#ifndef QUAKEDEF_H
#define QUAKEDEF_H
-/// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
-#define _FILE_OFFSET_BITS 64
-
-// for cd_linux.c
-#define __KERNEL_STRICT_NAMES
-
#if defined(__GNUC__) && (__GNUC__ > 2)
#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
#define DP_FUNC_PURE __attribute__ ((pure))
#define CMDBUFSIZE 131072
#define MAX_ARGS 80
-#define NET_MAXMESSAGE 32768
+#define NET_MAXMESSAGE 65536
#define MAX_PACKETFRAGMENT 1024
#define MAX_EDICTS 4096
#define MAX_MODELS 1024
#define MAX_LIGHTSTYLES 64
#define MAX_STYLESTRING 16
#define MAX_SCOREBOARD 32
-#define MAX_SCOREBOARDNAME 64
+#define MAX_SCOREBOARDNAME 128
#define MAX_USERINFO_STRING 196
#define MAX_SERVERINFO_STRING 512
#define MAX_LOCALINFO_STRING 1 // not actually used by DP servers
#define MAX_SAVEGAMES 12
#define SAVEGAME_COMMENT_LENGTH 39
#define MAX_CLIENTNETWORKEYES 2
+#define MAX_LEVELNETWORKEYES 0 // no portal support
#define MAX_OCCLUSION_QUERIES 256
+#define CRYPTO_HOSTKEY_HASHSIZE 256
+#define MAX_NETWM_ICON 1026 // one 32x32
+
#define MAX_WATERPLANES 2
-#define MAX_CUBEMAPS 64
+#define MAX_CUBEMAPS 1024
#define MAX_EXPLOSIONS 8
#define MAX_DLIGHTS 16
#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit)
#define CACHEPICHASHSIZE 256
#define MAX_PARTICLEEFFECTNAME 256
#define MAX_PARTICLEEFFECTINFO 1024
-#define MAX_PARTICLETEXTURES 96
+#define MAX_PARTICLETEXTURES 256
#define MAXCLVIDEOS 1
#define MAX_GECKO_INSTANCES 1
#define MAX_DYNAMIC_TEXTURE_COUNT 2
#define MAX_DECALSYSTEM_QUEUE 64
#define PAINTBUFFER_SIZE 512
#define MAX_BINDMAPS 8
+#define MAX_PARTICLES_INITIAL 8192
+#define MAX_PARTICLES 8192
+#define MAX_DECALS_INITIAL 1024
+#define MAX_DECALS 1024
+#define MAX_ENITIES_INITIAL 256
+#define MAX_STATICENTITIES 256
+#define MAX_EFFECTS 16
+#define MAX_BEAMS 16
+#define MAX_TEMPENTITIES 256
#else
#define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers
#define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console
#define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format)
#define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style
#define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit)
-#define MAX_SCOREBOARDNAME 64 ///< max length of player name in game
+#define MAX_SCOREBOARDNAME 128 ///< max length of player name in game
#define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld)
#define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld)
#define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld)
#define MAX_DEMONAME 16 ///< max demo name length for demos command
#define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu
#define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu
-#define MAX_CLIENTNETWORKEYES 2 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
+#define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
+#define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
#define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame
+#define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups
+#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512
+
#define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders)
-#define MAX_CUBEMAPS 256 ///< max number of cubemap textures loaded for light filters
+#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters
#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related)
#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once
#define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups
#define MAX_PARTICLEEFFECTNAME 256 ///< maximum number of unique names of particle effects (for particleeffectnum)
#define MAX_PARTICLEEFFECTINFO 4096 ///< maximum number of unique particle effects (each name may associate with several of these)
-#define MAX_PARTICLETEXTURES 1024 ///< maximum number of unique particle textures in the particle font
