#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(RIFLE, w_rifle, IT_NAILS, 7, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "campingrifle", "rifle", _("Rifle"))
+REGISTER_WEAPON(RIFLE, w_rifle, IT_NAILS, 7, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "campingrifle", "rifle", _("Rifle"))
#else
#ifdef SVQC
else if (req == WR_CHECKAMMO1)
{
ammo_amount = self.ammo_nails >= autocvar_g_balance_rifle_primary_ammo;
- ammo_amount += self.weapon_load[WEP_RIFLE] >= autocvar_g_balance_rifle_primary_ammo;
+ ammo_amount += self.(weapon_load[WEP_RIFLE]) >= autocvar_g_balance_rifle_primary_ammo;
return ammo_amount;
}
else if (req == WR_CHECKAMMO2)
{
ammo_amount = self.ammo_nails >= autocvar_g_balance_rifle_secondary_ammo;
- ammo_amount += self.weapon_load[WEP_RIFLE] >= autocvar_g_balance_rifle_secondary_ammo;
+ ammo_amount += self.(weapon_load[WEP_RIFLE]) >= autocvar_g_balance_rifle_secondary_ammo;
return ammo_amount;
}
else if (req == WR_RESETPLAYER)
W_Reload(min(autocvar_g_balance_rifle_primary_ammo, autocvar_g_balance_rifle_secondary_ammo), autocvar_g_balance_rifle_reload_ammo, autocvar_g_balance_rifle_reload_time, "weapons/reload.wav");
}
return TRUE;
-};
+}
#endif
#ifdef CSQC
float w_rifle(float req)