// # of bots on those teams
float cb1, cb2, cb3, cb4;
-float audit_teams_time;
+//float audit_teams_time;
void TeamchangeFrags(entity e)
{
//void() ctf_playerchanged;
void SV_ChangeTeam(float _color)
{
- float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
+ float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
// in normal deathmatch we can just apply the color and we're done
if(!teamplay) {