*/
// quakedef.h -- primary header for client
-#define QUAKE_GAME // as opposed to utilities
+#ifndef QUAKEDEF_H
+#define QUAKEDEF_H
-extern int buildnumber;
-
-#ifndef FALSE
-#define FALSE 0
-#define TRUE 1
+#ifdef __APPLE__
+# include <TargetConditionals.h>
#endif
-//define PARANOID // speed sapping error checking
-#ifdef _DEBUG
-#define ASSERT(condition) if (!(condition)) Sys_Error("assertion (##condition) failed at " __FILE__ ":" __LINE__ "\n");
+#if defined(__GNUC__) && (__GNUC__ > 2)
+#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
+#define DP_FUNC_PURE __attribute__ ((pure))
+#define DP_FUNC_NORETURN __attribute__ ((noreturn))
#else
-#define ASSERT(condition)
+#define DP_FUNC_PRINTF(n)
+#define DP_FUNC_PURE
+#define DP_FUNC_NORETURN
#endif
-#define GAMENAME "id1"
-
+#include <sys/types.h>
+#include <ctype.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
+#include <limits.h>
#include <setjmp.h>
-#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
-
-// LordHavoc: default heap size (unless -heapsize, -mem, or -winmem is used), in megabytes
-#define DEFAULTMEM 24
-//#define MINIMUM_MEMORY 0x550000
-//#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
-
-#define MAX_NUM_ARGVS 50
+#include "qtypes.h"
-// up / down
-#define PITCH 0
+extern const char *buildstring;
+extern char engineversion[128];
-// left / right
-#define YAW 1
+#define GAMENAME "id1"
-// fall over
-#define ROLL 2
+#define MAX_NUM_ARGVS 50
+#ifdef DP_SMALLMEMORY
+#define MAX_INPUTLINE 1024
+#define CON_TEXTSIZE 16384
+#define CON_MAXLINES 256
+#define HIST_TEXTSIZE 2048
+#define HIST_MAXLINES 16
+#define MAX_ALIAS_NAME 32
+#define CMDBUFSIZE 131072
+#define MAX_ARGS 80
+
+#define NET_MAXMESSAGE 65536
+#define MAX_PACKETFRAGMENT 1024
+#define MAX_EDICTS 4096
+#define MAX_MODELS 1024
+#define MAX_SOUNDS 1024
+#define MAX_LIGHTSTYLES 64
+#define MAX_STYLESTRING 16
+#define MAX_SCOREBOARD 32
+#define MAX_SCOREBOARDNAME 128
+#define MAX_USERINFO_STRING 196
+#define MAX_SERVERINFO_STRING 512
+#define MAX_LOCALINFO_STRING 1 // not actually used by DP servers
+#define CL_MAX_USERCMDS 32
+#define CVAR_HASHSIZE 1024
+#define M_MAX_EDICTS 4096
+#define MAX_DEMOS 8
+#define MAX_DEMONAME 16
+#define MAX_SAVEGAMES 12
+#define SAVEGAME_COMMENT_LENGTH 39
+#define MAX_CLIENTNETWORKEYES 2
+#define MAX_LEVELNETWORKEYES 0 // no portal support
+#define MAX_OCCLUSION_QUERIES 256
+
+#define CRYPTO_HOSTKEY_HASHSIZE 256
+#define MAX_NETWM_ICON 1026 // one 32x32
+
+#define MAX_WATERPLANES 2
+#define MAX_CUBEMAPS 1024
+#define MAX_EXPLOSIONS 8
+#define MAX_DLIGHTS 16
+#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit)
+#define CACHEPICHASHSIZE 256
+#define MAX_PARTICLEEFFECTNAME 256
+#define MAX_PARTICLEEFFECTINFO 1024
+#define MAX_PARTICLETEXTURES 256
+#define MAXCLVIDEOS 1
+#define MAX_DYNAMIC_TEXTURE_COUNT 2
+#define MAX_MAP_LEAFS 8192
+
+#define MAXTRACKS 256
+#define MAX_DYNAMIC_CHANNELS 64
+#define MAX_CHANNELS 260
+#define MODLIST_TOTALSIZE 32
+#define MAX_FAVORITESERVERS 32
+#define MAX_DECALSYSTEM_QUEUE 64
+#define PAINTBUFFER_SIZE 512
+#define MAX_BINDMAPS 8
+#define MAX_PARTICLES_INITIAL 8192
+#define MAX_PARTICLES 8192
+#define MAX_ENITIES_INITIAL 256
+#define MAX_STATICENTITIES 256
+#define MAX_EFFECTS 16
+#define MAX_BEAMS 16
+#define MAX_TEMPENTITIES 256
+#define SERVERLIST_TOTALSIZE 1024
+#define SERVERLIST_ANDMASKCOUNT 5
+#define SERVERLIST_ORMASKCOUNT 5
+#else
+#define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers
+#define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console
+#define CON_MAXLINES 16384 ///< max scrollback buffer lines in console
+#define HIST_TEXTSIZE 262144 ///< max command history buffer characters in console
+#define HIST_MAXLINES 4096 ///< max command history buffer lines in console
+#define MAX_ALIAS_NAME 32
+#define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake)
+#define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias
+
+#define NET_MAXMESSAGE 65536 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT)
+#define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment
