appendFaces( static_cast<const BrushUndoMemento*>( state )->m_faces );
- planeChanged();
-
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->DEBUG_verify();
- }
-}
-
-bool isDetail(){
- return !m_faces.empty() && m_faces.front()->isDetail();
-}
-
-/// \brief Appends a copy of \p face to the end of the face list.
-Face* addFace( const Face& face ){
- if ( m_faces.size() == c_brush_maxFaces ) {
- return 0;
- }
- undoSave();
- push_back( FaceSmartPointer( new Face( face, this ) ) );
- m_faces.back()->setDetail( isDetail() );
- planeChanged();
- return m_faces.back();
-}
-
-/// \brief Appends a new face constructed from the parameters to the end of the face list.
-Face* addPlane( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection ){
- if ( m_faces.size() == c_brush_maxFaces ) {
- return 0;
- }
- undoSave();
- push_back( FaceSmartPointer( new Face( p0, p1, p2, shader, projection, this ) ) );
- m_faces.back()->setDetail( isDetail() );
- planeChanged();
- return m_faces.back();
-}
-
-static void constructStatic( EBrushType type ){
- m_type = type;
- Face::m_type = type;
- FacePlane::m_type = type;
-
- g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_QUAKE;
- if ( m_type == eBrushTypeQuake3BP || m_type == eBrushTypeDoom3 || m_type == eBrushTypeQuake4 ) {
- g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
- // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
- }
- else if ( m_type == eBrushTypeHalfLife ) {
- g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_HALFLIFE;
- // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
- }
-
- Face::m_quantise = ( m_type == eBrushTypeQuake ) ? quantiseInteger : quantiseFloating;
-
- m_state_point = GlobalShaderCache().capture( "$POINT" );
-}
-static void destroyStatic(){
- GlobalShaderCache().release( "$POINT" );
-}
-
-std::size_t DEBUG_size(){
- return m_faces.size();
-}
-
-typedef Faces::const_iterator const_iterator;
-
-const_iterator begin() const {
- return m_faces.begin();
-}
-const_iterator end() const {
- return m_faces.end();
-}
-
-Face* back(){
- return m_faces.back();
-}
-const Face* back() const {
- return m_faces.back();
-}
-void reserve( std::size_t count ){
- m_faces.reserve( count );
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->reserve( count );
- }
-}
-void push_back( Faces::value_type face ){
- m_faces.push_back( face );
- if ( m_instanceCounter.m_count != 0 ) {
- m_faces.back()->instanceAttach( m_map );
- }
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->push_back( *face );
- ( *i )->DEBUG_verify();
- }
-}
-void pop_back(){
- if ( m_instanceCounter.m_count != 0 ) {
- m_faces.back()->instanceDetach( m_map );
- }
- m_faces.pop_back();
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->pop_back();
- ( *i )->DEBUG_verify();
- }
-}
-void erase( std::size_t index ){
- if ( m_instanceCounter.m_count != 0 ) {
- m_faces[index]->instanceDetach( m_map );
- }
- m_faces.erase( m_faces.begin() + index );
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->erase( index );
- ( *i )->DEBUG_verify();
- }
-}
-void connectivityChanged(){
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->connectivityChanged();
- }
-}
-
-
-void clear(){
- undoSave();
- if ( m_instanceCounter.m_count != 0 ) {
- forEachFace_instanceDetach( m_map );
- }
- m_faces.clear();
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->clear();
- ( *i )->DEBUG_verify();
- }
-}
-std::size_t size() const {
- return m_faces.size();
-}
-bool empty() const {
- return m_faces.empty();
-}
-
-/// \brief Returns true if any face of the brush contributes to the final B-Rep.
-bool hasContributingFaces() const {
- for ( const_iterator i = begin(); i != end(); ++i )
- {
- if ( ( *i )->contributes() ) {
- return true;
- }
- }
- return false;
-}
-
-/// \brief Removes faces that do not contribute to the brush. This is useful for cleaning up after CSG operations on the brush.
-/// Note: removal of empty faces is not performed during direct brush manipulations, because it would make a manipulation irreversible if it created an empty face.
-void removeEmptyFaces(){
- evaluateBRep();
-
- {
- std::size_t i = 0;
- while ( i < m_faces.size() )
- {
- if ( !m_faces[i]->contributes() ) {
- erase( i );
- planeChanged();
- }
- else
- {
- ++i;
- }
- }
- }
-}
-
-/// \brief Constructs \p winding from the intersection of \p plane with the other planes of the brush.
-void windingForClipPlane( Winding& winding, const Plane3& plane ) const {
- FixedWinding buffer[2];
- bool swap = false;
-
- // get a poly that covers an effectively infinite area
- Winding_createInfinite( buffer[swap], plane, m_maxWorldCoord + 1 );
-
- // chop the poly by all of the other faces
- {
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
- {
- const Face& clip = *m_faces[i];
-
- if ( plane3_equal( clip.plane3(), plane )
- || !plane3_valid( clip.plane3() ) || !plane_unique( i )
- || plane3_opposing( plane, clip.plane3() ) ) {
- continue;
- }
-
- buffer[!swap].clear();
-
-#if BRUSH_CONNECTIVITY_DEBUG
- globalOutputStream() << "clip vs face: " << i << "\n";
-#endif
-
- {
- // flip the plane, because we want to keep the back side
- Plane3 clipPlane( vector3_negated( clip.plane3().normal() ), -clip.plane3().dist() );
- Winding_Clip( buffer[swap], plane, clipPlane, i, buffer[!swap] );
- }
-
-#if BRUSH_CONNECTIVITY_DEBUG
- for ( FixedWinding::Points::iterator k = buffer[!swap].points.begin(), j = buffer[!swap].points.end() - 1; k != buffer[!swap].points.end(); j = k, ++k )
- {
- if ( vector3_length_squared( vector3_subtracted( ( *k ).vertex, ( *j ).vertex ) ) < 1 ) {
- globalOutputStream() << "v: " << std::distance( buffer[!swap].points.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
- }
- }
-#endif
-
- //ASSERT_MESSAGE(buffer[!swap].numpoints != 1, "created single-point winding");
-
- swap = !swap;
- }
- }
-
- Winding_forFixedWinding( winding, buffer[swap] );
-
-#if BRUSH_CONNECTIVITY_DEBUG
- Winding_printConnectivity( winding );
-
- for ( Winding::iterator i = winding.begin(), j = winding.end() - 1; i != winding.end(); j = i, ++i )
- {
- if ( vector3_length_squared( vector3_subtracted( ( *i ).vertex, ( *j ).vertex ) ) < 1 ) {
- globalOutputStream() << "v: " << std::distance( winding.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
- }
- }
-#endif
-}
-
-void update_wireframe( RenderableWireframe& wire, const bool* faces_visible ) const {
- wire.m_faceVertex.resize( m_edge_indices.size() );
- wire.m_vertices = m_uniqueVertexPoints.data();
- wire.m_size = 0;
- for ( std::size_t i = 0; i < m_edge_faces.size(); ++i )
- {
- if ( faces_visible[m_edge_faces[i].first]
- || faces_visible[m_edge_faces[i].second] ) {
- wire.m_faceVertex[wire.m_size++] = m_edge_indices[i];
- }
- }
-}
-
-
-void update_faces_wireframe( Array<PointVertex>& wire, const bool* faces_visible ) const {
- std::size_t count = 0;
- for ( std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i )
- {
- if ( faces_visible[i] ) {
- ++count;
- }
- }
-
- wire.resize( count );
- Array<PointVertex>::iterator p = wire.begin();
- for ( std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i )
- {
- if ( faces_visible[i] ) {
- *p++ = m_faceCentroidPoints[i];
- }
- }
-}
-
-/// \brief Makes this brush a deep-copy of the \p other.
-void copy( const Brush& other ){
- for ( Faces::const_iterator i = other.m_faces.begin(); i != other.m_faces.end(); ++i )
- {
- addFace( *( *i ) );
- }
- planeChanged();
-}
-
-private:
-void edge_push_back( FaceVertexId faceVertex ){
- m_select_edges.push_back( SelectableEdge( m_faces, faceVertex ) );
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->edge_push_back( m_select_edges.back() );
- }
-}
-void edge_clear(){
- m_select_edges.clear();
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->edge_clear();
- }
-}
-void vertex_push_back( FaceVertexId faceVertex ){
- m_select_vertices.push_back( SelectableVertex( m_faces, faceVertex ) );
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->vertex_push_back( m_select_vertices.back() );
- }
-}
-void vertex_clear(){
- m_select_vertices.clear();
- for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
- {
- ( *i )->vertex_clear();
- }
-}
-
-/// \brief Returns true if the face identified by \p index is preceded by another plane that takes priority over it.
-bool plane_unique( std::size_t index ) const {
- // duplicate plane
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
- {
- if ( index != i && !plane3_inside( m_faces[index]->plane3(), m_faces[i]->plane3(), index < i ) ) {
- return false;
- }
- }
- return true;
-}
-
-/// \brief Removes edges that are smaller than the tolerance used when generating brush windings.
-void removeDegenerateEdges(){
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
- {
- Winding& winding = m_faces[i]->getWinding();
- for ( Winding::iterator j = winding.begin(); j != winding.end(); )
- {
- std::size_t index = std::distance( winding.begin(), j );
- std::size_t next = Winding_next( winding, index );
- if ( Edge_isDegenerate( winding[index].vertex, winding[next].vertex ) ) {
-#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate edge adjacent to " << winding[index].adjacent << "\n";
-#endif
- Winding& other = m_faces[winding[index].adjacent]->getWinding();
- std::size_t adjacent = Winding_FindAdjacent( other, i );
- if ( adjacent != c_brush_maxFaces ) {
- other.erase( other.begin() + adjacent );
- }
- winding.erase( j );
- }
- else
- {
- ++j;
- }
- }
- }
-}
-
-/// \brief Invalidates faces that have only two vertices in their winding, while preserving edge-connectivity information.
-void removeDegenerateFaces(){
- // save adjacency info for degenerate faces
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
- {
- Winding& degen = m_faces[i]->getWinding();
-
- if ( degen.numpoints == 2 ) {
-#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate winding adjacent to " << degen[0].adjacent << ", " << degen[1].adjacent << "\n";
-#endif
- // this is an "edge" face, where the plane touches the edge of the brush
- {
- Winding& winding = m_faces[degen[0].adjacent]->getWinding();
- std::size_t index = Winding_FindAdjacent( winding, i );
- if ( index != c_brush_maxFaces ) {
-#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << degen[0].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[1].adjacent << "\n";
-#endif
- winding[index].adjacent = degen[1].adjacent;
- }
- }
-
- {
- Winding& winding = m_faces[degen[1].adjacent]->getWinding();
- std::size_t index = Winding_FindAdjacent( winding, i );
- if ( index != c_brush_maxFaces ) {
-#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << degen[1].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[0].adjacent << "\n";
-#endif
- winding[index].adjacent = degen[0].adjacent;
- }
- }
-
- degen.resize( 0 );
- }
- }
-}
-
-/// \brief Removes edges that have the same adjacent-face as their immediate neighbour.
-void removeDuplicateEdges(){
- // verify face connectivity graph
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
- {
- //if(m_faces[i]->contributes())
- {
- Winding& winding = m_faces[i]->getWinding();
- for ( std::size_t j = 0; j != winding.numpoints; )
- {
- std::size_t next = Winding_next( winding, j );
- if ( winding[j].adjacent == winding[next].adjacent ) {
-#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": removed duplicate edge adjacent to face " << winding[j].adjacent << "\n";
-#endif
- winding.erase( winding.begin() + next );
- }
- else
- {
- ++j;
- }
- }
- }
- }
-}
-
-/// \brief Removes edges that do not have a matching pair in their adjacent-face.
-void verifyConnectivityGraph(){
- // verify face connectivity graph
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
- {
- //if(m_faces[i]->contributes())
- {
- Winding& winding = m_faces[i]->getWinding();
- for ( Winding::iterator j = winding.begin(); j != winding.end(); )
- {
-#if BRUSH_CONNECTIVITY_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": adjacent to face " << ( *j ).adjacent << "\n";
-#endif
- // remove unidirectional graph edges
- if ( ( *j ).adjacent == c_brush_maxFaces
- || Winding_FindAdjacent( m_faces[( *j ).adjacent]->getWinding(), i ) == c_brush_maxFaces ) {
-#if BRUSH_CONNECTIVITY_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": removing unidirectional connectivity graph edge adjacent to face " << ( *j ).adjacent << "\n";
-#endif
- winding.erase( j );
- }
- else
- {
- ++j;
- }
- }
- }
- }
-}
-
-/// \brief Returns true if the brush is a finite volume. A brush without a finite volume extends past the maximum world bounds and is not valid.
-bool isBounded(){
- for ( const_iterator i = begin(); i != end(); ++i )
- {
- if ( !( *i )->is_bounded() ) {
- return false;
- }
- }
- return true;
-}
-
-/// \brief Constructs the polygon windings for each face of the brush. Also updates the brush bounding-box and face texture-coordinates.
-bool buildWindings(){
-
- {
- m_aabb_local = AABB();
-
- for ( std::size_t i = 0; i < m_faces.size(); ++i )
- {
- Face& f = *m_faces[i];
-
- if ( !plane3_valid( f.plane3() ) || !plane_unique( i ) ) {
- f.getWinding().resize( 0 );
- }
- else
- {
-#if BRUSH_CONNECTIVITY_DEBUG
- globalOutputStream() << "face: " << i << "\n";
-#endif
- windingForClipPlane( f.getWinding(), f.plane3() );
-
- // update brush bounds
- const Winding& winding = f.getWinding();
- for ( Winding::const_iterator i = winding.begin(); i != winding.end(); ++i )
- {
- aabb_extend_by_point_safe( m_aabb_local, ( *i ).vertex );
- }
-
- // update texture coordinates
- f.EmitTextureCoordinates();
- }
- }
- }
-
- bool degenerate = !isBounded();
-
- if ( !degenerate ) {
- // clean up connectivity information.
- // these cleanups must be applied in a specific order.
- removeDegenerateEdges();
- removeDegenerateFaces();
- removeDuplicateEdges();
- verifyConnectivityGraph();
- }
-
- return degenerate;
-}
-
-/// \brief Constructs the face windings and updates anything that depends on them.
