W_Rifle_FireBullet(autocvar_g_balance_rifle_secondary_spread, autocvar_g_balance_rifle_secondary_damage, autocvar_g_balance_rifle_secondary_headshotaddeddamage, autocvar_g_balance_rifle_secondary_force, autocvar_g_balance_rifle_secondary_speed, autocvar_g_balance_rifle_secondary_lifetime, autocvar_g_balance_rifle_secondary_ammo, WEP_RIFLE | HITTYPE_SECONDARY, autocvar_g_balance_rifle_secondary_bulletconstant, autocvar_g_balance_rifle_secondary_tracer, autocvar_g_balance_rifle_secondary_shots, "weapons/campingrifle_fire2.wav");
}
-/*
void spawnfunc_weapon_rifle (void)
{
weapon_defaultspawnfunc(WEP_RIFLE);
{
spawnfunc_weapon_rifle();
}
-*/
.void(void) rifle_bullethail_attackfunc;
.float rifle_bullethail_frame;