+#define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font
#define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command)
#define MAX_GECKO_INSTANCES 16 ///< maximum number of web browser textures active at once
#define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc)
#define MAX_DECALSYSTEM_QUEUE 1024
#define PAINTBUFFER_SIZE 2048
#define MAX_BINDMAPS 8
+#define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles
+#define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size
+#define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals
+#define MAX_DECALS 1048576 ///< upper limit on cl.decals size
+#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities
+#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities
+#define MAX_EFFECTS 256 ///< limit on size of cl.effects
+#define MAX_BEAMS 256 ///< limit on size of cl.beams
+#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this)
#endif
//#define STAT_TIME 17 ///< FTE
//#define STAT_VIEW2 20 ///< FTE
#define STAT_VIEWZOOM 21 ///< DP
+#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP
+#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP
+#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP
+#define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP
+#define STAT_MOVEVARS_AIRCONTROL_POWER 224 ///< DP
#define STAT_MOVEFLAGS 225 ///< DP
#define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP
#define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP
// moveflags values
#define MOVEFLAG_VALID 0x80000000
#define MOVEFLAG_Q2AIRACCELERATE 0x00000001
+#define MOVEFLAG_NOGRAVITYONGROUND 0x00000002
+#define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004
// stock defines
#include "r_textures.h"
+#include "crypto.h"
#include "draw.h"
#include "screen.h"
#include "netconn.h"
#include "console.h"
#include "menu.h"
-#include "glquake.h"
-
-#include "palette.h"
-
extern qboolean noclip_anglehack;
extern cvar_t developer;
extern cvar_t developer_loadfile;
extern cvar_t developer_loading;
+#define STARTCONFIGFILENAME "quake.rc"
+#define CONFIGFILENAME "config.cfg"
+
/* Preprocessor macros to identify platform
DP_OS_NAME - "friendly" name of the OS, for humans to read
DP_OS_STR - "identifier" of the OS, more suited for code to use
#elif defined(__OpenBSD__)
# define DP_OS_NAME "OpenBSD"
# define DP_OS_STR "openbsd"
+#elif defined(TARGET_OS_IPHONE)
+# define DP_OS_NAME "iPhoneOS"
+# define DP_OS_STR "iphoneos"
+# define USE_GLES2 1
#elif defined(MACOSX)
# define DP_OS_NAME "Mac OS X"
# define DP_OS_STR "osx"
# define DP_OS_STR "morphos"
#else
# define DP_OS_NAME "Unknown"
+# define DP_OS_STR "unknown"
#endif
#if defined(__GNUC__)
# if defined(__i386__)
# define DP_ARCH_STR "686"
+# define SSE_POSSIBLE
+# ifdef __SSE__
+# define SSE_PRESENT
+# endif
+# ifdef __SSE2__
+# define SSE2_PRESENT
+# endif
# elif defined(__x86_64__)
# define DP_ARCH_STR "x86_64"
+# define SSE_PRESENT
+# define SSE2_PRESENT
# elif defined(__powerpc__)
# define DP_ARCH_STR "ppc"
# endif
#elif defined(_WIN64)
# define DP_ARCH_STR "x86_64"
+# define SSE_PRESENT
+# define SSE2_PRESENT
#elif defined(WIN32)
# define DP_ARCH_STR "x86"
+# define SSE_POSSIBLE
+#endif
+
+#ifdef SSE_PRESENT
+# define SSE_POSSIBLE
+#endif
+
+#ifdef NO_SSE
+# undef SSE_PRESENT
+# undef SSE_POSSIBLE
+# undef SSE2_PRESENT
+#endif
+
+#ifdef SSE2_PRESENT
+#define Sys_HaveSSE() true
+#define Sys_HaveSSE2() true
+#elif defined(SSE_POSSIBLE)
+// runtime detection of SSE/SSE2 capabilities for x86
+qboolean Sys_HaveSSE(void);
+qboolean Sys_HaveSSE2(void);
+#else
+#define Sys_HaveSSE() false
+#define Sys_HaveSSE2() false
#endif
+#include "glquake.h"
+
+#include "palette.h"
+
/// incremented every frame, never reset
extern int host_framecount;
/// not bounded in any way, changed at start of every frame, never reset