-void buildBRep();
-};
-
-
-
-class FaceInstance;
-
-class FaceInstanceSet
-{
-typedef SelectionList<FaceInstance> FaceInstances;
-FaceInstances m_faceInstances;
-public:
-void insert( FaceInstance& faceInstance ){
- m_faceInstances.append( faceInstance );
-}
-void erase( FaceInstance& faceInstance ){
- m_faceInstances.erase( faceInstance );
-}
-
-template<typename Functor>
-void foreach( Functor functor ){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- functor( *( *i ) );
- }
-}
-
-bool empty() const {
- return m_faceInstances.empty();
-}
-FaceInstance& last() const {
- return m_faceInstances.back();
-}
-};
-
-extern FaceInstanceSet g_SelectedFaceInstances;
-
-typedef std::list<std::size_t> VertexSelection;
-
-inline VertexSelection::iterator VertexSelection_find( VertexSelection& self, std::size_t value ){
- return std::find( self.begin(), self.end(), value );
-}
-
-inline VertexSelection::const_iterator VertexSelection_find( const VertexSelection& self, std::size_t value ){
- return std::find( self.begin(), self.end(), value );
-}
-
-inline VertexSelection::iterator VertexSelection_insert( VertexSelection& self, std::size_t value ){
- VertexSelection::iterator i = VertexSelection_find( self, value );
- if ( i == self.end() ) {
- self.push_back( value );
- return --self.end();
- }
- return i;
-}
-inline void VertexSelection_erase( VertexSelection& self, std::size_t value ){
- VertexSelection::iterator i = VertexSelection_find( self, value );
- if ( i != self.end() ) {
- self.erase( i );
- }
-}
-
-inline bool triangle_reversed( std::size_t x, std::size_t y, std::size_t z ){
- return !( ( x < y && y < z ) || ( z < x && x < y ) || ( y < z && z < x ) );
-}
-template<typename Element>
-inline Vector3 triangle_cross( const BasicVector3<Element>& x, const BasicVector3<Element> y, const BasicVector3<Element>& z ){
- return vector3_cross( y - x, z - x );
-}
-template<typename Element>
-inline bool triangles_same_winding( const BasicVector3<Element>& x1, const BasicVector3<Element> y1, const BasicVector3<Element>& z1, const BasicVector3<Element>& x2, const BasicVector3<Element> y2, const BasicVector3<Element>& z2 ){
- return vector3_dot( triangle_cross( x1, y1, z1 ), triangle_cross( x2, y2, z2 ) ) > 0;
-}
-
-
-typedef const Plane3* PlanePointer;
-typedef PlanePointer* PlanesIterator;
-
-class VectorLightList : public LightList
-{
-typedef std::vector<const RendererLight*> Lights;
-Lights m_lights;
-public:
-void addLight( const RendererLight& light ){
- m_lights.push_back( &light );
-}
-void clear(){
- m_lights.clear();
-}
-void evaluateLights() const {
-}
-void lightsChanged() const {
-}
-void forEachLight( const RendererLightCallback& callback ) const {
- for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i )
- {
- callback( *( *i ) );
- }
-}
-};
-
-class FaceInstance
-{
-Face* m_face;
-ObservedSelectable m_selectable;
-ObservedSelectable m_selectableVertices;
-ObservedSelectable m_selectableEdges;
-SelectionChangeCallback m_selectionChanged;
-
-VertexSelection m_vertexSelection;
-VertexSelection m_edgeSelection;
-
-public:
-mutable VectorLightList m_lights;
-
-FaceInstance( Face& face, const SelectionChangeCallback& observer ) :
- m_face( &face ),
- m_selectable( SelectedChangedCaller( *this ) ),
- m_selectableVertices( observer ),
- m_selectableEdges( observer ),
- m_selectionChanged( observer ){
-}
-FaceInstance( const FaceInstance& other ) :
- m_face( other.m_face ),
- m_selectable( SelectedChangedCaller( *this ) ),
- m_selectableVertices( other.m_selectableVertices ),
- m_selectableEdges( other.m_selectableEdges ),
- m_selectionChanged( other.m_selectionChanged ){
-}
-FaceInstance& operator=( const FaceInstance& other ){
- m_face = other.m_face;
- return *this;
-}
-
-Face& getFace(){
- return *m_face;
-}
-const Face& getFace() const {
- return *m_face;
-}
-
-void selectedChanged( const Selectable& selectable ){
- if ( selectable.isSelected() ) {
- g_SelectedFaceInstances.insert( *this );
- }
- else
- {
- g_SelectedFaceInstances.erase( *this );
- }
- m_selectionChanged( selectable );
-}
-typedef MemberCaller1<FaceInstance, const Selectable&, &FaceInstance::selectedChanged> SelectedChangedCaller;
-
-bool selectedVertices() const {
- return !m_vertexSelection.empty();
-}
-bool selectedEdges() const {
- return !m_edgeSelection.empty();
-}
-bool isSelected() const {
- return m_selectable.isSelected();
-}
-
-bool selectedComponents() const {
- return selectedVertices() || selectedEdges() || isSelected();
-}
-bool selectedComponents( SelectionSystem::EComponentMode mode ) const {
- switch ( mode )
- {
- case SelectionSystem::eVertex:
- return selectedVertices();
- case SelectionSystem::eEdge:
- return selectedEdges();
- case SelectionSystem::eFace:
- return isSelected();
- default:
- return false;
- }
-}
-void setSelected( SelectionSystem::EComponentMode mode, bool select ){
- switch ( mode )
- {
- case SelectionSystem::eFace:
- m_selectable.setSelected( select );
- break;
- case SelectionSystem::eVertex:
- ASSERT_MESSAGE( !select, "select-all not supported" );
-
- m_vertexSelection.clear();
- m_selectableVertices.setSelected( false );
- break;
- case SelectionSystem::eEdge:
- ASSERT_MESSAGE( !select, "select-all not supported" );
-
- m_edgeSelection.clear();
- m_selectableEdges.setSelected( false );
- break;
- default:
- break;
- }
-}
-
-template<typename Functor>
-void SelectedVertices_foreach( Functor functor ) const {
- for ( VertexSelection::const_iterator i = m_vertexSelection.begin(); i != m_vertexSelection.end(); ++i )
- {
- std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *i );
- if ( index != c_brush_maxFaces ) {
- functor( getFace().getWinding()[index].vertex );
- }
- }
-}
-template<typename Functor>
-void SelectedEdges_foreach( Functor functor ) const {
- for ( VertexSelection::const_iterator i = m_edgeSelection.begin(); i != m_edgeSelection.end(); ++i )
- {
- std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *i );
- if ( index != c_brush_maxFaces ) {
- const Winding& winding = getFace().getWinding();
- std::size_t adjacent = Winding_next( winding, index );
- functor( vector3_mid( winding[index].vertex, winding[adjacent].vertex ) );
- }
- }
-}
-template<typename Functor>
-void SelectedFaces_foreach( Functor functor ) const {
- if ( isSelected() ) {
- functor( centroid() );
- }
-}
-
-template<typename Functor>
-void SelectedComponents_foreach( Functor functor ) const {
- SelectedVertices_foreach( functor );
- SelectedEdges_foreach( functor );
- SelectedFaces_foreach( functor );
-}
-
-void iterate_selected( AABB& aabb ) const {
- SelectedComponents_foreach( AABBExtendByPoint( aabb ) );
-}
-
-class RenderablePointVectorPushBack
-{
-RenderablePointVector& m_points;
-public:
-RenderablePointVectorPushBack( RenderablePointVector& points ) : m_points( points ){
-}
-void operator()( const Vector3& point ) const {
- const Colour4b colour_selected( 0, 0, 255, 255 );
- m_points.push_back( pointvertex_for_windingpoint( point, colour_selected ) );
-}
-};
-
-void iterate_selected( RenderablePointVector& points ) const {
- SelectedComponents_foreach( RenderablePointVectorPushBack( points ) );
-}
-
-bool intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
- return m_face->intersectVolume( volume, localToWorld );
-}
-
-void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- if ( !m_face->isFiltered() && m_face->contributes() && intersectVolume( volume, localToWorld ) ) {
- renderer.PushState();
- if ( selectedComponents() ) {
- renderer.Highlight( Renderer::eFace );
- }
- m_face->render( renderer, localToWorld );
- renderer.PopState();
- }
-}
-
-void testSelect( SelectionTest& test, SelectionIntersection& best ){
- if ( !m_face->isFiltered() ) {
- m_face->testSelect( test, best );
- }
-}
-void testSelect( Selector& selector, SelectionTest& test ){
- SelectionIntersection best;
- testSelect( test, best );
- if ( best.valid() ) {
- Selector_add( selector, m_selectable, best );
- }
-}
-void testSelect_centroid( Selector& selector, SelectionTest& test ){
- if ( m_face->contributes() && !m_face->isFiltered() ) {
- SelectionIntersection best;
- m_face->testSelect_centroid( test, best );
- if ( best.valid() ) {
- Selector_add( selector, m_selectable, best );
- }
- }
-}
-
-void selectPlane( Selector& selector, const Line& line, PlanesIterator first, PlanesIterator last, const PlaneCallback& selectedPlaneCallback ){
- for ( Winding::const_iterator i = getFace().getWinding().begin(); i != getFace().getWinding().end(); ++i )
- {
- Vector3 v( vector3_subtracted( line_closest_point( line, ( *i ).vertex ), ( *i ).vertex ) );
- double dot = vector3_dot( getFace().plane3().normal(), v );
- if ( dot <= 0 ) {
- return;
- }
- }
-
- Selector_add( selector, m_selectable );
-
- selectedPlaneCallback( getFace().plane3() );
-}
-void selectReversedPlane( Selector& selector, const SelectedPlanes& selectedPlanes ){
- if ( selectedPlanes.contains( plane3_flipped( getFace().plane3() ) ) ) {
- Selector_add( selector, m_selectable );
- }
-}
-
-void transformComponents( const Matrix4& matrix ){
- if ( isSelected() ) {
- m_face->transform( matrix, false );
- }
- if ( selectedVertices() ) {
- if ( m_vertexSelection.size() == 1 ) {
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
- m_face->assign_planepts( m_face->m_move_planeptsTransformed );
- }
- else if ( m_vertexSelection.size() == 2 ) {
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
- m_face->assign_planepts( m_face->m_move_planeptsTransformed );
- }
- else if ( m_vertexSelection.size() >= 3 ) {
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
- m_face->assign_planepts( m_face->m_move_planeptsTransformed );
- }
- }
- if ( selectedEdges() ) {
- if ( m_edgeSelection.size() == 1 ) {
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
- m_face->assign_planepts( m_face->m_move_planeptsTransformed );
- }
- else if ( m_edgeSelection.size() >= 2 ) {
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
- matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
- m_face->assign_planepts( m_face->m_move_planeptsTransformed );
- }
- }
-}
-
-void snapto( float snap ){
- m_face->snapto( snap );
-}
-
-void snapComponents( float snap ){
- if ( isSelected() ) {
- snapto( snap );
- }
- if ( selectedVertices() ) {
- vector3_snap( m_face->m_move_planepts[0], snap );
- vector3_snap( m_face->m_move_planepts[1], snap );
- vector3_snap( m_face->m_move_planepts[2], snap );
- m_face->assign_planepts( m_face->m_move_planepts );
- planepts_assign( m_face->m_move_planeptsTransformed, m_face->m_move_planepts );
- m_face->freezeTransform();
- }
- if ( selectedEdges() ) {
- vector3_snap( m_face->m_move_planepts[0], snap );
- vector3_snap( m_face->m_move_planepts[1], snap );
- vector3_snap( m_face->m_move_planepts[2], snap );
- m_face->assign_planepts( m_face->m_move_planepts );
- planepts_assign( m_face->m_move_planeptsTransformed, m_face->m_move_planepts );
- m_face->freezeTransform();
- }
-}
-void update_move_planepts_vertex( std::size_t index ){
- m_face->update_move_planepts_vertex( index, m_face->m_move_planepts );
-}
-void update_move_planepts_vertex2( std::size_t index, std::size_t other ){
- const std::size_t numpoints = m_face->getWinding().numpoints;
- ASSERT_MESSAGE( index < numpoints, "select_vertex: invalid index" );
-
- const std::size_t opposite = Winding_Opposite( m_face->getWinding(), index, other );
-
- if ( triangle_reversed( index, other, opposite ) ) {
- std::swap( index, other );
- }
-
- ASSERT_MESSAGE(
- triangles_same_winding(
- m_face->getWinding()[opposite].vertex,
- m_face->getWinding()[index].vertex,
- m_face->getWinding()[other].vertex,
- m_face->getWinding()[0].vertex,
- m_face->getWinding()[1].vertex,
- m_face->getWinding()[2].vertex
- ),
- "update_move_planepts_vertex2: error"
- );
-
- m_face->m_move_planepts[0] = m_face->getWinding()[opposite].vertex;
- m_face->m_move_planepts[1] = m_face->getWinding()[index].vertex;
- m_face->m_move_planepts[2] = m_face->getWinding()[other].vertex;
- planepts_quantise( m_face->m_move_planepts, GRID_MIN ); // winding points are very inaccurate
-}
-void update_selection_vertex(){
- if ( m_vertexSelection.size() == 0 ) {
- m_selectableVertices.setSelected( false );
- }
- else
- {
- m_selectableVertices.setSelected( true );
-
- if ( m_vertexSelection.size() == 1 ) {
- std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_vertexSelection.begin() );
-
- if ( index != c_brush_maxFaces ) {
- update_move_planepts_vertex( index );
- }
- }
- else if ( m_vertexSelection.size() == 2 ) {
- std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_vertexSelection.begin() );
- std::size_t other = Winding_FindAdjacent( getFace().getWinding(), *( ++m_vertexSelection.begin() ) );
-
- if ( index != c_brush_maxFaces
- && other != c_brush_maxFaces ) {
- update_move_planepts_vertex2( index, other );
- }
- }
- }
-}
-void select_vertex( std::size_t index, bool select ){
- if ( select ) {
- VertexSelection_insert( m_vertexSelection, getFace().getWinding()[index].adjacent );
- }
- else
- {
- VertexSelection_erase( m_vertexSelection, getFace().getWinding()[index].adjacent );
- }
-
- SceneChangeNotify();
- update_selection_vertex();
-}
-
-bool selected_vertex( std::size_t index ) const {
- return VertexSelection_find( m_vertexSelection, getFace().getWinding()[index].adjacent ) != m_vertexSelection.end();
-}
-
-void update_move_planepts_edge( std::size_t index ){
- std::size_t numpoints = m_face->getWinding().numpoints;
- ASSERT_MESSAGE( index < numpoints, "select_edge: invalid index" );
-
- std::size_t adjacent = Winding_next( m_face->getWinding(), index );
- std::size_t opposite = Winding_Opposite( m_face->getWinding(), index );
- m_face->m_move_planepts[0] = m_face->getWinding()[index].vertex;
- m_face->m_move_planepts[1] = m_face->getWinding()[adjacent].vertex;
- m_face->m_move_planepts[2] = m_face->getWinding()[opposite].vertex;
- planepts_quantise( m_face->m_move_planepts, GRID_MIN ); // winding points are very inaccurate
-}
-void update_selection_edge(){
- if ( m_edgeSelection.size() == 0 ) {
- m_selectableEdges.setSelected( false );
- }
- else
- {
- m_selectableEdges.setSelected( true );
-
- if ( m_edgeSelection.size() == 1 ) {
- std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_edgeSelection.begin() );
-
- if ( index != c_brush_maxFaces ) {
- update_move_planepts_edge( index );
- }
- }
- }
-}
-void select_edge( std::size_t index, bool select ){
- if ( select ) {
- VertexSelection_insert( m_edgeSelection, getFace().getWinding()[index].adjacent );
- }
- else
- {
- VertexSelection_erase( m_edgeSelection, getFace().getWinding()[index].adjacent );
- }
-
- SceneChangeNotify();
- update_selection_edge();
-}
-
-bool selected_edge( std::size_t index ) const {
- return VertexSelection_find( m_edgeSelection, getFace().getWinding()[index].adjacent ) != m_edgeSelection.end();
-}
-
-const Vector3& centroid() const {
- return m_face->centroid();
-}
-
-void connectivityChanged(){
- // This occurs when a face is added or removed.
- // The current vertex and edge selections no longer valid and must be cleared.
