/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_BRUSH_H)
+#if !defined( INCLUDED_BRUSH_H )
#define INCLUDED_BRUSH_H
/// \file
#include "brush_primit.h"
const unsigned int BRUSH_DETAIL_FLAG = 27;
-const unsigned int BRUSH_DETAIL_MASK = (1 << BRUSH_DETAIL_FLAG);
+const unsigned int BRUSH_DETAIL_MASK = ( 1 << BRUSH_DETAIL_FLAG );
enum EBrushType
{
- eBrushTypeQuake,
- eBrushTypeQuake2,
- eBrushTypeQuake3,
- eBrushTypeQuake3BP,
- eBrushTypeDoom3,
- eBrushTypeQuake4,
- eBrushTypeHalfLife,
+ eBrushTypeQuake,
+ eBrushTypeQuake2,
+ eBrushTypeQuake3,
+ eBrushTypeQuake3BP,
+ eBrushTypeDoom3,
+ eBrushTypeQuake4,
+ eBrushTypeHalfLife,
};
#define BRUSH_DEGENERATE_DEBUG 0
template<typename TextOuputStreamType>
-inline TextOuputStreamType& ostream_write(TextOuputStreamType& ostream, const Matrix4& m)
-{
- return ostream << "(" << m[0] << " " << m[1] << " " << m[2] << " " << m[3] << ", "
- << m[4] << " " << m[5] << " " << m[6] << " " << m[7] << ", "
- << m[8] << " " << m[9] << " " << m[10] << " " << m[11] << ", "
- << m[12] << " " << m[13] << " " << m[14] << " " << m[15] << ")";
+inline TextOuputStreamType& ostream_write( TextOuputStreamType& ostream, const Matrix4& m ){
+ return ostream << "(" << m[0] << " " << m[1] << " " << m[2] << " " << m[3] << ", "
+ << m[4] << " " << m[5] << " " << m[6] << " " << m[7] << ", "
+ << m[8] << " " << m[9] << " " << m[10] << " " << m[11] << ", "
+ << m[12] << " " << m[13] << " " << m[14] << " " << m[15] << ")";
}
-inline void print_vector3(const Vector3& v)
-{
- globalOutputStream() << "( " << v.x() << " " << v.y() << " " << v.z() << " )\n";
+inline void print_vector3( const Vector3& v ){
+ globalOutputStream() << "( " << v.x() << " " << v.y() << " " << v.z() << " )\n";
}
-inline void print_3x3(const Matrix4& m)
-{
- globalOutputStream() << "( " << m.xx() << " " << m.xy() << " " << m.xz() << " ) "
- << "( " << m.yx() << " " << m.yy() << " " << m.yz() << " ) "
- << "( " << m.zx() << " " << m.zy() << " " << m.zz() << " )\n";
+inline void print_3x3( const Matrix4& m ){
+ globalOutputStream() << "( " << m.xx() << " " << m.xy() << " " << m.xz() << " ) "
+ << "( " << m.yx() << " " << m.yy() << " " << m.yz() << " ) "
+ << "( " << m.zx() << " " << m.zy() << " " << m.zz() << " )\n";
}
-inline bool texdef_sane(const texdef_t& texdef)
-{
- return fabs(texdef.shift[0]) < (1 << 16)
- && fabs(texdef.shift[1]) < (1 << 16);
+inline bool texdef_sane( const texdef_t& texdef ){
+ return fabs( texdef.shift[0] ) < ( 1 << 16 )
+ && fabs( texdef.shift[1] ) < ( 1 << 16 );
}
-inline void Winding_DrawWireframe(const Winding& winding)
-{
- glVertexPointer(3, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->vertex);
- glDrawArrays(GL_LINE_LOOP, 0, GLsizei(winding.numpoints));
+inline void Winding_DrawWireframe( const Winding& winding ){
+ glVertexPointer( 3, GL_FLOAT, sizeof( WindingVertex ), &winding.points.data()->vertex );
+ glDrawArrays( GL_LINE_LOOP, 0, GLsizei( winding.numpoints ) );
}
-inline void Winding_Draw(const Winding& winding, const Vector3& normal, RenderStateFlags state)
-{
- glVertexPointer(3, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->vertex);
-
- if((state & RENDER_BUMP) != 0)
- {
- Vector3 normals[c_brush_maxFaces];
- typedef Vector3* Vector3Iter;
- for(Vector3Iter i = normals, end = normals + winding.numpoints; i != end; ++i)
- {
- *i = normal;
- }
- if(GlobalShaderCache().useShaderLanguage())
- {
- glNormalPointer(GL_FLOAT, sizeof(Vector3), normals);
- glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->texcoord);
- glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->tangent);
- glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->bitangent);
- }
- else
- {
- glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(Vector3), normals);
- glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->texcoord);
- glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->tangent);
- glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->bitangent);
- }
- }
- else
- {
- if (state & RENDER_LIGHTING)
- {
- Vector3 normals[c_brush_maxFaces];
- typedef Vector3* Vector3Iter;
- for(Vector3Iter i = normals, last = normals + winding.numpoints; i != last; ++i)
- {
- *i = normal;
- }
- glNormalPointer(GL_FLOAT, sizeof(Vector3), normals);
- }
-
- if (state & RENDER_TEXTURE)
- {
- glTexCoordPointer(2, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->texcoord);
- }
- }
+inline void Winding_Draw( const Winding& winding, const Vector3& normal, RenderStateFlags state ){
+ glVertexPointer( 3, GL_FLOAT, sizeof( WindingVertex ), &winding.points.data()->vertex );
+
+ if ( ( state & RENDER_BUMP ) != 0 ) {
+ Vector3 normals[c_brush_maxFaces];
+ typedef Vector3* Vector3Iter;
+ for ( Vector3Iter i = normals, end = normals + winding.numpoints; i != end; ++i )
+ {
+ *i = normal;
+ }
+ if ( GlobalShaderCache().useShaderLanguage() ) {
+ glNormalPointer( GL_FLOAT, sizeof( Vector3 ), normals );
+ glVertexAttribPointerARB( c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->texcoord );
+ glVertexAttribPointerARB( c_attr_Tangent, 3, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->tangent );
+ glVertexAttribPointerARB( c_attr_Binormal, 3, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->bitangent );
+ }
+ else
+ {
+ glVertexAttribPointerARB( 11, 3, GL_FLOAT, 0, sizeof( Vector3 ), normals );
+ glVertexAttribPointerARB( 8, 2, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->texcoord );
+ glVertexAttribPointerARB( 9, 3, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->tangent );
+ glVertexAttribPointerARB( 10, 3, GL_FLOAT, 0, sizeof( WindingVertex ), &winding.points.data()->bitangent );
+ }
+ }
+ else
+ {
+ if ( state & RENDER_LIGHTING ) {
+ Vector3 normals[c_brush_maxFaces];
+ typedef Vector3* Vector3Iter;
+ for ( Vector3Iter i = normals, last = normals + winding.numpoints; i != last; ++i )
+ {
+ *i = normal;
+ }
+ glNormalPointer( GL_FLOAT, sizeof( Vector3 ), normals );
+ }
+
+ if ( state & RENDER_TEXTURE ) {
+ glTexCoordPointer( 2, GL_FLOAT, sizeof( WindingVertex ), &winding.points.data()->texcoord );
+ }
+ }
#if 0
- if (state & RENDER_FILL)
- {
- glDrawArrays(GL_TRIANGLE_FAN, 0, GLsizei(winding.numpoints));
- }
- else
- {
- glDrawArrays(GL_LINE_LOOP, 0, GLsizei(winding.numpoints));
- }
+ if ( state & RENDER_FILL ) {
+ glDrawArrays( GL_TRIANGLE_FAN, 0, GLsizei( winding.numpoints ) );
+ }
+ else
+ {
+ glDrawArrays( GL_LINE_LOOP, 0, GLsizei( winding.numpoints ) );
+ }
#else
- glDrawArrays(GL_POLYGON, 0, GLsizei(winding.numpoints));
+ glDrawArrays( GL_POLYGON, 0, GLsizei( winding.numpoints ) );
#endif
#if 0
- const Winding& winding = winding;
-
- if(state & RENDER_FILL)
- {
- glBegin(GL_POLYGON);
- }
- else
- {
- glBegin(GL_LINE_LOOP);
- }
-
- if (state & RENDER_LIGHTING)
- glNormal3fv(normal);
-
- for(int i = 0; i < winding.numpoints; ++i)
- {
- if (state & RENDER_TEXTURE)
- glTexCoord2fv(&winding.points[i][3]);
- glVertex3fv(winding.points[i]);
- }
- glEnd();
+ const Winding& winding = winding;
+
+ if ( state & RENDER_FILL ) {
+ glBegin( GL_POLYGON );
+ }
+ else
+ {
+ glBegin( GL_LINE_LOOP );
+ }
+
+ if ( state & RENDER_LIGHTING ) {
+ glNormal3fv( normal );
+ }
+
+ for ( int i = 0; i < winding.numpoints; ++i )
+ {
+ if ( state & RENDER_TEXTURE ) {
+ glTexCoord2fv( &winding.points[i][3] );
+ }
+ glVertex3fv( winding.points[i] );
+ }
+ glEnd();
#endif
}
-const Colour4b colour_vertex(0, 255, 0, 255);
-
#include "shaderlib.h"
typedef DoubleVector3 PlanePoints[3];
-inline bool planepts_equal(const PlanePoints planepts, const PlanePoints other)
-{
- return planepts[0] == other[0] && planepts[1] == other[1] && planepts[2] == other[2];
+inline bool planepts_equal( const PlanePoints planepts, const PlanePoints other ){
+ return planepts[0] == other[0] && planepts[1] == other[1] && planepts[2] == other[2];
}
-inline void planepts_assign(PlanePoints planepts, const PlanePoints other)
-{
- planepts[0] = other[0];
- planepts[1] = other[1];
- planepts[2] = other[2];
+inline void planepts_assign( PlanePoints planepts, const PlanePoints other ){
+ planepts[0] = other[0];
+ planepts[1] = other[1];
+ planepts[2] = other[2];
}
-inline void planepts_quantise(PlanePoints planepts, double snap)
-{
- vector3_snap(planepts[0], snap);
- vector3_snap(planepts[1], snap);
- vector3_snap(planepts[2], snap);
+inline void planepts_quantise( PlanePoints planepts, double snap ){
+ vector3_snap( planepts[0], snap );
+ vector3_snap( planepts[1], snap );
+ vector3_snap( planepts[2], snap );
}
-inline float vector3_max_component(const Vector3& vec3)
-{
- return std::max(fabsf(vec3[0]), std::max(fabsf(vec3[1]), fabsf(vec3[2])));
+inline float vector3_max_component( const Vector3& vec3 ){
+ return std::max( fabsf( vec3[0] ), std::max( fabsf( vec3[1] ), fabsf( vec3[2] ) ) );
}
-inline void edge_snap(Vector3& edge, double snap)
-{
- float scale = static_cast<float>(ceil(fabs(snap / vector3_max_component(edge))));
- if(scale > 0.0f)
- {
- vector3_scale(edge, scale);
- }
- vector3_snap(edge, snap);
+inline void edge_snap( Vector3& edge, double snap ){
+ float scale = static_cast<float>( ceil( fabs( snap / vector3_max_component( edge ) ) ) );
+ if ( scale > 0.0f ) {
+ vector3_scale( edge, scale );
+ }
+ vector3_snap( edge, snap );
}
-inline void planepts_snap(PlanePoints planepts, double snap)
-{
- Vector3 edge01(vector3_subtracted(planepts[1], planepts[0]));
- Vector3 edge12(vector3_subtracted(planepts[2], planepts[1]));
- Vector3 edge20(vector3_subtracted(planepts[0], planepts[2]));
-
- double length_squared_01 = vector3_dot(edge01, edge01);
- double length_squared_12 = vector3_dot(edge12, edge12);
- double length_squared_20 = vector3_dot(edge20, edge20);
-
- vector3_snap(planepts[0], snap);
-
- if(length_squared_01 < length_squared_12)
- {
- if(length_squared_12 < length_squared_20)
- {
- edge_snap(edge01, snap);
- edge_snap(edge12, snap);
- planepts[1] = vector3_added(planepts[0], edge01);
- planepts[2] = vector3_added(planepts[1], edge12);
- }
- else
- {
- edge_snap(edge20, snap);
- edge_snap(edge01, snap);
- planepts[1] = vector3_added(planepts[0], edge20);
- planepts[2] = vector3_added(planepts[1], edge01);
- }
- }
- else
- {
- if(length_squared_01 < length_squared_20)
- {
- edge_snap(edge01, snap);
- edge_snap(edge12, snap);
- planepts[1] = vector3_added(planepts[0], edge01);
- planepts[2] = vector3_added(planepts[1], edge12);
- }
- else
- {
- edge_snap(edge12, snap);
- edge_snap(edge20, snap);
- planepts[1] = vector3_added(planepts[0], edge12);
- planepts[2] = vector3_added(planepts[1], edge20);
- }
- }
-}
-
-inline PointVertex pointvertex_for_planept(const DoubleVector3& point, const Colour4b& colour)
-{
- return PointVertex(
- Vertex3f(
- static_cast<float>(point.x()),
- static_cast<float>(point.y()),
- static_cast<float>(point.z())
- ),
- colour
- );
+inline void planepts_snap( PlanePoints planepts, double snap ){
+ Vector3 edge01( vector3_subtracted( planepts[1], planepts[0] ) );
+ Vector3 edge12( vector3_subtracted( planepts[2], planepts[1] ) );
+ Vector3 edge20( vector3_subtracted( planepts[0], planepts[2] ) );
+
+ double length_squared_01 = vector3_dot( edge01, edge01 );
+ double length_squared_12 = vector3_dot( edge12, edge12 );
+ double length_squared_20 = vector3_dot( edge20, edge20 );
+
+ vector3_snap( planepts[0], snap );
+
+ if ( length_squared_01 < length_squared_12 ) {
+ if ( length_squared_12 < length_squared_20 ) {
+ edge_snap( edge01, snap );
+ edge_snap( edge12, snap );
+ planepts[1] = vector3_added( planepts[0], edge01 );
+ planepts[2] = vector3_added( planepts[1], edge12 );
+ }
+ else
+ {
+ edge_snap( edge20, snap );
+ edge_snap( edge01, snap );
+ planepts[1] = vector3_added( planepts[0], edge20 );
+ planepts[2] = vector3_added( planepts[1], edge01 );
+ }
+ }
+ else
+ {
+ if ( length_squared_01 < length_squared_20 ) {
+ edge_snap( edge01, snap );
+ edge_snap( edge12, snap );
+ planepts[1] = vector3_added( planepts[0], edge01 );
+ planepts[2] = vector3_added( planepts[1], edge12 );
+ }
+ else
+ {
+ edge_snap( edge12, snap );
+ edge_snap( edge20, snap );
+ planepts[1] = vector3_added( planepts[0], edge12 );
+ planepts[2] = vector3_added( planepts[1], edge20 );
+ }
+ }
}
-inline PointVertex pointvertex_for_windingpoint(const Vector3& point, const Colour4b& colour)
-{
- return PointVertex(
- vertex3f_for_vector3(point),
- colour
- );
+inline PointVertex pointvertex_for_planept( const DoubleVector3& point, const Colour4b& colour ){
+ return PointVertex(
+ Vertex3f(
+ static_cast<float>( point.x() ),
+ static_cast<float>( point.y() ),
+ static_cast<float>( point.z() )
+ ),
+ colour
+ );
}
-inline bool check_plane_is_integer(const PlanePoints& planePoints)
-{
- return !float_is_integer(planePoints[0][0])
- || !float_is_integer(planePoints[0][1])
- || !float_is_integer(planePoints[0][2])
- || !float_is_integer(planePoints[1][0])
- || !float_is_integer(planePoints[1][1])
- || !float_is_integer(planePoints[1][2])
- || !float_is_integer(planePoints[2][0])
- || !float_is_integer(planePoints[2][1])
- || !float_is_integer(planePoints[2][2]);
-}
-
-inline void brush_check_shader(const char* name)
-{
- if(!shader_valid(name))
- {
- globalErrorStream() << "brush face has invalid texture name: '" << name << "'\n";
- }
+inline PointVertex pointvertex_for_windingpoint( const Vector3& point, const Colour4b& colour ){
+ return PointVertex(
+ vertex3f_for_vector3( point ),
+ colour
+ );
+}
+
+inline bool check_plane_is_integer( const PlanePoints& planePoints ){
+ return !float_is_integer( planePoints[0][0] )
+ || !float_is_integer( planePoints[0][1] )
+ || !float_is_integer( planePoints[0][2] )
+ || !float_is_integer( planePoints[1][0] )
+ || !float_is_integer( planePoints[1][1] )
+ || !float_is_integer( planePoints[1][2] )
+ || !float_is_integer( planePoints[2][0] )
+ || !float_is_integer( planePoints[2][1] )
+ || !float_is_integer( planePoints[2][2] );
+}
+
+inline void brush_check_shader( const char* name ){
+ if ( !shader_valid( name ) ) {
+ globalErrorStream() << "brush face has invalid texture name: '" << name << "'\n";
+ }
}
class FaceShaderObserver
{
public:
- virtual void realiseShader() = 0;
- virtual void unrealiseShader() = 0;
+virtual void realiseShader() = 0;
+virtual void unrealiseShader() = 0;
};
class FaceShaderObserverRealise
{
public:
- void operator()(FaceShaderObserver& observer) const
- {
- observer.realiseShader();
- }
+void operator()( FaceShaderObserver& observer ) const {
+ observer.realiseShader();
+}
};
class FaceShaderObserverUnrealise
{
public:
- void operator()(FaceShaderObserver& observer) const
- {
- observer.unrealiseShader();
- }
+void operator()( FaceShaderObserver& observer ) const {
+ observer.unrealiseShader();
+}
};
typedef ReferencePair<FaceShaderObserver> FaceShaderObserverPair;
class ContentsFlagsValue
{
public:
- ContentsFlagsValue()
- {
- }
- ContentsFlagsValue(int surfaceFlags, int contentFlags, int value, bool specified) :
- m_surfaceFlags(surfaceFlags),
- m_contentFlags(contentFlags),
- m_value(value),
- m_specified(specified)
- {
- }
- int m_surfaceFlags;
- int m_contentFlags;
- int m_value;
- bool m_specified;
+ContentsFlagsValue(){
+}
+ContentsFlagsValue( int surfaceFlags, int contentFlags, int value, bool specified ) :
+ m_surfaceFlags( surfaceFlags ),
+ m_contentFlags( contentFlags ),
+ m_value( value ),
+ m_specified( specified ){
+}
+int m_surfaceFlags;
+int m_contentFlags;
+int m_value;
+bool m_specified;
};
-inline void ContentsFlagsValue_assignMasked(ContentsFlagsValue& flags, const ContentsFlagsValue& other)
-{
- bool detail = bitfield_enabled(flags.m_contentFlags, BRUSH_DETAIL_MASK);
- flags = other;
- if(detail)
- {
- flags.m_contentFlags = bitfield_enable(flags.m_contentFlags, BRUSH_DETAIL_MASK);
- }
- else
- {
- flags.m_contentFlags = bitfield_disable(flags.m_contentFlags, BRUSH_DETAIL_MASK);
- }
+inline void ContentsFlagsValue_assignMasked( ContentsFlagsValue& flags, const ContentsFlagsValue& other ){
+ bool detail = bitfield_enabled( flags.m_contentFlags, BRUSH_DETAIL_MASK );
+ flags = other;
+ if ( detail ) {
+ flags.m_contentFlags = bitfield_enable( flags.m_contentFlags, BRUSH_DETAIL_MASK );
+ }
+ else
+ {
+ flags.m_contentFlags = bitfield_disable( flags.m_contentFlags, BRUSH_DETAIL_MASK );
+ }
}
class FaceShader : public ModuleObserver
{
public:
- class SavedState
- {
- public:
- CopiedString m_shader;
- ContentsFlagsValue m_flags;
-
- SavedState(const FaceShader& faceShader)
- {
- m_shader = faceShader.getShader();
- m_flags = faceShader.m_flags;
- }
-
- void exportState(FaceShader& faceShader) const
- {
- faceShader.setShader(m_shader.c_str());
- faceShader.setFlags(m_flags);
- }
- };
-
- CopiedString m_shader;
- Shader* m_state;
- ContentsFlagsValue m_flags;
- FaceShaderObserverPair m_observers;
- bool m_instanced;
- bool m_realised;
-
- FaceShader(const char* shader, const ContentsFlagsValue& flags = ContentsFlagsValue(0, 0, 0, false)) :
- m_shader(shader),
- m_state(0),
- m_flags(flags),
- m_instanced(false),
- m_realised(false)
- {
- captureShader();
- }
- ~FaceShader()
- {
- releaseShader();
- }
- // copy-construction not supported
- FaceShader(const FaceShader& other);
-
- void instanceAttach()
- {
- m_instanced = true;
- m_state->incrementUsed();
- }
- void instanceDetach()
- {
- m_state->decrementUsed();
- m_instanced = false;
- }
-
- void captureShader()
- {
- ASSERT_MESSAGE(m_state == 0, "shader cannot be captured");
- brush_check_shader(m_shader.c_str());
- m_state = GlobalShaderCache().capture(m_shader.c_str());
- m_state->attach(*this);
- }
- void releaseShader()
- {
- ASSERT_MESSAGE(m_state != 0, "shader cannot be released");
- m_state->detach(*this);
- GlobalShaderCache().release(m_shader.c_str());
- m_state = 0;
- }
-
- void realise()
- {
- ASSERT_MESSAGE(!m_realised, "FaceTexdef::realise: already realised");
- m_realised = true;
- m_observers.forEach(FaceShaderObserverRealise());
- }
- void unrealise()
- {
- ASSERT_MESSAGE(m_realised, "FaceTexdef::unrealise: already unrealised");
- m_observers.forEach(FaceShaderObserverUnrealise());
- m_realised = false;
- }
-
- void attach(FaceShaderObserver& observer)
- {
- m_observers.attach(observer);
- if(m_realised)
- {
- observer.realiseShader();
- }
- }
-
- void detach(FaceShaderObserver& observer)
- {
- if(m_realised)
- {
- observer.unrealiseShader();
- }
- m_observers.detach(observer);
- }
-
- const char* getShader() const
- {
- return m_shader.c_str();
- }
- void setShader(const char* name)
- {
- if(m_instanced)
- {
- m_state->decrementUsed();
- }
- releaseShader();
- m_shader = name;
- captureShader();
- if(m_instanced)
- {
- m_state->incrementUsed();
- }
- }
- ContentsFlagsValue getFlags() const
- {
- ASSERT_MESSAGE(m_realised, "FaceShader::getFlags: flags not valid when unrealised");
- if(!m_flags.m_specified)
- {
- return ContentsFlagsValue(
- m_state->getTexture().surfaceFlags,
- m_state->getTexture().contentFlags,
- m_state->getTexture().value,
- true
- );
- }
- return m_flags;
- }
- void setFlags(const ContentsFlagsValue& flags)
- {
- ASSERT_MESSAGE(m_realised, "FaceShader::setFlags: flags not valid when unrealised");
- ContentsFlagsValue_assignMasked(m_flags, flags);
- }
-
- Shader* state() const
- {
- return m_state;
- }
-
- std::size_t width() const
- {
- if(m_realised)
- {
- return m_state->getTexture().width;
- }
- return 1;
- }
- std::size_t height() const
- {
- if(m_realised)
- {
- return m_state->getTexture().height;
- }
- return 1;
- }
- unsigned int shaderFlags() const
- {
- if(m_realised)
- {
- return m_state->getFlags();
- }
- return 0;
- }
+class SavedState
+{
+public:
+CopiedString m_shader;
+ContentsFlagsValue m_flags;
+
+SavedState( const FaceShader& faceShader ){
+ m_shader = faceShader.getShader();
+ m_flags = faceShader.m_flags;
+}
+
+void exportState( FaceShader& faceShader ) const {
+ faceShader.setShader( m_shader.c_str() );
+ faceShader.setFlags( m_flags );
+}
+};
+
+CopiedString m_shader;
+Shader* m_state;
+ContentsFlagsValue m_flags;
+FaceShaderObserverPair m_observers;
+bool m_instanced;
+bool m_realised;
+
+FaceShader( const char* shader, const ContentsFlagsValue& flags = ContentsFlagsValue( 0, 0, 0, false ) ) :
+ m_shader( shader ),
+ m_state( 0 ),
+ m_flags( flags ),
+ m_instanced( false ),
+ m_realised( false ){
+ captureShader();
+}
+~FaceShader(){
+ releaseShader();
+}
+// copy-construction not supported
+FaceShader( const FaceShader& other );
+
+void instanceAttach(){
+ m_instanced = true;
+ m_state->incrementUsed();
+}
+void instanceDetach(){
+ m_state->decrementUsed();
+ m_instanced = false;
+}
+
+void captureShader(){
+ ASSERT_MESSAGE( m_state == 0, "shader cannot be captured" );
+ brush_check_shader( m_shader.c_str() );
+ m_state = GlobalShaderCache().capture( m_shader.c_str() );
+ m_state->attach( *this );
+}
+void releaseShader(){
+ ASSERT_MESSAGE( m_state != 0, "shader cannot be released" );
+ m_state->detach( *this );
+ GlobalShaderCache().release( m_shader.c_str() );
+ m_state = 0;
+}
+
+void realise(){
+ ASSERT_MESSAGE( !m_realised, "FaceTexdef::realise: already realised" );
+ m_realised = true;
+ m_observers.forEach( FaceShaderObserverRealise() );
+}
+void unrealise(){
+ ASSERT_MESSAGE( m_realised, "FaceTexdef::unrealise: already unrealised" );
+ m_observers.forEach( FaceShaderObserverUnrealise() );
+ m_realised = false;
+}
+
+void attach( FaceShaderObserver& observer ){
+ m_observers.attach( observer );
+ if ( m_realised ) {
+ observer.realiseShader();
+ }
+}
+
+void detach( FaceShaderObserver& observer ){
+ if ( m_realised ) {
+ observer.unrealiseShader();
+ }
+ m_observers.detach( observer );
+}
+
+const char* getShader() const {
+ return m_shader.c_str();
+}
+void setShader( const char* name ){
+ if ( m_instanced ) {
+ m_state->decrementUsed();
+ }
+ releaseShader();
+ m_shader = name;
+ captureShader();
+ if ( m_instanced ) {
+ m_state->incrementUsed();
+ }
+}
+ContentsFlagsValue getFlags() const {
+ ASSERT_MESSAGE( m_realised, "FaceShader::getFlags: flags not valid when unrealised" );
+ if ( !m_flags.m_specified ) {
+ return ContentsFlagsValue(
+ m_state->getTexture().surfaceFlags,
+ m_state->getTexture().contentFlags,
+ m_state->getTexture().value,
+ true
+ );
+ }
+ return m_flags;
+}
+void setFlags( const ContentsFlagsValue& flags ){
+ ASSERT_MESSAGE( m_realised, "FaceShader::setFlags: flags not valid when unrealised" );
+ ContentsFlagsValue_assignMasked( m_flags, flags );
+}
+
+Shader* state() const {
+ return m_state;
+}
+
+std::size_t width() const {
+ if ( m_realised ) {
+ return m_state->getTexture().width;
+ }
+ return 1;
+}
+std::size_t height() const {
+ if ( m_realised ) {
+ return m_state->getTexture().height;
+ }
+ return 1;
+}
+unsigned int shaderFlags() const {
+ if ( m_realised ) {
+ return m_state->getFlags();
+ }
+ return 0;
+}
};
class FaceTexdef : public FaceShaderObserver
{
- // not copyable
- FaceTexdef(const FaceTexdef& other);
- // not assignable
- FaceTexdef& operator=(const FaceTexdef& other);
+// not copyable
+FaceTexdef( const FaceTexdef& other );
+// not assignable
+FaceTexdef& operator=( const FaceTexdef& other );
public:
- class SavedState
- {
- public:
- TextureProjection m_projection;
-
- SavedState(const FaceTexdef& faceTexdef)
- {
- m_projection = faceTexdef.m_projection;
- }
-
- void exportState(FaceTexdef& faceTexdef) const
- {
- Texdef_Assign(faceTexdef.m_projection, m_projection);
- }
- };
-
- FaceShader& m_shader;
- TextureProjection m_projection;
- bool m_projectionInitialised;
- bool m_scaleApplied;
-
- FaceTexdef(
- FaceShader& shader,
- const TextureProjection& projection,
- bool projectionInitialised = true
- ) :
- m_shader(shader),
- m_projection(projection),
- m_projectionInitialised(projectionInitialised),
- m_scaleApplied(false)
- {
- m_shader.attach(*this);
- }
- ~FaceTexdef()
- {
- m_shader.detach(*this);
- }
-
- void addScale()
- {
- ASSERT_MESSAGE(!m_scaleApplied, "texture scale aready added");
- m_scaleApplied = true;
- m_projection.m_brushprimit_texdef.addScale(m_shader.width(), m_shader.height());
- }
- void removeScale()
- {
- ASSERT_MESSAGE(m_scaleApplied, "texture scale aready removed");
- m_scaleApplied = false;
- m_projection.m_brushprimit_texdef.removeScale(m_shader.width(), m_shader.height());
- }
-
- void realiseShader()
- {
- if(m_projectionInitialised && !m_scaleApplied)
- {
- addScale();
- }
- }
- void unrealiseShader()
- {
- if(m_projectionInitialised && m_scaleApplied)
- {
- removeScale();
- }
- }
-
- void setTexdef(const TextureProjection& projection)
- {
- removeScale();
- Texdef_Assign(m_projection, projection);
- addScale();
- }
-
- void shift(float s, float t)
- {
- ASSERT_MESSAGE(texdef_sane(m_projection.m_texdef), "FaceTexdef::shift: bad texdef");
- removeScale();
- Texdef_Shift(m_projection, s, t);
- addScale();
- }
-
