rocket.tur_shotorg = randomvec() * 512;
rocket.cnt = time + 1;
rocket.enemy = self.enemy;
-
+
if (random() < 0.01)
rocket.think = walker_rocket_loop;
else
rocket.flags = FL_PROJECTILE;
rocket.solid = SOLID_BBOX;
rocket.tur_health = time + 9;
-
+ rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
+
CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
}