- m_vertexSelection.clear();
- m_selectableVertices.setSelected( false );
- m_edgeSelection.clear();
- m_selectableEdges.setSelected( false );
-}
-};
-
-class BrushClipPlane : public OpenGLRenderable
-{
-Plane3 m_plane;
-Winding m_winding;
-static Shader* m_state;
-public:
-static void constructStatic(){
- m_state = GlobalShaderCache().capture( "$CLIPPER_OVERLAY" );
-}
-static void destroyStatic(){
- GlobalShaderCache().release( "$CLIPPER_OVERLAY" );
-}
-
-void setPlane( const Brush& brush, const Plane3& plane ){
- m_plane = plane;
- if ( plane3_valid( m_plane ) ) {
- brush.windingForClipPlane( m_winding, m_plane );
- }
- else
- {
- m_winding.resize( 0 );
- }
-}
-
-void render( RenderStateFlags state ) const {
- if ( ( state & RENDER_FILL ) != 0 ) {
- Winding_Draw( m_winding, m_plane.normal(), state );
- }
- else
- {
- Winding_DrawWireframe( m_winding );
-
- // also draw a line indicating the direction of the cut
- Vector3 lineverts[2];
- Winding_Centroid( m_winding, m_plane, lineverts[0] );
- lineverts[1] = vector3_added( lineverts[0], vector3_scaled( m_plane.normal(), Brush::m_maxWorldCoord * 4 ) );
-
- glVertexPointer( 3, GL_FLOAT, sizeof( Vector3 ), &lineverts[0] );
- glDrawArrays( GL_LINES, 0, GLsizei( 2 ) );
- }
-}
-
-void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- renderer.SetState( m_state, Renderer::eWireframeOnly );
- renderer.SetState( m_state, Renderer::eFullMaterials );
- renderer.addRenderable( *this, localToWorld );
-}
-};
-
-inline void Face_addLight( const FaceInstance& face, const Matrix4& localToWorld, const RendererLight& light ){
- const Plane3& facePlane = face.getFace().plane3();
- const Vector3& origin = light.aabb().origin;
- Plane3 tmp( plane3_transformed( Plane3( facePlane.normal(), -facePlane.dist() ), localToWorld ) );
- if ( !plane3_test_point( tmp, origin )
- || !plane3_test_point( tmp, vector3_added( origin, light.offset() ) ) ) {
- face.m_lights.addLight( light );
- }
-}
-
-
-
-typedef std::vector<FaceInstance> FaceInstances;
-
-class EdgeInstance : public Selectable
-{
-FaceInstances& m_faceInstances;
-SelectableEdge* m_edge;
-
-void select_edge( bool select ){
- FaceVertexId faceVertex = m_edge->m_faceVertex;
- m_faceInstances[faceVertex.getFace()].select_edge( faceVertex.getVertex(), select );
- faceVertex = next_edge( m_edge->m_faces, faceVertex );
- m_faceInstances[faceVertex.getFace()].select_edge( faceVertex.getVertex(), select );
-}
-bool selected_edge() const {
- FaceVertexId faceVertex = m_edge->m_faceVertex;
- if ( !m_faceInstances[faceVertex.getFace()].selected_edge( faceVertex.getVertex() ) ) {
- return false;
- }
- faceVertex = next_edge( m_edge->m_faces, faceVertex );
- if ( !m_faceInstances[faceVertex.getFace()].selected_edge( faceVertex.getVertex() ) ) {
- return false;
- }
-
- return true;
-}
-
-public:
-EdgeInstance( FaceInstances& faceInstances, SelectableEdge& edge )
- : m_faceInstances( faceInstances ), m_edge( &edge ){
-}
-EdgeInstance& operator=( const EdgeInstance& other ){
- m_edge = other.m_edge;
- return *this;
-}
-
-void setSelected( bool select ){
- select_edge( select );
-}
-bool isSelected() const {
- return selected_edge();
-}
-
-
-void testSelect( Selector& selector, SelectionTest& test ){
- SelectionIntersection best;
- m_edge->testSelect( test, best );
- if ( best.valid() ) {
- Selector_add( selector, *this, best );
- }
-}
-};
-
-class VertexInstance : public Selectable
-{
-FaceInstances& m_faceInstances;
-SelectableVertex* m_vertex;
-
-void select_vertex( bool select ){
- FaceVertexId faceVertex = m_vertex->m_faceVertex;
- do
- {
- m_faceInstances[faceVertex.getFace()].select_vertex( faceVertex.getVertex(), select );
- faceVertex = next_vertex( m_vertex->m_faces, faceVertex );
- }
- while ( faceVertex.getFace() != m_vertex->m_faceVertex.getFace() );
-}
-bool selected_vertex() const {
- FaceVertexId faceVertex = m_vertex->m_faceVertex;
- do
- {
- if ( !m_faceInstances[faceVertex.getFace()].selected_vertex( faceVertex.getVertex() ) ) {
- return false;
- }
- faceVertex = next_vertex( m_vertex->m_faces, faceVertex );
- }
- while ( faceVertex.getFace() != m_vertex->m_faceVertex.getFace() );
- return true;
-}
-
-public:
-VertexInstance( FaceInstances& faceInstances, SelectableVertex& vertex )
- : m_faceInstances( faceInstances ), m_vertex( &vertex ){
-}
-VertexInstance& operator=( const VertexInstance& other ){
- m_vertex = other.m_vertex;
- return *this;
-}
-
-void setSelected( bool select ){
- select_vertex( select );
-}
-bool isSelected() const {
- return selected_vertex();
-}
-
-void testSelect( Selector& selector, SelectionTest& test ){
- SelectionIntersection best;
- m_vertex->testSelect( test, best );
- if ( best.valid() ) {
- Selector_add( selector, *this, best );
- }
-}
-};
-
-class BrushInstanceVisitor
-{
-public:
-virtual void visit( FaceInstance& face ) const = 0;
-};
-
-class BrushInstance :
- public BrushObserver,
- public scene::Instance,
- public Selectable,
- public Renderable,
- public SelectionTestable,
- public ComponentSelectionTestable,
- public ComponentEditable,
- public ComponentSnappable,
- public PlaneSelectable,
- public LightCullable
-{
-class TypeCasts
-{
-InstanceTypeCastTable m_casts;
-public:
-TypeCasts(){
- InstanceStaticCast<BrushInstance, Selectable>::install( m_casts );
- InstanceContainedCast<BrushInstance, Bounded>::install( m_casts );
- InstanceContainedCast<BrushInstance, Cullable>::install( m_casts );
- InstanceStaticCast<BrushInstance, Renderable>::install( m_casts );
- InstanceStaticCast<BrushInstance, SelectionTestable>::install( m_casts );
- InstanceStaticCast<BrushInstance, ComponentSelectionTestable>::install( m_casts );
- InstanceStaticCast<BrushInstance, ComponentEditable>::install( m_casts );
- InstanceStaticCast<BrushInstance, ComponentSnappable>::install( m_casts );
- InstanceStaticCast<BrushInstance, PlaneSelectable>::install( m_casts );
- InstanceIdentityCast<BrushInstance>::install( m_casts );
- InstanceContainedCast<BrushInstance, Transformable>::install( m_casts );
-}
-InstanceTypeCastTable& get(){
- return m_casts;
-}
-};
+// state
+ Faces m_faces;
+// ----
+// cached data compiled from state
+ Array<PointVertex> m_faceCentroidPoints;
+ RenderablePointArray m_render_faces;
-Brush& m_brush;
+ Array<PointVertex> m_uniqueVertexPoints;
+ typedef std::vector<SelectableVertex> SelectableVertices;
+ SelectableVertices m_select_vertices;
+ RenderablePointArray m_render_vertices;
-FaceInstances m_faceInstances;
+ Array<PointVertex> m_uniqueEdgePoints;
+ typedef std::vector<SelectableEdge> SelectableEdges;
+ SelectableEdges m_select_edges;
+ RenderablePointArray m_render_edges;
-typedef std::vector<EdgeInstance> EdgeInstances;
-EdgeInstances m_edgeInstances;
-typedef std::vector<VertexInstance> VertexInstances;
-VertexInstances m_vertexInstances;
+ Array<EdgeRenderIndices> m_edge_indices;
+ Array<EdgeFaces> m_edge_faces;
-ObservedSelectable m_selectable;
+ AABB m_aabb_local;
+// ----
-mutable RenderableWireframe m_render_wireframe;
-mutable RenderablePointVector m_render_selected;
-mutable AABB m_aabb_component;
-mutable Array<PointVertex> m_faceCentroidPointsCulled;
-RenderablePointArray m_render_faces_wireframe;
-mutable bool m_viewChanged; // requires re-evaluation of view-dependent cached data
+ Callback<void()> m_evaluateTransform;
+ Callback<void()> m_boundsChanged;
-BrushClipPlane m_clipPlane;
+ mutable bool m_planeChanged; // b-rep evaluation required
+ mutable bool m_transformChanged; // transform evaluation required
+// ----
-static Shader* m_state_selpoint;
+public:
+ STRING_CONSTANT(Name, "Brush");
-const LightList* m_lightList;
+ Callback<void()> m_lightsChanged;
-TransformModifier m_transform;
+// static data
+ static Shader *m_state_point;
+// ----
-BrushInstance( const BrushInstance& other ); // NOT COPYABLE
-BrushInstance& operator=( const BrushInstance& other ); // NOT ASSIGNABLE
-public:
-static Counter* m_counter;
+ static EBrushType m_type;
+ static double m_maxWorldCoord;
+
+ Brush(scene::Node &node, const Callback<void()> &evaluateTransform, const Callback<void()> &boundsChanged) :
+ m_node(&node),
+ m_undoable_observer(0),
+ m_map(0),
+ m_render_faces(m_faceCentroidPoints, GL_POINTS),
+ m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
+ m_render_edges(m_uniqueEdgePoints, GL_POINTS),
+ m_evaluateTransform(evaluateTransform),
+ m_boundsChanged(boundsChanged),
+ m_planeChanged(false),
+ m_transformChanged(false)
+ {
+ planeChanged();
+ }
+
+ Brush(const Brush &other, scene::Node &node, const Callback<void()> &evaluateTransform,
+ const Callback<void()> &boundsChanged) :
+ m_node(&node),
+ m_undoable_observer(0),
+ m_map(0),
+ m_render_faces(m_faceCentroidPoints, GL_POINTS),
+ m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
+ m_render_edges(m_uniqueEdgePoints, GL_POINTS),
+ m_evaluateTransform(evaluateTransform),
+ m_boundsChanged(boundsChanged),
+ m_planeChanged(false),
+ m_transformChanged(false)
+ {
+ copy(other);
+ }
+
+ Brush(const Brush &other) :
+ TransformNode(other),
+ Bounded(other),
+ Cullable(other),
+ Snappable(),
+ Undoable(other),
+ FaceObserver(other),
+ Filterable(other),
+ Nameable(other),
+ BrushDoom3(other),
+ m_node(0),
+ m_undoable_observer(0),
+ m_map(0),
+ m_render_faces(m_faceCentroidPoints, GL_POINTS),
+ m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
+ m_render_edges(m_uniqueEdgePoints, GL_POINTS),
+ m_planeChanged(false),
+ m_transformChanged(false)
+ {
+ copy(other);
+ }
+
+ ~Brush()
+ {
+ ASSERT_MESSAGE(m_observers.empty(), "Brush::~Brush: observers still attached");
+ }
-typedef LazyStatic<TypeCasts> StaticTypeCasts;
+// assignment not supported
+ Brush &operator=(const Brush &other);
+
+ void setDoom3GroupOrigin(const Vector3 &origin)
+ {
+ //globalOutputStream() << "func_static origin before: " << m_funcStaticOrigin << " after: " << origin << "\n";
+ for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
+ (*i)->getPlane().m_funcStaticOrigin = origin;
+ (*i)->getPlane().updateTranslated();
+ (*i)->planeChanged();
+ }
+ planeChanged();
+ }
+
+ void attach(BrushObserver &observer)
+ {
+ for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
+ observer.push_back(*(*i));
+ }
+
+ for (SelectableEdges::iterator i = m_select_edges.begin(); i != m_select_edges.end(); ++i) {
+ observer.edge_push_back(*i);
+ }
+
+ for (SelectableVertices::iterator i = m_select_vertices.begin(); i != m_select_vertices.end(); ++i) {
+ observer.vertex_push_back(*i);
+ }
+
+ m_observers.insert(&observer);
+ }
+
+ void detach(BrushObserver &observer)
+ {
+ m_observers.erase(&observer);
+ }
+
+ void forEachFace(const BrushVisitor &visitor) const
+ {
+ for (Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
+ visitor.visit(*(*i));
+ }
+ }
+
+ void forEachFace_instanceAttach(MapFile *map) const
+ {
+ for (Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
+ (*i)->instanceAttach(map);
+ }
+ }
+
+ void forEachFace_instanceDetach(MapFile *map) const
+ {
+ for (Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
+ (*i)->instanceDetach(map);
+ }
+ }
+
+ InstanceCounter m_instanceCounter;
+
+ void instanceAttach(const scene::Path &path)
+ {
+ if (++m_instanceCounter.m_count == 1) {
+ m_map = path_find_mapfile(path.begin(), path.end());
+ m_undoable_observer = GlobalUndoSystem().observer(this);
+ GlobalFilterSystem().registerFilterable(*this);
+ forEachFace_instanceAttach(m_map);
+ } else {
+ ASSERT_MESSAGE(path_find_mapfile(path.begin(), path.end()) == m_map,
+ "node is instanced across more than one file");
+ }
+ }
+
+ void instanceDetach(const scene::Path &path)
+ {
+ if (--m_instanceCounter.m_count == 0) {
+ forEachFace_instanceDetach(m_map);
+ GlobalFilterSystem().unregisterFilterable(*this);
+ m_map = 0;
+ m_undoable_observer = 0;
+ GlobalUndoSystem().release(this);
+ }
+ }
-void lightsChanged(){
- m_lightList->lightsChanged();
-}
-typedef MemberCaller<BrushInstance, &BrushInstance::lightsChanged> LightsChangedCaller;
-
-STRING_CONSTANT( Name, "BrushInstance" );
-
-BrushInstance( const scene::Path& path, scene::Instance* parent, Brush& brush ) :
- Instance( path, parent, this, StaticTypeCasts::instance().get() ),
- m_brush( brush ),
- m_selectable( SelectedChangedCaller( *this ) ),
- m_render_selected( GL_POINTS ),
- m_render_faces_wireframe( m_faceCentroidPointsCulled, GL_POINTS ),
- m_viewChanged( false ),
- m_transform( Brush::TransformChangedCaller( m_brush ), ApplyTransformCaller( *this ) ){
- m_brush.instanceAttach( Instance::path() );
- m_brush.attach( *this );
- m_counter->increment();
-
- m_lightList = &GlobalShaderCache().attach( *this );
- m_brush.m_lightsChanged = LightsChangedCaller( *this ); ///\todo Make this work with instancing.
