#define MAX_NETWM_ICON 1026 // one 32x32
#define MAX_WATERPLANES 2
-#define MAX_CUBEMAPS 64
+#define MAX_CUBEMAPS 1024
#define MAX_EXPLOSIONS 8
#define MAX_DLIGHTS 16
#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit)
#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512
#define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders)
-#define MAX_CUBEMAPS 256 ///< max number of cubemap textures loaded for light filters
+#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters
#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related)
#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once
//#define STAT_TIME 17 ///< FTE
//#define STAT_VIEW2 20 ///< FTE
#define STAT_VIEWZOOM 21 ///< DP
+#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP
#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP
#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP
#define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP
#include "console.h"
#include "menu.h"
-#include "glquake.h"
-
-#include "palette.h"
-
extern qboolean noclip_anglehack;
extern cvar_t developer;
#elif defined(__OpenBSD__)
# define DP_OS_NAME "OpenBSD"
# define DP_OS_STR "openbsd"
+#elif defined(TARGET_OS_IPHONE)
+# define DP_OS_NAME "iPhoneOS"
+# define DP_OS_STR "iphoneos"
+# define USE_GLES2 1
#elif defined(MACOSX)
# define DP_OS_NAME "Mac OS X"
# define DP_OS_STR "osx"
#elif defined(__MORPHOS__)
# define DP_OS_NAME "MorphOS"
# define DP_OS_STR "morphos"
-#elif defined(TARGET_OS_IPHONE)
-# define DP_OS_NAME "iPhoneOS"
-# define DP_OS_STR "iphoneos"
-# define USE_GLES2 1
#else
# define DP_OS_NAME "Unknown"
+# define DP_OS_STR "unknown"
#endif
#if defined(__GNUC__)
#define Sys_HaveSSE2() false
#endif
+#include "glquake.h"
+
+#include "palette.h"
+
/// incremented every frame, never reset
extern int host_framecount;
/// not bounded in any way, changed at start of every frame, never reset