/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
// brush.h
// some usefull flags to control the behaviour of Brush_Build
extern bool g_bBuildWindingsNoTexBuild;
-void Brush_AddToList (brush_t *b, brush_t *lst);
-void Brush_Build(brush_t *b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool bFilterTest = true);
-void Brush_SetBuildWindingsNoTexBuild(bool bBuild);
-void Brush_BuildWindings( brush_t *b, bool bSnap = true );
-brush_t* Brush_Clone (brush_t *b);
-brush_t* Brush_FullClone(brush_t *b);
-brush_t* Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef);
-void Brush_Resize(brush_t *b, vec3_t vMin, vec3_t vMax);
-void Brush_FaceDraw(face_t *face, int nGLState);
-void Brush_Draw( brush_t *b );
-void Brush_DrawXY(brush_t *b, int nViewType);
+void Brush_AddToList( brush_t *b, brush_t *lst );
+void Brush_Build( brush_t *b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool bFilterTest = true );
+void Brush_SetBuildWindingsNoTexBuild( bool bBuild );
+void Brush_BuildWindings( brush_t *b, bool bSnap = true );
+brush_t* Brush_Clone( brush_t *b );
+brush_t* Brush_FullClone( brush_t *b );
+brush_t* Brush_Create( vec3_t mins, vec3_t maxs, texdef_t *texdef );
+void Brush_Resize( brush_t *b, vec3_t vMin, vec3_t vMax );
+void Brush_FaceDraw( face_t *face, int nGLState );
+void Brush_Draw( brush_t *b );
+void Brush_DrawXY( brush_t *b, int nViewType );
// set bRemoveNode to false to avoid trying to delete the item in group view tree control
-void Brush_Free (brush_t *b, bool bRemoveNode = true);
-int Brush_MemorySize(brush_t *b);
-void Brush_MakeSided (int sides);
-void Brush_MakeSidedCone (int sides);
-void Brush_Move (brush_t *b, const vec3_t move, bool bSnap = true);
-int Brush_MoveVertex(brush_t *b, vec3_t vertex, vec3_t delta, vec3_t end, bool bSnap = true);
-void Brush_ResetFaceOriginals(brush_t *b);
-face_t* Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist, int nFlags = 0);
-void Brush_RemoveFromList (brush_t *b);
+void Brush_Free( brush_t *b, bool bRemoveNode = true );
+int Brush_MemorySize( brush_t *b );
+void Brush_MakeSided( int sides );
+void Brush_MakeSidedCone( int sides );
+void Brush_Move( brush_t *b, const vec3_t move, bool bSnap = true );
+int Brush_MoveVertex( brush_t *b, vec3_t vertex, vec3_t delta, vec3_t end, bool bSnap = true );
+void Brush_ResetFaceOriginals( brush_t *b );
+face_t* Brush_Ray( vec3_t origin, vec3_t dir, brush_t *b, float *dist, int nFlags = 0 );
+void Brush_RemoveFromList( brush_t *b );
// bCaulk means the faces created during the operation will be caulked, this is used in conjunction with g_PrefsDlg.m_bClipCaulk
-void Brush_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back, boolean bCaulk = false);
-void Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear);
-void Brush_SetTexture (brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef= (IPluginTexdef*)NULL);
-void Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir, qboolean shear);
-void Brush_SnapToGrid(brush_t *pb);
-void Brush_Rotate(brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild = true);
-void Brush_MakeSidedSphere(int sides);
+void Brush_SplitBrushByFace( brush_t *in, face_t *f, brush_t **front, brush_t **back, boolean bCaulk = false );
+void Brush_SelectFaceForDragging( brush_t *b, face_t *f, qboolean shear );
+void Brush_SetTexture( brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef = (IPluginTexdef*)NULL );
+void Brush_SideSelect( brush_t *b, vec3_t origin, vec3_t dir, qboolean shear );
+void Brush_SnapToGrid( brush_t *pb );
+void Brush_Rotate( brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild = true );
+void Brush_MakeSidedSphere( int sides );
//void Brush_Write (brush_t *b, FILE *f);
//void Brush_Write (brush_t *b, MemStream* pMemFile);
-void Brush_RemoveEmptyFaces ( brush_t *b );
-winding_t* Brush_MakeFaceWinding (brush_t *b, face_t *face);
+void Brush_RemoveEmptyFaces( brush_t *b );
+winding_t* Brush_MakeFaceWinding( brush_t *b, face_t *face );
-void Brush_RefreshShader(brush_t *b);
+void Brush_RefreshShader( brush_t *b );
-int AddPlanept (float *f);
-float SetShadeForPlane (plane_t *p);
+int AddPlanept( float *f );
+float SetShadeForPlane( plane_t *p );
face_t* Face_Alloc( void );
-void Face_Free( face_t *f );
-face_t* Face_Clone (face_t *f);
-void Face_SetShader(face_t *face, const char *name);
+void Face_Free( face_t *f );
+face_t* Face_Clone( face_t *f );
+void Face_SetShader( face_t *face, const char *name );
/*!
-faster version if you know the IShader already
-(instead of hash table lookup by name)
-*/
-void Face_SetShader(face_t *face, IShader *shader);
-void Face_MakePlane (face_t *f);
-void Face_Draw( face_t *face );
-void Face_TextureVectors (face_t *f, float STfromXYZ[2][4]);
-void SetFaceTexdef (face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef = NULL );
+ faster version if you know the IShader already
+ (instead of hash table lookup by name)
+ */
+void Face_SetShader( face_t *face, IShader *shader );
+void Face_MakePlane( face_t *f );
+void Face_Draw( face_t *face );
+void Face_TextureVectors( face_t * f, float STfromXYZ[2][4] );
+void SetFaceTexdef( face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef = NULL );
void Face_FitTexture( face_t * face, int nHeight, int nWidth );
void Brush_FitTexture( brush_t *b, int nHeight, int nWidth );
//void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue);
//const char* Brush_GetKeyValue(brush_t *b, const char *pKey);
brush_t *Brush_Alloc();
-const char* Brush_Name(brush_t *b);
+const char* Brush_Name( brush_t *b );
//eclass_t* HasModel(brush_t *b);
-void aabb_draw(const aabb_t *aabb, int mode);
+void aabb_draw( const aabb_t *aabb, int mode );