#ifndef QUAKEDEF_H
#define QUAKEDEF_H
-/// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
-#define _FILE_OFFSET_BITS 64
-
-// for cd_linux.c
-#define __KERNEL_STRICT_NAMES
-
#if defined(__GNUC__) && (__GNUC__ > 2)
#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
#define DP_FUNC_PURE __attribute__ ((pure))
#include "qtypes.h"
-extern char *buildstring;
+extern const char *buildstring;
extern char engineversion[128];
#define GAMENAME "id1"
#define MAX_NUM_ARGVS 50
+#ifdef DP_SMALLMEMORY
+#define MAX_INPUTLINE 1024
+#define CON_TEXTSIZE 16384
+#define CON_MAXLINES 256
+#define HIST_TEXTSIZE 2048
+#define HIST_MAXLINES 16
+#define MAX_ALIAS_NAME 32
+#define CMDBUFSIZE 131072
+#define MAX_ARGS 80
+
+#define NET_MAXMESSAGE 65536
+#define MAX_PACKETFRAGMENT 1024
+#define MAX_EDICTS 4096
+#define MAX_MODELS 1024
+#define MAX_SOUNDS 1024
+#define MAX_LIGHTSTYLES 64
+#define MAX_STYLESTRING 16
+#define MAX_SCOREBOARD 32
+#define MAX_SCOREBOARDNAME 128
+#define MAX_USERINFO_STRING 196
+#define MAX_SERVERINFO_STRING 512
+#define MAX_LOCALINFO_STRING 1 // not actually used by DP servers
+#define CL_MAX_USERCMDS 32
+#define CVAR_HASHSIZE 1024
+#define M_MAX_EDICTS 4096
+#define MAX_DEMOS 8
+#define MAX_DEMONAME 16
+#define MAX_SAVEGAMES 12
+#define SAVEGAME_COMMENT_LENGTH 39
+#define MAX_CLIENTNETWORKEYES 2
+#define MAX_LEVELNETWORKEYES 0 // no portal support
+#define MAX_OCCLUSION_QUERIES 256
+
+#define CRYPTO_HOSTKEY_HASHSIZE 256
+#define MAX_NETWM_ICON 1026 // one 32x32
+
+#define MAX_WATERPLANES 2
+#define MAX_CUBEMAPS 1024
+#define MAX_EXPLOSIONS 8
+#define MAX_DLIGHTS 16
+#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit)
+#define CACHEPICHASHSIZE 256
+#define MAX_PARTICLEEFFECTNAME 256
+#define MAX_PARTICLEEFFECTINFO 1024
+#define MAX_PARTICLETEXTURES 256
+#define MAXCLVIDEOS 1
+#define MAX_DYNAMIC_TEXTURE_COUNT 2
+#define MAX_MAP_LEAFS 8192
+
+#define MAXTRACKS 256
+#define MAX_DYNAMIC_CHANNELS 64
+#define MAX_CHANNELS 260
+#define MODLIST_TOTALSIZE 32
+#define MAX_FAVORITESERVERS 32
+#define MAX_DECALSYSTEM_QUEUE 64
+#define PAINTBUFFER_SIZE 512
+#define MAX_BINDMAPS 8
+#define MAX_PARTICLES_INITIAL 8192
+#define MAX_PARTICLES 8192
+#define MAX_DECALS_INITIAL 1024
+#define MAX_DECALS 1024
+#define MAX_ENITIES_INITIAL 256
+#define MAX_STATICENTITIES 256
+#define MAX_EFFECTS 16
+#define MAX_BEAMS 16
+#define MAX_TEMPENTITIES 256
+#define SERVERLIST_TOTALSIZE 1024
+#define SERVERLIST_ANDMASKCOUNT 5
+#define SERVERLIST_ORMASKCOUNT 5
+#else
+#define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers
+#define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console
+#define CON_MAXLINES 16384 ///< max scrollback buffer lines in console
+#define HIST_TEXTSIZE 262144 ///< max command history buffer characters in console
+#define HIST_MAXLINES 4096 ///< max command history buffer lines in console
+#define MAX_ALIAS_NAME 32
+#define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake)
+#define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias
+
+#define NET_MAXMESSAGE 65536 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT)
+#define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment
+#define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit)
+#define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions)
+#define MAX_SOUNDS 4096 ///< max number of sounds loaded at once
+#define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format)
+#define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style
+#define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit)
+#define MAX_SCOREBOARDNAME 128 ///< max length of player name in game
+#define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld)
+#define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld)
+#define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld)
+#define CL_MAX_USERCMDS 128 ///< max number of predicted input packets in queue
+#define CVAR_HASHSIZE 65536 ///< number of hash buckets for accelerating cvar name lookups
+#define M_MAX_EDICTS 32768 ///< max objects in menu vm