-
- Instance::setTransformChangedCallback( LightsChangedCaller( *this ) );
-}
-~BrushInstance(){
- Instance::setTransformChangedCallback( Callback() );
+// nameable
+ const char *name() const
+ {
+ return "brush";
+ }
- m_brush.m_lightsChanged = Callback();
- GlobalShaderCache().detach( *this );
+ void attach(const NameCallback &callback)
+ {
+ }
- m_counter->decrement();
- m_brush.detach( *this );
- m_brush.instanceDetach( Instance::path() );
-}
+ void detach(const NameCallback &callback)
+ {
+ }
-Brush& getBrush(){
- return m_brush;
-}
-const Brush& getBrush() const {
- return m_brush;
-}
+// filterable
+ void updateFiltered()
+ {
+ if (m_node != 0) {
+ if (brush_filtered(*this)) {
+ m_node->enable(scene::Node::eFiltered);
+ } else {
+ m_node->disable(scene::Node::eFiltered);
+ }
+ }
+ }
-Bounded& get( NullType<Bounded>){
- return m_brush;
-}
-Cullable& get( NullType<Cullable>){
- return m_brush;
-}
-Transformable& get( NullType<Transformable>){
- return m_transform;
-}
+// observer
+ void planeChanged()
+ {
+ m_planeChanged = true;
+ aabbChanged();
+ m_lightsChanged();
+ }
+
+ void shaderChanged()
+ {
+ updateFiltered();
+ planeChanged();
+ }
+
+ void evaluateBRep() const
+ {
+ if (m_planeChanged) {
+ m_planeChanged = false;
+ const_cast<Brush *>( this )->buildBRep();
+ }
+ }
+
+ void transformChanged()
+ {
+ m_transformChanged = true;
+ planeChanged();
+ }
+
+ typedef MemberCaller<Brush, void(), &Brush::transformChanged> TransformChangedCaller;
+
+ void evaluateTransform()
+ {
+ if (m_transformChanged) {
+ m_transformChanged = false;
+ revertTransform();
+ m_evaluateTransform();
+ }
+ }
+
+ const Matrix4 &localToParent() const
+ {
+ return g_matrix4_identity;
+ }
+
+ void aabbChanged()
+ {
+ m_boundsChanged();
+ }
+
+ const AABB &localAABB() const
+ {
+ evaluateBRep();
+ return m_aabb_local;
+ }
+
+ VolumeIntersectionValue intersectVolume(const VolumeTest &test, const Matrix4 &localToWorld) const
+ {
+ return test.TestAABB(m_aabb_local, localToWorld);
+ }
+
+ void renderComponents(SelectionSystem::EComponentMode mode, Renderer &renderer, const VolumeTest &volume,
+ const Matrix4 &localToWorld) const
+ {
+ switch (mode) {
+ case SelectionSystem::eVertex:
+ renderer.addRenderable(m_render_vertices, localToWorld);
+ break;
+ case SelectionSystem::eEdge:
+ renderer.addRenderable(m_render_edges, localToWorld);
+ break;
+ case SelectionSystem::eFace:
+ renderer.addRenderable(m_render_faces, localToWorld);
+ break;
+ default:
+ break;
+ }
+ }
+
+ void transform(const Matrix4 &matrix)
+ {
+ bool mirror = matrix4_handedness(matrix) == MATRIX4_LEFTHANDED;
+
+ for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
+ (*i)->transform(matrix, mirror);
+ }
+ }
+
+ void snapto(float snap)
+ {
+ for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
+ (*i)->snapto(snap);
+ }
+ }
+
+ void revertTransform()
+ {
+ for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
+ (*i)->revertTransform();
+ }
+ }
+
+ void freezeTransform()
+ {
+ for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
+ (*i)->freezeTransform();
+ }
+ }
-void selectedChanged( const Selectable& selectable ){
- GlobalSelectionSystem().getObserver ( SelectionSystem::ePrimitive )( selectable );
- GlobalSelectionSystem().onSelectedChanged( *this, selectable );
+/// \brief Returns the absolute index of the \p faceVertex.
+ std::size_t absoluteIndex(FaceVertexId faceVertex)
+ {
+ std::size_t index = 0;
+ for (std::size_t i = 0; i < faceVertex.getFace(); ++i) {
+ index += m_faces[i]->getWinding().numpoints;
+ }
+ return index + faceVertex.getVertex();
+ }
+
+ void appendFaces(const Faces &other)
+ {
+ clear();
+ for (Faces::const_iterator i = other.begin(); i != other.end(); ++i) {
+ push_back(*i);
+ }
+ }
- Instance::selectedChanged();
-}
-typedef MemberCaller1<BrushInstance, const Selectable&, &BrushInstance::selectedChanged> SelectedChangedCaller;
+/// \brief The undo memento for a brush stores only the list of face references - the faces are not copied.
+ class BrushUndoMemento : public UndoMemento {
+ public:
+ BrushUndoMemento(const Faces &faces) : m_faces(faces)
+ {
+ }
+
+ void release()
+ {
+ delete this;
+ }
+
+ Faces m_faces;
+ };
+
+ void undoSave()
+ {
+ if (m_map != 0) {
+ m_map->changed();
+ }
+ if (m_undoable_observer != 0) {
+ m_undoable_observer->save(this);
+ }
+ }
+
+ UndoMemento *exportState() const
+ {
+ return new BrushUndoMemento(m_faces);
+ }
+
+ void importState(const UndoMemento *state)
+ {
+ undoSave();
+ appendFaces(static_cast<const BrushUndoMemento *>( state )->m_faces);
+ planeChanged();
+
+ for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
+ (*i)->DEBUG_verify();
+ }
+ }
+
+ bool isDetail()
+ {
+ return !m_faces.empty() && m_faces.front()->isDetail();
+ }
-void selectedChangedComponent( const Selectable& selectable ){
- GlobalSelectionSystem().getObserver ( SelectionSystem::eComponent )( selectable );
- GlobalSelectionSystem().onComponentSelection( *this, selectable );
-}
-typedef MemberCaller1<BrushInstance, const Selectable&, &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
+/// \brief Appends a copy of \p face to the end of the face list.
+ Face *addFace(const Face &face)
+ {
+ if (m_faces.size() == c_brush_maxFaces) {
+ return 0;
+ }
+ undoSave();
+ push_back(FaceSmartPointer(new Face(face, this)));
+ m_faces.back()->setDetail(isDetail());
+ planeChanged();
+ return m_faces.back();
+ }
-const BrushInstanceVisitor& forEachFaceInstance( const BrushInstanceVisitor& visitor ){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- visitor.visit( *i );
- }
- return visitor;
-}
+/// \brief Appends a new face constructed from the parameters to the end of the face list.
+ Face *addPlane(const Vector3 &p0, const Vector3 &p1, const Vector3 &p2, const char *shader,
+ const TextureProjection &projection)
+ {
+ if (m_faces.size() == c_brush_maxFaces) {
+ return 0;
+ }
+ undoSave();
+ push_back(FaceSmartPointer(new Face(p0, p1, p2, shader, projection, this)));
+ m_faces.back()->setDetail(isDetail());
+ planeChanged();
+ return m_faces.back();
+ }
+
+ static void constructStatic(EBrushType type)
+ {
+ m_type = type;
+ Face::m_type = type;
+ FacePlane::m_type = type;
+
+ g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_QUAKE;
+ if (m_type == eBrushTypeQuake3BP || m_type == eBrushTypeDoom3 || m_type == eBrushTypeQuake4) {
+ g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
+ // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
+ } else if (m_type == eBrushTypeHalfLife) {
+ g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_HALFLIFE;
+ // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
+ }
+
+ Face::m_quantise = (m_type == eBrushTypeQuake) ? quantiseInteger : quantiseFloating;
+
+ m_state_point = GlobalShaderCache().capture("$POINT");
+ }
+
+ static void destroyStatic()
+ {
+ GlobalShaderCache().release("$POINT");
+ }
+
+ std::size_t DEBUG_size()
+ {
+ return m_faces.size();
+ }
+
+ typedef Faces::const_iterator const_iterator;
+
+ const_iterator begin() const
+ {
+ return m_faces.begin();
+ }
+
+ const_iterator end() const
+ {
+ return m_faces.end();
+ }
+
+ Face *back()
+ {
+ return m_faces.back();
+ }
+
+ const Face *back() const
+ {
+ return m_faces.back();
+ }
+
+ void reserve(std::size_t count)
+ {
+ m_faces.reserve(count);
+ for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
+ (*i)->reserve(count);
+ }
+ }
+
+ void push_back(Faces::value_type face)
+ {
+ m_faces.push_back(face);
+ if (m_instanceCounter.m_count != 0) {
+ m_faces.back()->instanceAttach(m_map);
+ }
+ for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
+ (*i)->push_back(*face);
+ (*i)->DEBUG_verify();
+ }
+ }
+
+ void pop_back()
+ {
+ if (m_instanceCounter.m_count != 0) {
+ m_faces.back()->instanceDetach(m_map);
+ }
+ m_faces.pop_back();
+ for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
+ (*i)->pop_back();
+ (*i)->DEBUG_verify();
+ }
+ }
+
+ void erase(std::size_t index)
+ {
+ if (m_instanceCounter.m_count != 0) {
+ m_faces[index]->instanceDetach(m_map);
+ }
+ m_faces.erase(m_faces.begin() + index);
+ for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
+ (*i)->erase(index);
+ (*i)->DEBUG_verify();
+ }
+ }
+
+ void connectivityChanged()
+ {
+ for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
+ (*i)->connectivityChanged();
+ }
+ }
+
+
+ void clear()
+ {
+ undoSave();
+ if (m_instanceCounter.m_count != 0) {
+ forEachFace_instanceDetach(m_map);
+ }
+ m_faces.clear();
+ for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
+ (*i)->clear();
+ (*i)->DEBUG_verify();
+ }
+ }
+
+ std::size_t size() const
+ {
+ return m_faces.size();
+ }
+
+ bool empty() const
+ {
+ return m_faces.empty();
+ }
-static void constructStatic(){
- m_state_selpoint = GlobalShaderCache().capture( "$SELPOINT" );
-}
-static void destroyStatic(){
- GlobalShaderCache().release( "$SELPOINT" );
-}
+/// \brief Returns true if any face of the brush contributes to the final B-Rep.
+ bool hasContributingFaces() const
+ {
+ for (const_iterator i = begin(); i != end(); ++i) {
+ if ((*i)->contributes()) {
+ return true;
+ }
+ }
+ return false;
+ }
-void clear(){
- m_faceInstances.clear();
-}
-void reserve( std::size_t size ){
- m_faceInstances.reserve( size );
-}
+/// \brief Removes faces that do not contribute to the brush. This is useful for cleaning up after CSG operations on the brush.
+/// Note: removal of empty faces is not performed during direct brush manipulations, because it would make a manipulation irreversible if it created an empty face.
+ void removeEmptyFaces()
+ {
+ evaluateBRep();
+
+ {
+ std::size_t i = 0;
+ while (i < m_faces.size()) {
+ if (!m_faces[i]->contributes()) {
+ erase(i);
+ planeChanged();
+ } else {
+ ++i;
+ }
+ }
+ }
+ }
-void push_back( Face& face ){
- m_faceInstances.push_back( FaceInstance( face, SelectedChangedComponentCaller( *this ) ) );
-}
-void pop_back(){
- ASSERT_MESSAGE( !m_faceInstances.empty(), "erasing invalid element" );
- m_faceInstances.pop_back();
-}
-void erase( std::size_t index ){
- ASSERT_MESSAGE( index < m_faceInstances.size(), "erasing invalid element" );
- m_faceInstances.erase( m_faceInstances.begin() + index );
-}
-void connectivityChanged(){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).connectivityChanged();
- }
-}
+/// \brief Constructs \p winding from the intersection of \p plane with the other planes of the brush.
+ void windingForClipPlane(Winding &winding, const Plane3 &plane) const
+ {
+ FixedWinding buffer[2];
+ bool swap = false;
-void edge_clear(){
- m_edgeInstances.clear();
-}
-void edge_push_back( SelectableEdge& edge ){
- m_edgeInstances.push_back( EdgeInstance( m_faceInstances, edge ) );
-}
+ // get a poly that covers an effectively infinite area
+ Winding_createInfinite(buffer[swap], plane, m_maxWorldCoord + 1);
-void vertex_clear(){
- m_vertexInstances.clear();
-}
-void vertex_push_back( SelectableVertex& vertex ){
- m_vertexInstances.push_back( VertexInstance( m_faceInstances, vertex ) );
-}
+ // chop the poly by all of the other faces
+ {
+ for (std::size_t i = 0; i < m_faces.size(); ++i) {
+ const Face &clip = *m_faces[i];
-void DEBUG_verify() const {
- ASSERT_MESSAGE( m_faceInstances.size() == m_brush.DEBUG_size(), "FATAL: mismatch" );
-}
+ if (plane3_equal(clip.plane3(), plane)
+ || !plane3_valid(clip.plane3()) || !plane_unique(i)
+ || plane3_opposing(plane, clip.plane3())) {
+ continue;
+ }
-bool isSelected() const {
- return m_selectable.isSelected();
-}
-void setSelected( bool select ){
- m_selectable.setSelected( select );
-}
+ buffer[!swap].clear();
-void update_selected() const {
- m_render_selected.clear();
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- if ( ( *i ).getFace().contributes() ) {
- ( *i ).iterate_selected( m_render_selected );
- }
- }
-}
+#if BRUSH_CONNECTIVITY_DEBUG
+ globalOutputStream() << "clip vs face: " << i << "\n";
+#endif
-void evaluateViewDependent( const VolumeTest& volume, const Matrix4& localToWorld ) const {
- if ( m_viewChanged ) {
- m_viewChanged = false;
+ {
+ // flip the plane, because we want to keep the back side
+ Plane3 clipPlane(vector3_negated(clip.plane3().normal()), -clip.plane3().dist());
+ Winding_Clip(buffer[swap], plane, clipPlane, i, buffer[!swap]);
+ }
- bool faces_visible[c_brush_maxFaces];
- {
- bool* j = faces_visible;
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i, ++j )
+#if BRUSH_CONNECTIVITY_DEBUG
+ for ( FixedWinding::Points::iterator k = buffer[!swap].points.begin(), j = buffer[!swap].points.end() - 1; k != buffer[!swap].points.end(); j = k, ++k )
{
- *j = ( *i ).intersectVolume( volume, localToWorld );
+ if ( vector3_length_squared( vector3_subtracted( ( *k ).vertex, ( *j ).vertex ) ) < 1 ) {
+ globalOutputStream() << "v: " << std::distance( buffer[!swap].points.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
+ }
}
- }
-
- m_brush.update_wireframe( m_render_wireframe, faces_visible );
- m_brush.update_faces_wireframe( m_faceCentroidPointsCulled, faces_visible );
- }
-}
-
-void renderComponentsSelected( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- m_brush.evaluateBRep();
+#endif
- update_selected();
- if ( !m_render_selected.empty() ) {
- renderer.Highlight( Renderer::ePrimitive, false );
- renderer.SetState( m_state_selpoint, Renderer::eWireframeOnly );
- renderer.SetState( m_state_selpoint, Renderer::eFullMaterials );
- renderer.addRenderable( m_render_selected, localToWorld );
- }
-}
+ //ASSERT_MESSAGE(buffer[!swap].numpoints != 1, "created single-point winding");
-void renderComponents( Renderer& renderer, const VolumeTest& volume ) const {
- m_brush.evaluateBRep();
+ swap = !swap;
+ }
+ }
- const Matrix4& localToWorld = Instance::localToWorld();
+ Winding_forFixedWinding(winding, buffer[swap]);
- renderer.SetState( m_brush.m_state_point, Renderer::eWireframeOnly );
- renderer.SetState( m_brush.m_state_point, Renderer::eFullMaterials );
+#if BRUSH_CONNECTIVITY_DEBUG
+ Winding_printConnectivity( winding );
- if ( volume.fill() && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace ) {
- evaluateViewDependent( volume, localToWorld );
- renderer.addRenderable( m_render_faces_wireframe, localToWorld );
- }
- else
+ for ( Winding::iterator i = winding.begin(), j = winding.end() - 1; i != winding.end(); j = i, ++i )
{
- m_brush.renderComponents( GlobalSelectionSystem().ComponentMode(), renderer, volume, localToWorld );
+ if ( vector3_length_squared( vector3_subtracted( ( *i ).vertex, ( *j ).vertex ) ) < 1 ) {
+ globalOutputStream() << "v: " << std::distance( winding.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
+ }
}
-}
+#endif
+ }
+
+ void update_wireframe(RenderableWireframe &wire, const bool *faces_visible) const
+ {
+ wire.m_faceVertex.resize(m_edge_indices.size());
+ wire.m_vertices = m_uniqueVertexPoints.data();
+ wire.m_size = 0;
+ for (std::size_t i = 0; i < m_edge_faces.size(); ++i) {
+ if (faces_visible[m_edge_faces[i].first]
+ || faces_visible[m_edge_faces[i].second]) {
+ wire.m_faceVertex[wire.m_size++] = m_edge_indices[i];
+ }
+ }
+ }
+
+
+ void update_faces_wireframe(Array<PointVertex> &wire, const bool *faces_visible) const
+ {
+ std::size_t count = 0;
+ for (std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i) {
+ if (faces_visible[i]) {
+ ++count;
+ }
+ }
+
+ wire.resize(count);
+ Array<PointVertex>::iterator p = wire.begin();
+ for (std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i) {
+ if (faces_visible[i]) {
+ *p++ = m_faceCentroidPoints[i];
+ }
+ }
+ }
-void renderClipPlane( Renderer& renderer, const VolumeTest& volume ) const {
- if ( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip && isSelected() ) {
- m_clipPlane.render( renderer, volume, localToWorld() );
- }
-}
+/// \brief Makes this brush a deep-copy of the \p other.