- void scale(float s, float t)
- {
- removeScale();
- Texdef_Scale(m_projection, s, t);
- addScale();
- }
-
- void rotate(float angle)
- {
- removeScale();
- Texdef_Rotate(m_projection, angle);
- addScale();
- }
-
- void fit(const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat)
- {
- Texdef_FitTexture(m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat);
- }
-
- void emitTextureCoordinates(Winding& winding, const Vector3& normal, const Matrix4& localToWorld)
- {
- Texdef_EmitTextureCoordinates(m_projection, m_shader.width(), m_shader.height(), winding, normal, localToWorld);
- }
-
- void transform(const Plane3& plane, const Matrix4& matrix)
- {
- removeScale();
- Texdef_transformLocked(m_projection, m_shader.width(), m_shader.height(), plane, matrix);
- addScale();
- }
-
- TextureProjection normalised() const
- {
- brushprimit_texdef_t tmp(m_projection.m_brushprimit_texdef);
- tmp.removeScale(m_shader.width(), m_shader.height());
- return TextureProjection(m_projection.m_texdef, tmp, m_projection.m_basis_s, m_projection.m_basis_t);
- }
- void setBasis(const Vector3& normal)
- {
- Matrix4 basis;
- Normal_GetTransform(normal, basis);
- m_projection.m_basis_s = Vector3(basis.xx(), basis.yx(), basis.zx());
- m_projection.m_basis_t = Vector3(-basis.xy(), -basis.yy(), -basis.zy());
- }
+class SavedState
+{
+public:
+TextureProjection m_projection;
+
+SavedState( const FaceTexdef& faceTexdef ){
+ m_projection = faceTexdef.m_projection;
+}
+
+void exportState( FaceTexdef& faceTexdef ) const {
+ Texdef_Assign( faceTexdef.m_projection, m_projection );
+}
};
-inline void planepts_print(const PlanePoints& planePoints, TextOutputStream& ostream)
-{
- ostream << "( " << planePoints[0][0] << " " << planePoints[0][1] << " " << planePoints[0][2] << " ) "
- << "( " << planePoints[1][0] << " " << planePoints[1][1] << " " << planePoints[1][2] << " ) "
- << "( " << planePoints[2][0] << " " << planePoints[2][1] << " " << planePoints[2][2] << " )";
+FaceShader& m_shader;
+TextureProjection m_projection;
+bool m_projectionInitialised;
+bool m_scaleApplied;
+
+FaceTexdef(
+ FaceShader& shader,
+ const TextureProjection& projection,
+ bool projectionInitialised = true
+ ) :
+ m_shader( shader ),
+ m_projection( projection ),
+ m_projectionInitialised( projectionInitialised ),
+ m_scaleApplied( false ){
+ m_shader.attach( *this );
+}
+~FaceTexdef(){
+ m_shader.detach( *this );
}
+void addScale(){
+ ASSERT_MESSAGE( !m_scaleApplied, "texture scale aready added" );
+ m_scaleApplied = true;
+ m_projection.m_brushprimit_texdef.addScale( m_shader.width(), m_shader.height() );
+}
+void removeScale(){
+ ASSERT_MESSAGE( m_scaleApplied, "texture scale aready removed" );
+ m_scaleApplied = false;
+ m_projection.m_brushprimit_texdef.removeScale( m_shader.width(), m_shader.height() );
+}
-inline Plane3 Plane3_applyTranslation(const Plane3& plane, const Vector3& translation)
-{
- Plane3 tmp(plane3_translated(Plane3(plane.normal(), -plane.dist()), translation));
- return Plane3(tmp.normal(), -tmp.dist());
+void realiseShader(){
+ if ( m_projectionInitialised && !m_scaleApplied ) {
+ addScale();
+ }
+}
+void unrealiseShader(){
+ if ( m_projectionInitialised && m_scaleApplied ) {
+ removeScale();
+ }
}
-inline Plane3 Plane3_applyTransform(const Plane3& plane, const Matrix4& matrix)
-{
- Plane3 tmp(plane3_transformed(Plane3(plane.normal(), -plane.dist()), matrix));
- return Plane3(tmp.normal(), -tmp.dist());
+void setTexdef( const TextureProjection& projection ){
+ removeScale();
+ Texdef_Assign( m_projection, projection );
+ addScale();
+}
+
+void shift( float s, float t ){
+ ASSERT_MESSAGE( texdef_sane( m_projection.m_texdef ), "FaceTexdef::shift: bad texdef" );
+ removeScale();
+ Texdef_Shift( m_projection, s, t );
+ addScale();
+}
+
+void scale( float s, float t ){
+ removeScale();
+ Texdef_Scale( m_projection, s, t );
+ addScale();
+}
+
+void rotate( float angle ){
+ removeScale();
+ Texdef_Rotate( m_projection, angle );
+ addScale();
+}
+
+void fit( const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat ){
+ Texdef_FitTexture( m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat );
+}
+
+void emitTextureCoordinates( Winding& winding, const Vector3& normal, const Matrix4& localToWorld ){
+ Texdef_EmitTextureCoordinates( m_projection, m_shader.width(), m_shader.height(), winding, normal, localToWorld );
+}
+
+void transform( const Plane3& plane, const Matrix4& matrix ){
+ removeScale();
+ Texdef_transformLocked( m_projection, m_shader.width(), m_shader.height(), plane, matrix );
+ addScale();
+}
+
+TextureProjection normalised() const {
+ brushprimit_texdef_t tmp( m_projection.m_brushprimit_texdef );
+ tmp.removeScale( m_shader.width(), m_shader.height() );
+ return TextureProjection( m_projection.m_texdef, tmp, m_projection.m_basis_s, m_projection.m_basis_t );
+}
+void setBasis( const Vector3& normal ){
+ Matrix4 basis;
+ Normal_GetTransform( normal, basis );
+ m_projection.m_basis_s = Vector3( basis.xx(), basis.yx(), basis.zx() );
+ m_projection.m_basis_t = Vector3( -basis.xy(), -basis.yy(), -basis.zy() );
+}
+};
+
+inline void planepts_print( const PlanePoints& planePoints, TextOutputStream& ostream ){
+ ostream << "( " << planePoints[0][0] << " " << planePoints[0][1] << " " << planePoints[0][2] << " ) "
+ << "( " << planePoints[1][0] << " " << planePoints[1][1] << " " << planePoints[1][2] << " ) "
+ << "( " << planePoints[2][0] << " " << planePoints[2][1] << " " << planePoints[2][2] << " )";
+}
+
+
+inline Plane3 Plane3_applyTranslation( const Plane3& plane, const Vector3& translation ){
+ Plane3 tmp( plane3_translated( Plane3( plane.normal(), -plane.dist() ), translation ) );
+ return Plane3( tmp.normal(), -tmp.dist() );
+}
+
+inline Plane3 Plane3_applyTransform( const Plane3& plane, const Matrix4& matrix ){
+ Plane3 tmp( plane3_transformed( Plane3( plane.normal(), -plane.dist() ), matrix ) );
+ return Plane3( tmp.normal(), -tmp.dist() );
}
class FacePlane
{
- PlanePoints m_planepts;
- Plane3 m_planeCached;
- Plane3 m_plane;
+PlanePoints m_planepts;
+Plane3 m_planeCached;
+Plane3 m_plane;
public:
- Vector3 m_funcStaticOrigin;
-
- static EBrushType m_type;
-
- static bool isDoom3Plane()
- {
- return FacePlane::m_type == eBrushTypeDoom3 || FacePlane::m_type == eBrushTypeQuake4;
- }
-
- class SavedState
- {
- public:
- PlanePoints m_planepts;
- Plane3 m_plane;
-
- SavedState(const FacePlane& facePlane)
- {
- if(facePlane.isDoom3Plane())
- {
- m_plane = facePlane.m_plane;
- }
- else
- {
- planepts_assign(m_planepts, facePlane.planePoints());
- }
- }
-
- void exportState(FacePlane& facePlane) const
- {
- if(facePlane.isDoom3Plane())
- {
- facePlane.m_plane = m_plane;
- facePlane.updateTranslated();
- }
- else
- {
- planepts_assign(facePlane.planePoints(), m_planepts);
- facePlane.MakePlane();
- }
- }
- };
-
- FacePlane() : m_funcStaticOrigin(0, 0, 0)
- {
- }
- FacePlane(const FacePlane& other) : m_funcStaticOrigin(0, 0, 0)
- {
- if(!isDoom3Plane())
- {
- planepts_assign(m_planepts, other.m_planepts);
- MakePlane();
- }
- else
- {
- m_plane = other.m_plane;
- updateTranslated();
- }
- }
-
- void MakePlane()
- {
- if(!isDoom3Plane())
- {
+Vector3 m_funcStaticOrigin;
+
+static EBrushType m_type;
+
+static bool isDoom3Plane(){
+ return FacePlane::m_type == eBrushTypeDoom3 || FacePlane::m_type == eBrushTypeQuake4;
+}
+
+class SavedState
+{
+public:
+PlanePoints m_planepts;
+Plane3 m_plane;
+
+SavedState( const FacePlane& facePlane ){
+ if ( facePlane.isDoom3Plane() ) {
+ m_plane = facePlane.m_plane;
+ }
+ else
+ {
+ planepts_assign( m_planepts, facePlane.planePoints() );
+ }
+}
+
+void exportState( FacePlane& facePlane ) const {
+ if ( facePlane.isDoom3Plane() ) {
+ facePlane.m_plane = m_plane;
+ facePlane.updateTranslated();
+ }
+ else
+ {
+ planepts_assign( facePlane.planePoints(), m_planepts );
+ facePlane.MakePlane();
+ }
+}
+};
+
+FacePlane() : m_funcStaticOrigin( 0, 0, 0 ){
+}
+FacePlane( const FacePlane& other ) : m_funcStaticOrigin( 0, 0, 0 ){
+ if ( !isDoom3Plane() ) {
+ planepts_assign( m_planepts, other.m_planepts );
+ MakePlane();
+ }
+ else
+ {
+ m_plane = other.m_plane;
+ updateTranslated();
+ }
+}
+
+void MakePlane(){
+ if ( !isDoom3Plane() ) {
#if 0
- if(check_plane_is_integer(m_planepts))
- {
- globalErrorStream() << "non-integer planepts: ";
- planepts_print(m_planepts, globalErrorStream());
- globalErrorStream() << "\n";
- }
+ if ( check_plane_is_integer( m_planepts ) ) {
+ globalErrorStream() << "non-integer planepts: ";
+ planepts_print( m_planepts, globalErrorStream() );
+ globalErrorStream() << "\n";
+ }
#endif
- m_planeCached = plane3_for_points(m_planepts);
- }
- }
-
- void reverse()
- {
- if(!isDoom3Plane())
- {
- vector3_swap(m_planepts[0], m_planepts[2]);
- MakePlane();
- }
- else
- {
- m_planeCached = plane3_flipped(m_plane);
- updateSource();
- }
- }
- void transform(const Matrix4& matrix, bool mirror)
- {
- if(!isDoom3Plane())
- {
+ m_planeCached = plane3_for_points( m_planepts );
+ }
+}
+
+void reverse(){
+ if ( !isDoom3Plane() ) {
+ vector3_swap( m_planepts[0], m_planepts[2] );
+ MakePlane();
+ }
+ else
+ {
+ m_planeCached = plane3_flipped( m_plane );
+ updateSource();
+ }
+}
+void transform( const Matrix4& matrix, bool mirror ){
+ if ( !isDoom3Plane() ) {
#if 0
- bool off = check_plane_is_integer(planePoints());
+ bool off = check_plane_is_integer( planePoints() );
#endif
- matrix4_transform_point(matrix, m_planepts[0]);
- matrix4_transform_point(matrix, m_planepts[1]);
- matrix4_transform_point(matrix, m_planepts[2]);
+ matrix4_transform_point( matrix, m_planepts[0] );
+ matrix4_transform_point( matrix, m_planepts[1] );
+ matrix4_transform_point( matrix, m_planepts[2] );
- if(mirror)
- {
- reverse();
- }
+ if ( mirror ) {
+ reverse();
+ }
#if 0
- if(check_plane_is_integer(planePoints()))
- {
- if(!off)
- {
- globalErrorStream() << "caused by transform\n";
- }
- }
+ if ( check_plane_is_integer( planePoints() ) ) {
+ if ( !off ) {
+ globalErrorStream() << "caused by transform\n";
+ }
+ }
#endif
- MakePlane();
- }
- else
- {
- m_planeCached = Plane3_applyTransform(m_planeCached, matrix);
- updateSource();
- }
- }
- void offset(float offset)
- {
- if(!isDoom3Plane())
- {
- Vector3 move(vector3_scaled(m_planeCached.normal(), -offset));
-
- vector3_subtract(m_planepts[0], move);
- vector3_subtract(m_planepts[1], move);
- vector3_subtract(m_planepts[2], move);
-
- MakePlane();
- }
- else
- {
- m_planeCached.d += offset;
- updateSource();
- }
- }
-
- void updateTranslated()
- {
- m_planeCached = Plane3_applyTranslation(m_plane, m_funcStaticOrigin);
- }
- void updateSource()
- {
- m_plane = Plane3_applyTranslation(m_planeCached, vector3_negated(m_funcStaticOrigin));
- }
-
-
- PlanePoints& planePoints()
- {
- return m_planepts;
- }
- const PlanePoints& planePoints() const
- {
- return m_planepts;
- }
- const Plane3& plane3() const
- {
- return m_planeCached;
- }
- void setDoom3Plane(const Plane3& plane)
- {
- m_plane = plane;
- updateTranslated();
- }
- const Plane3& getDoom3Plane() const
- {
- return m_plane;
- }
-
- void copy(const FacePlane& other)
- {
- if(!isDoom3Plane())
- {
- planepts_assign(m_planepts, other.m_planepts);
- MakePlane();
- }
- else
- {
- m_planeCached = other.m_plane;
- updateSource();
- }
- }
- void copy(const Vector3& p0, const Vector3& p1, const Vector3& p2)
- {
- if(!isDoom3Plane())
- {
- m_planepts[0] = p0;
- m_planepts[1] = p1;
- m_planepts[2] = p2;
- MakePlane();
- }
- else
- {
- m_planeCached = plane3_for_points(p2, p1, p0);
- updateSource();
- }
- }
+ MakePlane();
+ }
+ else
+ {
+ m_planeCached = Plane3_applyTransform( m_planeCached, matrix );
+ updateSource();
+ }
+}
+void offset( float offset ){
+ if ( !isDoom3Plane() ) {
+ Vector3 move( vector3_scaled( m_planeCached.normal(), -offset ) );
+
+ vector3_subtract( m_planepts[0], move );
+ vector3_subtract( m_planepts[1], move );
+ vector3_subtract( m_planepts[2], move );
+
+ MakePlane();
+ }
+ else
+ {
+ m_planeCached.d += offset;
+ updateSource();
+ }
+}
+
+void updateTranslated(){
+ m_planeCached = Plane3_applyTranslation( m_plane, m_funcStaticOrigin );
+}
+void updateSource(){
+ m_plane = Plane3_applyTranslation( m_planeCached, vector3_negated( m_funcStaticOrigin ) );
+}
+
+
+PlanePoints& planePoints(){
+ return m_planepts;
+}
+const PlanePoints& planePoints() const {
+ return m_planepts;
+}
+const Plane3& plane3() const {
+ return m_planeCached;
+}
+void setDoom3Plane( const Plane3& plane ){
+ m_plane = plane;
+ updateTranslated();
+}
+const Plane3& getDoom3Plane() const {
+ return m_plane;
+}
+
+void copy( const FacePlane& other ){
+ if ( !isDoom3Plane() ) {
+ planepts_assign( m_planepts, other.m_planepts );
+ MakePlane();
+ }
+ else
+ {
+ m_planeCached = other.m_plane;
+ updateSource();
+ }
+}
+void copy( const Vector3& p0, const Vector3& p1, const Vector3& p2 ){
+ if ( !isDoom3Plane() ) {
+ m_planepts[0] = p0;
+ m_planepts[1] = p1;
+ m_planepts[2] = p2;
+ MakePlane();
+ }
+ else
+ {
+ m_planeCached = plane3_for_points( p2, p1, p0 );
+ updateSource();
+ }
+}
};
-inline void Winding_testSelect(Winding& winding, SelectionTest& test, SelectionIntersection& best)
-{
- test.TestPolygon(VertexPointer(reinterpret_cast<VertexPointer::pointer>(&winding.points.data()->vertex), sizeof(WindingVertex)), winding.numpoints, best);
+inline void Winding_testSelect( Winding& winding, SelectionTest& test, SelectionIntersection& best ){
+ test.TestPolygon( VertexPointer( reinterpret_cast<VertexPointer::pointer>( &winding.points.data()->vertex ), sizeof( WindingVertex ) ), winding.numpoints, best );
}
const double GRID_MIN = 0.125;
-inline double quantiseInteger(double f)
-{
- return float_to_integer(f);
+inline double quantiseInteger( double f ){
+ return float_to_integer( f );
}
-inline double quantiseFloating(double f)
-{
- return float_snapped(f, 1.f / (1 << 16));
+inline double quantiseFloating( double f ){
+ return float_snapped( f, 1.f / ( 1 << 16 ) );
}
-typedef double (*QuantiseFunc)(double f);
+typedef double ( *QuantiseFunc )( double f );
class Face;
class FaceFilter
{
public:
- virtual bool filter(const Face& face) const = 0;
+virtual bool filter( const Face& face ) const = 0;
};
-bool face_filtered(Face& face);
-void add_face_filter(FaceFilter& filter, int mask, bool invert = false);
+bool face_filtered( Face& face );
+void add_face_filter( FaceFilter& filter, int mask, bool invert = false );
-void Brush_addTextureChangedCallback(const SignalHandler& callback);
+void Brush_addTextureChangedCallback( const SignalHandler& callback );
void Brush_textureChanged();
class FaceObserver
{
public:
- virtual void planeChanged() = 0;
- virtual void connectivityChanged() = 0;
- virtual void shaderChanged() = 0;
- virtual void evaluateTransform() = 0;
+virtual void planeChanged() = 0;
+virtual void connectivityChanged() = 0;
+virtual void shaderChanged() = 0;
+virtual void evaluateTransform() = 0;
};
class Face :
-public OpenGLRenderable,
-public Filterable,
-public Undoable,
-public FaceShaderObserver
+ public OpenGLRenderable,
+ public Filterable,
+ public Undoable,
+ public FaceShaderObserver
+{
+std::size_t m_refcount;
+
+class SavedState : public UndoMemento
{
- std::size_t m_refcount;
-
- class SavedState : public UndoMemento
- {
- public:
- FacePlane::SavedState m_planeState;
- FaceTexdef::SavedState m_texdefState;
- FaceShader::SavedState m_shaderState;
-
- SavedState(const Face& face) : m_planeState(face.getPlane()), m_texdefState(face.getTexdef()), m_shaderState(face.getShader())
- {
- }
-
- void exportState(Face& face) const
- {
- m_planeState.exportState(face.getPlane());
- m_shaderState.exportState(face.getShader());
- m_texdefState.exportState(face.getTexdef());
- }
-
- void release()
- {
- delete this;
- }
- };
+public:
+FacePlane::SavedState m_planeState;
+FaceTexdef::SavedState m_texdefState;
+FaceShader::SavedState m_shaderState;
+
+SavedState( const Face& face ) : m_planeState( face.getPlane() ), m_texdefState( face.getTexdef() ), m_shaderState( face.getShader() ){
+}
+
+void exportState( Face& face ) const {
+ m_planeState.exportState( face.getPlane() );
+ m_shaderState.exportState( face.getShader() );
+ m_texdefState.exportState( face.getTexdef() );
+}
+
+void release(){
+ delete this;
+}
+};
public:
- static QuantiseFunc m_quantise;
- static EBrushType m_type;
+static QuantiseFunc m_quantise;
+static EBrushType m_type;
- PlanePoints m_move_planepts;
- PlanePoints m_move_planeptsTransformed;
+PlanePoints m_move_planepts;
+PlanePoints m_move_planeptsTransformed;
private:
- FacePlane m_plane;
- FacePlane m_planeTransformed;
- FaceShader m_shader;
- FaceTexdef m_texdef;
- TextureProjection m_texdefTransformed;
+FacePlane m_plane;
+FacePlane m_planeTransformed;
+FaceShader m_shader;
+FaceTexdef m_texdef;
+TextureProjection m_texdefTransformed;
- Winding m_winding;
- Vector3 m_centroid;
- bool m_filtered;
+Winding m_winding;
+Vector3 m_centroid;
+bool m_filtered;
- FaceObserver* m_observer;
- UndoObserver* m_undoable_observer;
- MapFile* m_map;
+FaceObserver* m_observer;
+UndoObserver* m_undoable_observer;
+MapFile* m_map;
- // assignment not supported
- Face& operator=(const Face& other);
- // copy-construction not supported
- Face(const Face& other);
+// assignment not supported
+Face& operator=( const Face& other );
+// copy-construction not supported
+Face( const Face& other );
public:
- Face(FaceObserver* observer) :
- m_refcount(0),
- m_shader(texdef_name_default()),
- m_texdef(m_shader, TextureProjection(), false),
- m_filtered(false),
- m_observer(observer),
- m_undoable_observer(0),
- m_map(0)
- {
- m_shader.attach(*this);
- m_plane.copy(Vector3(0, 0, 0), Vector3(64, 0, 0), Vector3(0, 64, 0));
- m_texdef.setBasis(m_plane.plane3().normal());
- planeChanged();
- }
- Face(
- const Vector3& p0,
- const Vector3& p1,
- const Vector3& p2,
- const char* shader,
- const TextureProjection& projection,
- FaceObserver* observer
- ) :
- m_refcount(0),
- m_shader(shader),
- m_texdef(m_shader, projection),
- m_observer(observer),
- m_undoable_observer(0),
- m_map(0)
- {
- m_shader.attach(*this);
- m_plane.copy(p0, p1, p2);
- m_texdef.setBasis(m_plane.plane3().normal());
- planeChanged();
- updateFiltered();
- }
- Face(const Face& other, FaceObserver* observer) :
- m_refcount(0),
- m_shader(other.m_shader.getShader(), other.m_shader.m_flags),
- m_texdef(m_shader, other.getTexdef().normalised()),
- m_observer(observer),
- m_undoable_observer(0),
- m_map(0)
- {
- m_shader.attach(*this);
- m_plane.copy(other.m_plane);
- planepts_assign(m_move_planepts, other.m_move_planepts);
- m_texdef.setBasis(m_plane.plane3().normal());
- planeChanged();
- updateFiltered();
- }
- ~Face()
- {
- m_shader.detach(*this);
- }
-
- void planeChanged()
- {
- revertTransform();
- m_observer->planeChanged();
- }
-
- void realiseShader()
- {
- m_observer->shaderChanged();
- }
- void unrealiseShader()
- {
- }
-
- void instanceAttach(MapFile* map)
- {
- m_shader.instanceAttach();
- m_map = map;
- m_undoable_observer = GlobalUndoSystem().observer(this);
- GlobalFilterSystem().registerFilterable(*this);
- }
- void instanceDetach(MapFile* map)
- {
- GlobalFilterSystem().unregisterFilterable(*this);
- m_undoable_observer = 0;
- GlobalUndoSystem().release(this);
- m_map = 0;
- m_shader.instanceDetach();
- }
-
- void render(RenderStateFlags state) const
- {
- Winding_Draw(m_winding, m_planeTransformed.plane3().normal(), state);
- }
-
- void updateFiltered()
- {
- m_filtered = face_filtered(*this);
- }
- bool isFiltered() const
- {
- return m_filtered;
- }
-
- void undoSave()
- {
- if(m_map != 0)
- {
- m_map->changed();
- }
- if(m_undoable_observer != 0)
- {
- m_undoable_observer->save(this);
- }
- }
-
- // undoable
- UndoMemento* exportState() const
- {
- return new SavedState(*this);
- }
- void importState(const UndoMemento* data)
- {
- undoSave();
-
- static_cast<const SavedState*>(data)->exportState(*this);
-
- planeChanged();
- m_observer->connectivityChanged();
- texdefChanged();
- m_observer->shaderChanged();
- updateFiltered();
- }
-
- void IncRef()
- {
- ++m_refcount;
- }
- void DecRef()
- {
- if(--m_refcount == 0)
- delete this;
- }
-
- void flipWinding()
- {
- m_plane.reverse();
- planeChanged();
- }
-
- bool intersectVolume(const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- return volume.TestPlane(Plane3(plane3().normal(), -plane3().dist()), localToWorld);
- }
-
- void render(Renderer& renderer, const Matrix4& localToWorld) const
- {
- renderer.SetState(m_shader.state(), Renderer::eFullMaterials);
- renderer.addRenderable(*this, localToWorld);
- }
-
- void transform(const Matrix4& matrix, bool mirror)
- {
- if(g_brush_texturelock_enabled)
- {
- Texdef_transformLocked(m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix);
- }
-
- m_planeTransformed.transform(matrix, mirror);
+Face( FaceObserver* observer ) :
+ m_refcount( 0 ),
+ m_shader( texdef_name_default() ),
+ m_texdef( m_shader, TextureProjection(), false ),
+ m_filtered( false ),
+ m_observer( observer ),
+ m_undoable_observer( 0 ),
+ m_map( 0 ){
+ m_shader.attach( *this );
+ m_plane.copy( Vector3( 0, 0, 0 ), Vector3( 64, 0, 0 ), Vector3( 0, 64, 0 ) );
+ m_texdef.setBasis( m_plane.plane3().normal() );
+ planeChanged();
+}
+Face(
+ const Vector3& p0,
+ const Vector3& p1,
+ const Vector3& p2,
+ const char* shader,
+ const TextureProjection& projection,
+ FaceObserver* observer
+ ) :
+ m_refcount( 0 ),
+ m_shader( shader ),
+ m_texdef( m_shader, projection ),
+ m_observer( observer ),
+ m_undoable_observer( 0 ),
+ m_map( 0 ){
+ m_shader.attach( *this );
+ m_plane.copy( p0, p1, p2 );
+ m_texdef.setBasis( m_plane.plane3().normal() );
+ planeChanged();
+ updateFiltered();
+}
+Face( const Face& other, FaceObserver* observer ) :
+ m_refcount( 0 ),
+ m_shader( other.m_shader.getShader(), other.m_shader.m_flags ),
+ m_texdef( m_shader, other.getTexdef().normalised() ),
+ m_observer( observer ),
+ m_undoable_observer( 0 ),
+ m_map( 0 ){
+ m_shader.attach( *this );
+ m_plane.copy( other.m_plane );
+ planepts_assign( m_move_planepts, other.m_move_planepts );
+ m_texdef.setBasis( m_plane.plane3().normal() );
+ planeChanged();
+ updateFiltered();
+}
+~Face(){
+ m_shader.detach( *this );
+}
+
+void planeChanged(){
+ revertTransform();
+ m_observer->planeChanged();
+}
+
+void realiseShader(){
+ m_observer->shaderChanged();
+}
+void unrealiseShader(){
+}
+
+void instanceAttach( MapFile* map ){
+ m_shader.instanceAttach();
+ m_map = map;
+ m_undoable_observer = GlobalUndoSystem().observer( this );
+ GlobalFilterSystem().registerFilterable( *this );
+}
+void instanceDetach( MapFile* map ){
+ GlobalFilterSystem().unregisterFilterable( *this );
+ m_undoable_observer = 0;
+ GlobalUndoSystem().release( this );
+ m_map = 0;
+ m_shader.instanceDetach();
+}
+
+void render( RenderStateFlags state ) const {
+ Winding_Draw( m_winding, m_planeTransformed.plane3().normal(), state );
+}
+
+void updateFiltered(){
+ m_filtered = face_filtered( *this );
+}
+bool isFiltered() const {
+ return m_filtered;
+}
+
+void undoSave(){
+ if ( m_map != 0 ) {
+ m_map->changed();
+ }
+ if ( m_undoable_observer != 0 ) {
+ m_undoable_observer->save( this );
+ }
+}
+
+// undoable
+UndoMemento* exportState() const {
+ return new SavedState( *this );
+}
+void importState( const UndoMemento* data ){
+ undoSave();
+
+ static_cast<const SavedState*>( data )->exportState( *this );
+
+ planeChanged();
+ m_observer->connectivityChanged();
+ texdefChanged();
+ m_observer->shaderChanged();
+ updateFiltered();
+}
+
+void IncRef(){
+ ++m_refcount;
+}
+void DecRef(){
+ if ( --m_refcount == 0 ) {
+ delete this;
+ }
+}
+
+void flipWinding(){
+ m_plane.reverse();
+ planeChanged();
+}
+
+bool intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ return volume.TestPlane( Plane3( plane3().normal(), -plane3().dist() ), localToWorld );
+}
+
+void render( Renderer& renderer, const Matrix4& localToWorld ) const {
+ renderer.SetState( m_shader.state(), Renderer::eFullMaterials );
+ renderer.addRenderable( *this, localToWorld );
+}
+
+void transform( const Matrix4& matrix, bool mirror ){
+ if ( g_brush_texturelock_enabled ) {
+ Texdef_transformLocked( m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix );
+ }
+
+ m_planeTransformed.transform( matrix, mirror );
#if 0
- ASSERT_MESSAGE(projectionaxis_for_normal(normal) == projectionaxis_for_normal(plane3().normal()), "bleh");
+ ASSERT_MESSAGE( projectionaxis_for_normal( normal ) == projectionaxis_for_normal( plane3().normal() ), "bleh" );
#endif
- m_observer->planeChanged();
- }
-
- void assign_planepts(const PlanePoints planepts)
- {
- m_planeTransformed.copy(planepts[0], planepts[1], planepts[2]);
- m_observer->planeChanged();
- }
-
- /// \brief Reverts the transformable state of the brush to identity.
