if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
{
if(time - racer.wait > 0.2)
- pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
+ Send_Effect("wakizashi_booster_smoke", self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
racer.wait = time;
racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
{
traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
if(trace_fraction != 1.0)
- pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
+ Send_Effect("smoke_small", trace_endpos, '0 0 0', 1);
racer.invincible_finished = time + 0.1 + (random() * 0.1);
}
self.cnt = 1 + random() * 2;
self.touch = racer_deadtouch;
- pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
+ Send_Effect("explosion_medium", self.origin, '0 0 0', 1);
if(random() < 0.5)
self.avelocity_z = 32;