#define VHSF_NORMAL 0
#define VHSF_FACTORY 2
.void(float _spawnflag) vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
-.float(float _imp) vehicles_impusle;
+.float(float _imp) vehicles_impulse;
.float vehicle_weapon2mode = volly_counter;
-//ยง .void() vehicle_factory()
-
#ifdef VEHICLES_USE_ODE
void(entity e, float physics_enabled) physics_enable = #540; // enable or disable physics on object
void(entity e, vector force, vector force_pos) physics_addforce = #541; // apply a force from certain origin, length of force vector is power of force