- void revertTransform()
- {
- m_planeTransformed = m_plane;
- planepts_assign(m_move_planeptsTransformed, m_move_planepts);
- m_texdefTransformed = m_texdef.m_projection;
- }
- void freezeTransform()
- {
- undoSave();
- m_plane = m_planeTransformed;
- planepts_assign(m_move_planepts, m_move_planeptsTransformed);
- m_texdef.m_projection = m_texdefTransformed;
- }
-
- void update_move_planepts_vertex(std::size_t index, PlanePoints planePoints)
- {
- std::size_t numpoints = getWinding().numpoints;
- ASSERT_MESSAGE(index < numpoints, "update_move_planepts_vertex: invalid index");
-
- std::size_t opposite = Winding_Opposite(getWinding(), index);
- std::size_t adjacent = Winding_wrap(getWinding(), opposite+numpoints-1);
- planePoints[0] = getWinding()[opposite].vertex;
- planePoints[1] = getWinding()[index].vertex;
- planePoints[2] = getWinding()[adjacent].vertex;
- // winding points are very inaccurate, so they must be quantised before using them to generate the face-plane
- planepts_quantise(planePoints, GRID_MIN);
- }
-
- void snapto(float snap)
- {
- if(contributes())
- {
+ m_observer->planeChanged();
+
+ if ( g_brush_texturelock_enabled ) {
+ Brush_textureChanged();
+ }
+}
+
+void assign_planepts( const PlanePoints planepts ){
+ m_planeTransformed.copy( planepts[0], planepts[1], planepts[2] );
+ m_observer->planeChanged();
+}
+
+/// \brief Reverts the transformable state of the brush to identity.
+void revertTransform(){
+ m_planeTransformed = m_plane;
+ planepts_assign( m_move_planeptsTransformed, m_move_planepts );
+ m_texdefTransformed = m_texdef.m_projection;
+}
+void freezeTransform(){
+ undoSave();
+ m_plane = m_planeTransformed;
+ planepts_assign( m_move_planepts, m_move_planeptsTransformed );
+ m_texdef.m_projection = m_texdefTransformed;
+}
+
+void update_move_planepts_vertex( std::size_t index, PlanePoints planePoints ){
+ std::size_t numpoints = getWinding().numpoints;
+ ASSERT_MESSAGE( index < numpoints, "update_move_planepts_vertex: invalid index" );
+
+ std::size_t opposite = Winding_Opposite( getWinding(), index );
+ std::size_t adjacent = Winding_wrap( getWinding(), opposite + numpoints - 1 );
+ planePoints[0] = getWinding()[opposite].vertex;
+ planePoints[1] = getWinding()[index].vertex;
+ planePoints[2] = getWinding()[adjacent].vertex;
+ // winding points are very inaccurate, so they must be quantised before using them to generate the face-plane
+ planepts_quantise( planePoints, GRID_MIN );
+}
+
+void snapto( float snap ){
+ if ( contributes() ) {
#if 0
- ASSERT_MESSAGE(plane3_valid(m_plane.plane3()), "invalid plane before snap to grid");
- planepts_snap(m_plane.planePoints(), snap);
- ASSERT_MESSAGE(plane3_valid(m_plane.plane3()), "invalid plane after snap to grid");
+ ASSERT_MESSAGE( plane3_valid( m_plane.plane3() ), "invalid plane before snap to grid" );
+ planepts_snap( m_plane.planePoints(), snap );
+ ASSERT_MESSAGE( plane3_valid( m_plane.plane3() ), "invalid plane after snap to grid" );
#else
- PlanePoints planePoints;
- update_move_planepts_vertex(0, planePoints);
- vector3_snap(planePoints[0], snap);
- vector3_snap(planePoints[1], snap);
- vector3_snap(planePoints[2], snap);
- assign_planepts(planePoints);
- freezeTransform();
+ PlanePoints planePoints;
+ update_move_planepts_vertex( 0, planePoints );
+ vector3_snap( planePoints[0], snap );
+ vector3_snap( planePoints[1], snap );
+ vector3_snap( planePoints[2], snap );
+ assign_planepts( planePoints );
+ freezeTransform();
#endif
- SceneChangeNotify();
- if(!plane3_valid(m_plane.plane3()))
- {
- globalErrorStream() << "WARNING: invalid plane after snap to grid\n";
- }
- }
- }
-
- void testSelect(SelectionTest& test, SelectionIntersection& best)
- {
- Winding_testSelect(m_winding, test, best);
- }
-
- void testSelect_centroid(SelectionTest& test, SelectionIntersection& best)
- {
- test.TestPoint(m_centroid, best);
- }
-
- void shaderChanged()
- {
- EmitTextureCoordinates();
- Brush_textureChanged();
- m_observer->shaderChanged();
- updateFiltered();
- SceneChangeNotify();
- }
-
- const char* GetShader() const
- {
- return m_shader.getShader();
- }
- void SetShader(const char* name)
- {
- undoSave();
- m_shader.setShader(name);
- shaderChanged();
- }
-
- void revertTexdef()
- {
- m_texdefTransformed = m_texdef.m_projection;
- }
- void texdefChanged()
- {
- revertTexdef();
- EmitTextureCoordinates();
- Brush_textureChanged();
- }
-
- void GetTexdef(TextureProjection& projection) const
- {
- projection = m_texdef.normalised();
- }
- void SetTexdef(const TextureProjection& projection)
- {
- undoSave();
- m_texdef.setTexdef(projection);
- texdefChanged();
- }
-
- void GetFlags(ContentsFlagsValue& flags) const
- {
- flags = m_shader.getFlags();
- }
- void SetFlags(const ContentsFlagsValue& flags)
- {
- undoSave();
- m_shader.setFlags(flags);
- m_observer->shaderChanged();
- updateFiltered();
- }
-
- void ShiftTexdef(float s, float t)
- {
- undoSave();
- m_texdef.shift(s, t);
- texdefChanged();
- }
-
- void ScaleTexdef(float s, float t)
- {
- undoSave();
- m_texdef.scale(s, t);
- texdefChanged();
- }
-
- void RotateTexdef(float angle)
- {
- undoSave();
- m_texdef.rotate(angle);
- texdefChanged();
- }
-
- void FitTexture(float s_repeat, float t_repeat)
- {
- undoSave();
- m_texdef.fit(m_plane.plane3().normal(), m_winding, s_repeat, t_repeat);
- texdefChanged();
- }
-
- void EmitTextureCoordinates()
- {
- Texdef_EmitTextureCoordinates(m_texdefTransformed, m_shader.width(), m_shader.height(), m_winding, plane3().normal(), g_matrix4_identity);
- }
-
-
- const Vector3& centroid() const
- {
- return m_centroid;
- }
-
- void construct_centroid()
- {
- Winding_Centroid(m_winding, plane3(), m_centroid);
- }
-
- const Winding& getWinding() const
- {
- return m_winding;
- }
- Winding& getWinding()
- {
- return m_winding;
- }
-
- const Plane3& plane3() const
- {
- m_observer->evaluateTransform();
- return m_planeTransformed.plane3();
- }
- FacePlane& getPlane()
- {
- return m_plane;
- }
- const FacePlane& getPlane() const
- {
- return m_plane;
- }
- FaceTexdef& getTexdef()
- {
- return m_texdef;
- }
- const FaceTexdef& getTexdef() const
- {
- return m_texdef;
- }
- FaceShader& getShader()
- {
- return m_shader;
- }
- const FaceShader& getShader() const
- {
- return m_shader;
- }
-
- bool isDetail() const
- {
- return (m_shader.m_flags.m_contentFlags & BRUSH_DETAIL_MASK) != 0;
- }
- void setDetail(bool detail)
- {
- undoSave();
- if(detail && !isDetail())
- {
- m_shader.m_flags.m_contentFlags |= BRUSH_DETAIL_MASK;
- }
- else if(!detail && isDetail())
- {
- m_shader.m_flags.m_contentFlags &= ~BRUSH_DETAIL_MASK;
- }
- m_observer->shaderChanged();
- }
-
- bool contributes() const
- {
- return m_winding.numpoints > 2;
- }
- bool is_bounded() const
- {
- for(Winding::const_iterator i = m_winding.begin(); i != m_winding.end(); ++i)
- {
- if((*i).adjacent == c_brush_maxFaces)
- {
- return false;
- }
- }
- return true;
- }
+ SceneChangeNotify();
+ if ( !plane3_valid( m_plane.plane3() ) ) {
+ globalErrorStream() << "WARNING: invalid plane after snap to grid\n";
+ }
+ }
+}
+
+void testSelect( SelectionTest& test, SelectionIntersection& best ){
+ Winding_testSelect( m_winding, test, best );
+}
+
+void testSelect_centroid( SelectionTest& test, SelectionIntersection& best ){
+ test.TestPoint( m_centroid, best );
+}
+
+void shaderChanged(){
+ EmitTextureCoordinates();
+ Brush_textureChanged();
+ m_observer->shaderChanged();
+ updateFiltered();
+ planeChanged();
+ SceneChangeNotify();
+}
+
+const char* GetShader() const {
+ return m_shader.getShader();
+}
+void SetShader( const char* name ){
+ undoSave();
+ m_shader.setShader( name );
+ shaderChanged();
+}
+
+void revertTexdef(){
+ m_texdefTransformed = m_texdef.m_projection;
+}
+void texdefChanged(){
+ revertTexdef();
+ EmitTextureCoordinates();
+ Brush_textureChanged();
+}
+
+void GetTexdef( TextureProjection& projection ) const {
+ projection = m_texdef.normalised();
+}
+void SetTexdef( const TextureProjection& projection ){
+ undoSave();
+ m_texdef.setTexdef( projection );
+ texdefChanged();
+}
+
+void GetFlags( ContentsFlagsValue& flags ) const {
+ flags = m_shader.getFlags();
+}
+void SetFlags( const ContentsFlagsValue& flags ){
+ undoSave();
+ m_shader.setFlags( flags );
+ m_observer->shaderChanged();
+ updateFiltered();
+}
+
+void ShiftTexdef( float s, float t ){
+ undoSave();
+ m_texdef.shift( s, t );
+ texdefChanged();
+}
+
+void ScaleTexdef( float s, float t ){
+ undoSave();
+ m_texdef.scale( s, t );
+ texdefChanged();
+}
+
+void RotateTexdef( float angle ){
+ undoSave();
+ m_texdef.rotate( angle );
+ texdefChanged();
+}
+
+void FitTexture( float s_repeat, float t_repeat ){
+ undoSave();
+ m_texdef.fit( m_plane.plane3().normal(), m_winding, s_repeat, t_repeat );
+ texdefChanged();
+}
+
+void EmitTextureCoordinates(){
+ Texdef_EmitTextureCoordinates( m_texdefTransformed, m_shader.width(), m_shader.height(), m_winding, plane3().normal(), g_matrix4_identity );
+}
+
+
+const Vector3& centroid() const {
+ return m_centroid;
+}
+
+void construct_centroid(){
+ Winding_Centroid( m_winding, plane3(), m_centroid );
+}
+
+const Winding& getWinding() const {
+ return m_winding;
+}
+Winding& getWinding(){
+ return m_winding;
+}
+
+const Plane3& plane3() const {
+ m_observer->evaluateTransform();
+ return m_planeTransformed.plane3();
+}
+FacePlane& getPlane(){
+ return m_plane;
+}
+const FacePlane& getPlane() const {
+ return m_plane;
+}
+FaceTexdef& getTexdef(){
+ return m_texdef;
+}
+const FaceTexdef& getTexdef() const {
+ return m_texdef;
+}
+FaceShader& getShader(){
+ return m_shader;
+}
+const FaceShader& getShader() const {
+ return m_shader;
+}
+
+bool isDetail() const {
+ return ( m_shader.m_flags.m_contentFlags & BRUSH_DETAIL_MASK ) != 0;
+}
+void setDetail( bool detail ){
+ undoSave();
+ if ( detail && !isDetail() ) {
+ m_shader.m_flags.m_contentFlags |= BRUSH_DETAIL_MASK;
+ }
+ else if ( !detail && isDetail() ) {
+ m_shader.m_flags.m_contentFlags &= ~BRUSH_DETAIL_MASK;
+ }
+ m_observer->shaderChanged();
+}
+
+bool contributes() const {
+ return m_winding.numpoints > 2;
+}
+bool is_bounded() const {
+ for ( Winding::const_iterator i = m_winding.begin(); i != m_winding.end(); ++i )
+ {
+ if ( ( *i ).adjacent == c_brush_maxFaces ) {
+ return false;
+ }
+ }
+ return true;
+}
};
class FaceVertexId
{
- std::size_t m_face;
- std::size_t m_vertex;
+std::size_t m_face;
+std::size_t m_vertex;
public:
- FaceVertexId(std::size_t face, std::size_t vertex)
- : m_face(face), m_vertex(vertex)
- {
- }
-
- std::size_t getFace() const
- {
- return m_face;
- }
- std::size_t getVertex() const
- {
- return m_vertex;
- }
+FaceVertexId( std::size_t face, std::size_t vertex )
+ : m_face( face ), m_vertex( vertex ){
+}
+
+std::size_t getFace() const {
+ return m_face;
+}
+std::size_t getVertex() const {
+ return m_vertex;
+}
};
typedef std::size_t faceIndex_t;
struct EdgeRenderIndices
{
- RenderIndex first;
- RenderIndex second;
-
- EdgeRenderIndices()
- : first(0), second(0)
- {
- }
- EdgeRenderIndices(const RenderIndex _first, const RenderIndex _second)
- : first(_first), second(_second)
- {
- }
+ RenderIndex first;
+ RenderIndex second;
+
+ EdgeRenderIndices()
+ : first( 0 ), second( 0 ){
+ }
+ EdgeRenderIndices( const RenderIndex _first, const RenderIndex _second )
+ : first( _first ), second( _second ){
+ }
};
struct EdgeFaces
{
- faceIndex_t first;
- faceIndex_t second;
-
- EdgeFaces()
- : first(c_brush_maxFaces), second(c_brush_maxFaces)
- {
- }
- EdgeFaces(const faceIndex_t _first, const faceIndex_t _second)
- : first(_first), second(_second)
- {
- }
+ faceIndex_t first;
+ faceIndex_t second;
+
+ EdgeFaces()
+ : first( c_brush_maxFaces ), second( c_brush_maxFaces ){
+ }
+ EdgeFaces( const faceIndex_t _first, const faceIndex_t _second )
+ : first( _first ), second( _second ){
+ }
};
class RenderableWireframe : public OpenGLRenderable
{
public:
- void render(RenderStateFlags state) const
- {
+void render( RenderStateFlags state ) const {
#if 1
- glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(PointVertex), &m_vertices->colour);
- glVertexPointer(3, GL_FLOAT, sizeof(PointVertex), &m_vertices->vertex);
- glDrawElements(GL_LINES, GLsizei(m_size<<1), RenderIndexTypeID, m_faceVertex.data());
+ glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_vertices->colour );
+ glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices->vertex );
+ glDrawElements( GL_LINES, GLsizei( m_size << 1 ), RenderIndexTypeID, m_faceVertex.data() );
#else
- glBegin(GL_LINES);
- for(std::size_t i = 0; i < m_size; ++i)
- {
- glVertex3fv(&m_vertices[m_faceVertex[i].first].vertex.x);
- glVertex3fv(&m_vertices[m_faceVertex[i].second].vertex.x);
- }
- glEnd();
+ glBegin( GL_LINES );
+ for ( std::size_t i = 0; i < m_size; ++i )
+ {
+ glVertex3fv( &m_vertices[m_faceVertex[i].first].vertex.x );
+ glVertex3fv( &m_vertices[m_faceVertex[i].second].vertex.x );
+ }
+ glEnd();
#endif
- }
+}
- Array<EdgeRenderIndices> m_faceVertex;
- std::size_t m_size;
- const PointVertex* m_vertices;
+Array<EdgeRenderIndices> m_faceVertex;
+std::size_t m_size;
+const PointVertex* m_vertices;
};
class Brush;
class BrushFilter
{
public:
- virtual bool filter(const Brush& brush) const = 0;
+virtual bool filter( const Brush& brush ) const = 0;
};
-bool brush_filtered(Brush& brush);
-void add_brush_filter(BrushFilter& filter, int mask, bool invert = false);
+bool brush_filtered( Brush& brush );
+void add_brush_filter( BrushFilter& filter, int mask, bool invert = false );
/// \brief Returns true if 'self' takes priority when building brush b-rep.
-inline bool plane3_inside(const Plane3& self, const Plane3& other)
-{
- if(vector3_equal_epsilon(self.normal(), other.normal(), 0.001))
- {
- return self.dist() < other.dist();
- }
- return true;
+inline bool plane3_inside( const Plane3& self, const Plane3& other, bool selfIsLater ){
+ if ( vector3_equal_epsilon( self.normal(), other.normal(), 0.001 ) ) {
+ // same plane? prefer the one with smaller index
+ if ( self.dist() == other.dist() ) {
+ return selfIsLater;
+ }
+ return self.dist() < other.dist();
+ }
+ return true;
}
typedef SmartPointer<Face> FaceSmartPointer;
typedef std::vector<FaceSmartPointer> Faces;
/// \brief Returns the unique-id of the edge adjacent to \p faceVertex in the edge-pair for the set of \p faces.
-inline FaceVertexId next_edge(const Faces& faces, FaceVertexId faceVertex)
-{
- std::size_t adjacent_face = faces[faceVertex.getFace()]->getWinding()[faceVertex.getVertex()].adjacent;
- std::size_t adjacent_vertex = Winding_FindAdjacent(faces[adjacent_face]->getWinding(), faceVertex.getFace());
+inline FaceVertexId next_edge( const Faces& faces, FaceVertexId faceVertex ){
+ std::size_t adjacent_face = faces[faceVertex.getFace()]->getWinding()[faceVertex.getVertex()].adjacent;
+ std::size_t adjacent_vertex = Winding_FindAdjacent( faces[adjacent_face]->getWinding(), faceVertex.getFace() );
- ASSERT_MESSAGE(adjacent_vertex != c_brush_maxFaces, "connectivity data invalid");
- if(adjacent_vertex == c_brush_maxFaces)
- {
- return faceVertex;
- }
+ ASSERT_MESSAGE( adjacent_vertex != c_brush_maxFaces, "connectivity data invalid" );
+ if ( adjacent_vertex == c_brush_maxFaces ) {
+ return faceVertex;
+ }
- return FaceVertexId(adjacent_face, adjacent_vertex);
+ return FaceVertexId( adjacent_face, adjacent_vertex );
}
/// \brief Returns the unique-id of the vertex adjacent to \p faceVertex in the vertex-ring for the set of \p faces.