+#define MAX_DEMOS 8 ///< max demos provided to demos command
+#define MAX_DEMONAME 16 ///< max demo name length for demos command
+#define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu
+#define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu
+#define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
+#define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
+#define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame
+
+#define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups
+#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512
+
+#define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders)
+#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters
+#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related)
+#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
+#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once
+#define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups
+#define MAX_PARTICLEEFFECTNAME 256 ///< maximum number of unique names of particle effects (for particleeffectnum)
+#define MAX_PARTICLEEFFECTINFO 4096 ///< maximum number of unique particle effects (each name may associate with several of these)
+#define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font
+#define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command)
+#define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc)
+#define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake)
+
+#define MAXTRACKS 256 ///< max CD track index
+// 0 to NUM_AMBIENTS - 1 = water, etc
+// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
+// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
+#define MAX_DYNAMIC_CHANNELS 512
+#define MAX_CHANNELS 1028
+#define MODLIST_TOTALSIZE 256
+#define MAX_FAVORITESERVERS 256
+#define MAX_DECALSYSTEM_QUEUE 1024
+#define PAINTBUFFER_SIZE 2048
+#define MAX_BINDMAPS 8
+#define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles
+#define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size
+#define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals
+#define MAX_DECALS 1048576 ///< upper limit on cl.decals size
+#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities
+#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities
+#define MAX_EFFECTS 256 ///< limit on size of cl.effects
+#define MAX_BEAMS 256 ///< limit on size of cl.beams
+#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this)
+#define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list
+#define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask
+#define SERVERLIST_ORMASKCOUNT 16 ///< max items in server list OR mask
+#endif
-#define MAX_QPATH 128 ///< max length of a quake game pathname
-#define MAX_OSPATH 1024 ///< max length of a filesystem pathname
-#define ON_EPSILON 0.1 ///< point on plane side epsilon
+#define CMD_TOKENIZELENGTH (MAX_INPUTLINE + MAX_ARGS) ///< maximum tokenizable commandline length (counting trailing 0)
-#define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment
-#define NET_MAXMESSAGE 65536
-#define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars
-//
-// per-level limits
-//
-// LordHavoc: increased entity limit to 2048 from 600
-#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
-#define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames!
-// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
-// div0: increased model limit to 8192
-#define MAX_MODELS 8192
-#define MAX_SOUNDS 4096
+#define MAX_QPATH 128 ///< max length of a quake game pathname
+#ifdef PATH_MAX
+#define MAX_OSPATH PATH_MAX
+#elif MAX_PATH
+#define MAX_OSPATH MAX_PATH
+#else
+#define MAX_OSPATH 1024 ///< max length of a filesystem pathname
+#endif
-#define SAVEGAME_COMMENT_LENGTH 39
+#define ON_EPSILON 0.1 ///< point on plane side epsilon
-#define MAX_STYLESTRING 64
+#define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars
//
// stats are integers communicated to the client by the server
//#define STAT_TIME 17 ///< FTE
//#define STAT_VIEW2 20 ///< FTE
#define STAT_VIEWZOOM 21 ///< DP
+#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP
