#ifndef QUAKEDEF_H
#define QUAKEDEF_H
-/// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
-#define _FILE_OFFSET_BITS 64
-
-// for cd_linux.c
-#define __KERNEL_STRICT_NAMES
-
#if defined(__GNUC__) && (__GNUC__ > 2)
#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
#define DP_FUNC_PURE __attribute__ ((pure))
#define MAX_LIGHTSTYLES 64
#define MAX_STYLESTRING 16
#define MAX_SCOREBOARD 32
-#define MAX_SCOREBOARDNAME 64
+#define MAX_SCOREBOARDNAME 128
#define MAX_USERINFO_STRING 196
#define MAX_SERVERINFO_STRING 512
#define MAX_LOCALINFO_STRING 1 // not actually used by DP servers
#define MAX_NETWM_ICON 1026 // one 32x32
#define MAX_WATERPLANES 2
-#define MAX_CUBEMAPS 64
+#define MAX_CUBEMAPS 1024
#define MAX_EXPLOSIONS 8
#define MAX_DLIGHTS 16
#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit)
#define MAX_DECALSYSTEM_QUEUE 64
#define PAINTBUFFER_SIZE 512
#define MAX_BINDMAPS 8
-#define MAX_PARTICLES_INITIAL 32768
-#define MAX_PARTICLES 32768
+#define MAX_PARTICLES_INITIAL 8192
+#define MAX_PARTICLES 8192
#define MAX_DECALS_INITIAL 1024
#define MAX_DECALS 1024
#define MAX_ENITIES_INITIAL 256
#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512
#define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders)
-#define MAX_CUBEMAPS 256 ///< max number of cubemap textures loaded for light filters
+#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters
#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related)
#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once
//#define STAT_TIME 17 ///< FTE
//#define STAT_VIEW2 20 ///< FTE
#define STAT_VIEWZOOM 21 ///< DP
+#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP
#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP
#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP
#define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP
#include "console.h"
#include "menu.h"
-#include "glquake.h"
-
-#include "palette.h"
-
extern qboolean noclip_anglehack;
extern cvar_t developer;
#elif defined(__OpenBSD__)
# define DP_OS_NAME "OpenBSD"
# define DP_OS_STR "openbsd"
+#elif defined(TARGET_OS_IPHONE)
+# define DP_OS_NAME "iPhoneOS"
+# define DP_OS_STR "iphoneos"
+# define USE_GLES2 1
#elif defined(MACOSX)
# define DP_OS_NAME "Mac OS X"
# define DP_OS_STR "osx"
# define DP_OS_STR "morphos"
#else
# define DP_OS_NAME "Unknown"
+# define DP_OS_STR "unknown"
#endif
#if defined(__GNUC__)
# if defined(__i386__)
# define DP_ARCH_STR "686"
# define SSE_POSSIBLE
+# ifdef __SSE__
+# define SSE_PRESENT
+# endif
+# ifdef __SSE2__
+# define SSE2_PRESENT
+# endif
# elif defined(__x86_64__)
# define DP_ARCH_STR "x86_64"
# define SSE_PRESENT
+# define SSE2_PRESENT
# elif defined(__powerpc__)
# define DP_ARCH_STR "ppc"
# endif
#elif defined(_WIN64)
# define DP_ARCH_STR "x86_64"
# define SSE_PRESENT
+# define SSE2_PRESENT
#elif defined(WIN32)
# define DP_ARCH_STR "x86"
# define SSE_POSSIBLE
#ifdef NO_SSE
# undef SSE_PRESENT
# undef SSE_POSSIBLE
+# undef SSE2_PRESENT
#endif
+#ifdef SSE2_PRESENT
+#define Sys_HaveSSE() true
+#define Sys_HaveSSE2() true
+#elif defined(SSE_POSSIBLE)
+// runtime detection of SSE/SSE2 capabilities for x86
+qboolean Sys_HaveSSE(void);
+qboolean Sys_HaveSSE2(void);
+#else
+#define Sys_HaveSSE() false
+#define Sys_HaveSSE2() false
+#endif
+
+#include "glquake.h"
+
+#include "palette.h"
+
/// incremented every frame, never reset
extern int host_framecount;
/// not bounded in any way, changed at start of every frame, never reset