-inline FaceVertexId next_vertex(const Faces& faces, FaceVertexId faceVertex)
-{
- FaceVertexId nextEdge = next_edge(faces, faceVertex);
- return FaceVertexId(nextEdge.getFace(), Winding_next(faces[nextEdge.getFace()]->getWinding(), nextEdge.getVertex()));
+inline FaceVertexId next_vertex( const Faces& faces, FaceVertexId faceVertex ){
+ FaceVertexId nextEdge = next_edge( faces, faceVertex );
+ return FaceVertexId( nextEdge.getFace(), Winding_next( faces[nextEdge.getFace()]->getWinding(), nextEdge.getVertex() ) );
}
class SelectableEdge
{
- Vector3 getEdge() const
- {
- const Winding& winding = getFace().getWinding();
- return vector3_mid(winding[m_faceVertex.getVertex()].vertex, winding[Winding_next(winding, m_faceVertex.getVertex())].vertex);
- }
+Vector3 getEdge() const {
+ const Winding& winding = getFace().getWinding();
+ return vector3_mid( winding[m_faceVertex.getVertex()].vertex, winding[Winding_next( winding, m_faceVertex.getVertex() )].vertex );
+}
public:
- Faces& m_faces;
- FaceVertexId m_faceVertex;
-
- SelectableEdge(Faces& faces, FaceVertexId faceVertex)
- : m_faces(faces), m_faceVertex(faceVertex)
- {
- }
- SelectableEdge& operator=(const SelectableEdge& other)
- {
- m_faceVertex = other.m_faceVertex;
- return *this;
- }
-
- Face& getFace() const
- {
- return *m_faces[m_faceVertex.getFace()];
- }
-
- void testSelect(SelectionTest& test, SelectionIntersection& best)
- {
- test.TestPoint(getEdge(), best);
- }
+Faces& m_faces;
+FaceVertexId m_faceVertex;
+
+SelectableEdge( Faces& faces, FaceVertexId faceVertex )
+ : m_faces( faces ), m_faceVertex( faceVertex ){
+}
+SelectableEdge& operator=( const SelectableEdge& other ){
+ m_faceVertex = other.m_faceVertex;
+ return *this;
+}
+
+Face& getFace() const {
+ return *m_faces[m_faceVertex.getFace()];
+}
+
+void testSelect( SelectionTest& test, SelectionIntersection& best ){
+ test.TestPoint( getEdge(), best );
+}
};
class SelectableVertex
{
- Vector3 getVertex() const
- {
- return getFace().getWinding()[m_faceVertex.getVertex()].vertex;
- }
+Vector3 getVertex() const {
+ return getFace().getWinding()[m_faceVertex.getVertex()].vertex;
+}
public:
- Faces& m_faces;
- FaceVertexId m_faceVertex;
-
- SelectableVertex(Faces& faces, FaceVertexId faceVertex)
- : m_faces(faces), m_faceVertex(faceVertex)
- {
- }
- SelectableVertex& operator=(const SelectableVertex& other)
- {
- m_faceVertex = other.m_faceVertex;
- return *this;
- }
-
- Face& getFace() const
- {
- return *m_faces[m_faceVertex.getFace()];
- }
-
- void testSelect(SelectionTest& test, SelectionIntersection& best)
- {
- test.TestPoint(getVertex(), best);
- }
+Faces& m_faces;
+FaceVertexId m_faceVertex;
+
+SelectableVertex( Faces& faces, FaceVertexId faceVertex )
+ : m_faces( faces ), m_faceVertex( faceVertex ){
+}
+SelectableVertex& operator=( const SelectableVertex& other ){
+ m_faceVertex = other.m_faceVertex;
+ return *this;
+}
+
+Face& getFace() const {
+ return *m_faces[m_faceVertex.getFace()];
+}
+
+void testSelect( SelectionTest& test, SelectionIntersection& best ){
+ test.TestPoint( getVertex(), best );
+}
};
class BrushObserver
{
public:
- virtual void reserve(std::size_t size) = 0;
- virtual void clear() = 0;
- virtual void push_back(Face& face) = 0;
- virtual void pop_back() = 0;
- virtual void erase(std::size_t index) = 0;
- virtual void connectivityChanged() = 0;
+virtual void reserve( std::size_t size ) = 0;
+virtual void clear() = 0;
+virtual void push_back( Face& face ) = 0;
+virtual void pop_back() = 0;
+virtual void erase( std::size_t index ) = 0;
+virtual void connectivityChanged() = 0;
- virtual void edge_clear() = 0;
- virtual void edge_push_back(SelectableEdge& edge) = 0;
+virtual void edge_clear() = 0;
+virtual void edge_push_back( SelectableEdge& edge ) = 0;
- virtual void vertex_clear() = 0;
- virtual void vertex_push_back(SelectableVertex& vertex) = 0;
+virtual void vertex_clear() = 0;
+virtual void vertex_push_back( SelectableVertex& vertex ) = 0;
- virtual void DEBUG_verify() const = 0;
+virtual void DEBUG_verify() const = 0;
};
class BrushVisitor
{
public:
- virtual void visit(Face& face) const = 0;
+virtual void visit( Face& face ) const = 0;
};
class Brush :
- public TransformNode,
- public Bounded,
- public Cullable,
- public Snappable,
- public Undoable,
- public FaceObserver,
- public Filterable,
- public Nameable,
- public BrushDoom3
+ public TransformNode,
+ public Bounded,
+ public Cullable,
+ public Snappable,
+ public Undoable,
+ public FaceObserver,
+ public Filterable,
+ public Nameable,
+ public BrushDoom3
{
private:
- scene::Node* m_node;
- typedef UniqueSet<BrushObserver*> Observers;
- Observers m_observers;
- UndoObserver* m_undoable_observer;
- MapFile* m_map;
-
- // state
- Faces m_faces;
- // ----
-
- // cached data compiled from state
- Array<PointVertex> m_faceCentroidPoints;
- RenderablePointArray m_render_faces;
-
- Array<PointVertex> m_uniqueVertexPoints;
- typedef std::vector<SelectableVertex> SelectableVertices;
- SelectableVertices m_select_vertices;
- RenderablePointArray m_render_vertices;
-
- Array<PointVertex> m_uniqueEdgePoints;
- typedef std::vector<SelectableEdge> SelectableEdges;
- SelectableEdges m_select_edges;
- RenderablePointArray m_render_edges;
-
- Array<EdgeRenderIndices> m_edge_indices;
- Array<EdgeFaces> m_edge_faces;
-
- AABB m_aabb_local;
- // ----
-
- Callback m_evaluateTransform;
- Callback m_boundsChanged;
-
- mutable bool m_planeChanged; // b-rep evaluation required
- mutable bool m_transformChanged; // transform evaluation required
- // ----
-
-public:
- STRING_CONSTANT(Name, "Brush");
-
- Callback m_lightsChanged;
-
- // static data
- static Shader* m_state_point;
- // ----
-
- static EBrushType m_type;
- static double m_maxWorldCoord;
-
- Brush(scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged) :
- m_node(&node),
- m_undoable_observer(0),
- m_map(0),
- m_render_faces(m_faceCentroidPoints, GL_POINTS),
- m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
- m_render_edges(m_uniqueEdgePoints, GL_POINTS),
- m_evaluateTransform(evaluateTransform),
- m_boundsChanged(boundsChanged),
- m_planeChanged(false),
- m_transformChanged(false)
- {
- planeChanged();
- }
- Brush(const Brush& other, scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged) :
- m_node(&node),
- m_undoable_observer(0),
- m_map(0),
- m_render_faces(m_faceCentroidPoints, GL_POINTS),
- m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
- m_render_edges(m_uniqueEdgePoints, GL_POINTS),
- m_evaluateTransform(evaluateTransform),
- m_boundsChanged(boundsChanged),
- m_planeChanged(false),
- m_transformChanged(false)
- {
- copy(other);
- }
- Brush(const Brush& other) :
- TransformNode(other),
- Bounded(other),
- Cullable(other),
- Snappable(),
- Undoable(other),
- FaceObserver(other),
- Filterable(other),
- Nameable(other),
- BrushDoom3(other),
- m_node(0),
- m_undoable_observer(0),
- m_map(0),
- m_render_faces(m_faceCentroidPoints, GL_POINTS),
- m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
- m_render_edges(m_uniqueEdgePoints, GL_POINTS),
- m_planeChanged(false),
- m_transformChanged(false)
- {
- copy(other);
- }
- ~Brush()
- {
- ASSERT_MESSAGE(m_observers.empty(), "Brush::~Brush: observers still attached");
- }
-
- // assignment not supported
- Brush& operator=(const Brush& other);
-
- void setDoom3GroupOrigin(const Vector3& origin)
- {
- //globalOutputStream() << "func_static origin before: " << m_funcStaticOrigin << " after: " << origin << "\n";
- for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
- {
- (*i)->getPlane().m_funcStaticOrigin = origin;
- (*i)->getPlane().updateTranslated();
- (*i)->planeChanged();
- }
- planeChanged();
- }
-
- void attach(BrushObserver& observer)
- {
- for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
- {
- observer.push_back(*(*i));
- }
-
- for(SelectableEdges::iterator i = m_select_edges.begin(); i !=m_select_edges.end(); ++i)
- {
- observer.edge_push_back(*i);
- }
-
- for(SelectableVertices::iterator i = m_select_vertices.begin(); i != m_select_vertices.end(); ++i)
- {
- observer.vertex_push_back(*i);
- }
-
- m_observers.insert(&observer);
- }
- void detach(BrushObserver& observer)
- {
- m_observers.erase(&observer);
- }
-
- void forEachFace(const BrushVisitor& visitor) const
- {
- for(Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i)
- {
- visitor.visit(*(*i));
- }
- }
-
- void forEachFace_instanceAttach(MapFile* map) const
- {
- for(Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i)
- {
- (*i)->instanceAttach(map);
- }
- }
- void forEachFace_instanceDetach(MapFile* map) const
- {
- for(Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i)
- {
- (*i)->instanceDetach(map);
- }
- }
-
- InstanceCounter m_instanceCounter;
- void instanceAttach(const scene::Path& path)
- {
- if(++m_instanceCounter.m_count == 1)
- {
- m_map = path_find_mapfile(path.begin(), path.end());
- m_undoable_observer = GlobalUndoSystem().observer(this);
- GlobalFilterSystem().registerFilterable(*this);
- forEachFace_instanceAttach(m_map);
- }
- else
- {
- ASSERT_MESSAGE(path_find_mapfile(path.begin(), path.end()) == m_map, "node is instanced across more than one file");
- }
- }
- void instanceDetach(const scene::Path& path)
- {
- if(--m_instanceCounter.m_count == 0)
- {
- forEachFace_instanceDetach(m_map);
- GlobalFilterSystem().unregisterFilterable(*this);
- m_map = 0;
- m_undoable_observer = 0;
- GlobalUndoSystem().release(this);
- }
- }
-
- // nameable
- const char* name() const
- {
- return "brush";
- }
- void attach(const NameCallback& callback)
- {
- }
- void detach(const NameCallback& callback)
- {
- }
-
- // filterable
- void updateFiltered()
- {
- if(m_node != 0)
- {
- if(brush_filtered(*this))
- {
- m_node->enable(scene::Node::eFiltered);
- }
- else
- {
- m_node->disable(scene::Node::eFiltered);
- }
- }
- }
-
- // observer
- void planeChanged()
- {
- m_planeChanged = true;
- aabbChanged();
- m_lightsChanged();
- }
- void shaderChanged()
- {
- updateFiltered();
- }
-
- void evaluateBRep() const
- {
- if(m_planeChanged)
- {
- m_planeChanged = false;
- const_cast<Brush*>(this)->buildBRep();
- }
- }
-
- void transformChanged()
- {
- m_transformChanged = true;
- planeChanged();
- }
- typedef MemberCaller<Brush, &Brush::transformChanged> TransformChangedCaller;
-
- void evaluateTransform()
- {
- if(m_transformChanged)
- {
- m_transformChanged = false;
- revertTransform();
- m_evaluateTransform();
- }
- }
- const Matrix4& localToParent() const
- {
- return g_matrix4_identity;
- }
- void aabbChanged()
- {
- m_boundsChanged();
- }
- const AABB& localAABB() const
- {
- evaluateBRep();
- return m_aabb_local;
- }
-
- VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
- {
- return test.TestAABB(m_aabb_local, localToWorld);
- }
-
- void renderComponents(SelectionSystem::EComponentMode mode, Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- switch(mode)
- {
- case SelectionSystem::eVertex:
- renderer.addRenderable(m_render_vertices, localToWorld);
- break;
- case SelectionSystem::eEdge:
- renderer.addRenderable(m_render_edges, localToWorld);
- break;
- case SelectionSystem::eFace:
- renderer.addRenderable(m_render_faces, localToWorld);
- break;
- default:
- break;
- }
- }
-
- void transform(const Matrix4& matrix)
- {
- bool mirror = matrix4_handedness(matrix) == MATRIX4_LEFTHANDED;
-
- for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
- {
- (*i)->transform(matrix, mirror);
- }
- }
- void snapto(float snap)
- {
- for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
- {
- (*i)->snapto(snap);
- }
- }
- void revertTransform()
- {
- for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
- {
- (*i)->revertTransform();
- }
- }
- void freezeTransform()
- {
- for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
- {
- (*i)->freezeTransform();
- }
- }
-
- /// \brief Returns the absolute index of the \p faceVertex.
- std::size_t absoluteIndex(FaceVertexId faceVertex)
- {
- std::size_t index = 0;
- for(std::size_t i = 0; i < faceVertex.getFace(); ++i)
- {
- index += m_faces[i]->getWinding().numpoints;
- }
- return index + faceVertex.getVertex();
- }
-
- void appendFaces(const Faces& other)
- {
- clear();
- for(Faces::const_iterator i = other.begin(); i != other.end(); ++i)
- {
- push_back(*i);
- }
- }
-
- /// \brief The undo memento for a brush stores only the list of face references - the faces are not copied.
- class BrushUndoMemento : public UndoMemento
- {
- public:
- BrushUndoMemento(const Faces& faces) : m_faces(faces)
- {
- }
- void release()
- {
- delete this;
- }
-
- Faces m_faces;
- };
-
- void undoSave()
- {
- if(m_map != 0)
- {
- m_map->changed();
- }
- if(m_undoable_observer != 0)
- {
- m_undoable_observer->save(this);
- }
- }
-
- UndoMemento* exportState() const
- {
- return new BrushUndoMemento(m_faces);
- }
-
- void importState(const UndoMemento* state)
- {
- undoSave();
- appendFaces(static_cast<const BrushUndoMemento*>(state)->m_faces);
- planeChanged();
-
- for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
- {
- (*i)->DEBUG_verify();
- }
- }
-
- bool isDetail()
- {
- return !m_faces.empty() && m_faces.front()->isDetail();
- }
-
- /// \brief Appends a copy of \p face to the end of the face list.
- Face* addFace(const Face& face)
- {
- if(m_faces.size() == c_brush_maxFaces)
- {
- return 0;
- }
- undoSave();
- push_back(FaceSmartPointer(new Face(face, this)));
- m_faces.back()->setDetail(isDetail());
- planeChanged();
- return m_faces.back();
- }
-
- /// \brief Appends a new face constructed from the parameters to the end of the face list.
- Face* addPlane(const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection)
- {
- if(m_faces.size() == c_brush_maxFaces)
- {
- return 0;
- }
- undoSave();
- push_back(FaceSmartPointer(new Face(p0, p1, p2, shader, projection, this)));
- m_faces.back()->setDetail(isDetail());
- planeChanged();
- return m_faces.back();
- }
-
- static void constructStatic(EBrushType type)
- {
- m_type = type;
- Face::m_type = type;
- FacePlane::m_type = type;
-
- g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_QUAKE;
- if(m_type == eBrushTypeQuake3BP || m_type == eBrushTypeDoom3 || m_type == eBrushTypeQuake4)
- {
- g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
- g_brush_texturelock_enabled = true;
- }
- else if(m_type == eBrushTypeHalfLife)
- {
- g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_HALFLIFE;
- g_brush_texturelock_enabled = true;
- }
-
- Face::m_quantise = (m_type == eBrushTypeQuake) ? quantiseInteger : quantiseFloating;
-
- m_state_point = GlobalShaderCache().capture("$POINT");
- }
- static void destroyStatic()
- {
- GlobalShaderCache().release("$POINT");
- }
-
- std::size_t DEBUG_size()
- {
- return m_faces.size();
- }
-
- typedef Faces::const_iterator const_iterator;
-
- const_iterator begin() const
- {
- return m_faces.begin();
- }
- const_iterator end() const
- {
- return m_faces.end();
- }
-
- Face* back()
- {
- return m_faces.back();
- }
- const Face* back() const
- {
- return m_faces.back();
- }
- void reserve(std::size_t count)
- {
- m_faces.reserve(count);
- for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
- {
- (*i)->reserve(count);
- }
- }
- void push_back(Faces::value_type face)
- {
- m_faces.push_back(face);
- if(m_instanceCounter.m_count != 0)
- {
- m_faces.back()->instanceAttach(m_map);
- }
- for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
- {
- (*i)->push_back(*face);
- (*i)->DEBUG_verify();
- }
- }
- void pop_back()
- {
- if(m_instanceCounter.m_count != 0)
- {
- m_faces.back()->instanceDetach(m_map);
- }
- m_faces.pop_back();
- for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
- {
- (*i)->pop_back();
- (*i)->DEBUG_verify();
- }
- }
- void erase(std::size_t index)
- {
- if(m_instanceCounter.m_count != 0)
- {
- m_faces[index]->instanceDetach(m_map);
- }
- m_faces.erase(m_faces.begin() + index);
- for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
- {
- (*i)->erase(index);
- (*i)->DEBUG_verify();
- }
- }
- void connectivityChanged()
- {
- for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
- {
- (*i)->connectivityChanged();
- }
- }
-
-
- void clear()
- {
- undoSave();
- if(m_instanceCounter.m_count != 0)
- {
- forEachFace_instanceDetach(m_map);
- }
- m_faces.clear();
- for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
- {
- (*i)->clear();
- (*i)->DEBUG_verify();
- }
- }
- std::size_t size() const
- {
- return m_faces.size();
- }
- bool empty() const
- {
- return m_faces.empty();
- }
-
- /// \brief Returns true if any face of the brush contributes to the final B-Rep.
- bool hasContributingFaces() const
- {
- for(const_iterator i = begin(); i != end(); ++i)
- {
- if((*i)->contributes())
- {
- return true;
- }
- }
- return false;
- }
-
- /// \brief Removes faces that do not contribute to the brush. This is useful for cleaning up after CSG operations on the brush.
- /// Note: removal of empty faces is not performed during direct brush manipulations, because it would make a manipulation irreversible if it created an empty face.
- void removeEmptyFaces()
- {
- evaluateBRep();
-
- {
- std::size_t i = 0;
- while(i < m_faces.size())
- {
- if(!m_faces[i]->contributes())
- {
- erase(i);
- planeChanged();
- }
- else
- {
- ++i;
- }
- }
- }
- }
-
- /// \brief Constructs \p winding from the intersection of \p plane with the other planes of the brush.
- void windingForClipPlane(Winding& winding, const Plane3& plane) const
- {
- FixedWinding buffer[2];
- bool swap = false;
-
- // get a poly that covers an effectively infinite area
- Winding_createInfinite(buffer[swap], plane, m_maxWorldCoord + 1);
-
- // chop the poly by all of the other faces
- {
- for (std::size_t i = 0; i < m_faces.size(); ++i)
- {
- const Face& clip = *m_faces[i];
-
- if(plane3_equal(clip.plane3(), plane)
- || !plane3_valid(clip.plane3()) || !plane_unique(i)
- || plane3_opposing(plane, clip.plane3()))
- {
- continue;
- }
-
- buffer[!swap].clear();
+scene::Node* m_node;
+typedef UniqueSet<BrushObserver*> Observers;
+Observers m_observers;
+UndoObserver* m_undoable_observer;
+MapFile* m_map;
+
+// state
+Faces m_faces;
+// ----
+
+// cached data compiled from state
+Array<PointVertex> m_faceCentroidPoints;
+RenderablePointArray m_render_faces;
+
+Array<PointVertex> m_uniqueVertexPoints;
+typedef std::vector<SelectableVertex> SelectableVertices;
+SelectableVertices m_select_vertices;
+RenderablePointArray m_render_vertices;
+
+Array<PointVertex> m_uniqueEdgePoints;
+typedef std::vector<SelectableEdge> SelectableEdges;
+SelectableEdges m_select_edges;
+RenderablePointArray m_render_edges;
+
+Array<EdgeRenderIndices> m_edge_indices;
+Array<EdgeFaces> m_edge_faces;
+
+AABB m_aabb_local;
+// ----
+
+Callback m_evaluateTransform;
+Callback m_boundsChanged;
+
+mutable bool m_planeChanged; // b-rep evaluation required
+mutable bool m_transformChanged; // transform evaluation required
+// ----
+
+public:
+STRING_CONSTANT( Name, "Brush" );
+
+Callback m_lightsChanged;
+
+// static data
+static Shader* m_state_point;
+// ----
+
+static EBrushType m_type;
+static double m_maxWorldCoord;
+
+Brush( scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged ) :
+ m_node( &node ),
+ m_undoable_observer( 0 ),
+ m_map( 0 ),
+ m_render_faces( m_faceCentroidPoints, GL_POINTS ),
+ m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
+ m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
+ m_evaluateTransform( evaluateTransform ),
+ m_boundsChanged( boundsChanged ),
+ m_planeChanged( false ),
+ m_transformChanged( false ){
+ planeChanged();
+}
+Brush( const Brush& other, scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged ) :
+ m_node( &node ),
+ m_undoable_observer( 0 ),
+ m_map( 0 ),
+ m_render_faces( m_faceCentroidPoints, GL_POINTS ),
+ m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
+ m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
+ m_evaluateTransform( evaluateTransform ),
+ m_boundsChanged( boundsChanged ),
+ m_planeChanged( false ),
+ m_transformChanged( false ){
+ copy( other );
+}
+Brush( const Brush& other ) :
+ TransformNode( other ),
+ Bounded( other ),
+ Cullable( other ),
+ Snappable(),
+ Undoable( other ),
+ FaceObserver( other ),
+ Filterable( other ),
+ Nameable( other ),
+ BrushDoom3( other ),
+ m_node( 0 ),
+ m_undoable_observer( 0 ),
+ m_map( 0 ),
+ m_render_faces( m_faceCentroidPoints, GL_POINTS ),
+ m_render_vertices( m_uniqueVertexPoints, GL_POINTS ),
+ m_render_edges( m_uniqueEdgePoints, GL_POINTS ),
+ m_planeChanged( false ),
+ m_transformChanged( false ){
+ copy( other );
+}
+~Brush(){
+ ASSERT_MESSAGE( m_observers.empty(), "Brush::~Brush: observers still attached" );
+}
+
+// assignment not supported
+Brush& operator=( const Brush& other );
+
+void setDoom3GroupOrigin( const Vector3& origin ){
+ //globalOutputStream() << "func_static origin before: " << m_funcStaticOrigin << " after: " << origin << "\n";
+ for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->getPlane().m_funcStaticOrigin = origin;
+ ( *i )->getPlane().updateTranslated();
+ ( *i )->planeChanged();
+ }
+ planeChanged();
+}
+
+void attach( BrushObserver& observer ){
+ for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ observer.push_back( *( *i ) );
+ }
+
+ for ( SelectableEdges::iterator i = m_select_edges.begin(); i != m_select_edges.end(); ++i )
+ {
+ observer.edge_push_back( *i );
+ }
+
+ for ( SelectableVertices::iterator i = m_select_vertices.begin(); i != m_select_vertices.end(); ++i )
+ {
+ observer.vertex_push_back( *i );
+ }
+
+ m_observers.insert( &observer );
+}
+void detach( BrushObserver& observer ){
+ m_observers.erase( &observer );
+}
+
+void forEachFace( const BrushVisitor& visitor ) const {
+ for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ visitor.visit( *( *i ) );
+ }
+}
+
+void forEachFace_instanceAttach( MapFile* map ) const {
+ for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->instanceAttach( map );
+ }
+}
+void forEachFace_instanceDetach( MapFile* map ) const {
+ for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->instanceDetach( map );
+ }
+}
+
+InstanceCounter m_instanceCounter;
+void instanceAttach( const scene::Path& path ){
+ if ( ++m_instanceCounter.m_count == 1 ) {
+ m_map = path_find_mapfile( path.begin(), path.end() );
+ m_undoable_observer = GlobalUndoSystem().observer( this );
+ GlobalFilterSystem().registerFilterable( *this );
+ forEachFace_instanceAttach( m_map );
+ }
+ else
+ {
+ ASSERT_MESSAGE( path_find_mapfile( path.begin(), path.end() ) == m_map, "node is instanced across more than one file" );
+ }
+}
+void instanceDetach( const scene::Path& path ){
+ if ( --m_instanceCounter.m_count == 0 ) {
+ forEachFace_instanceDetach( m_map );
+ GlobalFilterSystem().unregisterFilterable( *this );
+ m_map = 0;
+ m_undoable_observer = 0;
+ GlobalUndoSystem().release( this );
+ }
+}
+
+// nameable
+const char* name() const {
+ return "brush";
+}
+void attach( const NameCallback& callback ){
+}
+void detach( const NameCallback& callback ){
+}
+
+// filterable
+void updateFiltered(){
+ if ( m_node != 0 ) {
+ if ( brush_filtered( *this ) ) {
+ m_node->enable( scene::Node::eFiltered );
+ }
+ else
+ {
+ m_node->disable( scene::Node::eFiltered );
+ }
+ }
+}
+
+// observer
+void planeChanged(){
+ m_planeChanged = true;
+ aabbChanged();
+ m_lightsChanged();
+}
+void shaderChanged(){
+ updateFiltered();
+ planeChanged();
+}
+
+void evaluateBRep() const {
+ if ( m_planeChanged ) {
+ m_planeChanged = false;
+ const_cast<Brush*>( this )->buildBRep();
+ }
+}
+
+void transformChanged(){
+ m_transformChanged = true;
+ planeChanged();
+}
+typedef MemberCaller<Brush, &Brush::transformChanged> TransformChangedCaller;
+
+void evaluateTransform(){
+ if ( m_transformChanged ) {
+ m_transformChanged = false;
+ revertTransform();
+ m_evaluateTransform();
+ }
+}
+const Matrix4& localToParent() const {
+ return g_matrix4_identity;
+}
+void aabbChanged(){
+ m_boundsChanged();
+}
+const AABB& localAABB() const {
+ evaluateBRep();
+ return m_aabb_local;
+}
+
+VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
+ return test.TestAABB( m_aabb_local, localToWorld );
+}
+
+void renderComponents( SelectionSystem::EComponentMode mode, Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ switch ( mode )
+ {
+ case SelectionSystem::eVertex:
+ renderer.addRenderable( m_render_vertices, localToWorld );
+ break;
+ case SelectionSystem::eEdge:
+ renderer.addRenderable( m_render_edges, localToWorld );
+ break;
+ case SelectionSystem::eFace:
+ renderer.addRenderable( m_render_faces, localToWorld );
+ break;
+ default:
+ break;
+ }
+}
+
+void transform( const Matrix4& matrix ){
+ bool mirror = matrix4_handedness( matrix ) == MATRIX4_LEFTHANDED;
+
+ for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->transform( matrix, mirror );
+ }
+}
+void snapto( float snap ){
+ for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->snapto( snap );
+ }
+}
+void revertTransform(){
+ for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->revertTransform();
+ }
+}
+void freezeTransform(){
+ for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
+ {
+ ( *i )->freezeTransform();
+ }
+}
+
+/// \brief Returns the absolute index of the \p faceVertex.
+std::size_t absoluteIndex( FaceVertexId faceVertex ){
+ std::size_t index = 0;
+ for ( std::size_t i = 0; i < faceVertex.getFace(); ++i )
+ {
+ index += m_faces[i]->getWinding().numpoints;
+ }
+ return index + faceVertex.getVertex();
+}
+
+void appendFaces( const Faces& other ){
+ clear();
+ for ( Faces::const_iterator i = other.begin(); i != other.end(); ++i )
+ {
+ push_back( *i );
+ }
+}
+
+/// \brief The undo memento for a brush stores only the list of face references - the faces are not copied.