+ void copy(const Brush &other)
+ {
+ for (Faces::const_iterator i = other.m_faces.begin(); i != other.m_faces.end(); ++i) {
+ addFace(*(*i));
+ }
+ planeChanged();
+ }
-void renderCommon( Renderer& renderer, const VolumeTest& volume ) const {
- bool componentMode = GlobalSelectionSystem().Mode() == SelectionSystem::eComponent;
+private:
+ void edge_push_back(FaceVertexId faceVertex)
+ {
+ m_select_edges.push_back(SelectableEdge(m_faces, faceVertex));
+ for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
+ (*i)->edge_push_back(m_select_edges.back());
+ }
+ }
+
+ void edge_clear()
+ {
+ m_select_edges.clear();
+ for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
+ (*i)->edge_clear();
+ }
+ }
+
+ void vertex_push_back(FaceVertexId faceVertex)
+ {
+ m_select_vertices.push_back(SelectableVertex(m_faces, faceVertex));
+ for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
+ (*i)->vertex_push_back(m_select_vertices.back());
+ }
+ }
+
+ void vertex_clear()
+ {
+ m_select_vertices.clear();
+ for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
+ (*i)->vertex_clear();
+ }
+ }
- if ( componentMode && isSelected() ) {
- renderComponents( renderer, volume );
- }
+/// \brief Returns true if the face identified by \p index is preceded by another plane that takes priority over it.
+ bool plane_unique(std::size_t index) const
+ {
+ // duplicate plane
+ for (std::size_t i = 0; i < m_faces.size(); ++i) {
+ if (index != i && !plane3_inside(m_faces[index]->plane3(), m_faces[i]->plane3(), index < i)) {
+ return false;
+ }
+ }
+ return true;
+ }
- if ( parentSelected() ) {
- if ( !componentMode ) {
- renderer.Highlight( Renderer::eFace );
- }
- renderer.Highlight( Renderer::ePrimitive );
- }
-}
+/// \brief Removes edges that are smaller than the tolerance used when generating brush windings.
+ void removeDegenerateEdges()
+ {
+ for (std::size_t i = 0; i < m_faces.size(); ++i) {
+ Winding &winding = m_faces[i]->getWinding();
+ for (Winding::iterator j = winding.begin(); j != winding.end();) {
+ std::size_t index = std::distance(winding.begin(), j);
+ std::size_t next = Winding_next(winding, index);
+ if (Edge_isDegenerate(winding[index].vertex, winding[next].vertex)) {
+#if BRUSH_DEGENERATE_DEBUG
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate edge adjacent to " << winding[index].adjacent << "\n";
+#endif
+ Winding &other = m_faces[winding[index].adjacent]->getWinding();
+ std::size_t adjacent = Winding_FindAdjacent(other, i);
+ if (adjacent != c_brush_maxFaces) {
+ other.erase(other.begin() + adjacent);
+ }
+ winding.erase(j);
+ } else {
+ ++j;
+ }
+ }
+ }
+ }
+
+/// \brief Invalidates faces that have only two vertices in their winding, while preserving edge-connectivity information.
+ void removeDegenerateFaces()
+ {
+ // save adjacency info for degenerate faces
+ for (std::size_t i = 0; i < m_faces.size(); ++i) {
+ Winding °en = m_faces[i]->getWinding();
+
+ if (degen.numpoints == 2) {
+#if BRUSH_DEGENERATE_DEBUG
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate winding adjacent to " << degen[0].adjacent << ", " << degen[1].adjacent << "\n";
+#endif
+ // this is an "edge" face, where the plane touches the edge of the brush
+ {
+ Winding &winding = m_faces[degen[0].adjacent]->getWinding();
+ std::size_t index = Winding_FindAdjacent(winding, i);
+ if (index != c_brush_maxFaces) {
+#if BRUSH_DEGENERATE_DEBUG
+ globalOutputStream() << "Brush::buildWindings: face " << degen[0].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[1].adjacent << "\n";
+#endif
+ winding[index].adjacent = degen[1].adjacent;
+ }
+ }
+
+ {
+ Winding &winding = m_faces[degen[1].adjacent]->getWinding();
+ std::size_t index = Winding_FindAdjacent(winding, i);
+ if (index != c_brush_maxFaces) {
+#if BRUSH_DEGENERATE_DEBUG
+ globalOutputStream() << "Brush::buildWindings: face " << degen[1].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[0].adjacent << "\n";
+#endif
+ winding[index].adjacent = degen[0].adjacent;
+ }
+ }
-void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- //renderCommon(renderer, volume);
+ degen.resize(0);
+ }
+ }
+ }
- m_lightList->evaluateLights();
+/// \brief Removes edges that have the same adjacent-face as their immediate neighbour.
+ void removeDuplicateEdges()
+ {
+ // verify face connectivity graph
+ for (std::size_t i = 0; i < m_faces.size(); ++i) {
+ //if(m_faces[i]->contributes())
+ {
+ Winding &winding = m_faces[i]->getWinding();
+ for (std::size_t j = 0; j != winding.numpoints;) {
+ std::size_t next = Winding_next(winding, j);
+ if (winding[j].adjacent == winding[next].adjacent) {
+#if BRUSH_DEGENERATE_DEBUG
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": removed duplicate edge adjacent to face " << winding[j].adjacent << "\n";
+#endif
+ winding.erase(winding.begin() + next);
+ } else {
+ ++j;
+ }
+ }
+ }
+ }
+ }
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- renderer.setLights( ( *i ).m_lights );
- ( *i ).render( renderer, volume, localToWorld );
- }
+/// \brief Removes edges that do not have a matching pair in their adjacent-face.
+ void verifyConnectivityGraph()
+ {
+ // verify face connectivity graph
+ for (std::size_t i = 0; i < m_faces.size(); ++i) {
+ //if(m_faces[i]->contributes())
+ {
+ Winding &winding = m_faces[i]->getWinding();
+ for (Winding::iterator j = winding.begin(); j != winding.end();) {
+#if BRUSH_CONNECTIVITY_DEBUG
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": adjacent to face " << ( *j ).adjacent << "\n";
+#endif
+ // remove unidirectional graph edges
+ if ((*j).adjacent == c_brush_maxFaces
+ || Winding_FindAdjacent(m_faces[(*j).adjacent]->getWinding(), i) == c_brush_maxFaces) {
+#if BRUSH_CONNECTIVITY_DEBUG
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": removing unidirectional connectivity graph edge adjacent to face " << ( *j ).adjacent << "\n";
+#endif
+ winding.erase(j);
+ } else {
+ ++j;
+ }
+ }
+ }
+ }
+ }
- renderComponentsSelected( renderer, volume, localToWorld );
-}
+/// \brief Returns true if the brush is a finite volume. A brush without a finite volume extends past the maximum world bounds and is not valid.
+ bool isBounded()
+ {
+ for (const_iterator i = begin(); i != end(); ++i) {
+ if (!(*i)->is_bounded()) {
+ return false;
+ }
+ }
+ return true;
+ }
-void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
- //renderCommon(renderer, volume);
+/// \brief Constructs the polygon windings for each face of the brush. Also updates the brush bounding-box and face texture-coordinates.
+ bool buildWindings()
+ {
- evaluateViewDependent( volume, localToWorld );
+ {
+ m_aabb_local = AABB();
- if ( m_render_wireframe.m_size != 0 ) {
- renderer.addRenderable( m_render_wireframe, localToWorld );
- }
+ for (std::size_t i = 0; i < m_faces.size(); ++i) {
+ Face &f = *m_faces[i];
- renderComponentsSelected( renderer, volume, localToWorld );
-}
+ if (!plane3_valid(f.plane3()) || !plane_unique(i)) {
+ f.getWinding().resize(0);
+ } else {
+#if BRUSH_CONNECTIVITY_DEBUG
+ globalOutputStream() << "face: " << i << "\n";
+#endif
+ windingForClipPlane(f.getWinding(), f.plane3());
+
+ // update brush bounds
+ const Winding &winding = f.getWinding();
+ for (Winding::const_iterator i = winding.begin(); i != winding.end(); ++i) {
+ aabb_extend_by_point_safe(m_aabb_local, (*i).vertex);
+ }
+
+ // update texture coordinates
+ f.EmitTextureCoordinates();
+ }
+ }
+ }
+
+ bool degenerate = !isBounded();
+
+ if (!degenerate) {
+ // clean up connectivity information.
+ // these cleanups must be applied in a specific order.
+ removeDegenerateEdges();
+ removeDegenerateFaces();
+ removeDuplicateEdges();
+ verifyConnectivityGraph();
+ }
+
+ return degenerate;
+ }
+
+/// \brief Constructs the face windings and updates anything that depends on them.
+ void buildBRep();
+};
-void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
- m_brush.evaluateBRep();
- renderClipPlane( renderer, volume );
+class FaceInstance;
- renderSolid( renderer, volume, localToWorld() );
-}
+class FaceInstanceSet {
+ typedef SelectionList<FaceInstance> FaceInstances;
+ FaceInstances m_faceInstances;
+public:
+ void insert(FaceInstance &faceInstance)
+ {
+ m_faceInstances.append(faceInstance);
+ }
+
+ void erase(FaceInstance &faceInstance)
+ {
+ m_faceInstances.erase(faceInstance);
+ }
+
+ template<typename Functor>
+ void foreach(Functor functor)
+ {
+ for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ functor(*(*i));
+ }
+ }
+
+ bool empty() const
+ {
+ return m_faceInstances.empty();
+ }
+
+ FaceInstance &last() const
+ {
+ return m_faceInstances.back();
+ }
+};
-void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
- m_brush.evaluateBRep();
+extern FaceInstanceSet g_SelectedFaceInstances;
- renderClipPlane( renderer, volume );
+typedef std::list<std::size_t> VertexSelection;
- renderWireframe( renderer, volume, localToWorld() );
+inline VertexSelection::iterator VertexSelection_find(VertexSelection &self, std::size_t value)
+{
+ return std::find(self.begin(), self.end(), value);
}
-void viewChanged() const {
- m_viewChanged = true;
+inline VertexSelection::const_iterator VertexSelection_find(const VertexSelection &self, std::size_t value)
+{
+ return std::find(self.begin(), self.end(), value);
}
-void testSelect( Selector& selector, SelectionTest& test ){
- test.BeginMesh( localToWorld() );
+inline VertexSelection::iterator VertexSelection_insert(VertexSelection &self, std::size_t value)
+{
+ VertexSelection::iterator i = VertexSelection_find(self, value);
+ if (i == self.end()) {
+ self.push_back(value);
+ return --self.end();
+ }
+ return i;
+}
- SelectionIntersection best;
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).testSelect( test, best );
- }
- if ( best.valid() ) {
- selector.addIntersection( best );
- }
+inline void VertexSelection_erase(VertexSelection &self, std::size_t value)
+{
+ VertexSelection::iterator i = VertexSelection_find(self, value);
+ if (i != self.end()) {
+ self.erase(i);
+ }
}
-bool isSelectedComponents() const {
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- if ( ( *i ).selectedComponents() ) {
- return true;
- }
- }
- return false;
+inline bool triangle_reversed(std::size_t x, std::size_t y, std::size_t z)
+{
+ return !((x < y && y < z) || (z < x && x < y) || (y < z && z < x));
}
-void setSelectedComponents( bool select, SelectionSystem::EComponentMode mode ){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).setSelected( mode, select );
- }
+
+template<typename Element>
+inline Vector3
+triangle_cross(const BasicVector3<Element> &x, const BasicVector3<Element> y, const BasicVector3<Element> &z)
+{
+ return vector3_cross(y - x, z - x);
}
-void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ){
- test.BeginMesh( localToWorld() );
- switch ( mode )
- {
- case SelectionSystem::eVertex:
- {
- for ( VertexInstances::iterator i = m_vertexInstances.begin(); i != m_vertexInstances.end(); ++i )
- {
- ( *i ).testSelect( selector, test );
- }
- }
- break;
- case SelectionSystem::eEdge:
- {
- for ( EdgeInstances::iterator i = m_edgeInstances.begin(); i != m_edgeInstances.end(); ++i )
- {
- ( *i ).testSelect( selector, test );
- }
- }
- break;
- case SelectionSystem::eFace:
- {
- if ( test.getVolume().fill() ) {
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).testSelect( selector, test );
- }
- }
- else
- {
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).testSelect_centroid( selector, test );
- }
- }
- }
- break;
- default:
- break;
- }
+template<typename Element>
+inline bool
+triangles_same_winding(const BasicVector3<Element> &x1, const BasicVector3<Element> y1, const BasicVector3<Element> &z1,
+ const BasicVector3<Element> &x2, const BasicVector3<Element> y2, const BasicVector3<Element> &z2)
+{
+ return vector3_dot(triangle_cross(x1, y1, z1), triangle_cross(x2, y2, z2)) > 0;
}
-void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ){
- test.BeginMesh( localToWorld() );
- PlanePointer brushPlanes[c_brush_maxFaces];
- PlanesIterator j = brushPlanes;
+typedef const Plane3 *PlanePointer;
+typedef PlanePointer *PlanesIterator;
- for ( Brush::const_iterator i = m_brush.begin(); i != m_brush.end(); ++i )
- {
- *j++ = &( *i )->plane3();
- }
+class VectorLightList final : public LightList {
+ typedef std::vector<const RendererLight *> Lights;
+ Lights m_lights;
+public:
+ void addLight(const RendererLight &light)
+ {
+ m_lights.push_back(&light);
+ }
+
+ void clear()
+ {
+ m_lights.clear();
+ }
+
+ void evaluateLights() const
+ {
+ }
+
+ void lightsChanged() const
+ {
+ }
+
+ void forEachLight(const RendererLightCallback &callback) const
+ {
+ for (Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i) {
+ callback(*(*i));
+ }
+ }
+};
