void WarpZone_Fade_PreDraw()
{
- if(self.warpzone_fadestart)
- self.alpha = bound(0, (self.warpzone_fadeend - vlen(view_origin - self.origin - 0.5 * (self.mins + self.maxs))) / (self.warpzone_fadeend - self.warpzone_fadestart), 1);
+ vector org;
+ org = getpropertyvec(VF_ORIGIN);
+ if(
+#ifdef COMPAT_XON060_DONTCRASH_CHECKPVS
+ cvar_string("g_xonoticversion") != "0.5.0" &&
+ cvar_string("g_xonoticversion") != "0.6.0" &&
+#endif
+ !checkpvs(org, self)) // this makes sense as long as we don't support recursive warpzones
+ self.alpha = 0;
+ else if(self.warpzone_fadestart)
+ self.alpha = bound(0, (self.warpzone_fadeend - vlen(org - self.origin - 0.5 * (self.mins + self.maxs))) / (self.warpzone_fadeend - self.warpzone_fadestart), 1);
else
self.alpha = 1;
- //print(sprintf("%v <-> %v\n", view_origin, self.origin + 0.5 * (self.mins + self.maxs)));
+ //printf("%v <-> %v\n", view_origin, self.origin + 0.5 * (self.mins + self.maxs));
if(self.alpha <= 0)
self.drawmask = 0;
else
float f;
warpzone_warpzones_exist = 1;
- if not(self.enemy)
+ if (!self.enemy)
{
self.enemy = spawn();
self.enemy.classname = "warpzone_from";
// how to draw
// engine currently wants this
- if(self.warpzone_fadestart)
- self.predraw = WarpZone_Fade_PreDraw;
- else
- self.drawmask = MASK_NORMAL;
+ self.predraw = WarpZone_Fade_PreDraw;
}
void WarpZone_Camera_Read(float isnew)
// how to draw
// engine currently wants this
- if(self.warpzone_fadestart)
- self.predraw = WarpZone_Fade_PreDraw;
- else
- self.drawmask = MASK_NORMAL;
+ self.predraw = WarpZone_Fade_PreDraw;
}
void CL_RotateMoves(vector ang) = #638;
if(!isnew)
return;
self.warpzone_transform = v;
- R_SetView3fv(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(self, R_SetView3fv(VF_CL_VIEWANGLES)));
+ setproperty(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(self, getpropertyvec(VF_CL_VIEWANGLES)));
if(checkextension("DP_CSQC_ROTATEMOVES"))
CL_RotateMoves(v);
//CL_RotateMoves('0 90 0');
float warpzone_fixingview;
float warpzone_fixingview_drawexteriormodel;
-//float warpzone_fixingview_sidespeed;
-//float warpzone_fixingview_forwardspeed;
-void WarpZone_Inside()
-{
- if(warpzone_fixingview)
- return;
- warpzone_fixingview = 1;
- warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
- //warpzone_fixingview_sidespeed = cvar("cl_sidespeed");
- //warpzone_fixingview_forwardspeed = cvar("cl_forwardspeed");
- cvar_set("r_drawexteriormodel", "0");
- //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed / 100)); // just keep a bit of it in case player gets stuck
- //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed / 100)); // just keep a bit of it in case player gets stuck
-}
+float autocvar_chase_active;
-void WarpZone_Outside()
+void WarpZone_View_Outside()
{
if(!warpzone_fixingview)
return;
warpzone_fixingview = 0;
cvar_set("r_drawexteriormodel", ftos(warpzone_fixingview_drawexteriormodel));
- //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed));
- //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed));
+}
+
+void WarpZone_View_Inside()
+{
+ if(autocvar_chase_active)
+ {
+ WarpZone_View_Outside();
+ return;
+ }
+ if(warpzone_fixingview)
+ return;
+ warpzone_fixingview = 1;
+ warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
+ cvar_set("r_drawexteriormodel", "0");
}
vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
entity e;
float pd;
- mi_x = min5(o_x, c0_x, c1_x, c2_x, c3_x);
- ma_x = max5(o_x, c0_x, c1_x, c2_x, c3_x);
- mi_y = min5(o_y, c0_y, c1_y, c2_y, c3_y);
- ma_y = max5(o_y, c0_y, c1_y, c2_y, c3_y);
- mi_z = min5(o_z, c0_z, c1_z, c2_z, c3_z);
- ma_z = max5(o_z, c0_z, c1_z, c2_z, c3_z);
+ mi_x = min(o_x, c0_x, c1_x, c2_x, c3_x);
+ ma_x = max(o_x, c0_x, c1_x, c2_x, c3_x);
+ mi_y = min(o_y, c0_y, c1_y, c2_y, c3_y);
+ ma_y = max(o_y, c0_y, c1_y, c2_y, c3_y);
+ mi_z = min(o_z, c0_z, c1_z, c2_z, c3_z);
+ ma_z = max(o_z, c0_z, c1_z, c2_z, c3_z);
e = WarpZone_Find(mi, ma);
if(e)
if(WarpZone_PlaneDist(e, o) < 0)
return '0 0 0';
// can't really be, though, but if it is, this is not my warpzone, but a random different one in the same mins/maxs
- pd = min4(
+ pd = min(
WarpZone_PlaneDist(e, c0),
WarpZone_PlaneDist(e, c1),
WarpZone_PlaneDist(e, c2),
return '0 0 0';