+class BrushUndoMemento : public UndoMemento
+{
+public:
+BrushUndoMemento( const Faces& faces ) : m_faces( faces ){
+}
+void release(){
+ delete this;
+}
+
+Faces m_faces;
+};
+
+void undoSave(){
+ if ( m_map != 0 ) {
+ m_map->changed();
+ }
+ if ( m_undoable_observer != 0 ) {
+ m_undoable_observer->save( this );
+ }
+}
+
+UndoMemento* exportState() const {
+ return new BrushUndoMemento( m_faces );
+}
+
+void importState( const UndoMemento* state ){
+ undoSave();
+ appendFaces( static_cast<const BrushUndoMemento*>( state )->m_faces );
+ planeChanged();
+
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->DEBUG_verify();
+ }
+}
+
+bool isDetail(){
+ return !m_faces.empty() && m_faces.front()->isDetail();
+}
+
+/// \brief Appends a copy of \p face to the end of the face list.
+Face* addFace( const Face& face ){
+ if ( m_faces.size() == c_brush_maxFaces ) {
+ return 0;
+ }
+ undoSave();
+ push_back( FaceSmartPointer( new Face( face, this ) ) );
+ m_faces.back()->setDetail( isDetail() );
+ planeChanged();
+ return m_faces.back();
+}
+
+/// \brief Appends a new face constructed from the parameters to the end of the face list.
+Face* addPlane( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection ){
+ if ( m_faces.size() == c_brush_maxFaces ) {
+ return 0;
+ }
+ undoSave();
+ push_back( FaceSmartPointer( new Face( p0, p1, p2, shader, projection, this ) ) );
+ m_faces.back()->setDetail( isDetail() );
+ planeChanged();
+ return m_faces.back();
+}
+
+static void constructStatic( EBrushType type ){
+ m_type = type;
+ Face::m_type = type;
+ FacePlane::m_type = type;
+
+ g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_QUAKE;
+ if ( m_type == eBrushTypeQuake3BP || m_type == eBrushTypeDoom3 || m_type == eBrushTypeQuake4 ) {
+ g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
+ // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
+ }
+ else if ( m_type == eBrushTypeHalfLife ) {
+ g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_HALFLIFE;
+ // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
+ }
+
+ Face::m_quantise = ( m_type == eBrushTypeQuake ) ? quantiseInteger : quantiseFloating;
+
+ m_state_point = GlobalShaderCache().capture( "$POINT" );
+}
+static void destroyStatic(){
+ GlobalShaderCache().release( "$POINT" );
+}
+
+std::size_t DEBUG_size(){
+ return m_faces.size();
+}
+
+typedef Faces::const_iterator const_iterator;
+
+const_iterator begin() const {
+ return m_faces.begin();
+}
+const_iterator end() const {
+ return m_faces.end();
+}
+
+Face* back(){
+ return m_faces.back();
+}
+const Face* back() const {
+ return m_faces.back();
+}
+void reserve( std::size_t count ){
+ m_faces.reserve( count );
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->reserve( count );
+ }
+}
+void push_back( Faces::value_type face ){
+ m_faces.push_back( face );
+ if ( m_instanceCounter.m_count != 0 ) {
+ m_faces.back()->instanceAttach( m_map );
+ }
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->push_back( *face );
+ ( *i )->DEBUG_verify();
+ }
+}
+void pop_back(){
+ if ( m_instanceCounter.m_count != 0 ) {
+ m_faces.back()->instanceDetach( m_map );
+ }
+ m_faces.pop_back();
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->pop_back();
+ ( *i )->DEBUG_verify();
+ }
+}
+void erase( std::size_t index ){
+ if ( m_instanceCounter.m_count != 0 ) {
+ m_faces[index]->instanceDetach( m_map );
+ }
+ m_faces.erase( m_faces.begin() + index );
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->erase( index );
+ ( *i )->DEBUG_verify();
+ }
+}
+void connectivityChanged(){
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->connectivityChanged();
+ }
+}
+
+
+void clear(){
+ undoSave();
+ if ( m_instanceCounter.m_count != 0 ) {
+ forEachFace_instanceDetach( m_map );
+ }
+ m_faces.clear();
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->clear();
+ ( *i )->DEBUG_verify();
+ }
+}
+std::size_t size() const {
+ return m_faces.size();
+}
+bool empty() const {
+ return m_faces.empty();
+}
+
+/// \brief Returns true if any face of the brush contributes to the final B-Rep.
+bool hasContributingFaces() const {
+ for ( const_iterator i = begin(); i != end(); ++i )
+ {
+ if ( ( *i )->contributes() ) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/// \brief Removes faces that do not contribute to the brush. This is useful for cleaning up after CSG operations on the brush.
+/// Note: removal of empty faces is not performed during direct brush manipulations, because it would make a manipulation irreversible if it created an empty face.
+void removeEmptyFaces(){
+ evaluateBRep();
+
+ {
+ std::size_t i = 0;
+ while ( i < m_faces.size() )
+ {
+ if ( !m_faces[i]->contributes() ) {
+ erase( i );
+ planeChanged();
+ }
+ else
+ {
+ ++i;
+ }
+ }
+ }
+}
+
+/// \brief Constructs \p winding from the intersection of \p plane with the other planes of the brush.
+void windingForClipPlane( Winding& winding, const Plane3& plane ) const {
+ FixedWinding buffer[2];
+ bool swap = false;
+
+ // get a poly that covers an effectively infinite area
+ Winding_createInfinite( buffer[swap], plane, m_maxWorldCoord + 1 );
+
+ // chop the poly by all of the other faces
+ {
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
+ {
+ const Face& clip = *m_faces[i];
+
+ if ( plane3_equal( clip.plane3(), plane )
+ || !plane3_valid( clip.plane3() ) || !plane_unique( i )
+ || plane3_opposing( plane, clip.plane3() ) ) {
+ continue;
+ }
+
+ buffer[!swap].clear();
#if BRUSH_CONNECTIVITY_DEBUG
- globalOutputStream() << "clip vs face: " << i << "\n";
+ globalOutputStream() << "clip vs face: " << i << "\n";
#endif
- {
- // flip the plane, because we want to keep the back side
- Plane3 clipPlane(vector3_negated(clip.plane3().normal()), -clip.plane3().dist());
- Winding_Clip(buffer[swap], plane, clipPlane, i, buffer[!swap]);
- }
+ {
+ // flip the plane, because we want to keep the back side
+ Plane3 clipPlane( vector3_negated( clip.plane3().normal() ), -clip.plane3().dist() );
+ Winding_Clip( buffer[swap], plane, clipPlane, i, buffer[!swap] );
+ }
#if BRUSH_CONNECTIVITY_DEBUG
- for(FixedWinding::Points::iterator k = buffer[!swap].points.begin(), j = buffer[!swap].points.end() - 1; k != buffer[!swap].points.end(); j = k, ++k)
- {
- if(vector3_length_squared(vector3_subtracted((*k).vertex, (*j).vertex)) < 1)
- {
- globalOutputStream() << "v: " << std::distance(buffer[!swap].points.begin(), j) << " tiny edge adjacent to face " << (*j).adjacent << "\n";
- }
- }
+ for ( FixedWinding::Points::iterator k = buffer[!swap].points.begin(), j = buffer[!swap].points.end() - 1; k != buffer[!swap].points.end(); j = k, ++k )
+ {
+ if ( vector3_length_squared( vector3_subtracted( ( *k ).vertex, ( *j ).vertex ) ) < 1 ) {
+ globalOutputStream() << "v: " << std::distance( buffer[!swap].points.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
+ }
+ }
#endif
- //ASSERT_MESSAGE(buffer[!swap].numpoints != 1, "created single-point winding");
+ //ASSERT_MESSAGE(buffer[!swap].numpoints != 1, "created single-point winding");
- swap = !swap;
- }
- }
+ swap = !swap;
+ }
+ }
- Winding_forFixedWinding(winding, buffer[swap]);
+ Winding_forFixedWinding( winding, buffer[swap] );
#if BRUSH_CONNECTIVITY_DEBUG
- Winding_printConnectivity(winding);
-
- for(Winding::iterator i = winding.begin(), j = winding.end() - 1; i != winding.end(); j = i, ++i)
- {
- if(vector3_length_squared(vector3_subtracted((*i).vertex, (*j).vertex)) < 1)
- {
- globalOutputStream() << "v: " << std::distance(winding.begin(), j) << " tiny edge adjacent to face " << (*j).adjacent << "\n";
- }
- }
+ Winding_printConnectivity( winding );
+
+ for ( Winding::iterator i = winding.begin(), j = winding.end() - 1; i != winding.end(); j = i, ++i )
+ {
+ if ( vector3_length_squared( vector3_subtracted( ( *i ).vertex, ( *j ).vertex ) ) < 1 ) {
+ globalOutputStream() << "v: " << std::distance( winding.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
+ }
+ }
#endif
- }
-
- void update_wireframe(RenderableWireframe& wire, const bool* faces_visible) const
- {
- wire.m_faceVertex.resize(m_edge_indices.size());
- wire.m_vertices = m_uniqueVertexPoints.data();
- wire.m_size = 0;
- for(std::size_t i = 0; i < m_edge_faces.size(); ++i)
- {
- if(faces_visible[m_edge_faces[i].first]
- || faces_visible[m_edge_faces[i].second])
- {
- wire.m_faceVertex[wire.m_size++] = m_edge_indices[i];
- }
- }
- }
-
-
- void update_faces_wireframe(Array<PointVertex>& wire, const bool* faces_visible) const
- {
- std::size_t count = 0;
- for(std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i)
- {
- if(faces_visible[i])
- {
- ++count;
- }
- }
-
- wire.resize(count);
- Array<PointVertex>::iterator p = wire.begin();
- for(std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i)
- {
- if(faces_visible[i])
- {
- *p++ = m_faceCentroidPoints[i];
- }
- }
- }
-
- /// \brief Makes this brush a deep-copy of the \p other.
- void copy(const Brush& other)
- {
- for(Faces::const_iterator i = other.m_faces.begin(); i != other.m_faces.end(); ++i)
- {
- addFace(*(*i));
- }
- planeChanged();
- }
+}
+
+void update_wireframe( RenderableWireframe& wire, const bool* faces_visible ) const {
+ wire.m_faceVertex.resize( m_edge_indices.size() );
+ wire.m_vertices = m_uniqueVertexPoints.data();
+ wire.m_size = 0;
+ for ( std::size_t i = 0; i < m_edge_faces.size(); ++i )
+ {
+ if ( faces_visible[m_edge_faces[i].first]
+ || faces_visible[m_edge_faces[i].second] ) {
+ wire.m_faceVertex[wire.m_size++] = m_edge_indices[i];
+ }
+ }
+}
+
+
+void update_faces_wireframe( Array<PointVertex>& wire, const bool* faces_visible ) const {
+ std::size_t count = 0;
+ for ( std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i )
+ {
+ if ( faces_visible[i] ) {
+ ++count;
+ }
+ }
+
+ wire.resize( count );
+ Array<PointVertex>::iterator p = wire.begin();
+ for ( std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i )
+ {
+ if ( faces_visible[i] ) {
+ *p++ = m_faceCentroidPoints[i];
+ }
+ }
+}
+
+/// \brief Makes this brush a deep-copy of the \p other.
+void copy( const Brush& other ){
+ for ( Faces::const_iterator i = other.m_faces.begin(); i != other.m_faces.end(); ++i )
+ {
+ addFace( *( *i ) );
+ }
+ planeChanged();
+}
private:
- void edge_push_back(FaceVertexId faceVertex)
- {
- m_select_edges.push_back(SelectableEdge(m_faces, faceVertex));
- for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
- {
- (*i)->edge_push_back(m_select_edges.back());
- }
- }
- void edge_clear()
- {
- m_select_edges.clear();
- for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
- {
- (*i)->edge_clear();
- }
- }
- void vertex_push_back(FaceVertexId faceVertex)
- {
- m_select_vertices.push_back(SelectableVertex(m_faces, faceVertex));
- for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
- {
- (*i)->vertex_push_back(m_select_vertices.back());
- }
- }
- void vertex_clear()
- {
- m_select_vertices.clear();
- for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
- {
- (*i)->vertex_clear();
- }
- }
-
- /// \brief Returns true if the face identified by \p index is preceded by another plane that takes priority over it.
- bool plane_unique(std::size_t index) const
- {
- // duplicate plane
- for(std::size_t i = 0; i < m_faces.size(); ++i)
- {
- if(index != i && !plane3_inside(m_faces[index]->plane3(), m_faces[i]->plane3()))
- {
- return false;
- }
- }
- return true;
- }
-
- /// \brief Removes edges that are smaller than the tolerance used when generating brush windings.
- void removeDegenerateEdges()
- {
- for (std::size_t i = 0; i < m_faces.size(); ++i)
- {
- Winding& winding = m_faces[i]->getWinding();
- for(Winding::iterator j = winding.begin(); j != winding.end();)
- {
- std::size_t index = std::distance(winding.begin(), j);
- std::size_t next = Winding_next(winding, index);
- if(Edge_isDegenerate(winding[index].vertex, winding[next].vertex))
- {
+void edge_push_back( FaceVertexId faceVertex ){
+ m_select_edges.push_back( SelectableEdge( m_faces, faceVertex ) );
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->edge_push_back( m_select_edges.back() );
+ }
+}
+void edge_clear(){
+ m_select_edges.clear();
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->edge_clear();
+ }
+}
+void vertex_push_back( FaceVertexId faceVertex ){
+ m_select_vertices.push_back( SelectableVertex( m_faces, faceVertex ) );
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->vertex_push_back( m_select_vertices.back() );
+ }
+}
+void vertex_clear(){
+ m_select_vertices.clear();
+ for ( Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i )
+ {
+ ( *i )->vertex_clear();
+ }
+}
+
+/// \brief Returns true if the face identified by \p index is preceded by another plane that takes priority over it.
+bool plane_unique( std::size_t index ) const {
+ // duplicate plane
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
+ {
+ if ( index != i && !plane3_inside( m_faces[index]->plane3(), m_faces[i]->plane3(), index < i ) ) {
+ return false;
+ }
+ }
+ return true;
+}
+
+/// \brief Removes edges that are smaller than the tolerance used when generating brush windings.
+void removeDegenerateEdges(){
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
+ {
+ Winding& winding = m_faces[i]->getWinding();
+ for ( Winding::iterator j = winding.begin(); j != winding.end(); )
+ {
+ std::size_t index = std::distance( winding.begin(), j );
+ std::size_t next = Winding_next( winding, index );
+ if ( Edge_isDegenerate( winding[index].vertex, winding[next].vertex ) ) {
#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate edge adjacent to " << winding[index].adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate edge adjacent to " << winding[index].adjacent << "\n";
#endif
- Winding& other = m_faces[winding[index].adjacent]->getWinding();
- std::size_t adjacent = Winding_FindAdjacent(other, i);
- if(adjacent != c_brush_maxFaces)
- {
- other.erase(other.begin() + adjacent);
- }
- winding.erase(j);
- }
- else
- {
- ++j;
- }
- }
- }
- }
-
- /// \brief Invalidates faces that have only two vertices in their winding, while preserving edge-connectivity information.
- void removeDegenerateFaces()
- {
- // save adjacency info for degenerate faces
- for (std::size_t i = 0; i < m_faces.size(); ++i)
- {
- Winding& degen = m_faces[i]->getWinding();
-
- if(degen.numpoints == 2)
- {
+ Winding& other = m_faces[winding[index].adjacent]->getWinding();
+ std::size_t adjacent = Winding_FindAdjacent( other, i );
+ if ( adjacent != c_brush_maxFaces ) {
+ other.erase( other.begin() + adjacent );
+ }
+ winding.erase( j );
+ }
+ else
+ {
+ ++j;
+ }
+ }
+ }
+}
+
+/// \brief Invalidates faces that have only two vertices in their winding, while preserving edge-connectivity information.
+void removeDegenerateFaces(){
+ // save adjacency info for degenerate faces
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
+ {
+ Winding& degen = m_faces[i]->getWinding();
+
+ if ( degen.numpoints == 2 ) {
#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate winding adjacent to " << degen[0].adjacent << ", " << degen[1].adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate winding adjacent to " << degen[0].adjacent << ", " << degen[1].adjacent << "\n";
#endif
- // this is an "edge" face, where the plane touches the edge of the brush
- {
- Winding& winding = m_faces[degen[0].adjacent]->getWinding();
- std::size_t index = Winding_FindAdjacent(winding, i);
- if(index != c_brush_maxFaces)
- {
+ // this is an "edge" face, where the plane touches the edge of the brush
+ {
+ Winding& winding = m_faces[degen[0].adjacent]->getWinding();
+ std::size_t index = Winding_FindAdjacent( winding, i );
+ if ( index != c_brush_maxFaces ) {
#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << degen[0].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[1].adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << degen[0].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[1].adjacent << "\n";
#endif
- winding[index].adjacent = degen[1].adjacent;
- }
- }
-
- {
- Winding& winding = m_faces[degen[1].adjacent]->getWinding();
- std::size_t index = Winding_FindAdjacent(winding, i);
- if(index != c_brush_maxFaces)
- {
+ winding[index].adjacent = degen[1].adjacent;
+ }
+ }
+
+ {
+ Winding& winding = m_faces[degen[1].adjacent]->getWinding();
+ std::size_t index = Winding_FindAdjacent( winding, i );
+ if ( index != c_brush_maxFaces ) {
#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << degen[1].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[0].adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << degen[1].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[0].adjacent << "\n";
#endif
- winding[index].adjacent = degen[0].adjacent;
- }
- }
-
- degen.resize(0);
- }
- }
- }
-
- /// \brief Removes edges that have the same adjacent-face as their immediate neighbour.
- void removeDuplicateEdges()
- {
- // verify face connectivity graph
- for(std::size_t i = 0; i < m_faces.size(); ++i)
- {
- //if(m_faces[i]->contributes())
- {
- Winding& winding = m_faces[i]->getWinding();
- for(std::size_t j = 0; j != winding.numpoints;)
- {
- std::size_t next = Winding_next(winding, j);
- if(winding[j].adjacent == winding[next].adjacent)
- {
+ winding[index].adjacent = degen[0].adjacent;
+ }
+ }
+
+ degen.resize( 0 );
+ }
+ }
+}
+
+/// \brief Removes edges that have the same adjacent-face as their immediate neighbour.
+void removeDuplicateEdges(){
+ // verify face connectivity graph
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
+ {
+ //if(m_faces[i]->contributes())
+ {
+ Winding& winding = m_faces[i]->getWinding();
+ for ( std::size_t j = 0; j != winding.numpoints; )
+ {
+ std::size_t next = Winding_next( winding, j );
+ if ( winding[j].adjacent == winding[next].adjacent ) {
#if BRUSH_DEGENERATE_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": removed duplicate edge adjacent to face " << winding[j].adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": removed duplicate edge adjacent to face " << winding[j].adjacent << "\n";
#endif
- winding.erase(winding.begin() + next);
- }
- else
- {
- ++j;
- }
- }
- }
- }
- }
-
- /// \brief Removes edges that do not have a matching pair in their adjacent-face.
- void verifyConnectivityGraph()
- {
- // verify face connectivity graph
- for(std::size_t i = 0; i < m_faces.size(); ++i)
- {
- //if(m_faces[i]->contributes())
- {
- Winding& winding = m_faces[i]->getWinding();
- for(Winding::iterator j = winding.begin(); j != winding.end();)
- {
+ winding.erase( winding.begin() + next );
+ }
+ else
+ {
+ ++j;
+ }
+ }
+ }
+ }
+}
+
+/// \brief Removes edges that do not have a matching pair in their adjacent-face.
+void verifyConnectivityGraph(){
+ // verify face connectivity graph
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
+ {
+ //if(m_faces[i]->contributes())
+ {
+ Winding& winding = m_faces[i]->getWinding();
+ for ( Winding::iterator j = winding.begin(); j != winding.end(); )
+ {
#if BRUSH_CONNECTIVITY_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": adjacent to face " << (*j).adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": adjacent to face " << ( *j ).adjacent << "\n";
#endif
- // remove unidirectional graph edges
- if((*j).adjacent == c_brush_maxFaces
- || Winding_FindAdjacent(m_faces[(*j).adjacent]->getWinding(), i) == c_brush_maxFaces)
- {
+ // remove unidirectional graph edges
+ if ( ( *j ).adjacent == c_brush_maxFaces
+ || Winding_FindAdjacent( m_faces[( *j ).adjacent]->getWinding(), i ) == c_brush_maxFaces ) {
#if BRUSH_CONNECTIVITY_DEBUG
- globalOutputStream() << "Brush::buildWindings: face " << i << ": removing unidirectional connectivity graph edge adjacent to face " << (*j).adjacent << "\n";
+ globalOutputStream() << "Brush::buildWindings: face " << i << ": removing unidirectional connectivity graph edge adjacent to face " << ( *j ).adjacent << "\n";
#endif
- winding.erase(j);
- }
- else
- {
- ++j;
- }
- }
- }
- }
- }
-
- /// \brief Returns true if the brush is a finite volume. A brush without a finite volume extends past the maximum world bounds and is not valid.
- bool isBounded()
- {
- for(const_iterator i = begin(); i != end(); ++i)
- {
- if(!(*i)->is_bounded())
- {
- return false;
- }
- }
- return true;
- }
-
- /// \brief Constructs the polygon windings for each face of the brush. Also updates the brush bounding-box and face texture-coordinates.
- bool buildWindings()
- {
-
- {
- m_aabb_local = AABB();
-
- for (std::size_t i = 0; i < m_faces.size(); ++i)
- {
- Face& f = *m_faces[i];
-
- if(!plane3_valid(f.plane3()) || !plane_unique(i))
- {
- f.getWinding().resize(0);
- }
- else
- {
+ winding.erase( j );
+ }
+ else
+ {
+ ++j;
+ }
+ }
+ }
+ }
+}
+
+/// \brief Returns true if the brush is a finite volume. A brush without a finite volume extends past the maximum world bounds and is not valid.
+bool isBounded(){
+ for ( const_iterator i = begin(); i != end(); ++i )
+ {
+ if ( !( *i )->is_bounded() ) {
+ return false;
+ }
+ }
+ return true;
+}
+
+/// \brief Constructs the polygon windings for each face of the brush. Also updates the brush bounding-box and face texture-coordinates.
+bool buildWindings(){
+
+ {
+ m_aabb_local = AABB();
+
+ for ( std::size_t i = 0; i < m_faces.size(); ++i )
+ {
+ Face& f = *m_faces[i];
+
+ if ( !plane3_valid( f.plane3() ) || !plane_unique( i ) ) {
+ f.getWinding().resize( 0 );
+ }
+ else
+ {
#if BRUSH_CONNECTIVITY_DEBUG
- globalOutputStream() << "face: " << i << "\n";
+ globalOutputStream() << "face: " << i << "\n";
#endif
- windingForClipPlane(f.getWinding(), f.plane3());
-
- // update brush bounds
- const Winding& winding = f.getWinding();
- for(Winding::const_iterator i = winding.begin(); i != winding.end(); ++i)
- {
- aabb_extend_by_point_safe(m_aabb_local, (*i).vertex);
- }
-
- // update texture coordinates
- f.EmitTextureCoordinates();
- }
- }
- }
-
- bool degenerate = !isBounded();
-
- if(!degenerate)
- {
- // clean up connectivity information.
- // these cleanups must be applied in a specific order.
- removeDegenerateEdges();
- removeDegenerateFaces();
- removeDuplicateEdges();
- verifyConnectivityGraph();
- }
-
- return degenerate;
- }
-
- /// \brief Constructs the face windings and updates anything that depends on them.
- void buildBRep();
+ windingForClipPlane( f.getWinding(), f.plane3() );
+
+ // update brush bounds
+ const Winding& winding = f.getWinding();
+ for ( Winding::const_iterator i = winding.begin(); i != winding.end(); ++i )
+ {
+ aabb_extend_by_point_safe( m_aabb_local, ( *i ).vertex );
+ }
+
+ // update texture coordinates
+ f.EmitTextureCoordinates();
+ }
+ }
+ }
+
+ bool degenerate = !isBounded();
+
+ if ( !degenerate ) {
+ // clean up connectivity information.
+ // these cleanups must be applied in a specific order.
+ removeDegenerateEdges();
+ removeDegenerateFaces();
+ removeDuplicateEdges();
+ verifyConnectivityGraph();
+ }
+
+ return degenerate;
+}
+
+/// \brief Constructs the face windings and updates anything that depends on them.