+#define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit)
+#define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions)
+#define MAX_SOUNDS 4096 ///< max number of sounds loaded at once
+#define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format)
+#define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style
+#define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit)
+#define MAX_SCOREBOARDNAME 128 ///< max length of player name in game
+#define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld)
+#define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld)
+#define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld)
+#define CL_MAX_USERCMDS 128 ///< max number of predicted input packets in queue
+#define CVAR_HASHSIZE 65536 ///< number of hash buckets for accelerating cvar name lookups
+#define M_MAX_EDICTS 32768 ///< max objects in menu vm
+#define MAX_DEMOS 8 ///< max demos provided to demos command
+#define MAX_DEMONAME 16 ///< max demo name length for demos command
+#define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu
+#define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu
+#define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
+#define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
+#define MAX_OCCLUSION_QUERIES 4096 ///< max number of query objects that can be used in one frame
+
+#define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups
+#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512
+
+#define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders)
+#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters
+#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related)
+#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
+#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once
+#define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups
+#define MAX_PARTICLEEFFECTNAME 4096 ///< maximum number of unique names of particle effects (for particleeffectnum)
+#define MAX_PARTICLEEFFECTINFO 8192 ///< maximum number of unique particle effects (each name may associate with several of these)
+#define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font
+#define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command)
+#define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc)
+#define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake)
+
+#define MAXTRACKS 256 ///< max CD track index
+// 0 to NUM_AMBIENTS - 1 = water, etc
+// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
+// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
+#define MAX_DYNAMIC_CHANNELS 512
+#define MAX_CHANNELS (8192 + 4)
+#define MODLIST_TOTALSIZE 256
+#define MAX_FAVORITESERVERS 256
+#define MAX_DECALSYSTEM_QUEUE 1024
+#define PAINTBUFFER_SIZE 2048
+#define MAX_BINDMAPS 8
+#define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles
+#define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size
+#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities
+#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities
+#define MAX_EFFECTS 256 ///< limit on size of cl.effects
+#define MAX_BEAMS 256 ///< limit on size of cl.beams
+#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this)
+#define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list
+#define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask
+#define SERVERLIST_ORMASKCOUNT 16 ///< max items in server list OR mask
+#endif
-#define MAX_QPATH 128 // max length of a quake game pathname
-#define MAX_OSPATH 1024 // max length of a filesystem pathname
-#define ON_EPSILON 0.1 // point on plane side epsilon
+#define CMD_TOKENIZELENGTH (MAX_INPUTLINE + MAX_ARGS) ///< maximum tokenizable commandline length (counting trailing 0)
-// LordHavoc: these were 8000 and 1024 respectively, now 64000 and 8000
-#define MAX_MSGLEN 64000 // max length of a reliable message
-#define MAX_DATAGRAM 8000 // max length of unreliable message
-//
-// per-level limits
-//
-// LordHavoc: increased entity limit to 2048 from 600
-#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch!
