#ifndef QUAKEDEF_H
#define QUAKEDEF_H
-#define QUAKE_GAME // as opposed to utilities
-
-#include <math.h>
-#include <string.h>
-#include <stdarg.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <setjmp.h>
-
-#include "qtypes.h"
-
-extern char *buildstring;
+#include "darkplaces.h"
#define GAMENAME "id1"
+#define STARTCONFIGFILENAME "quake.rc"
+#define CONFIGFILENAME "config.cfg"
-#define MAX_NUM_ARGVS 50
-
-
-#define MAX_QPATH 128 // max length of a quake game pathname
-#define MAX_OSPATH 1024 // max length of a filesystem pathname
-
-#define ON_EPSILON 0.1 // point on plane side epsilon
-
-#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
-// LordHavoc: this was 1024, now 65536
-#define MAX_DATAGRAM 65536 // max length of unreliable
-#define MAX_NETRELIABLE 65536 // max length of reliable message (fragments into unreliable packets)
-
-//
-// per-level limits
-//
-// LordHavoc: increased entity limit to 2048 from 600
-#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
-#define MAX_LIGHTSTYLES 64
-// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
-#define MAX_MODELS 4096
-#define MAX_SOUNDS 4096
-
-#define SAVEGAME_COMMENT_LENGTH 39
-
-#define MAX_STYLESTRING 64
-
-//
-// stats are integers communicated to the client by the server
-//
-#define MAX_CL_STATS 32
-#define STAT_HEALTH 0
-#define STAT_FRAGS 1
-#define STAT_WEAPON 2
-#define STAT_AMMO 3
-#define STAT_ARMOR 4
-#define STAT_WEAPONFRAME 5
-#define STAT_SHELLS 6
-#define STAT_NAILS 7
-#define STAT_ROCKETS 8
-#define STAT_CELLS 9
-#define STAT_ACTIVEWEAPON 10
-#define STAT_TOTALSECRETS 11
-#define STAT_TOTALMONSTERS 12
-#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
-#define STAT_MONSTERS 14 // bumped by svc_killedmonster
+// moveflags values
+#define MOVEFLAG_VALID 0x80000000
+#define MOVEFLAG_Q2AIRACCELERATE 0x00000001
+#define MOVEFLAG_NOGRAVITYONGROUND 0x00000002
+#define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004
// stock defines
#define IT_SIGIL3 (1<<30)
#define IT_SIGIL4 (1<<31)
+//===========================================
+// AK nexuiz changed and added defines
+
+#define NEX_IT_UZI 1
+#define NEX_IT_SHOTGUN 2
+#define NEX_IT_GRENADE_LAUNCHER 4
+#define NEX_IT_ELECTRO 8
+#define NEX_IT_CRYLINK 16
+#define NEX_IT_NEX 32
+#define NEX_IT_HAGAR 64
+#define NEX_IT_ROCKET_LAUNCHER 128
+#define NEX_IT_SHELLS 256
+#define NEX_IT_BULLETS 512
+#define NEX_IT_ROCKETS 1024
+#define NEX_IT_CELLS 2048
+#define NEX_IT_LASER 4094
+#define NEX_IT_STRENGTH 8192
+#define NEX_IT_INVINCIBLE 16384
+#define NEX_IT_SPEED 32768
+#define NEX_IT_SLOWMO 65536
+
//===========================================
//rogue changed and added defines
//===========================================
-// LordHavoc: increased player limit from 16 to 64
-#define MAX_SCOREBOARD 64
-// LordHavoc: increased name limit from 32 to 64 characters
-#define MAX_SCOREBOARDNAME 64
-
-#define SOUND_CHANNELS 8
-
-#include "zone.h"
-#include "fs.h"
-#include "common.h"
-#include "cvar.h"
-#include "bspfile.h"
-#include "sys.h"
#include "vid.h"
-#include "mathlib.h"
#include "r_textures.h"
-#include "wad.h"
+#include "crypto.h"
#include "draw.h"
#include "screen.h"
#include "netconn.h"
#include "protocol.h"
-#include "cmd.h"
#include "sbar.h"
#include "sound.h"
#include "model_shared.h"
+#include "world.h"
#include "client.h"
#include "render.h"
#include "progs.h"
+#include "progsvm.h"
#include "server.h"
#include "input.h"
-#include "world.h"
#include "keys.h"
-#include "console.h"
+#ifdef CONFIG_MENU
#include "menu.h"
-#include "crc.h"
-#include "cdaudio.h"
-
+#endif
+#include "csprogs.h"
#include "glquake.h"
+#include "palette.h"
-#include "ui.h"
-
-extern qboolean noclip_anglehack;
+extern qbool noclip_anglehack;
-//
-// host
-//
-extern cvar_t sys_ticrate;
-extern cvar_t developer;
-
-// true if into command execution
-extern qboolean host_initialized;
-extern double host_frametime;
-// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
-extern double host_realframetime;
-// incremented every frame, never reset
-extern int host_framecount;
-// not bounded in any way, changed at start of every frame, never reset
-extern double realtime;
-
-void Host_ClearMemory(void);
-void Host_InitCommands(void);
-void Host_Init(void);
-void Host_Shutdown(void);
-void Host_Error(const char *error, ...);
-void Host_EndGame(const char *message, ...);
-void Host_Frame(float time);
-void Host_Quit_f(void);
-void Host_ClientCommands(const char *fmt, ...);
-void Host_ShutdownServer(qboolean crash);
-void Host_Reconnect_f(void);
-
-// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
+/// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;
-extern int minimum_memory;
-
//
// chase
//
extern cvar_t chase_active;
+extern cvar_t cl_viewmodel_scale;
void Chase_Init (void);
void Chase_Reset (void);
void fractalnoise(unsigned char *noise, int size, int startgrid);
void fractalnoisequick(unsigned char *noise, int size, int startgrid);
-
-#include "palette.h"
+float noise4f(float x, float y, float z, float w);
void Sys_Shared_Init(void);
+// Flag in size field of demos to indicate a client->server packet. Demo
+// playback will ignore this, but it may be useful to make DP sniff packets to
+// debug protocol exploits.
+#define DEMOMSG_CLIENT_TO_SERVER 0x80000000
+
#endif