// FIXME: fix skybox after vid_restart
cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"};
-qboolean skyavailable_quake;
-qboolean skyavailable_box;
+cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1"};
+cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2"};
int skyrendernow;
int skyrendermasked;
-static rtexture_t *solidskytexture;
-static rtexture_t *alphaskytexture;
static int skyrendersphere;
static int skyrenderbox;
static rtexturepool_t *skytexturepool;
{"negz", false, false, false}
},
{
- {"rt", true, false, true},
- {"lf", false, true, true},
- {"ft", true, true, false},
- {"bk", false, false, false},
- {"up", true, false, true},
- {"dn", true, false, true}
+ {"rt", false, false, true},
+ {"lf", true, true, true},
+ {"bk", false, true, false},
+ {"ft", true, false, false},
+ {"up", false, false, true},
+ {"dn", false, false, true}
}
};
skyrendermasked = false;
if (r_sky.integer && !fogenabled)
{
- if (skyavailable_box)
+ if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
skyrenderbox = true;
- else if (skyavailable_quake)
+ else if (r_refdef.worldmodel->brush.solidskytexture)
skyrendersphere = true;
// for depth-masked sky, render the sky on the first sky surface encountered
skyrendernow = true;
void R_LoadSkyBox(void)
{
- int i, j;
+ int i, j, success;
int indices[4] = {0,1,2,3};
char name[1024];
qbyte *image_rgba;
qbyte *temp;
+
R_UnloadSkyBox();
+
if (!skyname[0])
return;
for (j=0; j<3; j++)
{
+ success = 0;
for (i=0; i<6; i++)
{
- if (snprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+ if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0)))
{
- if (snprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+ if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0)))
{
- if (snprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+ if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0)))
{
- if (snprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+ if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0)))
continue;
}
}
skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL);
Mem_Free(image_rgba);
Mem_Free(temp);
+ success++;
}
- for (i=0; i<6; i++)
- {
- if (skyboxside[i] == NULL)
- {
- R_UnloadSkyBox();
- break;
- }
- }
-
- if (skyboxside[0] != NULL)
- return;
+ if (success)
+ break;
}
- Con_Printf ("Failed to load %s as skybox\n", skyname);
+ if (j == 3)
+ Con_Printf ("Failed to load %s as skybox\n", skyname);
}
int R_SetSkyBox(const char *sky)
return false;
}
- skyavailable_box = false;
strcpy(skyname, sky);
- R_UnloadSkyBox();
R_LoadSkyBox();
if (!skyname[0])
return true;
-
- if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
- {
- skyavailable_box = true;
- return true;
- }
return false;
}
GL_Color(1, 1, 1, 1);
memset(&m, 0, sizeof(m));
GL_BlendFunc(GL_ONE, GL_ZERO);
- GL_DepthMask(true);
+ GL_DepthMask(false);
GL_DepthTest(false); // don't modify or read zbuffer
m.pointer_vertex = skyboxvertex3f;
m.pointer_texcoord[0] = skyboxtexcoord2f;
{
m.tex[0] = R_GetTexture(skyboxside[i]);
R_Mesh_State(&m);
- R_Mesh_Draw(6*4, 2, skyboxelements + i * 6);
+ R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6);
}
GL_LockArrays(0, 0);
}
skyspherecalc();
}
+ // wrap the scroll values just to be extra kind to float accuracy
+
// scroll speed for upper layer
- speedscale = cl.time*8.0/128.0;
- // wrap the scroll just to be extra kind to float accuracy
+ speedscale = r_refdef.time*r_skyscroll1.value*8.0/128.0;
speedscale -= (int)speedscale;
-
- // scroll the lower cloud layer twice as fast (just like quake did)
Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0);
- Matrix4x4_CreateTranslate(&scroll2matrix, speedscale * 2, speedscale * 2, 0);
+ // scroll speed for lower layer (transparent layer)
+ speedscale = r_refdef.time*r_skyscroll2.value*8.0/128.0;
+ speedscale -= (int)speedscale;
+ Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0);
GL_Color(1, 1, 1, 1);
GL_BlendFunc(GL_ONE, GL_ZERO);
GL_DepthTest(false); // don't modify or read zbuffer
memset(&m, 0, sizeof(m));
m.pointer_vertex = skysphere_vertex3f;
- m.tex[0] = R_GetTexture(solidskytexture);
+ m.tex[0] = R_GetTexture(r_refdef.worldmodel->brush.solidskytexture);
m.pointer_texcoord[0] = skysphere_texcoord2f;
m.texmatrix[0] = scroll1matrix;
if (r_textureunits.integer >= 2)
{
// one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
- m.tex[1] = R_GetTexture(alphaskytexture);
+ m.tex[1] = R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture);
m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
m.pointer_texcoord[1] = skysphere_texcoord2f;
m.texmatrix[1] = scroll2matrix;
R_Mesh_State(&m);
GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+ R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
GL_LockArrays(0, 0);
}
else
// two pass
R_Mesh_State(&m);
GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+ R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
GL_LockArrays(0, 0);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- m.tex[0] = R_GetTexture(alphaskytexture);
+ m.tex[0] = R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture);
m.texmatrix[0] = scroll2matrix;
R_Mesh_State(&m);
GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+ R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
GL_LockArrays(0, 0);
}
}
//===============================================================
-/*
-=============
-R_InitSky
-
-A sky texture is 256*128, with the right side being a masked overlay
-==============
-*/
-void R_InitSky (qbyte *src, int bytesperpixel)
-{
- int i, j;
- unsigned solidpixels[128*128], alphapixels[128*128];
-
- skyavailable_quake = true;
-
- // flush skytexturepool so we won't build up a leak from uploading textures multiple times
- R_FreeTexturePool(&skytexturepool);
- skytexturepool = R_AllocTexturePool();
- solidskytexture = NULL;
- alphaskytexture = NULL;
-
- if (bytesperpixel == 4)
- {
- for (i = 0;i < 128;i++)
- {
- for (j = 0;j < 128;j++)
- {
- solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
- alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
- }
- }
- }
- else
- {
- // make an average value for the back to avoid
- // a fringe on the top level
- int p, r, g, b;
- union
- {
- unsigned int i;
- unsigned char b[4];
- }
- rgba;
- r = g = b = 0;
- for (i = 0;i < 128;i++)
- {
- for (j = 0;j < 128;j++)
- {
- rgba.i = palette_complete[src[i*256 + j + 128]];
- r += rgba.b[0];
- g += rgba.b[1];
- b += rgba.b[2];
- }
- }
- rgba.b[0] = r/(128*128);
- rgba.b[1] = g/(128*128);
- rgba.b[2] = b/(128*128);
- rgba.b[3] = 0;
- for (i = 0;i < 128;i++)
- {
- for (j = 0;j < 128;j++)
- {
- solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
- alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
- }
- }
- }
-
- solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
- alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
-}
-
-void R_ResetQuakeSky(void)
-{
- skyavailable_quake = false;
-}
-
void R_ResetSkyBox(void)
{
- skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL;
+ R_UnloadSkyBox();
skyname[0] = 0;
- skyavailable_box = false;
+ R_LoadSkyBox();
}
static void r_sky_start(void)
{
skytexturepool = R_AllocTexturePool();
- solidskytexture = NULL;
- alphaskytexture = NULL;
R_LoadSkyBox();
}
{
R_UnloadSkyBox();
R_FreeTexturePool(&skytexturepool);
- solidskytexture = NULL;
- alphaskytexture = NULL;
}
static void r_sky_newmap(void)
{
}
+
void R_Sky_Init(void)
{
Cmd_AddCommand ("loadsky", &LoadSky_f);
Cvar_RegisterVariable (&r_sky);
- R_ResetSkyBox();
- R_ResetQuakeSky();
+ Cvar_RegisterVariable (&r_skyscroll1);
+ Cvar_RegisterVariable (&r_skyscroll2);
+ memset(&skyboxside, 0, sizeof(skyboxside));
+ skyname[0] = 0;
R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
}