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).selectPlane( selector, Line( test.getNear(), test.getFar() ), brushPlanes, j, selectedPlaneCallback );
- }
-}
-void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).selectReversedPlane( selector, selectedPlanes );
- }
-}
+class FaceInstance {
+ Face *m_face;
+ ObservedSelectable m_selectable;
+ ObservedSelectable m_selectableVertices;
+ ObservedSelectable m_selectableEdges;
+ SelectionChangeCallback m_selectionChanged;
+ VertexSelection m_vertexSelection;
+ VertexSelection m_edgeSelection;
-void transformComponents( const Matrix4& matrix ){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).transformComponents( matrix );
- }
-}
-const AABB& getSelectedComponentsBounds() const {
- m_aabb_component = AABB();
+public:
+ mutable VectorLightList m_lights;
+
+ FaceInstance(Face &face, const SelectionChangeCallback &observer) :
+ m_face(&face),
+ m_selectable(SelectedChangedCaller(*this)),
+ m_selectableVertices(observer),
+ m_selectableEdges(observer),
+ m_selectionChanged(observer)
+ {
+ }
+
+ FaceInstance(const FaceInstance &other) :
+ m_face(other.m_face),
+ m_selectable(SelectedChangedCaller(*this)),
+ m_selectableVertices(other.m_selectableVertices),
+ m_selectableEdges(other.m_selectableEdges),
+ m_selectionChanged(other.m_selectionChanged)
+ {
+ }
+
+ FaceInstance &operator=(const FaceInstance &other)
+ {
+ m_face = other.m_face;
+ return *this;
+ }
+
+ Face &getFace()
+ {
+ return *m_face;
+ }
+
+ const Face &getFace() const
+ {
+ return *m_face;
+ }
+
+ void selectedChanged(const Selectable &selectable)
+ {
+ if (selectable.isSelected()) {
+ g_SelectedFaceInstances.insert(*this);
+ } else {
+ g_SelectedFaceInstances.erase(*this);
+ }
+ m_selectionChanged(selectable);
+ }
+
+ typedef MemberCaller<FaceInstance, void(const Selectable &), &FaceInstance::selectedChanged> SelectedChangedCaller;
+
+ bool selectedVertices() const
+ {
+ return !m_vertexSelection.empty();
+ }
+
+ bool selectedEdges() const
+ {
+ return !m_edgeSelection.empty();
+ }
+
+ bool isSelected() const
+ {
+ return m_selectable.isSelected();
+ }
+
+ bool selectedComponents() const
+ {
+ return selectedVertices() || selectedEdges() || isSelected();
+ }
+
+ bool selectedComponents(SelectionSystem::EComponentMode mode) const
+ {
+ switch (mode) {
+ case SelectionSystem::eVertex:
+ return selectedVertices();
+ case SelectionSystem::eEdge:
+ return selectedEdges();
+ case SelectionSystem::eFace:
+ return isSelected();
+ default:
+ return false;
+ }
+ }
+
+ void setSelected(SelectionSystem::EComponentMode mode, bool select)
+ {
+ switch (mode) {
+ case SelectionSystem::eFace:
+ m_selectable.setSelected(select);
+ break;
+ case SelectionSystem::eVertex:
+ ASSERT_MESSAGE(!select, "select-all not supported");
+
+ m_vertexSelection.clear();
+ m_selectableVertices.setSelected(false);
+ break;
+ case SelectionSystem::eEdge:
+ ASSERT_MESSAGE(!select, "select-all not supported");
+
+ m_edgeSelection.clear();
+ m_selectableEdges.setSelected(false);
+ break;
+ default:
+ break;
+ }
+ }
+
+ template<typename Functor>
+ void SelectedVertices_foreach(Functor functor) const
+ {
+ for (VertexSelection::const_iterator i = m_vertexSelection.begin(); i != m_vertexSelection.end(); ++i) {
+ std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *i);
+ if (index != c_brush_maxFaces) {
+ functor(getFace().getWinding()[index].vertex);
+ }
+ }
+ }
+
+ template<typename Functor>
+ void SelectedEdges_foreach(Functor functor) const
+ {
+ for (VertexSelection::const_iterator i = m_edgeSelection.begin(); i != m_edgeSelection.end(); ++i) {
+ std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *i);
+ if (index != c_brush_maxFaces) {
+ const Winding &winding = getFace().getWinding();
+ std::size_t adjacent = Winding_next(winding, index);
+ functor(vector3_mid(winding[index].vertex, winding[adjacent].vertex));
+ }
+ }
+ }
+
+ template<typename Functor>
+ void SelectedFaces_foreach(Functor functor) const
+ {
+ if (isSelected()) {
+ functor(centroid());
+ }
+ }
+
+ template<typename Functor>
+ void SelectedComponents_foreach(Functor functor) const
+ {
+ SelectedVertices_foreach(functor);
+ SelectedEdges_foreach(functor);
+ SelectedFaces_foreach(functor);
+ }
+
+ void iterate_selected(AABB &aabb) const
+ {
+ SelectedComponents_foreach([&](const Vector3 &point) {
+ aabb_extend_by_point_safe(aabb, point);
+ });
+ }
+
+ void iterate_selected(RenderablePointVector &points) const
+ {
+ SelectedComponents_foreach([&](const Vector3 &point) {
+ const Colour4b colour_selected(0, 0, 255, 255);
+ points.push_back(pointvertex_for_windingpoint(point, colour_selected));
+ });
+ }
+
+ bool intersectVolume(const VolumeTest &volume, const Matrix4 &localToWorld) const
+ {
+ return m_face->intersectVolume(volume, localToWorld);
+ }
+
+ void render(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
+ {
+ if (!m_face->isFiltered() && m_face->contributes() && intersectVolume(volume, localToWorld)) {
+ renderer.PushState();
+ if (selectedComponents()) {
+ renderer.Highlight(Renderer::eFace);
+ }
+ m_face->render(renderer, localToWorld);
+ renderer.PopState();
+ }
+ }
+
+ void testSelect(SelectionTest &test, SelectionIntersection &best)
+ {
+ if (!m_face->isFiltered()) {
+ m_face->testSelect(test, best);
+ }
+ }
+
+ void testSelect(Selector &selector, SelectionTest &test)
+ {
+ SelectionIntersection best;
+ testSelect(test, best);
+ if (best.valid()) {
+ Selector_add(selector, m_selectable, best);
+ }
+ }
+
+ void testSelect_centroid(Selector &selector, SelectionTest &test)
+ {
+ if (m_face->contributes() && !m_face->isFiltered()) {
+ SelectionIntersection best;
+ m_face->testSelect_centroid(test, best);
+ if (best.valid()) {
+ Selector_add(selector, m_selectable, best);
+ }
+ }
+ }
+
+ void selectPlane(Selector &selector, const Line &line, PlanesIterator first, PlanesIterator last,
+ const PlaneCallback &selectedPlaneCallback)
+ {
+ for (Winding::const_iterator i = getFace().getWinding().begin(); i != getFace().getWinding().end(); ++i) {
+ Vector3 v(vector3_subtracted(line_closest_point(line, (*i).vertex), (*i).vertex));
+ double dot = vector3_dot(getFace().plane3().normal(), v);
+ if (dot <= 0) {
+ return;
+ }
+ }
+
+ Selector_add(selector, m_selectable);
+
+ selectedPlaneCallback(getFace().plane3());
+ }
+
+ void selectReversedPlane(Selector &selector, const SelectedPlanes &selectedPlanes)
+ {
+ if (selectedPlanes.contains(plane3_flipped(getFace().plane3()))) {
+ Selector_add(selector, m_selectable);
+ }
+ }
+
+ void transformComponents(const Matrix4 &matrix)
+ {
+ if (isSelected()) {
+ m_face->transform(matrix, false);
+ }
+ if (selectedVertices()) {
+ if (m_vertexSelection.size() == 1) {
+ matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
+ m_face->assign_planepts(m_face->m_move_planeptsTransformed);
+ } else if (m_vertexSelection.size() == 2) {
+ matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
+ matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
+ m_face->assign_planepts(m_face->m_move_planeptsTransformed);
+ } else if (m_vertexSelection.size() >= 3) {
+ matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
+ matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
+ matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
+ m_face->assign_planepts(m_face->m_move_planeptsTransformed);
+ }
+ }
+ if (selectedEdges()) {
+ if (m_edgeSelection.size() == 1) {
+ matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
+ matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
+ m_face->assign_planepts(m_face->m_move_planeptsTransformed);
+ } else if (m_edgeSelection.size() >= 2) {
+ matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
+ matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
+ matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
+ m_face->assign_planepts(m_face->m_move_planeptsTransformed);
+ }
+ }
+ }
+
+ void snapto(float snap)
+ {
+ m_face->snapto(snap);
+ }
+
+ void snapComponents(float snap)
+ {
+ if (isSelected()) {
+ snapto(snap);
+ }
+ if (selectedVertices()) {
+ vector3_snap(m_face->m_move_planepts[0], snap);
+ vector3_snap(m_face->m_move_planepts[1], snap);
+ vector3_snap(m_face->m_move_planepts[2], snap);
+ m_face->assign_planepts(m_face->m_move_planepts);
+ planepts_assign(m_face->m_move_planeptsTransformed, m_face->m_move_planepts);
+ m_face->freezeTransform();
+ }
+ if (selectedEdges()) {
+ vector3_snap(m_face->m_move_planepts[0], snap);
+ vector3_snap(m_face->m_move_planepts[1], snap);
+ vector3_snap(m_face->m_move_planepts[2], snap);
+ m_face->assign_planepts(m_face->m_move_planepts);
+ planepts_assign(m_face->m_move_planeptsTransformed, m_face->m_move_planepts);
+ m_face->freezeTransform();
+ }
+ }
+
+ void update_move_planepts_vertex(std::size_t index)
+ {
+ m_face->update_move_planepts_vertex(index, m_face->m_move_planepts);
+ }
+
+ void update_move_planepts_vertex2(std::size_t index, std::size_t other)
+ {
+ const std::size_t numpoints = m_face->getWinding().numpoints;
+ ASSERT_MESSAGE(index < numpoints, "select_vertex: invalid index");
+
+ const std::size_t opposite = Winding_Opposite(m_face->getWinding(), index, other);
+
+ if (triangle_reversed(index, other, opposite)) {
+ std::swap(index, other);
+ }
+
+ ASSERT_MESSAGE(
+ triangles_same_winding(
+ m_face->getWinding()[opposite].vertex,
+ m_face->getWinding()[index].vertex,
+ m_face->getWinding()[other].vertex,
+ m_face->getWinding()[0].vertex,
+ m_face->getWinding()[1].vertex,
+ m_face->getWinding()[2].vertex
+ ),
+ "update_move_planepts_vertex2: error"
+ );
+
+ m_face->m_move_planepts[0] = m_face->getWinding()[opposite].vertex;
+ m_face->m_move_planepts[1] = m_face->getWinding()[index].vertex;
+ m_face->m_move_planepts[2] = m_face->getWinding()[other].vertex;
+ planepts_quantise(m_face->m_move_planepts, GRID_MIN); // winding points are very inaccurate
+ }
+
+ void update_selection_vertex()
+ {
+ if (m_vertexSelection.size() == 0) {
+ m_selectableVertices.setSelected(false);
+ } else {
+ m_selectableVertices.setSelected(true);
+
+ if (m_vertexSelection.size() == 1) {
+ std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_vertexSelection.begin());
+
+ if (index != c_brush_maxFaces) {
+ update_move_planepts_vertex(index);
+ }
+ } else if (m_vertexSelection.size() == 2) {
+ std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_vertexSelection.begin());
+ std::size_t other = Winding_FindAdjacent(getFace().getWinding(), *(++m_vertexSelection.begin()));
+
+ if (index != c_brush_maxFaces
+ && other != c_brush_maxFaces) {
+ update_move_planepts_vertex2(index, other);
+ }
+ }
+ }
+ }
+
+ void select_vertex(std::size_t index, bool select)
+ {
+ if (select) {
+ VertexSelection_insert(m_vertexSelection, getFace().getWinding()[index].adjacent);
+ } else {
+ VertexSelection_erase(m_vertexSelection, getFace().getWinding()[index].adjacent);
+ }
+
+ SceneChangeNotify();
+ update_selection_vertex();
+ }
+
+ bool selected_vertex(std::size_t index) const
+ {
+ return VertexSelection_find(m_vertexSelection, getFace().getWinding()[index].adjacent) !=
+ m_vertexSelection.end();
+ }
+
+ void update_move_planepts_edge(std::size_t index)
+ {
+ std::size_t numpoints = m_face->getWinding().numpoints;
+ ASSERT_MESSAGE(index < numpoints, "select_edge: invalid index");
+
+ std::size_t adjacent = Winding_next(m_face->getWinding(), index);
+ std::size_t opposite = Winding_Opposite(m_face->getWinding(), index);
+ m_face->m_move_planepts[0] = m_face->getWinding()[index].vertex;
+ m_face->m_move_planepts[1] = m_face->getWinding()[adjacent].vertex;
+ m_face->m_move_planepts[2] = m_face->getWinding()[opposite].vertex;
+ planepts_quantise(m_face->m_move_planepts, GRID_MIN); // winding points are very inaccurate
+ }
+
+ void update_selection_edge()
+ {
+ if (m_edgeSelection.size() == 0) {
+ m_selectableEdges.setSelected(false);
+ } else {
+ m_selectableEdges.setSelected(true);
+
+ if (m_edgeSelection.size() == 1) {
+ std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_edgeSelection.begin());
+
+ if (index != c_brush_maxFaces) {
+ update_move_planepts_edge(index);
+ }
+ }
+ }
+ }
+
+ void select_edge(std::size_t index, bool select)
+ {
+ if (select) {
+ VertexSelection_insert(m_edgeSelection, getFace().getWinding()[index].adjacent);
+ } else {
+ VertexSelection_erase(m_edgeSelection, getFace().getWinding()[index].adjacent);
+ }
+
+ SceneChangeNotify();
+ update_selection_edge();
+ }
+
+ bool selected_edge(std::size_t index) const
+ {
+ return VertexSelection_find(m_edgeSelection, getFace().getWinding()[index].adjacent) != m_edgeSelection.end();
+ }
+
+ const Vector3 ¢roid() const
+ {
+ return m_face->centroid();
+ }
+
+ void connectivityChanged()
+ {
+ // This occurs when a face is added or removed.
+ // The current vertex and edge selections no longer valid and must be cleared.