+void buildBRep();
};
class FaceInstanceSet
{
- typedef SelectionList<FaceInstance> FaceInstances;
- FaceInstances m_faceInstances;
+typedef SelectionList<FaceInstance> FaceInstances;
+FaceInstances m_faceInstances;
public:
- void insert(FaceInstance& faceInstance)
- {
- m_faceInstances.append(faceInstance);
- }
- void erase(FaceInstance& faceInstance)
- {
- m_faceInstances.erase(faceInstance);
- }
-
- template<typename Functor>
- void foreach(Functor functor)
- {
- for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- functor(*(*i));
- }
- }
-
- bool empty() const
- {
- return m_faceInstances.empty();
- }
- FaceInstance& last() const
- {
- return m_faceInstances.back();
- }
+void insert( FaceInstance& faceInstance ){
+ m_faceInstances.append( faceInstance );
+}
+void erase( FaceInstance& faceInstance ){
+ m_faceInstances.erase( faceInstance );
+}
+
+template<typename Functor>
+void foreach( Functor functor ){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ functor( *( *i ) );
+ }
+}
+
+bool empty() const {
+ return m_faceInstances.empty();
+}
+FaceInstance& last() const {
+ return m_faceInstances.back();
+}
};
extern FaceInstanceSet g_SelectedFaceInstances;
typedef std::list<std::size_t> VertexSelection;
-inline VertexSelection::iterator VertexSelection_find(VertexSelection& self, std::size_t value)
-{
- return std::find(self.begin(), self.end(), value);
+inline VertexSelection::iterator VertexSelection_find( VertexSelection& self, std::size_t value ){
+ return std::find( self.begin(), self.end(), value );
}
-inline VertexSelection::const_iterator VertexSelection_find(const VertexSelection& self, std::size_t value)
-{
- return std::find(self.begin(), self.end(), value);
+inline VertexSelection::const_iterator VertexSelection_find( const VertexSelection& self, std::size_t value ){
+ return std::find( self.begin(), self.end(), value );
}
-inline VertexSelection::iterator VertexSelection_insert(VertexSelection& self, std::size_t value)
-{
- VertexSelection::iterator i = VertexSelection_find(self, value);
- if(i == self.end())
- {
- self.push_back(value);
- return --self.end();
- }
- return i;
-}
-inline void VertexSelection_erase(VertexSelection& self, std::size_t value)
-{
- VertexSelection::iterator i = VertexSelection_find(self, value);
- if(i != self.end())
- {
- self.erase(i);
- }
+inline VertexSelection::iterator VertexSelection_insert( VertexSelection& self, std::size_t value ){
+ VertexSelection::iterator i = VertexSelection_find( self, value );
+ if ( i == self.end() ) {
+ self.push_back( value );
+ return --self.end();
+ }
+ return i;
+}
+inline void VertexSelection_erase( VertexSelection& self, std::size_t value ){
+ VertexSelection::iterator i = VertexSelection_find( self, value );
+ if ( i != self.end() ) {
+ self.erase( i );
+ }
}
-inline bool triangle_reversed(std::size_t x, std::size_t y, std::size_t z)
-{
- return !((x < y && y < z) || (z < x && x < y) || (y < z && z < x));
+inline bool triangle_reversed( std::size_t x, std::size_t y, std::size_t z ){
+ return !( ( x < y && y < z ) || ( z < x && x < y ) || ( y < z && z < x ) );
}
template<typename Element>
-inline Vector3 triangle_cross(const BasicVector3<Element>& x, const BasicVector3<Element> y, const BasicVector3<Element>& z)
-{
- return vector3_cross(y - x, z - x);
+inline Vector3 triangle_cross( const BasicVector3<Element>& x, const BasicVector3<Element> y, const BasicVector3<Element>& z ){
+ return vector3_cross( y - x, z - x );
}
template<typename Element>
-inline bool triangles_same_winding(const BasicVector3<Element>& x1, const BasicVector3<Element> y1, const BasicVector3<Element>& z1, const BasicVector3<Element>& x2, const BasicVector3<Element> y2, const BasicVector3<Element>& z2)
-{
- return vector3_dot(triangle_cross(x1, y1, z1), triangle_cross(x2, y2, z2)) > 0;
+inline bool triangles_same_winding( const BasicVector3<Element>& x1, const BasicVector3<Element> y1, const BasicVector3<Element>& z1, const BasicVector3<Element>& x2, const BasicVector3<Element> y2, const BasicVector3<Element>& z2 ){
+ return vector3_dot( triangle_cross( x1, y1, z1 ), triangle_cross( x2, y2, z2 ) ) > 0;
}
class VectorLightList : public LightList
{
- typedef std::vector<const RendererLight*> Lights;
- Lights m_lights;
+typedef std::vector<const RendererLight*> Lights;
+Lights m_lights;
public:
- void addLight(const RendererLight& light)
- {
- m_lights.push_back(&light);
- }
- void clear()
- {
- m_lights.clear();
- }
- void evaluateLights() const
- {
- }
- void lightsChanged() const
- {
- }
- void forEachLight(const RendererLightCallback& callback) const
- {
- for(Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i)
- {
- callback(*(*i));
- }
- }
+void addLight( const RendererLight& light ){
+ m_lights.push_back( &light );
+}
+void clear(){
+ m_lights.clear();
+}
+void evaluateLights() const {
+}
+void lightsChanged() const {
+}
+void forEachLight( const RendererLightCallback& callback ) const {
+ for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i )
+ {
+ callback( *( *i ) );
+ }
+}
};
class FaceInstance
{
- Face* m_face;
- ObservedSelectable m_selectable;
- ObservedSelectable m_selectableVertices;
- ObservedSelectable m_selectableEdges;
- SelectionChangeCallback m_selectionChanged;
+Face* m_face;
+ObservedSelectable m_selectable;
+ObservedSelectable m_selectableVertices;
+ObservedSelectable m_selectableEdges;
+SelectionChangeCallback m_selectionChanged;
+
+VertexSelection m_vertexSelection;
+VertexSelection m_edgeSelection;
+
+public:
+mutable VectorLightList m_lights;
+
+FaceInstance( Face& face, const SelectionChangeCallback& observer ) :
+ m_face( &face ),
+ m_selectable( SelectedChangedCaller( *this ) ),
+ m_selectableVertices( observer ),
+ m_selectableEdges( observer ),
+ m_selectionChanged( observer ){
+}
+FaceInstance( const FaceInstance& other ) :
+ m_face( other.m_face ),
+ m_selectable( SelectedChangedCaller( *this ) ),
+ m_selectableVertices( other.m_selectableVertices ),
+ m_selectableEdges( other.m_selectableEdges ),
+ m_selectionChanged( other.m_selectionChanged ){
+}
+FaceInstance& operator=( const FaceInstance& other ){
+ m_face = other.m_face;
+ return *this;
+}
+
+Face& getFace(){
+ return *m_face;
+}
+const Face& getFace() const {
+ return *m_face;
+}
+
+void selectedChanged( const Selectable& selectable ){
+ if ( selectable.isSelected() ) {
+ g_SelectedFaceInstances.insert( *this );
+ }
+ else
+ {
+ g_SelectedFaceInstances.erase( *this );
+ }
+ m_selectionChanged( selectable );
+}
+typedef MemberCaller1<FaceInstance, const Selectable&, &FaceInstance::selectedChanged> SelectedChangedCaller;
+
+bool selectedVertices() const {
+ return !m_vertexSelection.empty();
+}
+bool selectedEdges() const {
+ return !m_edgeSelection.empty();
+}
+bool isSelected() const {
+ return m_selectable.isSelected();
+}
+
+bool selectedComponents() const {
+ return selectedVertices() || selectedEdges() || isSelected();
+}
+bool selectedComponents( SelectionSystem::EComponentMode mode ) const {
+ switch ( mode )
+ {
+ case SelectionSystem::eVertex:
+ return selectedVertices();
+ case SelectionSystem::eEdge:
+ return selectedEdges();
+ case SelectionSystem::eFace:
+ return isSelected();
+ default:
+ return false;
+ }
+}
+void setSelected( SelectionSystem::EComponentMode mode, bool select ){
+ switch ( mode )
+ {
+ case SelectionSystem::eFace:
+ m_selectable.setSelected( select );
+ break;
+ case SelectionSystem::eVertex:
+ ASSERT_MESSAGE( !select, "select-all not supported" );
+
+ m_vertexSelection.clear();
+ m_selectableVertices.setSelected( false );
+ break;
+ case SelectionSystem::eEdge:
+ ASSERT_MESSAGE( !select, "select-all not supported" );
+
+ m_edgeSelection.clear();
+ m_selectableEdges.setSelected( false );
+ break;
+ default:
+ break;
+ }
+}
+
+template<typename Functor>
+void SelectedVertices_foreach( Functor functor ) const {
+ for ( VertexSelection::const_iterator i = m_vertexSelection.begin(); i != m_vertexSelection.end(); ++i )
+ {
+ std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *i );
+ if ( index != c_brush_maxFaces ) {
+ functor( getFace().getWinding()[index].vertex );
+ }
+ }
+}
+template<typename Functor>
+void SelectedEdges_foreach( Functor functor ) const {
+ for ( VertexSelection::const_iterator i = m_edgeSelection.begin(); i != m_edgeSelection.end(); ++i )
+ {
+ std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *i );
+ if ( index != c_brush_maxFaces ) {
+ const Winding& winding = getFace().getWinding();
+ std::size_t adjacent = Winding_next( winding, index );
+ functor( vector3_mid( winding[index].vertex, winding[adjacent].vertex ) );
+ }
+ }
+}
+template<typename Functor>
+void SelectedFaces_foreach( Functor functor ) const {
+ if ( isSelected() ) {
+ functor( centroid() );
+ }
+}
- VertexSelection m_vertexSelection;
- VertexSelection m_edgeSelection;
+template<typename Functor>
+void SelectedComponents_foreach( Functor functor ) const {
+ SelectedVertices_foreach( functor );
+ SelectedEdges_foreach( functor );
+ SelectedFaces_foreach( functor );
+}
+
+void iterate_selected( AABB& aabb ) const {
+ SelectedComponents_foreach( AABBExtendByPoint( aabb ) );
+}
+class RenderablePointVectorPushBack
+{
+RenderablePointVector& m_points;
public:
- mutable VectorLightList m_lights;
-
- FaceInstance(Face& face, const SelectionChangeCallback& observer) :
- m_face(&face),
- m_selectable(SelectedChangedCaller(*this)),
- m_selectableVertices(observer),
- m_selectableEdges(observer),
- m_selectionChanged(observer)
- {
- }
- FaceInstance(const FaceInstance& other) :
- m_face(other.m_face),
- m_selectable(SelectedChangedCaller(*this)),
- m_selectableVertices(other.m_selectableVertices),
- m_selectableEdges(other.m_selectableEdges),
- m_selectionChanged(other.m_selectionChanged)
- {
- }
- FaceInstance& operator=(const FaceInstance& other)
- {
- m_face = other.m_face;
- return *this;
- }
-
- Face& getFace()
- {
- return *m_face;
- }
- const Face& getFace() const
- {
- return *m_face;
- }
-
- void selectedChanged(const Selectable& selectable)
- {
- if(selectable.isSelected())
- {
- g_SelectedFaceInstances.insert(*this);
- }
- else
- {
- g_SelectedFaceInstances.erase(*this);
- }
- m_selectionChanged(selectable);
- }
- typedef MemberCaller1<FaceInstance, const Selectable&, &FaceInstance::selectedChanged> SelectedChangedCaller;
-
- bool selectedVertices() const
- {
- return !m_vertexSelection.empty();
- }
- bool selectedEdges() const
- {
- return !m_edgeSelection.empty();
- }
- bool isSelected() const
- {
- return m_selectable.isSelected();
- }
-
- bool selectedComponents() const
- {
- return selectedVertices() || selectedEdges() || isSelected();
- }
- bool selectedComponents(SelectionSystem::EComponentMode mode) const
- {
- switch(mode)
- {
- case SelectionSystem::eVertex:
- return selectedVertices();
- case SelectionSystem::eEdge:
- return selectedEdges();
- case SelectionSystem::eFace:
- return isSelected();
- default:
- return false;
- }
- }
- void setSelected(SelectionSystem::EComponentMode mode, bool select)
- {
- switch(mode)
- {
- case SelectionSystem::eFace:
- m_selectable.setSelected(select);
- break;
- case SelectionSystem::eVertex:
- ASSERT_MESSAGE(!select, "select-all not supported");
-
- m_vertexSelection.clear();
- m_selectableVertices.setSelected(false);
- break;
- case SelectionSystem::eEdge:
- ASSERT_MESSAGE(!select, "select-all not supported");
-
- m_edgeSelection.clear();
- m_selectableEdges.setSelected(false);
- break;
- default:
- break;
- }
- }
-
- template<typename Functor>
- void SelectedVertices_foreach(Functor functor) const
- {
- for(VertexSelection::const_iterator i = m_vertexSelection.begin(); i != m_vertexSelection.end(); ++i)
- {
- std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *i);
- if(index != c_brush_maxFaces)
- {
- functor(getFace().getWinding()[index].vertex);
- }
- }
- }
- template<typename Functor>
- void SelectedEdges_foreach(Functor functor) const
- {
- for(VertexSelection::const_iterator i = m_edgeSelection.begin(); i != m_edgeSelection.end(); ++i)
- {
- std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *i);
- if(index != c_brush_maxFaces)
- {
- const Winding& winding = getFace().getWinding();
- std::size_t adjacent = Winding_next(winding, index);
- functor(vector3_mid(winding[index].vertex, winding[adjacent].vertex));
- }
- }
- }
- template<typename Functor>
- void SelectedFaces_foreach(Functor functor) const
- {
- if(isSelected())
- {
- functor(centroid());
- }
- }
-
- template<typename Functor>
- void SelectedComponents_foreach(Functor functor) const
- {
- SelectedVertices_foreach(functor);
- SelectedEdges_foreach(functor);
- SelectedFaces_foreach(functor);
- }
-
- void iterate_selected(AABB& aabb) const
- {
- SelectedComponents_foreach(AABBExtendByPoint(aabb));
- }
-
- class RenderablePointVectorPushBack
- {
- RenderablePointVector& m_points;
- public:
- RenderablePointVectorPushBack(RenderablePointVector& points) : m_points(points)
- {
- }
- void operator()(const Vector3& point) const
- {
- const Colour4b colour_selected(0, 0, 255, 255);
- m_points.push_back(pointvertex_for_windingpoint(point, colour_selected));
- }
- };
-
- void iterate_selected(RenderablePointVector& points) const
- {
- SelectedComponents_foreach(RenderablePointVectorPushBack(points));
- }
-
- bool intersectVolume(const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- return m_face->intersectVolume(volume, localToWorld);
- }
-
- void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- if(!m_face->isFiltered() && m_face->contributes() && intersectVolume(volume, localToWorld))
- {
- renderer.PushState();
- if(selectedComponents())
- {
- renderer.Highlight(Renderer::eFace);
- }
- m_face->render(renderer, localToWorld);
- renderer.PopState();
- }
- }
-
- void testSelect(SelectionTest& test, SelectionIntersection& best)
- {
- if(!m_face->isFiltered())
- {
- m_face->testSelect(test, best);
- }
- }
- void testSelect(Selector& selector, SelectionTest& test)
- {
- SelectionIntersection best;
- testSelect(test, best);
- if(best.valid())
- {
- Selector_add(selector, m_selectable, best);
- }
- }
- void testSelect_centroid(Selector& selector, SelectionTest& test)
- {
- if(m_face->contributes() && !m_face->isFiltered())
- {
- SelectionIntersection best;
- m_face->testSelect_centroid(test, best);
- if(best.valid())
- {
- Selector_add(selector, m_selectable, best);
- }
- }
- }
-
- void selectPlane(Selector& selector, const Line& line, PlanesIterator first, PlanesIterator last, const PlaneCallback& selectedPlaneCallback)
- {
- for(Winding::const_iterator i = getFace().getWinding().begin(); i != getFace().getWinding().end(); ++i)
- {
- Vector3 v(vector3_subtracted(line_closest_point(line, (*i).vertex), (*i).vertex));
- double dot = vector3_dot(getFace().plane3().normal(), v);
- if(dot <= 0)
- {
- return;
- }
- }
-
- Selector_add(selector, m_selectable);
-
- selectedPlaneCallback(getFace().plane3());
- }
- void selectReversedPlane(Selector& selector, const SelectedPlanes& selectedPlanes)
- {
- if(selectedPlanes.contains(plane3_flipped(getFace().plane3())))
- {
- Selector_add(selector, m_selectable);
- }
- }
-
- void transformComponents(const Matrix4& matrix)
- {
- if(isSelected())
- {
- m_face->transform(matrix, false);
- }
- if(selectedVertices())
- {
- if(m_vertexSelection.size() == 1)
- {
- matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
- m_face->assign_planepts(m_face->m_move_planeptsTransformed);
- }
- else if(m_vertexSelection.size() == 2)
- {
- matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
- matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
- m_face->assign_planepts(m_face->m_move_planeptsTransformed);
- }
- else if(m_vertexSelection.size() >= 3)
- {
- matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
- matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
- matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
- m_face->assign_planepts(m_face->m_move_planeptsTransformed);
- }
- }
- if(selectedEdges())
- {
- if(m_edgeSelection.size() == 1)
- {
- matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
- matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
- m_face->assign_planepts(m_face->m_move_planeptsTransformed);
- }
- else if(m_edgeSelection.size() >= 2)
- {
- matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
- matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
- matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
- m_face->assign_planepts(m_face->m_move_planeptsTransformed);
- }
- }
- }
-
- void snapto(float snap)
- {
- m_face->snapto(snap);
- }
-
- void snapComponents(float snap)
- {
- if(isSelected())
- {
- snapto(snap);
- }
- if(selectedVertices())
- {
- vector3_snap(m_face->m_move_planepts[0], snap);
- vector3_snap(m_face->m_move_planepts[1], snap);
- vector3_snap(m_face->m_move_planepts[2], snap);
- m_face->assign_planepts(m_face->m_move_planepts);
- planepts_assign(m_face->m_move_planeptsTransformed, m_face->m_move_planepts);
- m_face->freezeTransform();
- }
- if(selectedEdges())
- {
- vector3_snap(m_face->m_move_planepts[0], snap);
- vector3_snap(m_face->m_move_planepts[1], snap);
- vector3_snap(m_face->m_move_planepts[2], snap);
- m_face->assign_planepts(m_face->m_move_planepts);
- planepts_assign(m_face->m_move_planeptsTransformed, m_face->m_move_planepts);
- m_face->freezeTransform();
- }
- }
- void update_move_planepts_vertex(std::size_t index)
- {
- m_face->update_move_planepts_vertex(index, m_face->m_move_planepts);
- }
- void update_move_planepts_vertex2(std::size_t index, std::size_t other)
- {
- const std::size_t numpoints = m_face->getWinding().numpoints;
- ASSERT_MESSAGE(index < numpoints, "select_vertex: invalid index");
-
- const std::size_t opposite = Winding_Opposite(m_face->getWinding(), index, other);
-
- if(triangle_reversed(index, other, opposite))
- {
- std::swap(index, other);
- }
-
- ASSERT_MESSAGE(
- triangles_same_winding(
- m_face->getWinding()[opposite].vertex,
- m_face->getWinding()[index].vertex,
- m_face->getWinding()[other].vertex,
- m_face->getWinding()[0].vertex,
- m_face->getWinding()[1].vertex,
- m_face->getWinding()[2].vertex
- ),
- "update_move_planepts_vertex2: error"
- )
-
- m_face->m_move_planepts[0] = m_face->getWinding()[opposite].vertex;
- m_face->m_move_planepts[1] = m_face->getWinding()[index].vertex;
- m_face->m_move_planepts[2] = m_face->getWinding()[other].vertex;
- planepts_quantise(m_face->m_move_planepts, GRID_MIN); // winding points are very inaccurate
- }
- void update_selection_vertex()
- {
- if(m_vertexSelection.size() == 0)
- {
- m_selectableVertices.setSelected(false);
- }
- else
- {
- m_selectableVertices.setSelected(true);
-
- if(m_vertexSelection.size() == 1)
- {
- std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_vertexSelection.begin());
-
- if(index != c_brush_maxFaces)
- {
- update_move_planepts_vertex(index);
- }
- }
- else if(m_vertexSelection.size() == 2)
- {
- std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_vertexSelection.begin());
- std::size_t other = Winding_FindAdjacent(getFace().getWinding(), *(++m_vertexSelection.begin()));
-
- if(index != c_brush_maxFaces
- && other != c_brush_maxFaces)
- {
- update_move_planepts_vertex2(index, other);
- }
- }
- }
- }
- void select_vertex(std::size_t index, bool select)
- {
- if(select)
- {
- VertexSelection_insert(m_vertexSelection, getFace().getWinding()[index].adjacent);
- }
- else
- {
- VertexSelection_erase(m_vertexSelection, getFace().getWinding()[index].adjacent);
- }
-
- SceneChangeNotify();
- update_selection_vertex();
- }
-
- bool selected_vertex(std::size_t index) const
- {
- return VertexSelection_find(m_vertexSelection, getFace().getWinding()[index].adjacent) != m_vertexSelection.end();
- }
-
- void update_move_planepts_edge(std::size_t index)
- {
- std::size_t numpoints = m_face->getWinding().numpoints;
- ASSERT_MESSAGE(index < numpoints, "select_edge: invalid index");
-
- std::size_t adjacent = Winding_next(m_face->getWinding(), index);
- std::size_t opposite = Winding_Opposite(m_face->getWinding(), index);
- m_face->m_move_planepts[0] = m_face->getWinding()[index].vertex;
- m_face->m_move_planepts[1] = m_face->getWinding()[adjacent].vertex;
- m_face->m_move_planepts[2] = m_face->getWinding()[opposite].vertex;
- planepts_quantise(m_face->m_move_planepts, GRID_MIN); // winding points are very inaccurate
- }
- void update_selection_edge()
- {
- if(m_edgeSelection.size() == 0)
- {
- m_selectableEdges.setSelected(false);
- }
- else
- {
- m_selectableEdges.setSelected(true);
-
- if(m_edgeSelection.size() == 1)
- {
- std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_edgeSelection.begin());
-
- if(index != c_brush_maxFaces)
- {
- update_move_planepts_edge(index);
- }
- }
- }
- }
- void select_edge(std::size_t index, bool select)
- {
- if(select)
- {
- VertexSelection_insert(m_edgeSelection, getFace().getWinding()[index].adjacent);
- }
- else
- {
- VertexSelection_erase(m_edgeSelection, getFace().getWinding()[index].adjacent);
- }
-
- SceneChangeNotify();
- update_selection_edge();
- }
-
- bool selected_edge(std::size_t index) const
- {
- return VertexSelection_find(m_edgeSelection, getFace().getWinding()[index].adjacent) != m_edgeSelection.end();
- }
-
- const Vector3& centroid() const
- {
- return m_face->centroid();
- }
-
- void connectivityChanged()
- {
- // This occurs when a face is added or removed.
- // The current vertex and edge selections no longer valid and must be cleared.
- m_vertexSelection.clear();
- m_selectableVertices.setSelected(false);
- m_edgeSelection.clear();
- m_selectableEdges.setSelected(false);
- }
+RenderablePointVectorPushBack( RenderablePointVector& points ) : m_points( points ){
+}
+void operator()( const Vector3& point ) const {
+ const Colour4b colour_selected( 0, 0, 255, 255 );
+ m_points.push_back( pointvertex_for_windingpoint( point, colour_selected ) );
+}
+};
+
+void iterate_selected( RenderablePointVector& points ) const {
+ SelectedComponents_foreach( RenderablePointVectorPushBack( points ) );
+}
+
+bool intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ return m_face->intersectVolume( volume, localToWorld );
+}
+
+void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ if ( !m_face->isFiltered() && m_face->contributes() && intersectVolume( volume, localToWorld ) ) {
+ renderer.PushState();
+ if ( selectedComponents() ) {
+ renderer.Highlight( Renderer::eFace );
+ }
+ m_face->render( renderer, localToWorld );
+ renderer.PopState();
+ }
+}
+
+void testSelect( SelectionTest& test, SelectionIntersection& best ){
+ if ( !m_face->isFiltered() ) {
+ m_face->testSelect( test, best );
+ }
+}
+void testSelect( Selector& selector, SelectionTest& test ){
+ SelectionIntersection best;
+ testSelect( test, best );
+ if ( best.valid() ) {
+ Selector_add( selector, m_selectable, best );
+ }
+}
+void testSelect_centroid( Selector& selector, SelectionTest& test ){
+ if ( m_face->contributes() && !m_face->isFiltered() ) {
+ SelectionIntersection best;
+ m_face->testSelect_centroid( test, best );
+ if ( best.valid() ) {
+ Selector_add( selector, m_selectable, best );
+ }
+ }
+}
+
+void selectPlane( Selector& selector, const Line& line, PlanesIterator first, PlanesIterator last, const PlaneCallback& selectedPlaneCallback ){
+ for ( Winding::const_iterator i = getFace().getWinding().begin(); i != getFace().getWinding().end(); ++i )
+ {
+ Vector3 v( vector3_subtracted( line_closest_point( line, ( *i ).vertex ), ( *i ).vertex ) );
+ double dot = vector3_dot( getFace().plane3().normal(), v );
+ if ( dot <= 0 ) {
+ return;
+ }
+ }
+
+ Selector_add( selector, m_selectable );
+
+ selectedPlaneCallback( getFace().plane3() );
+}
+void selectReversedPlane( Selector& selector, const SelectedPlanes& selectedPlanes ){
+ if ( selectedPlanes.contains( plane3_flipped( getFace().plane3() ) ) ) {
+ Selector_add( selector, m_selectable );
+ }
+}
+
+void transformComponents( const Matrix4& matrix ){
+ if ( isSelected() ) {
+ m_face->transform( matrix, false );
+ }
+ if ( selectedVertices() ) {
+ if ( m_vertexSelection.size() == 1 ) {
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+ m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ }
+ else if ( m_vertexSelection.size() == 2 ) {
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
+ m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ }
+ else if ( m_vertexSelection.size() >= 3 ) {
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
+ m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ }
+ }
+ if ( selectedEdges() ) {
+ if ( m_edgeSelection.size() == 1 ) {
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+ m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ }
+ else if ( m_edgeSelection.size() >= 2 ) {
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[0] );
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[1] );
+ matrix4_transform_point( matrix, m_face->m_move_planeptsTransformed[2] );
+ m_face->assign_planepts( m_face->m_move_planeptsTransformed );
+ }
+ }
+}
+
+void snapto( float snap ){
+ m_face->snapto( snap );
+}
+
+void snapComponents( float snap ){
+ if ( isSelected() ) {
+ snapto( snap );
+ }
+ if ( selectedVertices() ) {
+ vector3_snap( m_face->m_move_planepts[0], snap );
+ vector3_snap( m_face->m_move_planepts[1], snap );
+ vector3_snap( m_face->m_move_planepts[2], snap );
+ m_face->assign_planepts( m_face->m_move_planepts );
+ planepts_assign( m_face->m_move_planeptsTransformed, m_face->m_move_planepts );
+ m_face->freezeTransform();
+ }
+ if ( selectedEdges() ) {
+ vector3_snap( m_face->m_move_planepts[0], snap );
+ vector3_snap( m_face->m_move_planepts[1], snap );
+ vector3_snap( m_face->m_move_planepts[2], snap );
+ m_face->assign_planepts( m_face->m_move_planepts );
+ planepts_assign( m_face->m_move_planeptsTransformed, m_face->m_move_planepts );
+ m_face->freezeTransform();
+ }
+}
+void update_move_planepts_vertex( std::size_t index ){
+ m_face->update_move_planepts_vertex( index, m_face->m_move_planepts );
+}
+void update_move_planepts_vertex2( std::size_t index, std::size_t other ){
+ const std::size_t numpoints = m_face->getWinding().numpoints;
+ ASSERT_MESSAGE( index < numpoints, "select_vertex: invalid index" );
+
+ const std::size_t opposite = Winding_Opposite( m_face->getWinding(), index, other );
+
+ if ( triangle_reversed( index, other, opposite ) ) {
+ std::swap( index, other );
+ }
+
+ ASSERT_MESSAGE(
+ triangles_same_winding(
+ m_face->getWinding()[opposite].vertex,
+ m_face->getWinding()[index].vertex,
+ m_face->getWinding()[other].vertex,
+ m_face->getWinding()[0].vertex,
+ m_face->getWinding()[1].vertex,
+ m_face->getWinding()[2].vertex
+ ),
+ "update_move_planepts_vertex2: error"
+ );
+
+ m_face->m_move_planepts[0] = m_face->getWinding()[opposite].vertex;
+ m_face->m_move_planepts[1] = m_face->getWinding()[index].vertex;
+ m_face->m_move_planepts[2] = m_face->getWinding()[other].vertex;
+ planepts_quantise( m_face->m_move_planepts, GRID_MIN ); // winding points are very inaccurate
+}
+void update_selection_vertex(){
+ if ( m_vertexSelection.size() == 0 ) {
+ m_selectableVertices.setSelected( false );
+ }
+ else
+ {
+ m_selectableVertices.setSelected( true );
+
+ if ( m_vertexSelection.size() == 1 ) {
+ std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_vertexSelection.begin() );
+
+ if ( index != c_brush_maxFaces ) {
+ update_move_planepts_vertex( index );
+ }
+ }
+ else if ( m_vertexSelection.size() == 2 ) {
+ std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_vertexSelection.begin() );
+ std::size_t other = Winding_FindAdjacent( getFace().getWinding(), *( ++m_vertexSelection.begin() ) );
+
+ if ( index != c_brush_maxFaces
+ && other != c_brush_maxFaces ) {
+ update_move_planepts_vertex2( index, other );
+ }
+ }
+ }
+}
+void select_vertex( std::size_t index, bool select ){
+ if ( select ) {
+ VertexSelection_insert( m_vertexSelection, getFace().getWinding()[index].adjacent );
+ }
+ else
+ {
+ VertexSelection_erase( m_vertexSelection, getFace().getWinding()[index].adjacent );
+ }
+
+ SceneChangeNotify();
+ update_selection_vertex();
+}
+
+bool selected_vertex( std::size_t index ) const {
+ return VertexSelection_find( m_vertexSelection, getFace().getWinding()[index].adjacent ) != m_vertexSelection.end();
+}
+
+void update_move_planepts_edge( std::size_t index ){
+ std::size_t numpoints = m_face->getWinding().numpoints;
+ ASSERT_MESSAGE( index < numpoints, "select_edge: invalid index" );
+
+ std::size_t adjacent = Winding_next( m_face->getWinding(), index );
+ std::size_t opposite = Winding_Opposite( m_face->getWinding(), index );
+ m_face->m_move_planepts[0] = m_face->getWinding()[index].vertex;
+ m_face->m_move_planepts[1] = m_face->getWinding()[adjacent].vertex;
+ m_face->m_move_planepts[2] = m_face->getWinding()[opposite].vertex;
+ planepts_quantise( m_face->m_move_planepts, GRID_MIN ); // winding points are very inaccurate
+}
+void update_selection_edge(){
+ if ( m_edgeSelection.size() == 0 ) {
+ m_selectableEdges.setSelected( false );
+ }
+ else
+ {
+ m_selectableEdges.setSelected( true );
+
+ if ( m_edgeSelection.size() == 1 ) {
+ std::size_t index = Winding_FindAdjacent( getFace().getWinding(), *m_edgeSelection.begin() );
+
+ if ( index != c_brush_maxFaces ) {
+ update_move_planepts_edge( index );
+ }
+ }
+ }
+}
+void select_edge( std::size_t index, bool select ){
+ if ( select ) {
+ VertexSelection_insert( m_edgeSelection, getFace().getWinding()[index].adjacent );
+ }
+ else
+ {
+ VertexSelection_erase( m_edgeSelection, getFace().getWinding()[index].adjacent );
+ }
+
+ SceneChangeNotify();
+ update_selection_edge();
+}
+
+bool selected_edge( std::size_t index ) const {
+ return VertexSelection_find( m_edgeSelection, getFace().getWinding()[index].adjacent ) != m_edgeSelection.end();
+}
+
+const Vector3& centroid() const {
+ return m_face->centroid();
+}
+
+void connectivityChanged(){
+ // This occurs when a face is added or removed.