-#define MAX_LIGHTSTYLES 64
-// LordHavoc: increased model and sound limits from 256 and 256 to 1024 and 1024 (and added protocol extensions accordingly)
-#define MAX_MODELS 1024 // these are sent over the net as bytes
-#define MAX_SOUNDS 1024 // so they cannot be blindly increased
+#define MAX_QPATH 128 ///< max length of a quake game pathname
+#ifdef PATH_MAX
+#define MAX_OSPATH PATH_MAX
+#elif MAX_PATH
+#define MAX_OSPATH MAX_PATH
+#else
+#define MAX_OSPATH 1024 ///< max length of a filesystem pathname
+#endif
-#define SAVEGAME_COMMENT_LENGTH 39
+#define ON_EPSILON 0.1 ///< point on plane side epsilon
-#define MAX_STYLESTRING 64
+#define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars
//
// stats are integers communicated to the client by the server
//
-#define MAX_CL_STATS 32
+#define MAX_CL_STATS 256
#define STAT_HEALTH 0
-#define STAT_FRAGS 1
+//#define STAT_FRAGS 1
#define STAT_WEAPON 2
#define STAT_AMMO 3
#define STAT_ARMOR 4
#define STAT_ACTIVEWEAPON 10
#define STAT_TOTALSECRETS 11
#define STAT_TOTALMONSTERS 12
-#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
-#define STAT_MONSTERS 14 // bumped by svc_killedmonster
+#define STAT_SECRETS 13 ///< bumped on client side by svc_foundsecret
+#define STAT_MONSTERS 14 ///< bumped by svc_killedmonster
+#define STAT_ITEMS 15 ///< FTE, DP
+#define STAT_VIEWHEIGHT 16 ///< FTE, DP
+//#define STAT_TIME 17 ///< FTE
+//#define STAT_VIEW2 20 ///< FTE
+#define STAT_VIEWZOOM 21 ///< DP
+#define MIN_VM_STAT 32 ///< stat range available to VM_SV_AddStat
+#define MAX_VM_STAT 220 ///< stat range available to VM_SV_AddStat
+#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP
+#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP
+#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP
+#define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP
+#define STAT_MOVEVARS_AIRCONTROL_POWER 224 ///< DP
+#define STAT_MOVEFLAGS 225 ///< DP
+#define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP
+#define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP
+#define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP
+#define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL 229 ///< DP
+#define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO 230 ///< DP
+#define STAT_MOVEVARS_AIRSTOPACCELERATE 231 ///< DP
+#define STAT_MOVEVARS_AIRSTRAFEACCELERATE 232 ///< DP
+#define STAT_MOVEVARS_MAXAIRSTRAFESPEED 233 ///< DP
+#define STAT_MOVEVARS_AIRCONTROL 234 ///< DP
+#define STAT_FRAGLIMIT 235 ///< DP
+#define STAT_TIMELIMIT 236 ///< DP
+#define STAT_MOVEVARS_WALLFRICTION 237 ///< DP
+#define STAT_MOVEVARS_FRICTION 238 ///< DP
+#define STAT_MOVEVARS_WATERFRICTION 239 ///< DP
+#define STAT_MOVEVARS_TICRATE 240 ///< DP
+#define STAT_MOVEVARS_TIMESCALE 241 ///< DP
+#define STAT_MOVEVARS_GRAVITY 242 ///< DP
+#define STAT_MOVEVARS_STOPSPEED 243 ///< DP
+#define STAT_MOVEVARS_MAXSPEED 244 ///< DP
+#define STAT_MOVEVARS_SPECTATORMAXSPEED 245 ///< DP
+#define STAT_MOVEVARS_ACCELERATE 246 ///< DP
+#define STAT_MOVEVARS_AIRACCELERATE 247 ///< DP
+#define STAT_MOVEVARS_WATERACCELERATE 248 ///< DP
+#define STAT_MOVEVARS_ENTGRAVITY 249 ///< DP
+#define STAT_MOVEVARS_JUMPVELOCITY 250 ///< DP
+#define STAT_MOVEVARS_EDGEFRICTION 251 ///< DP
+#define STAT_MOVEVARS_MAXAIRSPEED 252 ///< DP
+#define STAT_MOVEVARS_STEPHEIGHT 253 ///< DP
+#define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP
+#define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP
+
+// moveflags values
+#define MOVEFLAG_VALID 0x80000000
+#define MOVEFLAG_Q2AIRACCELERATE 0x00000001
+#define MOVEFLAG_NOGRAVITYONGROUND 0x00000002
+#define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004
// stock defines
#define IT_SIGIL3 (1<<30)
#define IT_SIGIL4 (1<<31)
+//===========================================
+// AK nexuiz changed and added defines
+
+#define NEX_IT_UZI 1
+#define NEX_IT_SHOTGUN 2
+#define NEX_IT_GRENADE_LAUNCHER 4
+#define NEX_IT_ELECTRO 8
+#define NEX_IT_CRYLINK 16
+#define NEX_IT_NEX 32
+#define NEX_IT_HAGAR 64
+#define NEX_IT_ROCKET_LAUNCHER 128
+#define NEX_IT_SHELLS 256
+#define NEX_IT_BULLETS 512
+#define NEX_IT_ROCKETS 1024
+#define NEX_IT_CELLS 2048
+#define NEX_IT_LASER 4094