+ m_vertexSelection.clear();
+ m_selectableVertices.setSelected(false);
+ m_edgeSelection.clear();
+ m_selectableEdges.setSelected(false);
+ }
+};
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).iterate_selected( m_aabb_component );
- }
+class BrushClipPlane : public OpenGLRenderable {
+ Plane3 m_plane;
+ Winding m_winding;
+ static Shader *m_state;
+public:
+ static void constructStatic()
+ {
+ m_state = GlobalShaderCache().capture("$CLIPPER_OVERLAY");
+ }
+
+ static void destroyStatic()
+ {
+ GlobalShaderCache().release("$CLIPPER_OVERLAY");
+ }
+
+ void setPlane(const Brush &brush, const Plane3 &plane)
+ {
+ m_plane = plane;
+ if (plane3_valid(m_plane)) {
+ brush.windingForClipPlane(m_winding, m_plane);
+ } else {
+ m_winding.resize(0);
+ }
+ }
+
+ void render(RenderStateFlags state) const
+ {
+ if ((state & RENDER_FILL) != 0) {
+ Winding_Draw(m_winding, m_plane.normal(), state);
+ } else {
+ Winding_DrawWireframe(m_winding);
+
+ // also draw a line indicating the direction of the cut
+ Vector3 lineverts[2];
+ Winding_Centroid(m_winding, m_plane, lineverts[0]);
+ lineverts[1] = vector3_added(lineverts[0], vector3_scaled(m_plane.normal(), Brush::m_maxWorldCoord * 4));
+
+ glVertexPointer(3, GL_FLOAT, sizeof(Vector3), &lineverts[0]);
+ glDrawArrays(GL_LINES, 0, GLsizei(2));
+ }
+ }
+
+ void render(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
+ {
+ renderer.SetState(m_state, Renderer::eWireframeOnly);
+ renderer.SetState(m_state, Renderer::eFullMaterials);
+ renderer.addRenderable(*this, localToWorld);
+ }
+};
- return m_aabb_component;
+inline void Face_addLight(const FaceInstance &face, const Matrix4 &localToWorld, const RendererLight &light)
+{
+ const Plane3 &facePlane = face.getFace().plane3();
+ const Vector3 &origin = light.aabb().origin;
+ Plane3 tmp(plane3_transformed(Plane3(facePlane.normal(), -facePlane.dist()), localToWorld));
+ if (!plane3_test_point(tmp, origin)
+ || !plane3_test_point(tmp, vector3_added(origin, light.offset()))) {
+ face.m_lights.addLight(light);
+ }
}
-void snapComponents( float snap ){
- for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).snapComponents( snap );
- }
-}
-void evaluateTransform(){
- Matrix4 matrix( m_transform.calculateTransform() );
- //globalOutputStream() << "matrix: " << matrix << "\n";
- if ( m_transform.getType() == TRANSFORM_PRIMITIVE ) {
- m_brush.transform( matrix );
- }
- else
- {
- transformComponents( matrix );
- }
-}
-void applyTransform(){
- m_brush.revertTransform();
- evaluateTransform();
- m_brush.freezeTransform();
-}
-typedef MemberCaller<BrushInstance, &BrushInstance::applyTransform> ApplyTransformCaller;
+typedef std::vector<FaceInstance> FaceInstances;
-void setClipPlane( const Plane3& plane ){
- m_clipPlane.setPlane( m_brush, plane );
-}
+class EdgeInstance : public Selectable {
+ FaceInstances &m_faceInstances;
+ SelectableEdge *m_edge;
+
+ void select_edge(bool select)
+ {
+ FaceVertexId faceVertex = m_edge->m_faceVertex;
+ m_faceInstances[faceVertex.getFace()].select_edge(faceVertex.getVertex(), select);
+ faceVertex = next_edge(m_edge->m_faces, faceVertex);
+ m_faceInstances[faceVertex.getFace()].select_edge(faceVertex.getVertex(), select);
+ }
+
+ bool selected_edge() const
+ {
+ FaceVertexId faceVertex = m_edge->m_faceVertex;
+ if (!m_faceInstances[faceVertex.getFace()].selected_edge(faceVertex.getVertex())) {
+ return false;
+ }
+ faceVertex = next_edge(m_edge->m_faces, faceVertex);
+ if (!m_faceInstances[faceVertex.getFace()].selected_edge(faceVertex.getVertex())) {
+ return false;
+ }
+
+ return true;
+ }
-bool testLight( const RendererLight& light ) const {
- return light.testAABB( worldAABB() );
-}
-void insertLight( const RendererLight& light ){
- const Matrix4& localToWorld = Instance::localToWorld();
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- Face_addLight( *i, localToWorld, light );
- }
-}
-void clearLights(){
- for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
- {
- ( *i ).m_lights.clear();
- }
-}
+public:
+ EdgeInstance(FaceInstances &faceInstances, SelectableEdge &edge)
+ : m_faceInstances(faceInstances), m_edge(&edge)
+ {
+ }
+
+ EdgeInstance &operator=(const EdgeInstance &other)
+ {
+ m_edge = other.m_edge;
+ return *this;
+ }
+
+ void setSelected(bool select)
+ {
+ select_edge(select);
+ }
+
+ bool isSelected() const
+ {
+ return selected_edge();
+ }
+
+
+ void testSelect(Selector &selector, SelectionTest &test)
+ {
+ SelectionIntersection best;
+ m_edge->testSelect(test, best);
+ if (best.valid()) {
+ Selector_add(selector, *this, best);
+ }
+ }
+};
+
+class VertexInstance : public Selectable {
+ FaceInstances &m_faceInstances;
+ SelectableVertex *m_vertex;
+
+ void select_vertex(bool select)
+ {
+ FaceVertexId faceVertex = m_vertex->m_faceVertex;
+ do {
+ m_faceInstances[faceVertex.getFace()].select_vertex(faceVertex.getVertex(), select);
+ faceVertex = next_vertex(m_vertex->m_faces, faceVertex);
+ } while (faceVertex.getFace() != m_vertex->m_faceVertex.getFace());
+ }
+
+ bool selected_vertex() const
+ {
+ FaceVertexId faceVertex = m_vertex->m_faceVertex;
+ do {
+ if (!m_faceInstances[faceVertex.getFace()].selected_vertex(faceVertex.getVertex())) {
+ return false;
+ }
+ faceVertex = next_vertex(m_vertex->m_faces, faceVertex);
+ } while (faceVertex.getFace() != m_vertex->m_faceVertex.getFace());
+ return true;
+ }
+
+public:
+ VertexInstance(FaceInstances &faceInstances, SelectableVertex &vertex)
+ : m_faceInstances(faceInstances), m_vertex(&vertex)
+ {
+ }
+
+ VertexInstance &operator=(const VertexInstance &other)
+ {
+ m_vertex = other.m_vertex;
+ return *this;
+ }
+
+ void setSelected(bool select)
+ {
+ select_vertex(select);
+ }
+
+ bool isSelected() const
+ {
+ return selected_vertex();
+ }
+
+ void testSelect(Selector &selector, SelectionTest &test)
+ {
+ SelectionIntersection best;
+ m_vertex->testSelect(test, best);
+ if (best.valid()) {
+ Selector_add(selector, *this, best);
+ }
+ }
+};
+
+class BrushInstanceVisitor {
+public:
+ virtual void visit(FaceInstance &face) const = 0;
+};
+
+class BrushInstance :
+ public BrushObserver,
+ public scene::Instance,
+ public Selectable,
+ public Renderable,
+ public SelectionTestable,
+ public ComponentSelectionTestable,
+ public ComponentEditable,
+ public ComponentSnappable,
+ public PlaneSelectable,
+ public LightCullable {
+ class TypeCasts {
+ InstanceTypeCastTable m_casts;
+ public:
+ TypeCasts()
+ {
+ InstanceStaticCast<BrushInstance, Selectable>::install(m_casts);
+ InstanceContainedCast<BrushInstance, Bounded>::install(m_casts);
+ InstanceContainedCast<BrushInstance, Cullable>::install(m_casts);
+ InstanceStaticCast<BrushInstance, Renderable>::install(m_casts);
+ InstanceStaticCast<BrushInstance, SelectionTestable>::install(m_casts);
+ InstanceStaticCast<BrushInstance, ComponentSelectionTestable>::install(m_casts);
+ InstanceStaticCast<BrushInstance, ComponentEditable>::install(m_casts);
+ InstanceStaticCast<BrushInstance, ComponentSnappable>::install(m_casts);
+ InstanceStaticCast<BrushInstance, PlaneSelectable>::install(m_casts);
+ InstanceIdentityCast<BrushInstance>::install(m_casts);
+ InstanceContainedCast<BrushInstance, Transformable>::install(m_casts);
+ }
+
+ InstanceTypeCastTable &get()
+ {
+ return m_casts;
+ }
+ };
+
+
+ Brush &m_brush;
+
+ FaceInstances m_faceInstances;
+
+ typedef std::vector<EdgeInstance> EdgeInstances;
+ EdgeInstances m_edgeInstances;
+ typedef std::vector<VertexInstance> VertexInstances;
+ VertexInstances m_vertexInstances;
+
+ ObservedSelectable m_selectable;
+
+ mutable RenderableWireframe m_render_wireframe;
+ mutable RenderablePointVector m_render_selected;
+ mutable AABB m_aabb_component;
+ mutable Array<PointVertex> m_faceCentroidPointsCulled;
+ RenderablePointArray m_render_faces_wireframe;
+ mutable bool m_viewChanged; // requires re-evaluation of view-dependent cached data
+
+ BrushClipPlane m_clipPlane;
+
+ static Shader *m_state_selpoint;
+
+ const LightList *m_lightList;
+
+ TransformModifier m_transform;
+
+ BrushInstance(const BrushInstance &other); // NOT COPYABLE
+ BrushInstance &operator=(const BrushInstance &other); // NOT ASSIGNABLE
+public:
+ static Counter *m_counter;
+
+ typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+ void lightsChanged()
+ {
+ m_lightList->lightsChanged();
+ }
+
+ typedef MemberCaller<BrushInstance, void(), &BrushInstance::lightsChanged> LightsChangedCaller;
+
+ STRING_CONSTANT(Name, "BrushInstance");
+
+ BrushInstance(const scene::Path &path, scene::Instance *parent, Brush &brush) :
+ Instance(path, parent, this, StaticTypeCasts::instance().get()),
+ m_brush(brush),
+ m_selectable(SelectedChangedCaller(*this)),
+ m_render_selected(GL_POINTS),
+ m_render_faces_wireframe(m_faceCentroidPointsCulled, GL_POINTS),
+ m_viewChanged(false),
+ m_transform(Brush::TransformChangedCaller(m_brush), ApplyTransformCaller(*this))
+ {
+ m_brush.instanceAttach(Instance::path());
+ m_brush.attach(*this);
+ m_counter->increment();
+
+ m_lightList = &GlobalShaderCache().attach(*this);
+ m_brush.m_lightsChanged = LightsChangedCaller(*this); ///\todo Make this work with instancing.
+
+ Instance::setTransformChangedCallback(LightsChangedCaller(*this));
+ }
+
+ ~BrushInstance()
+ {
+ Instance::setTransformChangedCallback(Callback<void()>());
+
+ m_brush.m_lightsChanged = Callback<void()>();
+ GlobalShaderCache().detach(*this);
+
+ m_counter->decrement();
+ m_brush.detach(*this);
+ m_brush.instanceDetach(Instance::path());
+ }
+
+ Brush &getBrush()
+ {
+ return m_brush;
+ }
+
+ const Brush &getBrush() const
+ {
+ return m_brush;
+ }
+
+ Bounded &get(NullType<Bounded>)
+ {
+ return m_brush;
+ }
+
+ Cullable &get(NullType<Cullable>)
+ {
+ return m_brush;
+ }
+
+ Transformable &get(NullType<Transformable>)
+ {
+ return m_transform;
+ }
+
+ void selectedChanged(const Selectable &selectable)
+ {
+ GlobalSelectionSystem().getObserver(SelectionSystem::ePrimitive)(selectable);
+ GlobalSelectionSystem().onSelectedChanged(*this, selectable);
+
+ Instance::selectedChanged();
+ }
+
+ typedef MemberCaller<BrushInstance, void(
+ const Selectable &), &BrushInstance::selectedChanged> SelectedChangedCaller;
+
+ void selectedChangedComponent(const Selectable &selectable)
+ {
+ GlobalSelectionSystem().getObserver(SelectionSystem::eComponent)(selectable);
+ GlobalSelectionSystem().onComponentSelection(*this, selectable);
+ }
+
+ typedef MemberCaller<BrushInstance, void(
+ const Selectable &), &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
+
+ const BrushInstanceVisitor &forEachFaceInstance(const BrushInstanceVisitor &visitor)
+ {
+ for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ visitor.visit(*i);
+ }
+ return visitor;
+ }
+
+ static void constructStatic()
+ {
+ m_state_selpoint = GlobalShaderCache().capture("$SELPOINT");
+ }
+
+ static void destroyStatic()
+ {
+ GlobalShaderCache().release("$SELPOINT");
+ }
+
+ void clear()
+ {
+ m_faceInstances.clear();
+ }
+
+ void reserve(std::size_t size)
+ {
+ m_faceInstances.reserve(size);
+ }
+
+ void push_back(Face &face)
+ {
+ m_faceInstances.push_back(FaceInstance(face, SelectedChangedComponentCaller(*this)));
+ }
+
+ void pop_back()
+ {
+ ASSERT_MESSAGE(!m_faceInstances.empty(), "erasing invalid element");
+ m_faceInstances.pop_back();
+ }
+
+ void erase(std::size_t index)
+ {
+ ASSERT_MESSAGE(index < m_faceInstances.size(), "erasing invalid element");
+ m_faceInstances.erase(m_faceInstances.begin() + index);
+ }
+
+ void connectivityChanged()
+ {
+ for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ (*i).connectivityChanged();
+ }
+ }
+
+ void edge_clear()
+ {
+ m_edgeInstances.clear();
+ }
+
+ void edge_push_back(SelectableEdge &edge)
+ {
+ m_edgeInstances.push_back(EdgeInstance(m_faceInstances, edge));
+ }
+
+ void vertex_clear()
+ {
+ m_vertexInstances.clear();
+ }
+
+ void vertex_push_back(SelectableVertex &vertex)
+ {
+ m_vertexInstances.push_back(VertexInstance(m_faceInstances, vertex));
+ }
+
+ void DEBUG_verify() const
+ {
+ ASSERT_MESSAGE(m_faceInstances.size() == m_brush.DEBUG_size(), "FATAL: mismatch");
+ }
+
+ bool isSelected() const
+ {
+ return m_selectable.isSelected();
+ }
+
+ void setSelected(bool select)
+ {
+ m_selectable.setSelected(select);
+ }
+
+ void update_selected() const
+ {
+ m_render_selected.clear();
+ for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ if ((*i).getFace().contributes()) {
+ (*i).iterate_selected(m_render_selected);
+ }
+ }
+ }
+
+ void evaluateViewDependent(const VolumeTest &volume, const Matrix4 &localToWorld) const
+ {
+ if (m_viewChanged) {
+ m_viewChanged = false;
+
+ bool faces_visible[c_brush_maxFaces];
+ {
+ bool *j = faces_visible;
+ for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i, ++j) {
+ *j = (*i).intersectVolume(volume, localToWorld);
+ }
+ }
+
+ m_brush.update_wireframe(m_render_wireframe, faces_visible);
+ m_brush.update_faces_wireframe(m_faceCentroidPointsCulled, faces_visible);
+ }
+ }
+
+ void renderComponentsSelected(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
+ {
+ m_brush.evaluateBRep();
+
+ update_selected();
+ if (!m_render_selected.empty()) {
+ renderer.Highlight(Renderer::ePrimitive, false);
+ renderer.SetState(m_state_selpoint, Renderer::eWireframeOnly);
+ renderer.SetState(m_state_selpoint, Renderer::eFullMaterials);
+ renderer.addRenderable(m_render_selected, localToWorld);
+ }
+ }
+
+ void renderComponents(Renderer &renderer, const VolumeTest &volume) const
+ {
+ m_brush.evaluateBRep();
+
+ const Matrix4 &localToWorld = Instance::localToWorld();
+
+ renderer.SetState(m_brush.m_state_point, Renderer::eWireframeOnly);
+ renderer.SetState(m_brush.m_state_point, Renderer::eFullMaterials);
+
+ if (volume.fill() && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace) {
+ evaluateViewDependent(volume, localToWorld);
+ renderer.addRenderable(m_render_faces_wireframe, localToWorld);
+ } else {
+ m_brush.renderComponents(GlobalSelectionSystem().ComponentMode(), renderer, volume, localToWorld);
+ }
+ }
+
+ void renderClipPlane(Renderer &renderer, const VolumeTest &volume) const
+ {
+ if (GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip && isSelected()) {
+ m_clipPlane.render(renderer, volume, localToWorld());
+ }
+ }
+
+ void renderCommon(Renderer &renderer, const VolumeTest &volume) const
+ {
+ bool componentMode = GlobalSelectionSystem().Mode() == SelectionSystem::eComponent;
+
+ if (componentMode && isSelected()) {
+ renderComponents(renderer, volume);
+ }
+
+ if (parentSelected()) {
+ if (!componentMode) {
+ renderer.Highlight(Renderer::eFace);
+ }
+ renderer.Highlight(Renderer::ePrimitive);
+ }
+ }
+
+ void renderSolid(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
+ {
+ //renderCommon(renderer, volume);
+
+ m_lightList->evaluateLights();
+
+ for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ renderer.setLights((*i).m_lights);
+ (*i).render(renderer, volume, localToWorld);
+ }
+
+ renderComponentsSelected(renderer, volume, localToWorld);
+ }
+
+ void renderWireframe(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
+ {
+ //renderCommon(renderer, volume);
+
+ evaluateViewDependent(volume, localToWorld);
+
+ if (m_render_wireframe.m_size != 0) {
