#include <sys/types.h>
+#include <ctype.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include "qtypes.h"
extern char *buildstring;
+extern char engineversion[128];
#define GAMENAME "id1"
//
// LordHavoc: increased entity limit to 2048 from 600
#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
-#define MAX_LIGHTSTYLES 64
+#define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames!
// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
#define MAX_MODELS 4096
#define MAX_SOUNDS 4096
//===========================================
-// LordHavoc: increased player limit from 16 to 64
-#define MAX_SCOREBOARD 64
+// LordHavoc: increased player limit from 16 to 255
+#define MAX_SCOREBOARD 255
// LordHavoc: increased name limit from 32 to 64 characters
#define MAX_SCOREBOARDNAME 64
+// infostring sizes used by QuakeWorld support
+#define MAX_USERINFO_STRING 196
+#define MAX_SERVERINFO_STRING 512
+#define MAX_LOCALINFO_STRING 32768
#include "zone.h"
#include "fs.h"
#include "client.h"
#include "render.h"
#include "progs.h"
+#include "progsvm.h"
#include "server.h"
#include "input.h"
extern qboolean noclip_anglehack;
+extern char engineversion[128];
extern cvar_t developer;
-// true if into command execution
-extern qboolean host_initialized;
extern double host_frametime;
// the real frametime, before slowmo and clamping are applied (used for console scrolling)
extern double host_realframetime;
void Host_InitCommands(void);
void Host_Init(void);
void Host_Shutdown(void);
+void Host_StartVideo(void);
void Host_Error(const char *error, ...);
void Host_Frame(float time);
void Host_Quit_f(void);
void Host_ClientCommands(const char *fmt, ...);
-void Host_ShutdownServer(qboolean crash);
+void Host_ShutdownServer(void);
void Host_Reconnect_f(void);
+void Host_AbortCurrentFrame(void);
+
// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;