+#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP
+#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP
+#define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP
+#define STAT_MOVEVARS_AIRCONTROL_POWER 224 ///< DP
+#define STAT_MOVEFLAGS 225 ///< DP
#define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP
#define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP
#define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP
#define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP
#define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP
+// moveflags values
+#define MOVEFLAG_VALID 0x80000000
+#define MOVEFLAG_Q2AIRACCELERATE 0x00000001
+#define MOVEFLAG_NOGRAVITYONGROUND 0x00000002
+#define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004
+
// stock defines
#define IT_SHOTGUN 1
//===========================================
-// LordHavoc: increased player limit from 16 to 255
-#define MAX_SCOREBOARD 255
-// LordHavoc: increased name limit from 32 to 64 characters
-#define MAX_SCOREBOARDNAME 64
-// infostring sizes used by QuakeWorld support
-// was 196
-#define MAX_USERINFO_STRING 1280
-// was 512
-#define MAX_SERVERINFO_STRING 1280
-#define MAX_LOCALINFO_STRING 32768
-
#include "zone.h"
#include "fs.h"
#include "common.h"
#include "r_textures.h"
+#include "crypto.h"
#include "draw.h"
#include "screen.h"
#include "netconn.h"
#include "keys.h"
#include "console.h"
#include "menu.h"
-
-#include "glquake.h"
-
-#include "palette.h"
+#include "csprogs.h"
extern qboolean noclip_anglehack;
extern cvar_t developer;
+extern cvar_t developer_extra;
+extern cvar_t developer_insane;
extern cvar_t developer_loadfile;
extern cvar_t developer_loading;
+extern cvar_t sessionid;
+
+#define STARTCONFIGFILENAME "quake.rc"
+#define CONFIGFILENAME "config.cfg"
+
/* Preprocessor macros to identify platform
DP_OS_NAME - "friendly" name of the OS, for humans to read
DP_OS_STR - "identifier" of the OS, more suited for code to use
#if defined(__linux__)
# define DP_OS_NAME "Linux"
# define DP_OS_STR "linux"
-#elif defined(WIN64)
+#elif defined(_WIN64)
# define DP_OS_NAME "Windows64"
# define DP_OS_STR "win64"
#elif defined(WIN32)
#elif defined(__OpenBSD__)
# define DP_OS_NAME "OpenBSD"
# define DP_OS_STR "openbsd"
+#elif defined(TARGET_OS_IPHONE)
+# define DP_OS_NAME "iPhoneOS"
+# define DP_OS_STR "iphoneos"
+# define USE_GLES2 1
#elif defined(MACOSX)
# define DP_OS_NAME "Mac OS X"
# define DP_OS_STR "osx"
# define DP_OS_STR "morphos"
#else
# define DP_OS_NAME "Unknown"
+# define DP_OS_STR "unknown"
#endif
#if defined(__GNUC__)
# if defined(__i386__)
# define DP_ARCH_STR "686"
+# define SSE_POSSIBLE
+# ifdef __SSE__
+# define SSE_PRESENT
+# endif
+# ifdef __SSE2__
+# define SSE2_PRESENT
+# endif
# elif defined(__x86_64__)
# define DP_ARCH_STR "x86_64"
+# define SSE_PRESENT
+# define SSE2_PRESENT
# elif defined(__powerpc__)
# define DP_ARCH_STR "ppc"
# endif
-#elif defined(WIN64)
+#elif defined(_WIN64)
# define DP_ARCH_STR "x86_64"
+# define SSE_PRESENT
+# define SSE2_PRESENT
#elif defined(WIN32)
# define DP_ARCH_STR "x86"
+# define SSE_POSSIBLE
+#endif
+
+#ifdef SSE_PRESENT
+# define SSE_POSSIBLE
#endif
+#ifdef NO_SSE
+# undef SSE_PRESENT
+# undef SSE_POSSIBLE
+# undef SSE2_PRESENT
+#endif
+
+#ifdef SSE2_PRESENT
+#define Sys_HaveSSE() true
+#define Sys_HaveSSE2() true
+#elif defined(SSE_POSSIBLE)
+// runtime detection of SSE/SSE2 capabilities for x86
+qboolean Sys_HaveSSE(void);
+qboolean Sys_HaveSSE2(void);
+#else
+#define Sys_HaveSSE() false
+#define Sys_HaveSSE2() false
+#endif
+
+#include "glquake.h"
+
+#include "palette.h"
+
/// incremented every frame, never reset
extern int host_framecount;
/// not bounded in any way, changed at start of every frame, never reset
extern double realtime;
+/// equal to Sys_DirtyTime() at the start of this host frame
+extern double host_dirtytime;
void Host_InitCommands(void);
void Host_Main(void);
void Host_ShutdownServer(void);
void Host_Reconnect_f(void);
void Host_NoOperation_f(void);
+void Host_LockSession(void);
+void Host_UnlockSession(void);
void Host_AbortCurrentFrame(void);