#ifndef QUAKEDEF_H
#define QUAKEDEF_H
+#ifdef __APPLE__
+# include <TargetConditionals.h>
+#endif
+
#if defined(__GNUC__) && (__GNUC__ > 2)
#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
#define DP_FUNC_PURE __attribute__ ((pure))
#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once
#define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups
-#define MAX_PARTICLEEFFECTNAME 256 ///< maximum number of unique names of particle effects (for particleeffectnum)
-#define MAX_PARTICLEEFFECTINFO 4096 ///< maximum number of unique particle effects (each name may associate with several of these)
+#define MAX_PARTICLEEFFECTNAME 4096 ///< maximum number of unique names of particle effects (for particleeffectnum)
+#define MAX_PARTICLEEFFECTINFO 8192 ///< maximum number of unique particle effects (each name may associate with several of these)
#define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font
#define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command)
#define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc)
#include "input.h"
#include "keys.h"
#include "console.h"
+#ifdef CONFIG_MENU
#include "menu.h"
+#endif
#include "csprogs.h"
extern qboolean noclip_anglehack;
# define LINK_TO_LIBVORBIS 1
# define DP_MOBILETOUCH 1
# define DP_FREETYPE_STATIC 1
-#elif defined(TARGET_OS_IPHONE) /* must come first because it also defines MACOSX */
+#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */
# define DP_OS_NAME "iPhoneOS"
# define DP_OS_STR "iphoneos"
# define USE_GLES2 1