AngleVectors(cl.viewangles, v2, NULL, NULL);
//VectorCopy(r_vieworigin, v1);
VectorMA(v1, 8192, v2, v2);
- trace = CL_TraceBox(v1, vec3_origin, vec3_origin, v2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, false);
+ trace = CL_TraceBox(v1, vec3_origin, vec3_origin, v2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_SKY, false);
spritescale = trace.fraction * (8192.0f / 40.0f) * crosshair_size.value;
VectorCopy(trace.endpos, spriteorigin);