+#define NEX_IT_STRENGTH 8192
+#define NEX_IT_INVINCIBLE 16384
+#define NEX_IT_SPEED 32768
+#define NEX_IT_SLOWMO 65536
+
//===========================================
//rogue changed and added defines
//===========================================
-// LordHavoc: increased player limit from 16 to 64
-#define MAX_SCOREBOARD 64
-#define MAX_SCOREBOARDNAME 32
-
-#define SOUND_CHANNELS 8
-
+#include "zone.h"
+#include "fs.h"
#include "common.h"
#include "cvar.h"
#include "bspfile.h"
-#include "vid.h"
#include "sys.h"
-#include "zone.h"
+#include "vid.h"
#include "mathlib.h"
#include "r_textures.h"
-#include "wad.h"
+#include "crypto.h"
#include "draw.h"
#include "screen.h"
-#include "net.h"
+#include "netconn.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "sound.h"
#include "model_shared.h"
-#include "render.h"
+#include "world.h"
#include "client.h"
+#include "render.h"
#include "progs.h"
+#include "progsvm.h"
#include "server.h"
#include "input.h"
-#include "world.h"
#include "keys.h"
#include "console.h"
-#include "view.h"
+#ifdef CONFIG_MENU
#include "menu.h"
-#include "crc.h"
-#include "cdaudio.h"
-
-#include "glquake.h"
-
-#include "ui.h"
-
-#include "portals.h"
+#endif
+#include "csprogs.h"
-//=============================================================================
+extern qboolean noclip_anglehack;
-// the host system specifies the base of the directory tree, the
-// command line parms passed to the program, and the amount of memory
-// available for the program to use
+extern cvar_t developer;
+extern cvar_t developer_extra;
+extern cvar_t developer_insane;
+extern cvar_t developer_loadfile;
+extern cvar_t developer_loading;
+
+extern cvar_t sessionid;
+
+#define STARTCONFIGFILENAME "quake.rc"
+#define CONFIGFILENAME "config.cfg"
+
+/* Preprocessor macros to identify platform
+ DP_OS_NAME - "friendly" name of the OS, for humans to read
+ DP_OS_STR - "identifier" of the OS, more suited for code to use
+ DP_ARCH_STR - "identifier" of the processor architecture
+ */
+#if defined(__ANDROID__) /* must come first because it also defines linux */
+# define DP_OS_NAME "Android"
+# define DP_OS_STR "android"
+# define USE_GLES2 1
+# define USE_RWOPS 1
+# define LINK_TO_ZLIB 1
+# define LINK_TO_LIBVORBIS 1
+# define DP_MOBILETOUCH 1
+# define DP_FREETYPE_STATIC 1
+#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */
+# define DP_OS_NAME "iPhoneOS"
+# define DP_OS_STR "iphoneos"
+# define USE_GLES2 1
+# define LINK_TO_ZLIB 1
+# define LINK_TO_LIBVORBIS 1
+# define DP_MOBILETOUCH 1
+# define DP_FREETYPE_STATIC 1
+#elif defined(__linux__)
+# define DP_OS_NAME "Linux"
+# define DP_OS_STR "linux"
+#elif defined(_WIN64)
+# define DP_OS_NAME "Windows64"
+# define DP_OS_STR "win64"
+#elif defined(WIN32)
+# define DP_OS_NAME "Windows"
+# define DP_OS_STR "win32"
+#elif defined(__FreeBSD__)
+# define DP_OS_NAME "FreeBSD"
+# define DP_OS_STR "freebsd"
+#elif defined(__NetBSD__)
+# define DP_OS_NAME "NetBSD"
+# define DP_OS_STR "netbsd"
+#elif defined(__OpenBSD__)
+# define DP_OS_NAME "OpenBSD"
+# define DP_OS_STR "openbsd"
+#elif defined(MACOSX)
+# define DP_OS_NAME "Mac OS X"
+# define DP_OS_STR "osx"
+#elif defined(__MORPHOS__)
+# define DP_OS_NAME "MorphOS"
+# define DP_OS_STR "morphos"
+#else
+# define DP_OS_NAME "Unknown"
+# define DP_OS_STR "unknown"
+#endif
-typedef struct
-{
- char *basedir;
-#if CACHEENABLE
- char *cachedir; // for development over ISDN lines
+#if defined(__GNUC__)
+# if defined(__i386__)
+# define DP_ARCH_STR "686"
+# define SSE_POSSIBLE
+# ifdef __SSE__
+# define SSE_PRESENT
+# endif
+# ifdef __SSE2__
+# define SSE2_PRESENT
+# endif
+# elif defined(__x86_64__)
+# define DP_ARCH_STR "x86_64"
+# define SSE_PRESENT
+# define SSE2_PRESENT
+# elif defined(__powerpc__)
+# define DP_ARCH_STR "ppc"
+# endif
+#elif defined(_WIN64)
+# define DP_ARCH_STR "x86_64"
+# define SSE_PRESENT
+# define SSE2_PRESENT
+#elif defined(WIN32)
+# define DP_ARCH_STR "x86"
+# define SSE_POSSIBLE
#endif
- int argc;
- char **argv;
- void *membase;
- int memsize;
-} quakeparms_t;
+#ifdef SSE_PRESENT
+# define SSE_POSSIBLE
+#endif
-//=============================================================================
+#ifdef NO_SSE
+# undef SSE_PRESENT