+ // The current vertex and edge selections no longer valid and must be cleared.
+ m_vertexSelection.clear();
+ m_selectableVertices.setSelected( false );
+ m_edgeSelection.clear();
+ m_selectableEdges.setSelected( false );
+}
};
class BrushClipPlane : public OpenGLRenderable
{
- Plane3 m_plane;
- Winding m_winding;
- static Shader* m_state;
+Plane3 m_plane;
+Winding m_winding;
+static Shader* m_state;
public:
- static void constructStatic()
- {
- m_state = GlobalShaderCache().capture("$CLIPPER_OVERLAY");
- }
- static void destroyStatic()
- {
- GlobalShaderCache().release("$CLIPPER_OVERLAY");
- }
-
- void setPlane(const Brush& brush, const Plane3& plane)
- {
- m_plane = plane;
- if(plane3_valid(m_plane))
- {
- brush.windingForClipPlane(m_winding, m_plane);
- }
- else
- {
- m_winding.resize(0);
- }
- }
-
- void render(RenderStateFlags state) const
- {
- if((state & RENDER_FILL) != 0)
- {
- Winding_Draw(m_winding, m_plane.normal(), state);
- }
- else
- {
- Winding_DrawWireframe(m_winding);
- }
- }
-
- void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- renderer.SetState(m_state, Renderer::eWireframeOnly);
- renderer.SetState(m_state, Renderer::eFullMaterials);
- renderer.addRenderable(*this, localToWorld);
- }
+static void constructStatic(){
+ m_state = GlobalShaderCache().capture( "$CLIPPER_OVERLAY" );
+}
+static void destroyStatic(){
+ GlobalShaderCache().release( "$CLIPPER_OVERLAY" );
+}
+
+void setPlane( const Brush& brush, const Plane3& plane ){
+ m_plane = plane;
+ if ( plane3_valid( m_plane ) ) {
+ brush.windingForClipPlane( m_winding, m_plane );
+ }
+ else
+ {
+ m_winding.resize( 0 );
+ }
+}
+
+void render( RenderStateFlags state ) const {
+ if ( ( state & RENDER_FILL ) != 0 ) {
+ Winding_Draw( m_winding, m_plane.normal(), state );
+ }
+ else
+ {
+ Winding_DrawWireframe( m_winding );
+
+ // also draw a line indicating the direction of the cut
+ Vector3 lineverts[2];
+ Winding_Centroid( m_winding, m_plane, lineverts[0] );
+ lineverts[1] = vector3_added( lineverts[0], vector3_scaled( m_plane.normal(), Brush::m_maxWorldCoord * 4 ) );
+
+ glVertexPointer( 3, GL_FLOAT, sizeof( Vector3 ), &lineverts[0] );
+ glDrawArrays( GL_LINES, 0, GLsizei( 2 ) );
+ }
+}
+
+void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ renderer.SetState( m_state, Renderer::eWireframeOnly );
+ renderer.SetState( m_state, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, localToWorld );
+}
};
-inline void Face_addLight(const FaceInstance& face, const Matrix4& localToWorld, const RendererLight& light)
-{
- const Plane3& facePlane = face.getFace().plane3();
- const Vector3& origin = light.aabb().origin;
- Plane3 tmp(plane3_transformed(Plane3(facePlane.normal(), -facePlane.dist()), localToWorld));
- if(!plane3_test_point(tmp, origin)
- || !plane3_test_point(tmp, vector3_added(origin, light.offset())))
- {
- face.m_lights.addLight(light);
- }
+inline void Face_addLight( const FaceInstance& face, const Matrix4& localToWorld, const RendererLight& light ){
+ const Plane3& facePlane = face.getFace().plane3();
+ const Vector3& origin = light.aabb().origin;
+ Plane3 tmp( plane3_transformed( Plane3( facePlane.normal(), -facePlane.dist() ), localToWorld ) );
+ if ( !plane3_test_point( tmp, origin )
+ || !plane3_test_point( tmp, vector3_added( origin, light.offset() ) ) ) {
+ face.m_lights.addLight( light );
+ }
}
class EdgeInstance : public Selectable
{
- FaceInstances& m_faceInstances;
- SelectableEdge* m_edge;
-
- void select_edge(bool select)
- {
- FaceVertexId faceVertex = m_edge->m_faceVertex;
- m_faceInstances[faceVertex.getFace()].select_edge(faceVertex.getVertex(), select);
- faceVertex = next_edge(m_edge->m_faces, faceVertex);
- m_faceInstances[faceVertex.getFace()].select_edge(faceVertex.getVertex(), select);
- }
- bool selected_edge() const
- {
- FaceVertexId faceVertex = m_edge->m_faceVertex;
- if(!m_faceInstances[faceVertex.getFace()].selected_edge(faceVertex.getVertex()))
- {
- return false;
- }
- faceVertex = next_edge(m_edge->m_faces, faceVertex);
- if(!m_faceInstances[faceVertex.getFace()].selected_edge(faceVertex.getVertex()))
- {
- return false;
- }
-
- return true;
- }
+FaceInstances& m_faceInstances;
+SelectableEdge* m_edge;
+
+void select_edge( bool select ){
+ FaceVertexId faceVertex = m_edge->m_faceVertex;
+ m_faceInstances[faceVertex.getFace()].select_edge( faceVertex.getVertex(), select );
+ faceVertex = next_edge( m_edge->m_faces, faceVertex );
+ m_faceInstances[faceVertex.getFace()].select_edge( faceVertex.getVertex(), select );
+}
+bool selected_edge() const {
+ FaceVertexId faceVertex = m_edge->m_faceVertex;
+ if ( !m_faceInstances[faceVertex.getFace()].selected_edge( faceVertex.getVertex() ) ) {
+ return false;
+ }
+ faceVertex = next_edge( m_edge->m_faces, faceVertex );
+ if ( !m_faceInstances[faceVertex.getFace()].selected_edge( faceVertex.getVertex() ) ) {
+ return false;
+ }
+
+ return true;
+}
public:
- EdgeInstance(FaceInstances& faceInstances, SelectableEdge& edge)
- : m_faceInstances(faceInstances), m_edge(&edge)
- {
- }
- EdgeInstance& operator=(const EdgeInstance& other)
- {
- m_edge = other.m_edge;
- return *this;
- }
-
- void setSelected(bool select)
- {
- select_edge(select);
- }
- bool isSelected() const
- {
- return selected_edge();
- }
-
-
- void testSelect(Selector& selector, SelectionTest& test)
- {
- SelectionIntersection best;
- m_edge->testSelect(test, best);
- if(best.valid())
- {
- Selector_add(selector, *this, best);
- }
- }
+EdgeInstance( FaceInstances& faceInstances, SelectableEdge& edge )
+ : m_faceInstances( faceInstances ), m_edge( &edge ){
+}
+EdgeInstance& operator=( const EdgeInstance& other ){
+ m_edge = other.m_edge;
+ return *this;
+}
+
+void setSelected( bool select ){
+ select_edge( select );
+}
+bool isSelected() const {
+ return selected_edge();
+}
+
+
+void testSelect( Selector& selector, SelectionTest& test ){
+ SelectionIntersection best;
+ m_edge->testSelect( test, best );
+ if ( best.valid() ) {
+ Selector_add( selector, *this, best );
+ }
+}
};
class VertexInstance : public Selectable
{
- FaceInstances& m_faceInstances;
- SelectableVertex* m_vertex;
-
- void select_vertex(bool select)
- {
- FaceVertexId faceVertex = m_vertex->m_faceVertex;
- do
- {
- m_faceInstances[faceVertex.getFace()].select_vertex(faceVertex.getVertex(), select);
- faceVertex = next_vertex(m_vertex->m_faces, faceVertex);
- }
- while(faceVertex.getFace() != m_vertex->m_faceVertex.getFace());
- }
- bool selected_vertex() const
- {
- FaceVertexId faceVertex = m_vertex->m_faceVertex;
- do
- {
- if(!m_faceInstances[faceVertex.getFace()].selected_vertex(faceVertex.getVertex()))
- {
- return false;
- }
- faceVertex = next_vertex(m_vertex->m_faces, faceVertex);
- }
- while(faceVertex.getFace() != m_vertex->m_faceVertex.getFace());
- return true;
- }
+FaceInstances& m_faceInstances;
+SelectableVertex* m_vertex;
+
+void select_vertex( bool select ){
+ FaceVertexId faceVertex = m_vertex->m_faceVertex;
+ do
+ {
+ m_faceInstances[faceVertex.getFace()].select_vertex( faceVertex.getVertex(), select );
+ faceVertex = next_vertex( m_vertex->m_faces, faceVertex );
+ }
+ while ( faceVertex.getFace() != m_vertex->m_faceVertex.getFace() );
+}
+bool selected_vertex() const {
+ FaceVertexId faceVertex = m_vertex->m_faceVertex;
+ do
+ {
+ if ( !m_faceInstances[faceVertex.getFace()].selected_vertex( faceVertex.getVertex() ) ) {
+ return false;
+ }
+ faceVertex = next_vertex( m_vertex->m_faces, faceVertex );
+ }
+ while ( faceVertex.getFace() != m_vertex->m_faceVertex.getFace() );
+ return true;
+}
public:
- VertexInstance(FaceInstances& faceInstances, SelectableVertex& vertex)
- : m_faceInstances(faceInstances), m_vertex(&vertex)
- {
- }
- VertexInstance& operator=(const VertexInstance& other)
- {
- m_vertex = other.m_vertex;
- return *this;
- }
-
- void setSelected(bool select)
- {
- select_vertex(select);
- }
- bool isSelected() const
- {
- return selected_vertex();
- }
-
- void testSelect(Selector& selector, SelectionTest& test)
- {
- SelectionIntersection best;
- m_vertex->testSelect(test, best);
- if(best.valid())
- {
- Selector_add(selector, *this, best);
- }
- }
+VertexInstance( FaceInstances& faceInstances, SelectableVertex& vertex )
+ : m_faceInstances( faceInstances ), m_vertex( &vertex ){
+}
+VertexInstance& operator=( const VertexInstance& other ){
+ m_vertex = other.m_vertex;
+ return *this;
+}
+
+void setSelected( bool select ){
+ select_vertex( select );
+}
+bool isSelected() const {
+ return selected_vertex();
+}
+
+void testSelect( Selector& selector, SelectionTest& test ){
+ SelectionIntersection best;
+ m_vertex->testSelect( test, best );
+ if ( best.valid() ) {
+ Selector_add( selector, *this, best );
+ }
+}
};
class BrushInstanceVisitor
{
public:
- virtual void visit(FaceInstance& face) const = 0;
+virtual void visit( FaceInstance& face ) const = 0;
};
class BrushInstance :
-public BrushObserver,
-public scene::Instance,
-public Selectable,
-public Renderable,
-public SelectionTestable,
-public ComponentSelectionTestable,
-public ComponentEditable,
-public ComponentSnappable,
-public PlaneSelectable,
-public LightCullable
-{
- class TypeCasts
- {
- InstanceTypeCastTable m_casts;
- public:
- TypeCasts()
- {
- InstanceStaticCast<BrushInstance, Selectable>::install(m_casts);
- InstanceContainedCast<BrushInstance, Bounded>::install(m_casts);
- InstanceContainedCast<BrushInstance, Cullable>::install(m_casts);
- InstanceStaticCast<BrushInstance, Renderable>::install(m_casts);
- InstanceStaticCast<BrushInstance, SelectionTestable>::install(m_casts);
- InstanceStaticCast<BrushInstance, ComponentSelectionTestable>::install(m_casts);
- InstanceStaticCast<BrushInstance, ComponentEditable>::install(m_casts);
- InstanceStaticCast<BrushInstance, ComponentSnappable>::install(m_casts);
- InstanceStaticCast<BrushInstance, PlaneSelectable>::install(m_casts);
- InstanceIdentityCast<BrushInstance>::install(m_casts);
- InstanceContainedCast<BrushInstance, Transformable>::install(m_casts);
- }
- InstanceTypeCastTable& get()
- {
- return m_casts;
- }
- };
-
-
- Brush& m_brush;
-
- FaceInstances m_faceInstances;
-
- typedef std::vector<EdgeInstance> EdgeInstances;
- EdgeInstances m_edgeInstances;
- typedef std::vector<VertexInstance> VertexInstances;
- VertexInstances m_vertexInstances;
-
- ObservedSelectable m_selectable;
-
- mutable RenderableWireframe m_render_wireframe;
- mutable RenderablePointVector m_render_selected;
- mutable AABB m_aabb_component;
- mutable Array<PointVertex> m_faceCentroidPointsCulled;
- RenderablePointArray m_render_faces_wireframe;
- mutable bool m_viewChanged; // requires re-evaluation of view-dependent cached data
-
- BrushClipPlane m_clipPlane;
-
- static Shader* m_state_selpoint;
-
- const LightList* m_lightList;
-
- TransformModifier m_transform;
-
- BrushInstance(const BrushInstance& other); // NOT COPYABLE
- BrushInstance& operator=(const BrushInstance& other); // NOT ASSIGNABLE
+ public BrushObserver,
+ public scene::Instance,
+ public Selectable,
+ public Renderable,
+ public SelectionTestable,
+ public ComponentSelectionTestable,
+ public ComponentEditable,
+ public ComponentSnappable,
+ public PlaneSelectable,
+ public LightCullable
+{
+class TypeCasts
+{
+InstanceTypeCastTable m_casts;
public:
- static Counter* m_counter;
-
- typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
- void lightsChanged()
- {
- m_lightList->lightsChanged();
- }
- typedef MemberCaller<BrushInstance, &BrushInstance::lightsChanged> LightsChangedCaller;
-
- STRING_CONSTANT(Name, "BrushInstance");
-
- BrushInstance(const scene::Path& path, scene::Instance* parent, Brush& brush) :
- Instance(path, parent, this, StaticTypeCasts::instance().get()),
- m_brush(brush),
- m_selectable(SelectedChangedCaller(*this)),
- m_render_selected(GL_POINTS),
- m_render_faces_wireframe(m_faceCentroidPointsCulled, GL_POINTS),
- m_viewChanged(false),
- m_transform(Brush::TransformChangedCaller(m_brush), ApplyTransformCaller(*this))
- {
- m_brush.instanceAttach(Instance::path());
- m_brush.attach(*this);
- m_counter->increment();
-
- m_lightList = &GlobalShaderCache().attach(*this);
- m_brush.m_lightsChanged = LightsChangedCaller(*this); ///\todo Make this work with instancing.
-
- Instance::setTransformChangedCallback(LightsChangedCaller(*this));
- }
- ~BrushInstance()
- {
- Instance::setTransformChangedCallback(Callback());
-
- m_brush.m_lightsChanged = Callback();
- GlobalShaderCache().detach(*this);
-
- m_counter->decrement();
- m_brush.detach(*this);
- m_brush.instanceDetach(Instance::path());
- }
-
- Brush& getBrush()
- {
- return m_brush;
- }
- const Brush& getBrush() const
- {
- return m_brush;
- }
-
- Bounded& get(NullType<Bounded>)
- {
- return m_brush;
- }
- Cullable& get(NullType<Cullable>)
- {
- return m_brush;
- }
- Transformable& get(NullType<Transformable>)
- {
- return m_transform;
- }
-
- void selectedChanged(const Selectable& selectable)
- {
- GlobalSelectionSystem().getObserver(SelectionSystem::ePrimitive)(selectable);
- GlobalSelectionSystem().onSelectedChanged(*this, selectable);
-
- Instance::selectedChanged();
- }
- typedef MemberCaller1<BrushInstance, const Selectable&, &BrushInstance::selectedChanged> SelectedChangedCaller;
-
- void selectedChangedComponent(const Selectable& selectable)
- {
- GlobalSelectionSystem().getObserver(SelectionSystem::eComponent)(selectable);
- GlobalSelectionSystem().onComponentSelection(*this, selectable);
- }
- typedef MemberCaller1<BrushInstance, const Selectable&, &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
-
- const BrushInstanceVisitor& forEachFaceInstance(const BrushInstanceVisitor& visitor)
- {
- for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- visitor.visit(*i);
- }
- return visitor;
- }
-
- static void constructStatic()
- {
- m_state_selpoint = GlobalShaderCache().capture("$SELPOINT");
- }
- static void destroyStatic()
- {
- GlobalShaderCache().release("$SELPOINT");
- }
-
- void clear()
- {
- m_faceInstances.clear();
- }
- void reserve(std::size_t size)
- {
- m_faceInstances.reserve(size);
- }
-
- void push_back(Face& face)
- {
- m_faceInstances.push_back(FaceInstance(face, SelectedChangedComponentCaller(*this)));
- }
- void pop_back()
- {
- ASSERT_MESSAGE(!m_faceInstances.empty(), "erasing invalid element");
- m_faceInstances.pop_back();
- }
- void erase(std::size_t index)
- {
- ASSERT_MESSAGE(index < m_faceInstances.size(), "erasing invalid element");
- m_faceInstances.erase(m_faceInstances.begin() + index);
- }
- void connectivityChanged()
- {
- for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- (*i).connectivityChanged();
- }
- }
-
- void edge_clear()
- {
- m_edgeInstances.clear();
- }
- void edge_push_back(SelectableEdge& edge)
- {
- m_edgeInstances.push_back(EdgeInstance(m_faceInstances, edge));
- }
-
- void vertex_clear()
- {
- m_vertexInstances.clear();
- }
- void vertex_push_back(SelectableVertex& vertex)
- {
- m_vertexInstances.push_back(VertexInstance(m_faceInstances, vertex));
- }
-
- void DEBUG_verify() const
- {
- ASSERT_MESSAGE(m_faceInstances.size() == m_brush.DEBUG_size(), "FATAL: mismatch");
- }
-
- bool isSelected() const
- {
- return m_selectable.isSelected();
- }
- void setSelected(bool select)
- {
- m_selectable.setSelected(select);
- }
-
- void update_selected() const
- {
- m_render_selected.clear();
- for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- if((*i).getFace().contributes())
- {
- (*i).iterate_selected(m_render_selected);
- }
- }
- }
-
- void evaluateViewDependent(const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- if(m_viewChanged)
- {
- m_viewChanged = false;
-
- bool faces_visible[c_brush_maxFaces];
- {
- bool* j = faces_visible;
- for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i, ++j)
- {
- *j = (*i).intersectVolume(volume, localToWorld);
- }
- }
-
- m_brush.update_wireframe(m_render_wireframe, faces_visible);
- m_brush.update_faces_wireframe(m_faceCentroidPointsCulled, faces_visible);
- }
- }
-
- void renderComponentsSelected(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- m_brush.evaluateBRep();
-
- update_selected();
- if(!m_render_selected.empty())
- {
- renderer.Highlight(Renderer::ePrimitive, false);
- renderer.SetState(m_state_selpoint, Renderer::eWireframeOnly);
- renderer.SetState(m_state_selpoint, Renderer::eFullMaterials);
- renderer.addRenderable(m_render_selected, localToWorld);
- }
- }
-
- void renderComponents(Renderer& renderer, const VolumeTest& volume) const
- {
- m_brush.evaluateBRep();
-
- const Matrix4& localToWorld = Instance::localToWorld();
-
- renderer.SetState(m_brush.m_state_point, Renderer::eWireframeOnly);
- renderer.SetState(m_brush.m_state_point, Renderer::eFullMaterials);
-
- if(volume.fill() && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace)
- {
- evaluateViewDependent(volume, localToWorld);
- renderer.addRenderable(m_render_faces_wireframe, localToWorld);
- }
- else
- {
- m_brush.renderComponents(GlobalSelectionSystem().ComponentMode(), renderer, volume, localToWorld);
- }
- }
-
- void renderClipPlane(Renderer& renderer, const VolumeTest& volume) const
- {
- if(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip && isSelected())
- {
- m_clipPlane.render(renderer, volume, localToWorld());
- }
- }
-
- void renderCommon(Renderer& renderer, const VolumeTest& volume) const
- {
- bool componentMode = GlobalSelectionSystem().Mode() == SelectionSystem::eComponent;
-
- if(componentMode && isSelected())
- {
- renderComponents(renderer, volume);
- }
-
- if(parentSelected())
- {
- if(!componentMode)
- {
- renderer.Highlight(Renderer::eFace);
- }
- renderer.Highlight(Renderer::ePrimitive);
- }
- }
-
- void renderSolid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- //renderCommon(renderer, volume);
-
- m_lightList->evaluateLights();
-
- for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- renderer.setLights((*i).m_lights);
- (*i).render(renderer, volume, localToWorld);
- }
-
- renderComponentsSelected(renderer, volume, localToWorld);
- }
-
- void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
- {
- //renderCommon(renderer, volume);
-
- evaluateViewDependent(volume, localToWorld);
-
- if(m_render_wireframe.m_size != 0)
- {
- renderer.addRenderable(m_render_wireframe, localToWorld);
- }
-
- renderComponentsSelected(renderer, volume, localToWorld);
- }
-
- void renderSolid(Renderer& renderer, const VolumeTest& volume) const
- {
- m_brush.evaluateBRep();
-
- renderClipPlane(renderer, volume);
-
- renderSolid(renderer, volume, localToWorld());
- }
-
- void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
- {
- m_brush.evaluateBRep();
-
- renderClipPlane(renderer, volume);
-
- renderWireframe(renderer, volume, localToWorld());
- }
-
- void viewChanged() const
- {
- m_viewChanged = true;
- }
-
- void testSelect(Selector& selector, SelectionTest& test)
- {
- test.BeginMesh(localToWorld());
-
- SelectionIntersection best;
- for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- (*i).testSelect(test, best);
- }
- if(best.valid())
- {
- selector.addIntersection(best);
- }
- }
-
- bool isSelectedComponents() const
- {
- for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- if((*i).selectedComponents())
- {
- return true;
- }
- }
- return false;
- }
- void setSelectedComponents(bool select, SelectionSystem::EComponentMode mode)
- {
- for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- (*i).setSelected(mode, select);
- }
- }
- void testSelectComponents(Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode)
- {
- test.BeginMesh(localToWorld());
-
- switch(mode)
- {
- case SelectionSystem::eVertex:
- {
- for(VertexInstances::iterator i = m_vertexInstances.begin(); i != m_vertexInstances.end(); ++i)
- {
- (*i).testSelect(selector, test);
- }
- }
- break;
- case SelectionSystem::eEdge:
- {
- for(EdgeInstances::iterator i = m_edgeInstances.begin(); i != m_edgeInstances.end(); ++i)
- {
- (*i).testSelect(selector, test);
- }
- }
- break;
- case SelectionSystem::eFace:
- {
- if(test.getVolume().fill())
- {
- for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- (*i).testSelect(selector, test);
- }
- }
- else
- {
- for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- (*i).testSelect_centroid(selector, test);
- }
- }
- }
- break;
- default:
- break;
- }
- }
-
- void selectPlanes(Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback)
- {
- test.BeginMesh(localToWorld());
-
- PlanePointer brushPlanes[c_brush_maxFaces];
- PlanesIterator j = brushPlanes;
-
- for(Brush::const_iterator i = m_brush.begin(); i != m_brush.end(); ++i)
- {
- *j++ = &(*i)->plane3();
- }
-
- for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- (*i).selectPlane(selector, Line(test.getNear(), test.getFar()), brushPlanes, j, selectedPlaneCallback);
- }
- }
- void selectReversedPlanes(Selector& selector, const SelectedPlanes& selectedPlanes)
- {
- for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- (*i).selectReversedPlane(selector, selectedPlanes);
- }
- }
-
-
- void transformComponents(const Matrix4& matrix)
- {
- for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- (*i).transformComponents(matrix);
- }
- }
- const AABB& getSelectedComponentsBounds() const
- {
- m_aabb_component = AABB();
-
- for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- (*i).iterate_selected(m_aabb_component);
- }
-
- return m_aabb_component;
- }
-
- void snapComponents(float snap)
- {
- for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- (*i).snapComponents(snap);
- }
- }
- void evaluateTransform()
- {
- Matrix4 matrix(m_transform.calculateTransform());
- //globalOutputStream() << "matrix: " << matrix << "\n";
-
- if(m_transform.getType() == TRANSFORM_PRIMITIVE)
- {
- m_brush.transform(matrix);
- }
- else
- {
- transformComponents(matrix);
- }
- }
- void applyTransform()
- {
- m_brush.revertTransform();
- evaluateTransform();
- m_brush.freezeTransform();
- }
- typedef MemberCaller<BrushInstance, &BrushInstance::applyTransform> ApplyTransformCaller;
-
- void setClipPlane(const Plane3& plane)
- {
- m_clipPlane.setPlane(m_brush, plane);
- }
-
- bool testLight(const RendererLight& light) const
- {
- return light.testAABB(worldAABB());
- }
- void insertLight(const RendererLight& light)
- {
- const Matrix4& localToWorld = Instance::localToWorld();
- for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- Face_addLight(*i, localToWorld, light);
- }
- }
- void clearLights()
- {
- for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
- {
- (*i).m_lights.clear();
- }
- }
+TypeCasts(){
+ InstanceStaticCast<BrushInstance, Selectable>::install( m_casts );
+ InstanceContainedCast<BrushInstance, Bounded>::install( m_casts );
+ InstanceContainedCast<BrushInstance, Cullable>::install( m_casts );
+ InstanceStaticCast<BrushInstance, Renderable>::install( m_casts );
+ InstanceStaticCast<BrushInstance, SelectionTestable>::install( m_casts );
+ InstanceStaticCast<BrushInstance, ComponentSelectionTestable>::install( m_casts );
+ InstanceStaticCast<BrushInstance, ComponentEditable>::install( m_casts );
+ InstanceStaticCast<BrushInstance, ComponentSnappable>::install( m_casts );
+ InstanceStaticCast<BrushInstance, PlaneSelectable>::install( m_casts );
+ InstanceIdentityCast<BrushInstance>::install( m_casts );
+ InstanceContainedCast<BrushInstance, Transformable>::install( m_casts );
+}
+InstanceTypeCastTable& get(){
+ return m_casts;
+}
};
-inline BrushInstance* Instance_getBrush(scene::Instance& instance)
-{
- return InstanceTypeCast<BrushInstance>::cast(instance);
+
+Brush& m_brush;
+
+FaceInstances m_faceInstances;
+
+typedef std::vector<EdgeInstance> EdgeInstances;
+EdgeInstances m_edgeInstances;
+typedef std::vector<VertexInstance> VertexInstances;
+VertexInstances m_vertexInstances;
+
+ObservedSelectable m_selectable;
+
+mutable RenderableWireframe m_render_wireframe;
+mutable RenderablePointVector m_render_selected;
+mutable AABB m_aabb_component;
+mutable Array<PointVertex> m_faceCentroidPointsCulled;
+RenderablePointArray m_render_faces_wireframe;
+mutable bool m_viewChanged; // requires re-evaluation of view-dependent cached data
+
+BrushClipPlane m_clipPlane;
+
+static Shader* m_state_selpoint;
+
+const LightList* m_lightList;
+
+TransformModifier m_transform;
+
+BrushInstance( const BrushInstance& other ); // NOT COPYABLE
+BrushInstance& operator=( const BrushInstance& other ); // NOT ASSIGNABLE
+public:
+static Counter* m_counter;
+
+typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+void lightsChanged(){
+ m_lightList->lightsChanged();
+}
+typedef MemberCaller<BrushInstance, &BrushInstance::lightsChanged> LightsChangedCaller;
+
+STRING_CONSTANT( Name, "BrushInstance" );
+
+BrushInstance( const scene::Path& path, scene::Instance* parent, Brush& brush ) :
+ Instance( path, parent, this, StaticTypeCasts::instance().get() ),
+ m_brush( brush ),
+ m_selectable( SelectedChangedCaller( *this ) ),
+ m_render_selected( GL_POINTS ),
+ m_render_faces_wireframe( m_faceCentroidPointsCulled, GL_POINTS ),
+ m_viewChanged( false ),
+ m_transform( Brush::TransformChangedCaller( m_brush ), ApplyTransformCaller( *this ) ){
+ m_brush.instanceAttach( Instance::path() );
+ m_brush.attach( *this );
+ m_counter->increment();
+
+ m_lightList = &GlobalShaderCache().attach( *this );
+ m_brush.m_lightsChanged = LightsChangedCaller( *this ); ///\todo Make this work with instancing.