}
-float warpzone_saved;
-vector warpzone_saved_origin;
-vector warpzone_saved_angles;
-vector warpzone_saved_cl_viewangles;
+void WarpZone_FixPMove()
+{
+ entity e;
+ e = WarpZone_Find(pmove_org, pmove_org);
+ if(e)
+ {
+ pmove_org = WarpZone_TransformOrigin(e, pmove_org);
+ input_angles = WarpZone_TransformVAngles(e, input_angles);
+ }
+}
+
#ifndef KEEP_ROLL
var float autocvar_cl_rollkillspeed = 10;
#endif
void WarpZone_FixView()
{
- float f;
- vector o;
entity e;
- vector corner0, corner1, corner2, corner3, nearclip;
-
- warpzone_saved = 0;
- warpzone_saved_origin = warpzone_fixview_origin;
- warpzone_saved_angles = warpzone_fixview_angles;
- warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles;
-
- nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
- corner0 = cs_unproject('0 0 0' + nearclip);
- corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
- corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
- corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
+ vector org, ang, nearclip, corner0, corner1, corner2, corner3, o;
+ float f;
-#ifndef KEEP_ROLL
- if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0)
- {
- if(autocvar_cl_rollkillspeed)
- f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
- else
- f = 0;
- warpzone_fixview_angles_z *= f;
- warpzone_fixview_cl_viewangles_z *= f;
- warpzone_saved_angles_z *= f; // PERMANENTLY apply that change!
- warpzone_saved_cl_viewangles_z *= f; // PERMANENTLY apply that change!
- warpzone_saved = 2;
- R_SetView(VF_CL_VIEWANGLES_Z, warpzone_fixview_angles_z);
- }
+ org = getpropertyvec(VF_ORIGIN);
+ ang = getpropertyvec(VF_ANGLES);
+#ifdef WORKAROUND_XON010
+ float dirty;
+ dirty = checkextension("DP_CSQC_ROTATEMOVES");
#endif
- e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
+ e = WarpZone_Find(org, org);
if(e)
{
- warpzone_saved = 1;
- warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
- corner0 = WarpZone_TransformOrigin(e, corner0);
- corner1 = WarpZone_TransformOrigin(e, corner1);
- corner2 = WarpZone_TransformOrigin(e, corner2);
- corner3 = WarpZone_TransformOrigin(e, corner3);
- warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
- warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles);
- WarpZone_Inside();
+ org = WarpZone_TransformOrigin(e, org);
+ ang = WarpZone_TransformVAngles(e, ang);
+#ifdef WORKAROUND_XON010
+ dirty = 1;
+#endif
+ WarpZone_View_Inside();
}
else
- WarpZone_Outside();
+ WarpZone_View_Outside();
- // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
- o = WarpZone_FixNearClip(warpzone_fixview_origin, corner0, corner1, corner2, corner3);
- if(o != '0 0 0')
- {
- warpzone_saved = 1;
- warpzone_fixview_origin += o;
- }
+#ifndef KEEP_ROLL
+ float rick;
+ if(autocvar_cl_rollkillspeed)
+ f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
+ else
+ f = 0;
- if(warpzone_saved == 1)
- {
- R_SetView(VF_ORIGIN, warpzone_fixview_origin);
- R_SetView(VF_ANGLES, warpzone_fixview_cl_viewangles);
- }
-}
-void WarpZone_UnFixView()
-{
- if(warpzone_saved)
+ rick = getproperty(VF_CL_VIEWANGLES_Z);
+ rick *= f;
+ setproperty(VF_CL_VIEWANGLES_Z, rick);
+
+#ifdef WORKAROUND_XON010
+ if(ang_z > 1 || ang_z < -1)
+ dirty = 1;
+#endif
+ ang_z *= f;
+#endif
+
+#ifdef WORKAROUND_XON010
+ if(dirty)
{
- warpzone_fixview_origin = warpzone_saved_origin;
- warpzone_fixview_angles = warpzone_saved_angles;
- warpzone_fixview_cl_viewangles = warpzone_saved_cl_viewangles;
- R_SetView(VF_ORIGIN, warpzone_fixview_origin);
- R_SetView(VF_ANGLES, warpzone_fixview_angles);
- R_SetView(VF_CL_VIEWANGLES, warpzone_fixview_cl_viewangles);
+#endif
+ setproperty(VF_ORIGIN, org);
+ setproperty(VF_ANGLES, ang);
+#ifdef WORKAROUND_XON010
}
+#endif
+
+ nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
+ corner0 = cs_unproject('0 0 0' + nearclip);
+ corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
+ corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
+ corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
+ o = WarpZone_FixNearClip(org, corner0, corner1, corner2, corner3);
+ if(o != '0 0 0')
+ setproperty(VF_ORIGIN, org + o);
}
void WarpZone_Init()
void WarpZone_Shutdown()
{
- WarpZone_Outside();
+ WarpZone_View_Outside();
}