+# undef SSE_POSSIBLE
+# undef SSE2_PRESENT
+#endif
+#ifdef SSE_POSSIBLE
+// runtime detection of SSE/SSE2 capabilities for x86
+qboolean Sys_HaveSSE(void);
+qboolean Sys_HaveSSE2(void);
+#else
+#define Sys_HaveSSE() false
+#define Sys_HaveSSE2() false
+#endif
+#include "glquake.h"
-extern qboolean noclip_anglehack;
+#include "palette.h"
+/// incremented every frame, never reset
+extern int host_framecount;
+/// not bounded in any way, changed at start of every frame, never reset
+extern double realtime;
+/// equal to Sys_DirtyTime() at the start of this host frame
+extern double host_dirtytime;
-//
-// host
-//
-extern quakeparms_t host_parms;
-
-extern cvar_t sys_ticrate;
-extern cvar_t developer;
-
-extern qboolean host_initialized; // true if into command execution
-extern double host_frametime;
-extern double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
-extern int host_framecount; // incremented every frame, never reset
-extern double realtime; // not bounded in any way, changed at
- // start of every frame, never reset
-
-void Host_ClearMemory (void);
-void Host_ServerFrame (void);
-void Host_InitCommands (void);
-void Host_Init (void);
+void Host_InitCommands(void);
+void Host_Main(void);
void Host_Shutdown(void);
-void Host_Error (char *error, ...);
-void Host_EndGame (char *message, ...);
-void Host_Frame (float time);
-void Host_Quit_f (void);
-void Host_ClientCommands (char *fmt, ...);
-void Host_ShutdownServer (qboolean crash);
+void Host_StartVideo(void);
+void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN;
+void Host_Quit_f(cmd_state_t *cmd);
+void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
+void Host_ShutdownServer(void);
+void Host_Reconnect_f(cmd_state_t *cmd);
+void Host_NoOperation_f(cmd_state_t *cmd);
+void Host_LockSession(void);
+void Host_UnlockSession(void);
-extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
- // an fullscreen DIB focus gain/loss
-extern int current_skill; // skill level for currently loaded level (in case
- // the user changes the cvar while the level is
- // running, this reflects the level actually in use)
+void Host_AbortCurrentFrame(void);
-extern int minimum_memory;
+/// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
+extern int current_skill;
//
// chase
//
-extern cvar_t chase_active;
+extern cvar_t chase_active;
+extern cvar_t cl_viewmodel_scale;
void Chase_Init (void);
void Chase_Reset (void);
void Chase_Update (void);
void fractalnoise(unsigned char *noise, int size, int startgrid);
-
-#include "palette.h"
-#include "image.h"
+void fractalnoisequick(unsigned char *noise, int size, int startgrid);
+float noise4f(float x, float y, float z, float w);
void Sys_Shared_Init(void);
+
+// Flag in size field of demos to indicate a client->server packet. Demo
+// playback will ignore this, but it may be useful to make DP sniff packets to
+// debug protocol exploits.
+#define DEMOMSG_CLIENT_TO_SERVER 0x80000000
+
+// In Quake, any char in 0..32 counts as whitespace
+//#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ')
+#define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n')
+
+// This also includes extended characters, and ALL control chars
+#define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ')
+
+
+#ifdef PRVM_64
+#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFFFFFFFFFF) // also match "negative zero" doubles of value 0x8000000000000000
+#define FLOAT_LOSSLESS_FORMAT "%.17g"
+#define VECTOR_LOSSLESS_FORMAT "%.17g %.17g %.17g"
+#else
+#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000
+#define FLOAT_LOSSLESS_FORMAT "%.9g"
+#define VECTOR_LOSSLESS_FORMAT "%.9g %.9g %.9g"
+#endif
+
+// originally this was _MSC_VER
+// but here we want to test the system libc, which on win32 is borked, and NOT the compiler
+#ifdef WIN32
+#define INT_LOSSLESS_FORMAT_SIZE "I64"
+#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((__int64)(x))
+#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((unsigned __int64)(x))
+#else
+#define INT_LOSSLESS_FORMAT_SIZE "j"
+#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((intmax_t)(x))
+#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((uintmax_t)(x))
+#endif
+
+#endif
+