+ renderer.addRenderable(m_render_wireframe, localToWorld);
+ }
+
+ renderComponentsSelected(renderer, volume, localToWorld);
+ }
+
+ void renderSolid(Renderer &renderer, const VolumeTest &volume) const
+ {
+ m_brush.evaluateBRep();
+
+ renderClipPlane(renderer, volume);
+
+ renderSolid(renderer, volume, localToWorld());
+ }
+
+ void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
+ {
+ m_brush.evaluateBRep();
+
+ renderClipPlane(renderer, volume);
+
+ renderWireframe(renderer, volume, localToWorld());
+ }
+
+ void viewChanged() const
+ {
+ m_viewChanged = true;
+ }
+
+ void testSelect(Selector &selector, SelectionTest &test)
+ {
+ test.BeginMesh(localToWorld());
+
+ SelectionIntersection best;
+ for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ (*i).testSelect(test, best);
+ }
+ if (best.valid()) {
+ selector.addIntersection(best);
+ }
+ }
+
+ bool isSelectedComponents() const
+ {
+ for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ if ((*i).selectedComponents()) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ void setSelectedComponents(bool select, SelectionSystem::EComponentMode mode)
+ {
+ for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ (*i).setSelected(mode, select);
+ }
+ }
+
+ void testSelectComponents(Selector &selector, SelectionTest &test, SelectionSystem::EComponentMode mode)
+ {
+ test.BeginMesh(localToWorld());
+
+ switch (mode) {
+ case SelectionSystem::eVertex: {
+ for (VertexInstances::iterator i = m_vertexInstances.begin(); i != m_vertexInstances.end(); ++i) {
+ (*i).testSelect(selector, test);
+ }
+ }
+ break;
+ case SelectionSystem::eEdge: {
+ for (EdgeInstances::iterator i = m_edgeInstances.begin(); i != m_edgeInstances.end(); ++i) {
+ (*i).testSelect(selector, test);
+ }
+ }
+ break;
+ case SelectionSystem::eFace: {
+ if (test.getVolume().fill()) {
+ for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ (*i).testSelect(selector, test);
+ }
+ } else {
+ for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ (*i).testSelect_centroid(selector, test);
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ void selectPlanes(Selector &selector, SelectionTest &test, const PlaneCallback &selectedPlaneCallback)
+ {
+ test.BeginMesh(localToWorld());
+
+ PlanePointer brushPlanes[c_brush_maxFaces];
+ PlanesIterator j = brushPlanes;
+
+ for (Brush::const_iterator i = m_brush.begin(); i != m_brush.end(); ++i) {
+ *j++ = &(*i)->plane3();
+ }
+
+ for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ (*i).selectPlane(selector, Line(test.getNear(), test.getFar()), brushPlanes, j, selectedPlaneCallback);
+ }
+ }
+
+ void selectReversedPlanes(Selector &selector, const SelectedPlanes &selectedPlanes)
+ {
+ for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ (*i).selectReversedPlane(selector, selectedPlanes);
+ }
+ }
+
+
+ void transformComponents(const Matrix4 &matrix)
+ {
+ for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ (*i).transformComponents(matrix);
+ }
+ }
+
+ const AABB &getSelectedComponentsBounds() const
+ {
+ m_aabb_component = AABB();
+
+ for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ (*i).iterate_selected(m_aabb_component);
+ }
+
+ return m_aabb_component;
+ }
+
+ void snapComponents(float snap)
+ {
+ for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ (*i).snapComponents(snap);
+ }
+ }
+
+ void evaluateTransform()
+ {
+ Matrix4 matrix(m_transform.calculateTransform());
+ //globalOutputStream() << "matrix: " << matrix << "\n";
+
+ if (m_transform.getType() == TRANSFORM_PRIMITIVE) {
+ m_brush.transform(matrix);
+ } else {
+ transformComponents(matrix);
+ }
+ }
+
+ void applyTransform()
+ {
+ m_brush.revertTransform();
+ evaluateTransform();
+ m_brush.freezeTransform();
+ }
+
+ typedef MemberCaller<BrushInstance, void(), &BrushInstance::applyTransform> ApplyTransformCaller;
+
+ void setClipPlane(const Plane3 &plane)
+ {
+ m_clipPlane.setPlane(m_brush, plane);
+ }
+
+ bool testLight(const RendererLight &light) const
+ {
+ return light.testAABB(worldAABB());
+ }
+
+ void insertLight(const RendererLight &light)
+ {
+ const Matrix4 &localToWorld = Instance::localToWorld();
+ for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ Face_addLight(*i, localToWorld, light);
+ }
+ }
+
+ void clearLights()
+ {
+ for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
+ (*i).m_lights.clear();
+ }
+ }
};
-inline BrushInstance* Instance_getBrush( scene::Instance& instance ){
- return InstanceTypeCast<BrushInstance>::cast( instance );
+inline BrushInstance *Instance_getBrush(scene::Instance &instance)
+{
+ return InstanceTypeCast<BrushInstance>::cast(instance);
}
template<typename Functor>
-class BrushSelectedVisitor : public SelectionSystem::Visitor
-{
-const Functor& m_functor;
+class BrushSelectedVisitor : public SelectionSystem::Visitor {
+ const Functor &m_functor;
public:
-BrushSelectedVisitor( const Functor& functor ) : m_functor( functor ){
-}
-void visit( scene::Instance& instance ) const {
- BrushInstance* brush = Instance_getBrush( instance );
- if ( brush != 0 ) {
- m_functor( *brush );
- }
-}
+ BrushSelectedVisitor(const Functor &functor) : m_functor(functor)
+ {
+ }
+
+ void visit(scene::Instance &instance) const
+ {
+ BrushInstance *brush = Instance_getBrush(instance);
+ if (brush != 0) {
+ m_functor(*brush);
+ }
+ }
};
template<typename Functor>
-inline const Functor& Scene_forEachSelectedBrush( const Functor& functor ){
- GlobalSelectionSystem().foreachSelected( BrushSelectedVisitor<Functor>( functor ) );
- return functor;
+inline const Functor &Scene_forEachSelectedBrush(const Functor &functor)
+{
+ GlobalSelectionSystem().foreachSelected(BrushSelectedVisitor<Functor>(functor));
+ return functor;
}
template<typename Functor>
-class BrushVisibleSelectedVisitor : public SelectionSystem::Visitor
-{
-const Functor& m_functor;
+class BrushVisibleSelectedVisitor : public SelectionSystem::Visitor {
+ const Functor &m_functor;
public:
-BrushVisibleSelectedVisitor( const Functor& functor ) : m_functor( functor ){
-}
-void visit( scene::Instance& instance ) const {
- BrushInstance* brush = Instance_getBrush( instance );
- if ( brush != 0
- && instance.path().top().get().visible() ) {
- m_functor( *brush );
- }
-}
+ BrushVisibleSelectedVisitor(const Functor &functor) : m_functor(functor)
+ {
+ }
+
+ void visit(scene::Instance &instance) const
+ {
+ BrushInstance *brush = Instance_getBrush(instance);
+ if (brush != 0
+ && instance.path().top().get().visible()) {
+ m_functor(*brush);
+ }
+ }
};
template<typename Functor>
-inline const Functor& Scene_forEachVisibleSelectedBrush( const Functor& functor ){
- GlobalSelectionSystem().foreachSelected( BrushVisibleSelectedVisitor<Functor>( functor ) );
- return functor;
+inline const Functor &Scene_forEachVisibleSelectedBrush(const Functor &functor)
+{
+ GlobalSelectionSystem().foreachSelected(BrushVisibleSelectedVisitor<Functor>(functor));
+ return functor;
}
-class BrushForEachFace
-{
-const BrushInstanceVisitor& m_visitor;
+class BrushForEachFace {
+ const BrushInstanceVisitor &m_visitor;
public:
-BrushForEachFace( const BrushInstanceVisitor& visitor ) : m_visitor( visitor ){
-}
-void operator()( BrushInstance& brush ) const {
- brush.forEachFaceInstance( m_visitor );
-}
+ BrushForEachFace(const BrushInstanceVisitor &visitor) : m_visitor(visitor)
+ {
+ }
+
+ void operator()(BrushInstance &brush) const
+ {
+ brush.forEachFaceInstance(m_visitor);
+ }
};
template<class Functor>
-class FaceInstanceVisitFace : public BrushInstanceVisitor
-{
-const Functor& functor;
+class FaceInstanceVisitFace : public BrushInstanceVisitor {
+ const Functor &functor;
public:
-FaceInstanceVisitFace( const Functor& functor )
- : functor( functor ){
-}
-void visit( FaceInstance& face ) const {
- functor( face.getFace() );
-}
+ FaceInstanceVisitFace(const Functor &functor)
+ : functor(functor)
+ {
+ }
+
+ void visit(FaceInstance &face) const
+ {
+ functor(face.getFace());
+ }
};
template<typename Functor>
-inline const Functor& Brush_forEachFace( BrushInstance& brush, const Functor& functor ){
- brush.forEachFaceInstance( FaceInstanceVisitFace<Functor>( functor ) );
- return functor;
+inline const Functor &Brush_forEachFace(BrushInstance &brush, const Functor &functor)
+{
+ brush.forEachFaceInstance(FaceInstanceVisitFace<Functor>(functor));
+ return functor;
}
template<class Functor>
-class FaceVisitAll : public BrushVisitor
-{
-const Functor& functor;
+class FaceVisitAll : public BrushVisitor {
+ const Functor &functor;
public:
-FaceVisitAll( const Functor& functor )
- : functor( functor ){
-}
-void visit( Face& face ) const {
- functor( face );
-}
+ FaceVisitAll(const Functor &functor)
+ : functor(functor)
+ {
+ }
+
+ void visit(Face &face) const
+ {
+ functor(face);
+ }
};
template<typename Functor>
-inline const Functor& Brush_forEachFace( const Brush& brush, const Functor& functor ){
- brush.forEachFace( FaceVisitAll<Functor>( functor ) );
- return functor;
+inline const Functor &Brush_forEachFace(const Brush &brush, const Functor &functor)
+{
+ brush.forEachFace(FaceVisitAll<Functor>(functor));
+ return functor;
}
template<typename Functor>
-inline const Functor& Brush_forEachFace( Brush& brush, const Functor& functor ){
- brush.forEachFace( FaceVisitAll<Functor>( functor ) );
- return functor;
+inline const Functor &Brush_forEachFace(Brush &brush, const Functor &functor)
+{
+ brush.forEachFace(FaceVisitAll<Functor>(functor));
+ return functor;
}
template<class Functor>
-class FaceInstanceVisitAll : public BrushInstanceVisitor
-{
-const Functor& functor;
+class FaceInstanceVisitAll : public BrushInstanceVisitor {
+ const Functor &functor;
public:
-FaceInstanceVisitAll( const Functor& functor )
- : functor( functor ){
-}
-void visit( FaceInstance& face ) const {
- functor( face );
-}
+ FaceInstanceVisitAll(const Functor &functor)
+ : functor(functor)
+ {
+ }
+
+ void visit(FaceInstance &face) const
+ {
+ functor(face);
+ }
};
template<typename Functor>
-inline const Functor& Brush_ForEachFaceInstance( BrushInstance& brush, const Functor& functor ){
- brush.forEachFaceInstance( FaceInstanceVisitAll<Functor>( functor ) );
- return functor;
+inline const Functor &Brush_ForEachFaceInstance(BrushInstance &brush, const Functor &functor)
+{
+ brush.forEachFaceInstance(FaceInstanceVisitAll<Functor>(functor));
+ return functor;
}
template<typename Functor>
-inline const Functor& Scene_forEachBrush( scene::Graph& graph, const Functor& functor ){
- graph.traverse( InstanceWalker< InstanceApply<BrushInstance, Functor> >( functor ) );
- return functor;
+inline const Functor &Scene_forEachBrush(scene::Graph &graph, const Functor &functor)
+{
+ graph.traverse(InstanceWalker<InstanceApply<BrushInstance, Functor> >(functor));
+ return functor;
}
template<typename Type, typename Functor>
-class InstanceIfVisible : public Functor
-{
+class InstanceIfVisible : public Functor {
public:
-InstanceIfVisible( const Functor& functor ) : Functor( functor ){
-}
-void operator()( scene::Instance& instance ){
- if ( instance.path().top().get().visible() ) {
- Functor::operator()( instance );
- }
-}
+ InstanceIfVisible(const Functor &functor) : Functor(functor)
+ {
+ }
+
+ void operator()(scene::Instance &instance)
+ {
+ if (instance.path().top().get().visible()) {
+ Functor::operator()(instance);
+ }
+ }
};
template<typename Functor>
-class BrushVisibleWalker : public scene::Graph::Walker
-{
-const Functor& m_functor;
+class BrushVisibleWalker : public scene::Graph::Walker {
+ const Functor &m_functor;
public:
-BrushVisibleWalker( const Functor& functor ) : m_functor( functor ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- if ( path.top().get().visible() ) {
- BrushInstance* brush = Instance_getBrush( instance );
- if ( brush != 0 ) {
- m_functor( *brush );
- }
- }
- return true;
-}
+ BrushVisibleWalker(const Functor &functor) : m_functor(functor)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (path.top().get().visible()) {
+ BrushInstance *brush = Instance_getBrush(instance);
+ if (brush != 0) {
+ m_functor(*brush);
+ }
+ }
+ return true;
+ }
};
template<typename Functor>
-inline const Functor& Scene_forEachVisibleBrush( scene::Graph& graph, const Functor& functor ){
- graph.traverse( BrushVisibleWalker<Functor>( functor ) );
- return functor;
+inline const Functor &Scene_forEachVisibleBrush(scene::Graph &graph, const Functor &functor)
+{
+ graph.traverse(BrushVisibleWalker<Functor>(functor));
+ return functor;
}
template<typename Functor>
-inline const Functor& Scene_ForEachBrush_ForEachFace( scene::Graph& graph, const Functor& functor ){
- Scene_forEachBrush( graph, BrushForEachFace( FaceInstanceVisitFace<Functor>( functor ) ) );
- return functor;
+inline const Functor &Scene_ForEachBrush_ForEachFace(scene::Graph &graph, const Functor &functor)
+{
+ Scene_forEachBrush(graph, BrushForEachFace(FaceInstanceVisitFace<Functor>(functor)));
+ return functor;
}
// d1223m
template<typename Functor>
-inline const Functor& Scene_ForEachBrush_ForEachFaceInstance( scene::Graph& graph, const Functor& functor ){
- Scene_forEachBrush( graph, BrushForEachFace( FaceInstanceVisitAll<Functor>( functor ) ) );
- return functor;
+inline const Functor &Scene_ForEachBrush_ForEachFaceInstance(scene::Graph &graph, const Functor &functor)
+{
+ Scene_forEachBrush(graph, BrushForEachFace(FaceInstanceVisitAll<Functor>(functor)));
+ return functor;
}
template<typename Functor>
-inline const Functor& Scene_ForEachSelectedBrush_ForEachFace( scene::Graph& graph, const Functor& functor ){
- Scene_forEachSelectedBrush( BrushForEachFace( FaceInstanceVisitFace<Functor>( functor ) ) );
- return functor;
+inline const Functor &Scene_ForEachSelectedBrush_ForEachFace(scene::Graph &graph, const Functor &functor)
+{
+ Scene_forEachSelectedBrush(BrushForEachFace(FaceInstanceVisitFace<Functor>(functor)));
+ return functor;
}
template<typename Functor>
-inline const Functor& Scene_ForEachSelectedBrush_ForEachFaceInstance( scene::Graph& graph, const Functor& functor ){
- Scene_forEachSelectedBrush( BrushForEachFace( FaceInstanceVisitAll<Functor>( functor ) ) );
- return functor;
+inline const Functor &Scene_ForEachSelectedBrush_ForEachFaceInstance(scene::Graph &graph, const Functor &functor)
+{
+ Scene_forEachSelectedBrush(BrushForEachFace(FaceInstanceVisitAll<Functor>(functor)));
+ return functor;
}
template<typename Functor>
-class FaceVisitorWrapper
-{
-const Functor& functor;
+class FaceVisitorWrapper {
+ const Functor &functor;
public:
-FaceVisitorWrapper( const Functor& functor ) : functor( functor ){
-}
-
-void operator()( FaceInstance& faceInstance ) const {
- functor( faceInstance.getFace() );
-}
+ FaceVisitorWrapper(const Functor &functor) : functor(functor)
+ {
+ }
+
+ void operator()(FaceInstance &faceInstance) const
+ {
+ functor(faceInstance.getFace());
+ }
};
template<typename Functor>
-inline const Functor& Scene_ForEachSelectedBrushFace( scene::Graph& graph, const Functor& functor ){
- g_SelectedFaceInstances.foreach( FaceVisitorWrapper<Functor>( functor ) );
- return functor;
+inline const Functor &Scene_ForEachSelectedBrushFace(scene::Graph &graph, const Functor &functor)
+{
+ g_SelectedFaceInstances.foreach(FaceVisitorWrapper<Functor>(functor));
+ return functor;
}