float scale, scale2, minparticledist;
byte *color24;
vec3_t uprightangles, up2, right2, tempcolor, corner;
- mleaf_t *leaf;
+// mleaf_t *leaf;
// LordHavoc: early out condition
if ((!numparticles) || (!r_drawparticles.value))
continue;
// LordHavoc: check if it's in a visible leaf
- leaf = Mod_PointInLeaf(p->org, cl.worldmodel);
- if (leaf->visframe != r_framecount)
- continue;
+// leaf = Mod_PointInLeaf(p->org, cl.worldmodel);
+// if (leaf->visframe != r_framecount)
+// continue;
/*
if (p->type == pt_decal)