#ifndef QUAKEDEF_H
#define QUAKEDEF_H
-#define QUAKE_GAME // as opposed to utilities
+// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
+#define _FILE_OFFSET_BITS 64
+// for cd_linux.c
+#define __KERNEL_STRICT_NAMES
+
+#if defined(__GNUC__) && (__GNUC__ > 2)
+#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
+#else
+#define DP_FUNC_PRINTF(n)
+#endif
+
+#include <sys/types.h>
+#include <ctype.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
+#include <limits.h>
#include <setjmp.h>
#include "qtypes.h"
extern char *buildstring;
+extern char engineversion[128];
#define GAMENAME "id1"
#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
#define NET_MAXMESSAGE 65536
-#define NET_MINRATE 500 // limits "rate" and "sv_maxrate" cvars
-#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars
+#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars
//
// per-level limits
//
// LordHavoc: increased entity limit to 2048 from 600
#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
-#define MAX_LIGHTSTYLES 64
+#define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames!
// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
#define MAX_MODELS 4096
#define MAX_SOUNDS 4096
//
// stats are integers communicated to the client by the server
//
-#define MAX_CL_STATS 32
+#define MAX_CL_STATS 256
#define STAT_HEALTH 0
-#define STAT_FRAGS 1
+//#define STAT_FRAGS 1
#define STAT_WEAPON 2
#define STAT_AMMO 3
#define STAT_ARMOR 4
#define STAT_TOTALMONSTERS 12
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
+#define STAT_ITEMS 15 // FTE, DP
+#define STAT_VIEWHEIGHT 16 // FTE, DP
+//#define STAT_TIME 17 // FTE
+//#define STAT_VIEW2 20 // FTE
+#define STAT_VIEWZOOM 21 // DP
+#define STAT_FRAGLIMIT 235 // DP
+#define STAT_TIMELIMIT 236 // DP
+#define STAT_MOVEVARS_WALLFRICTION 237 // DP
+#define STAT_MOVEVARS_FRICTION 238 // DP
+#define STAT_MOVEVARS_WATERFRICTION 239 // DP
+#define STAT_MOVEVARS_TICRATE 240 // DP
+#define STAT_MOVEVARS_TIMESCALE 241 // DP
+#define STAT_MOVEVARS_GRAVITY 242 // DP
+#define STAT_MOVEVARS_STOPSPEED 243 // DP
+#define STAT_MOVEVARS_MAXSPEED 244 // DP
+#define STAT_MOVEVARS_SPECTATORMAXSPEED 245 // DP
+#define STAT_MOVEVARS_ACCELERATE 246 // DP
+#define STAT_MOVEVARS_AIRACCELERATE 247 // DP
+#define STAT_MOVEVARS_WATERACCELERATE 248 // DP
+#define STAT_MOVEVARS_ENTGRAVITY 249 // DP
+#define STAT_MOVEVARS_JUMPVELOCITY 250 // DP
+#define STAT_MOVEVARS_EDGEFRICTION 251 // DP
+#define STAT_MOVEVARS_MAXAIRSPEED 252 // DP
+#define STAT_MOVEVARS_STEPHEIGHT 253 // DP
+#define STAT_MOVEVARS_AIRACCEL_QW 254 // DP
+#define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 // DP
// stock defines
//===========================================
-// LordHavoc: increased player limit from 16 to 64
-#define MAX_SCOREBOARD 64
+// LordHavoc: increased player limit from 16 to 255
+#define MAX_SCOREBOARD 255
// LordHavoc: increased name limit from 32 to 64 characters
#define MAX_SCOREBOARDNAME 64
-
-#define SOUND_CHANNELS 8
+// infostring sizes used by QuakeWorld support
+// was 196
+#define MAX_USERINFO_STRING 1280
+// was 512
+#define MAX_SERVERINFO_STRING 1280
+#define MAX_LOCALINFO_STRING 32768
#include "zone.h"
#include "fs.h"
#include "r_textures.h"
-#include "wad.h"
#include "draw.h"
#include "screen.h"
#include "netconn.h"
#include "sbar.h"
#include "sound.h"
#include "model_shared.h"
+#include "world.h"
#include "client.h"
#include "render.h"
#include "progs.h"
#include "server.h"
#include "input.h"
-#include "world.h"
#include "keys.h"
#include "console.h"
#include "menu.h"
-#include "crc.h"
-#include "cdaudio.h"
#include "glquake.h"
-#include "ui.h"
+#include "palette.h"
extern qboolean noclip_anglehack;
-//
-// host
-//
-extern cvar_t sys_ticrate;
+extern char engineversion[128];
extern cvar_t developer;
-// true if into command execution
-extern qboolean host_initialized;
-extern double host_frametime;
-// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
-extern double host_realframetime;
// incremented every frame, never reset
extern int host_framecount;
// not bounded in any way, changed at start of every frame, never reset
extern double realtime;
-void Host_ClearMemory(void);
void Host_InitCommands(void);
-void Host_Init(void);
+void Host_Main(void);
void Host_Shutdown(void);
-void Host_Error(const char *error, ...);
-void Host_EndGame(const char *message, ...);
-void Host_Frame(float time);
+void Host_StartVideo(void);
+void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1);
void Host_Quit_f(void);
-void Host_ClientCommands(const char *fmt, ...);
-void Host_ShutdownServer(qboolean crash);
+void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
+void Host_ShutdownServer(void);
void Host_Reconnect_f(void);
+void Host_AbortCurrentFrame(void);
+
// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;
-extern int minimum_memory;
-
//
// chase
//
extern cvar_t chase_active;
+extern cvar_t cl_viewmodel_scale;
void Chase_Init (void);
void Chase_Reset (void);
void fractalnoise(unsigned char *noise, int size, int startgrid);
void fractalnoisequick(unsigned char *noise, int size, int startgrid);
-
-#include "palette.h"
+float noise4f(float x, float y, float z, float w);
void Sys_Shared_Init(void);