+
+ Instance::setTransformChangedCallback( LightsChangedCaller( *this ) );
+}
+~BrushInstance(){
+ Instance::setTransformChangedCallback( Callback() );
+
+ m_brush.m_lightsChanged = Callback();
+ GlobalShaderCache().detach( *this );
+
+ m_counter->decrement();
+ m_brush.detach( *this );
+ m_brush.instanceDetach( Instance::path() );
+}
+
+Brush& getBrush(){
+ return m_brush;
+}
+const Brush& getBrush() const {
+ return m_brush;
+}
+
+Bounded& get( NullType<Bounded>){
+ return m_brush;
+}
+Cullable& get( NullType<Cullable>){
+ return m_brush;
+}
+Transformable& get( NullType<Transformable>){
+ return m_transform;
+}
+
+void selectedChanged( const Selectable& selectable ){
+ GlobalSelectionSystem().getObserver ( SelectionSystem::ePrimitive )( selectable );
+ GlobalSelectionSystem().onSelectedChanged( *this, selectable );
+
+ Instance::selectedChanged();
+}
+typedef MemberCaller1<BrushInstance, const Selectable&, &BrushInstance::selectedChanged> SelectedChangedCaller;
+
+void selectedChangedComponent( const Selectable& selectable ){
+ GlobalSelectionSystem().getObserver ( SelectionSystem::eComponent )( selectable );
+ GlobalSelectionSystem().onComponentSelection( *this, selectable );
+}
+typedef MemberCaller1<BrushInstance, const Selectable&, &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
+
+const BrushInstanceVisitor& forEachFaceInstance( const BrushInstanceVisitor& visitor ){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ visitor.visit( *i );
+ }
+ return visitor;
+}
+
+static void constructStatic(){
+ m_state_selpoint = GlobalShaderCache().capture( "$SELPOINT" );
+}
+static void destroyStatic(){
+ GlobalShaderCache().release( "$SELPOINT" );
+}
+
+void clear(){
+ m_faceInstances.clear();
+}
+void reserve( std::size_t size ){
+ m_faceInstances.reserve( size );
+}
+
+void push_back( Face& face ){
+ m_faceInstances.push_back( FaceInstance( face, SelectedChangedComponentCaller( *this ) ) );
+}
+void pop_back(){
+ ASSERT_MESSAGE( !m_faceInstances.empty(), "erasing invalid element" );
+ m_faceInstances.pop_back();
+}
+void erase( std::size_t index ){
+ ASSERT_MESSAGE( index < m_faceInstances.size(), "erasing invalid element" );
+ m_faceInstances.erase( m_faceInstances.begin() + index );
+}
+void connectivityChanged(){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).connectivityChanged();
+ }
+}
+
+void edge_clear(){
+ m_edgeInstances.clear();
+}
+void edge_push_back( SelectableEdge& edge ){
+ m_edgeInstances.push_back( EdgeInstance( m_faceInstances, edge ) );
+}
+
+void vertex_clear(){
+ m_vertexInstances.clear();
+}
+void vertex_push_back( SelectableVertex& vertex ){
+ m_vertexInstances.push_back( VertexInstance( m_faceInstances, vertex ) );
+}
+
+void DEBUG_verify() const {
+ ASSERT_MESSAGE( m_faceInstances.size() == m_brush.DEBUG_size(), "FATAL: mismatch" );
+}
+
+bool isSelected() const {
+ return m_selectable.isSelected();
+}
+void setSelected( bool select ){
+ m_selectable.setSelected( select );
+}
+
+void update_selected() const {
+ m_render_selected.clear();
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ if ( ( *i ).getFace().contributes() ) {
+ ( *i ).iterate_selected( m_render_selected );
+ }
+ }
+}
+
+void evaluateViewDependent( const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ if ( m_viewChanged ) {
+ m_viewChanged = false;
+
+ bool faces_visible[c_brush_maxFaces];
+ {
+ bool* j = faces_visible;
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i, ++j )
+ {
+ *j = ( *i ).intersectVolume( volume, localToWorld );
+ }
+ }
+
+ m_brush.update_wireframe( m_render_wireframe, faces_visible );
+ m_brush.update_faces_wireframe( m_faceCentroidPointsCulled, faces_visible );
+ }
+}
+
+void renderComponentsSelected( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ m_brush.evaluateBRep();
+
+ update_selected();
+ if ( !m_render_selected.empty() ) {
+ renderer.Highlight( Renderer::ePrimitive, false );
+ renderer.SetState( m_state_selpoint, Renderer::eWireframeOnly );
+ renderer.SetState( m_state_selpoint, Renderer::eFullMaterials );
+ renderer.addRenderable( m_render_selected, localToWorld );
+ }
+}
+
+void renderComponents( Renderer& renderer, const VolumeTest& volume ) const {
+ m_brush.evaluateBRep();
+
+ const Matrix4& localToWorld = Instance::localToWorld();
+
+ renderer.SetState( m_brush.m_state_point, Renderer::eWireframeOnly );
+ renderer.SetState( m_brush.m_state_point, Renderer::eFullMaterials );
+
+ if ( volume.fill() && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace ) {
+ evaluateViewDependent( volume, localToWorld );
+ renderer.addRenderable( m_render_faces_wireframe, localToWorld );
+ }
+ else
+ {
+ m_brush.renderComponents( GlobalSelectionSystem().ComponentMode(), renderer, volume, localToWorld );
+ }
+}
+
+void renderClipPlane( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip && isSelected() ) {
+ m_clipPlane.render( renderer, volume, localToWorld() );
+ }
+}
+
+void renderCommon( Renderer& renderer, const VolumeTest& volume ) const {
+ bool componentMode = GlobalSelectionSystem().Mode() == SelectionSystem::eComponent;
+
+ if ( componentMode && isSelected() ) {
+ renderComponents( renderer, volume );
+ }
+
+ if ( parentSelected() ) {
+ if ( !componentMode ) {
+ renderer.Highlight( Renderer::eFace );
+ }
+ renderer.Highlight( Renderer::ePrimitive );
+ }
+}
+
+void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ //renderCommon(renderer, volume);
+
+ m_lightList->evaluateLights();
+
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ renderer.setLights( ( *i ).m_lights );
+ ( *i ).render( renderer, volume, localToWorld );
+ }
+
+ renderComponentsSelected( renderer, volume, localToWorld );
+}
+
+void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ //renderCommon(renderer, volume);
+
+ evaluateViewDependent( volume, localToWorld );
+
+ if ( m_render_wireframe.m_size != 0 ) {
+ renderer.addRenderable( m_render_wireframe, localToWorld );
+ }
+
+ renderComponentsSelected( renderer, volume, localToWorld );
+}
+
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ m_brush.evaluateBRep();
+
+ renderClipPlane( renderer, volume );
+
+ renderSolid( renderer, volume, localToWorld() );
+}
+
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ m_brush.evaluateBRep();
+
+ renderClipPlane( renderer, volume );
+
+ renderWireframe( renderer, volume, localToWorld() );
+}
+
+void viewChanged() const {
+ m_viewChanged = true;
+}
+
+void testSelect( Selector& selector, SelectionTest& test ){
+ test.BeginMesh( localToWorld() );
+
+ SelectionIntersection best;
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).testSelect( test, best );
+ }
+ if ( best.valid() ) {
+ selector.addIntersection( best );
+ }
+}
+
+bool isSelectedComponents() const {
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ if ( ( *i ).selectedComponents() ) {
+ return true;
+ }
+ }
+ return false;
+}
+void setSelectedComponents( bool select, SelectionSystem::EComponentMode mode ){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).setSelected( mode, select );
+ }
+}
+void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ){
+ test.BeginMesh( localToWorld() );
+
+ switch ( mode )
+ {
+ case SelectionSystem::eVertex:
+ {
+ for ( VertexInstances::iterator i = m_vertexInstances.begin(); i != m_vertexInstances.end(); ++i )
+ {
+ ( *i ).testSelect( selector, test );
+ }
+ }
+ break;
+ case SelectionSystem::eEdge:
+ {
+ for ( EdgeInstances::iterator i = m_edgeInstances.begin(); i != m_edgeInstances.end(); ++i )
+ {
+ ( *i ).testSelect( selector, test );
+ }
+ }
+ break;
+ case SelectionSystem::eFace:
+ {
+ if ( test.getVolume().fill() ) {
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).testSelect( selector, test );
+ }
+ }
+ else
+ {
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).testSelect_centroid( selector, test );
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ){
+ test.BeginMesh( localToWorld() );
+
+ PlanePointer brushPlanes[c_brush_maxFaces];
+ PlanesIterator j = brushPlanes;
+
+ for ( Brush::const_iterator i = m_brush.begin(); i != m_brush.end(); ++i )
+ {
+ *j++ = &( *i )->plane3();
+ }
+
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).selectPlane( selector, Line( test.getNear(), test.getFar() ), brushPlanes, j, selectedPlaneCallback );
+ }
+}
+void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).selectReversedPlane( selector, selectedPlanes );
+ }
+}
+
+
+void transformComponents( const Matrix4& matrix ){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).transformComponents( matrix );
+ }
+}
+const AABB& getSelectedComponentsBounds() const {
+ m_aabb_component = AABB();
+
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).iterate_selected( m_aabb_component );
+ }
+
+ return m_aabb_component;
+}
+
+void snapComponents( float snap ){
+ for ( FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).snapComponents( snap );
+ }
+}
+void evaluateTransform(){
+ Matrix4 matrix( m_transform.calculateTransform() );
+ //globalOutputStream() << "matrix: " << matrix << "\n";
+
+ if ( m_transform.getType() == TRANSFORM_PRIMITIVE ) {
+ m_brush.transform( matrix );
+ }
+ else
+ {
+ transformComponents( matrix );
+ }
+}
+void applyTransform(){
+ m_brush.revertTransform();
+ evaluateTransform();
+ m_brush.freezeTransform();
+}
+typedef MemberCaller<BrushInstance, &BrushInstance::applyTransform> ApplyTransformCaller;
+
+void setClipPlane( const Plane3& plane ){
+ m_clipPlane.setPlane( m_brush, plane );
+}
+
+bool testLight( const RendererLight& light ) const {
+ return light.testAABB( worldAABB() );
+}
+void insertLight( const RendererLight& light ){
+ const Matrix4& localToWorld = Instance::localToWorld();
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ Face_addLight( *i, localToWorld, light );
+ }
+}
+void clearLights(){
+ for ( FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i )
+ {
+ ( *i ).m_lights.clear();
+ }
+}
+};
+
+inline BrushInstance* Instance_getBrush( scene::Instance& instance ){
+ return InstanceTypeCast<BrushInstance>::cast( instance );
}
template<typename Functor>
class BrushSelectedVisitor : public SelectionSystem::Visitor
{
- const Functor& m_functor;
+const Functor& m_functor;
public:
- BrushSelectedVisitor(const Functor& functor) : m_functor(functor)
- {
- }
- void visit(scene::Instance& instance) const
- {
- BrushInstance* brush = Instance_getBrush(instance);
- if(brush != 0)
- {
- m_functor(*brush);
- }
- }
+BrushSelectedVisitor( const Functor& functor ) : m_functor( functor ){
+}
+void visit( scene::Instance& instance ) const {
+ BrushInstance* brush = Instance_getBrush( instance );
+ if ( brush != 0 ) {
+ m_functor( *brush );
+ }
+}
};
template<typename Functor>
-inline const Functor& Scene_forEachSelectedBrush(const Functor& functor)
-{
- GlobalSelectionSystem().foreachSelected(BrushSelectedVisitor<Functor>(functor));
- return functor;
+inline const Functor& Scene_forEachSelectedBrush( const Functor& functor ){
+ GlobalSelectionSystem().foreachSelected( BrushSelectedVisitor<Functor>( functor ) );
+ return functor;
}
template<typename Functor>
class BrushVisibleSelectedVisitor : public SelectionSystem::Visitor
{
- const Functor& m_functor;
+const Functor& m_functor;
public:
- BrushVisibleSelectedVisitor(const Functor& functor) : m_functor(functor)
- {
- }
- void visit(scene::Instance& instance) const
- {
- BrushInstance* brush = Instance_getBrush(instance);
- if(brush != 0
- && instance.path().top().get().visible())
- {
- m_functor(*brush);
- }
- }
+BrushVisibleSelectedVisitor( const Functor& functor ) : m_functor( functor ){
+}
+void visit( scene::Instance& instance ) const {
+ BrushInstance* brush = Instance_getBrush( instance );
+ if ( brush != 0
+ && instance.path().top().get().visible() ) {
+ m_functor( *brush );
+ }
+}
};
template<typename Functor>
-inline const Functor& Scene_forEachVisibleSelectedBrush(const Functor& functor)
-{
- GlobalSelectionSystem().foreachSelected(BrushVisibleSelectedVisitor<Functor>(functor));
- return functor;
+inline const Functor& Scene_forEachVisibleSelectedBrush( const Functor& functor ){
+ GlobalSelectionSystem().foreachSelected( BrushVisibleSelectedVisitor<Functor>( functor ) );
+ return functor;
}
class BrushForEachFace
{
- const BrushInstanceVisitor& m_visitor;
+const BrushInstanceVisitor& m_visitor;
public:
- BrushForEachFace(const BrushInstanceVisitor& visitor) : m_visitor(visitor)
- {
- }
- void operator()(BrushInstance& brush) const
- {
- brush.forEachFaceInstance(m_visitor);
- }
+BrushForEachFace( const BrushInstanceVisitor& visitor ) : m_visitor( visitor ){
+}
+void operator()( BrushInstance& brush ) const {
+ brush.forEachFaceInstance( m_visitor );
+}
};
template<class Functor>
class FaceInstanceVisitFace : public BrushInstanceVisitor
{
- const Functor& functor;
+const Functor& functor;
public:
- FaceInstanceVisitFace(const Functor& functor)
- : functor(functor)
- {
- }
- void visit(FaceInstance& face) const
- {
- functor(face.getFace());
- }
+FaceInstanceVisitFace( const Functor& functor )
+ : functor( functor ){
+}
+void visit( FaceInstance& face ) const {
+ functor( face.getFace() );
+}
};
template<typename Functor>
-inline const Functor& Brush_forEachFace(BrushInstance& brush, const Functor& functor)
-{
- brush.forEachFaceInstance(FaceInstanceVisitFace<Functor>(functor));
- return functor;
+inline const Functor& Brush_forEachFace( BrushInstance& brush, const Functor& functor ){
+ brush.forEachFaceInstance( FaceInstanceVisitFace<Functor>( functor ) );
+ return functor;
}
template<class Functor>
class FaceVisitAll : public BrushVisitor
{
- const Functor& functor;
+const Functor& functor;
public:
- FaceVisitAll(const Functor& functor)
- : functor(functor)
- {
- }
- void visit(Face& face) const
- {
- functor(face);
- }
+FaceVisitAll( const Functor& functor )
+ : functor( functor ){
+}
+void visit( Face& face ) const {
+ functor( face );
+}
};
template<typename Functor>
-inline const Functor& Brush_forEachFace(const Brush& brush, const Functor& functor)
-{
- brush.forEachFace(FaceVisitAll<Functor>(functor));
- return functor;
+inline const Functor& Brush_forEachFace( const Brush& brush, const Functor& functor ){
+ brush.forEachFace( FaceVisitAll<Functor>( functor ) );
+ return functor;
}
template<typename Functor>
-inline const Functor& Brush_forEachFace(Brush& brush, const Functor& functor)
-{
- brush.forEachFace(FaceVisitAll<Functor>(functor));
- return functor;
+inline const Functor& Brush_forEachFace( Brush& brush, const Functor& functor ){
+ brush.forEachFace( FaceVisitAll<Functor>( functor ) );
+ return functor;
}
template<class Functor>
class FaceInstanceVisitAll : public BrushInstanceVisitor
{
- const Functor& functor;
+const Functor& functor;
public:
- FaceInstanceVisitAll(const Functor& functor)
- : functor(functor)
- {
- }
- void visit(FaceInstance& face) const
- {
- functor(face);
- }
+FaceInstanceVisitAll( const Functor& functor )
+ : functor( functor ){
+}
+void visit( FaceInstance& face ) const {
+ functor( face );
+}
};
template<typename Functor>
-inline const Functor& Brush_ForEachFaceInstance(BrushInstance& brush, const Functor& functor)
-{
- brush.forEachFaceInstance(FaceInstanceVisitAll<Functor>(functor));
- return functor;
+inline const Functor& Brush_ForEachFaceInstance( BrushInstance& brush, const Functor& functor ){
+ brush.forEachFaceInstance( FaceInstanceVisitAll<Functor>( functor ) );
+ return functor;
}
template<typename Functor>
-inline const Functor& Scene_forEachBrush(scene::Graph& graph, const Functor& functor)
-{
- graph.traverse(InstanceWalker< InstanceApply<BrushInstance, Functor> >(functor));
- return functor;
+inline const Functor& Scene_forEachBrush( scene::Graph& graph, const Functor& functor ){
+ graph.traverse( InstanceWalker< InstanceApply<BrushInstance, Functor> >( functor ) );
+ return functor;
}
template<typename Type, typename Functor>
class InstanceIfVisible : public Functor
{
public:
- InstanceIfVisible(const Functor& functor) : Functor(functor)
- {
- }
- void operator()(scene::Instance& instance)
- {
- if(instance.path().top().get().visible())
- {
- Functor::operator()(instance);
- }
- }
+InstanceIfVisible( const Functor& functor ) : Functor( functor ){
+}
+void operator()( scene::Instance& instance ){
+ if ( instance.path().top().get().visible() ) {
+ Functor::operator()( instance );
+ }
+}
};
template<typename Functor>
class BrushVisibleWalker : public scene::Graph::Walker
{
- const Functor& m_functor;
+const Functor& m_functor;
public:
- BrushVisibleWalker(const Functor& functor) : m_functor(functor)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
- {
- BrushInstance* brush = Instance_getBrush(instance);
- if(brush != 0)
- {
- m_functor(*brush);
- }
- }
- return true;
- }
+BrushVisibleWalker( const Functor& functor ) : m_functor( functor ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ if ( path.top().get().visible() ) {
+ BrushInstance* brush = Instance_getBrush( instance );
+ if ( brush != 0 ) {
+ m_functor( *brush );
+ }
+ }
+ return true;
+}
};
template<typename Functor>
-inline const Functor& Scene_forEachVisibleBrush(scene::Graph& graph, const Functor& functor)
-{
- graph.traverse(BrushVisibleWalker<Functor>(functor));
- return functor;
+inline const Functor& Scene_forEachVisibleBrush( scene::Graph& graph, const Functor& functor ){
+ graph.traverse( BrushVisibleWalker<Functor>( functor ) );
+ return functor;
}
template<typename Functor>
-inline const Functor& Scene_ForEachBrush_ForEachFace(scene::Graph& graph, const Functor& functor)
-{
- Scene_forEachBrush(graph, BrushForEachFace(FaceInstanceVisitFace<Functor>(functor)));
- return functor;
+inline const Functor& Scene_ForEachBrush_ForEachFace( scene::Graph& graph, const Functor& functor ){
+ Scene_forEachBrush( graph, BrushForEachFace( FaceInstanceVisitFace<Functor>( functor ) ) );
+ return functor;
}
+// d1223m
template<typename Functor>
-inline const Functor& Scene_ForEachSelectedBrush_ForEachFace(scene::Graph& graph, const Functor& functor)
-{
- Scene_forEachSelectedBrush(BrushForEachFace(FaceInstanceVisitFace<Functor>(functor)));
- return functor;
+inline const Functor& Scene_ForEachBrush_ForEachFaceInstance( scene::Graph& graph, const Functor& functor ){
+ Scene_forEachBrush( graph, BrushForEachFace( FaceInstanceVisitAll<Functor>( functor ) ) );
+ return functor;
}
template<typename Functor>
-inline const Functor& Scene_ForEachSelectedBrush_ForEachFaceInstance(scene::Graph& graph, const Functor& functor)
-{
- Scene_forEachSelectedBrush(BrushForEachFace(FaceInstanceVisitAll<Functor>(functor)));
- return functor;
+inline const Functor& Scene_ForEachSelectedBrush_ForEachFace( scene::Graph& graph, const Functor& functor ){
+ Scene_forEachSelectedBrush( BrushForEachFace( FaceInstanceVisitFace<Functor>( functor ) ) );
+ return functor;
+}
+
+template<typename Functor>
+inline const Functor& Scene_ForEachSelectedBrush_ForEachFaceInstance( scene::Graph& graph, const Functor& functor ){
+ Scene_forEachSelectedBrush( BrushForEachFace( FaceInstanceVisitAll<Functor>( functor ) ) );
+ return functor;
}
template<typename Functor>
class FaceVisitorWrapper
{
- const Functor& functor;
+const Functor& functor;
public:
- FaceVisitorWrapper(const Functor& functor) : functor(functor)
- {
- }
-
- void operator()(FaceInstance& faceInstance) const
- {
- functor(faceInstance.getFace());
- }
+FaceVisitorWrapper( const Functor& functor ) : functor( functor ){
+}
+
+void operator()( FaceInstance& faceInstance ) const {
+ functor( faceInstance.getFace() );
+}
};
template<typename Functor>
-inline const Functor& Scene_ForEachSelectedBrushFace(scene::Graph& graph, const Functor& functor)
-{
- g_SelectedFaceInstances.foreach(FaceVisitorWrapper<Functor>(functor));
- return functor;
+inline const Functor& Scene_ForEachSelectedBrushFace( scene::Graph& graph, const Functor& functor ){
+ g_SelectedFaceInstances.foreach( FaceVisitorWrapper<Functor>( functor ) );
+ return functor;
}