}
}
+static float spritetexcoord2f[4*2] = {0, 1, 0, 0, 1, 0, 1, 1};
+
void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
{
int i;
- model_t *model = ent->model;
+ dp_model_t *model = ent->model;
vec3_t left, up, org, mforward, mleft, mup, middle;
float scale, dx, dy, hud_vs_screen;
int edge = 0;
float dir_angle = 0.0f;
+ float vertex3f[12];
// nudge it toward the view to make sure it isn't in a wall
Matrix4x4_ToVectors(&ent->matrix, mforward, mleft, mup, org);
// fixed HUD pixel size specified in sprite
// honors scale
// honors a global label scaling cvar
+
+ if(r_waterstate.renderingscene) // labels are considered HUD items, and don't appear in reflections
+ return;
// See the R_TrackSprite definition for a reason for this copying
VectorCopy(r_refdef.view.left, left);
// honors a global label scaling cvar before the rounding
// FIXME assumes that 1qu is 1 pixel in the sprite like in SPR32 format. Should not do that, but instead query the source image! This bug only applies to the roundtopixels case, though.
+ if(r_waterstate.renderingscene) // labels are considered HUD items, and don't appear in reflections
+ return;
+
// See the R_TrackSprite definition for a reason for this copying
VectorCopy(r_refdef.view.left, left);
VectorCopy(r_refdef.view.up, up);
break;
}
- R_Mesh_Matrix(&identitymatrix);
-
// LordHavoc: interpolated sprite rendering
- for (i = 0;i < 4;i++)
+ for (i = 0;i < MAX_FRAMEBLENDS;i++)
{
if (ent->frameblend[i].lerp >= 0.01f)
{
- mspriteframe_t *frame = model->sprite.sprdata_frames + ent->frameblend[i].frame;
- texture_t *texture = model->data_textures + ent->frameblend[i].frame;
-#if 0
- vec3_t o, l, u;
-#endif
- R_UpdateTextureInfo(ent, texture);
+ mspriteframe_t *frame;
+ texture_t *texture;
+ RSurf_ActiveCustomEntity(&identitymatrix, &identitymatrix, ent->flags, 0, ent->colormod[0], ent->colormod[1], ent->colormod[2], ent->alpha * ent->frameblend[i].lerp, 4, vertex3f, spritetexcoord2f, NULL, NULL, NULL, NULL, 2, polygonelement3i, polygonelement3s, false, false);
+ frame = model->sprite.sprdata_frames + ent->frameblend[i].subframe;
+ texture = R_GetCurrentTexture(model->data_textures + ent->frameblend[i].subframe);
// SPR_LABEL should not use depth test AT ALL
if(model->sprite.sprnum_type == SPR_LABEL || model->sprite.sprnum_type == SPR_LABEL_SCALE)
if(edge)
{
// FIXME:: save vectors/origin and re-rotate? necessary if the hotspot can change per frame
-#if 0
- VectorCopy(org, o);
- VectorCopy(left, l);
- VectorCopy(up, u);
-#endif
R_RotateSprite(frame, org, left, up, edge, dir_angle);
-#if 1
edge = 0;
-#endif
- }
- // FIXME: negate left and right in loader
- R_DrawSprite(texture->currentlayers[0].blendfunc1, texture->currentlayers[0].blendfunc2, texture->basetexture, texture->currentskinframe->fog, (texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST), (texture->currentmaterialflags & MATERIALFLAG_SHORTDEPTHRANGE), org, left, up, frame->left, frame->right, frame->down, frame->up, texture->currentlayers[0].color[0], texture->currentlayers[0].color[1], texture->currentlayers[0].color[2], ent->alpha * ent->frameblend[i].lerp);
- if(edge)
- {
-#if 0
- VectorCopy(o, org);
- VectorCopy(l, left);
- VectorCopy(u, up);
-#endif
}
+
+ R_CalcSprite_Vertex3f(vertex3f, org, left, up, frame->left, frame->right, frame->down, frame->up);
+
+ R_DrawCustomSurface(texture->currentskinframe, &identitymatrix, texture->currentmaterialflags, 0, 4, 0, 2, false);
}
}
+
+ rsurface.entity = NULL;
}
void R_Model_Sprite_Draw(entity_render_t *ent)
{
vec3_t org;
- if (ent->frameblend[0].frame < 0)
+ if (ent->frameblend[0].subframe < 0)
return;
Matrix4x4_OriginFromMatrix(&ent->matrix, org);
- R_MeshQueue_AddTransparent(ent->effects & EF_NODEPTHTEST ? r_refdef.view.origin : org, R_Model_Sprite_Draw_TransparentCallback, ent, 0, rsurface.rtlight);
+ R_MeshQueue_AddTransparent(ent->flags & RENDER_NODEPTHTEST ? r_refdef.view.origin : org, R_Model_Sprite_Draw_TransparentCallback, ent, 0, rsurface.rtlight);
}