+#include "t_teleporters.qh"
+#include "_all.qh"
+
+#include "anticheat.qh"
+#include "cl_player.qh"
+#include "g_hook.qh"
+#include "bot/waypoints.qh"
+#include "tturrets/include/turrets_early.qh"
+#include "vehicles/vehicle.qh"
+#include "weapons/csqcprojectile.qh"
+#include "../common/constants.qh"
+#include "../common/deathtypes.qh"
+#include "../common/mapinfo.qh"
+#include "../common/util.qh"
+#include "../warpzonelib/common.qh"
+#include "../warpzonelib/server.qh"
+#include "../warpzonelib/util_server.qh"
+
+.float lastteleporttime;
+
void trigger_teleport_use()
{
if(teamplay)
self.team = activator.team;
}
-#define TDEATHLOOP(o) \
- entity head; \
- vector deathmin; \
- vector deathmax; \
- float deathradius; \
- deathmin = (o) + player.mins; \
- deathmax = (o) + player.maxs; \
- if(telefragmin != telefragmax) \
- { \
- if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x; \
- if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y; \
- if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z; \
- if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x; \
- if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y; \
- if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z; \
- } \
- deathradius = max(vlen(deathmin), vlen(deathmax)); \
- for(head = findradius(o, deathradius); head; head = head.chain) \
- if(head != player) \
- if(head.takedamage) \
- if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
-
-
float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
{
if (IS_PLAYER(player) && player.health >= 1)
}
return 0;
}
-float tdeath_hit;
+
void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
{
TDEATHLOOP(player.origin)
tdeath(e, e, e, '0 0 0', '0 0 0');
}
-.entity pusher;
-#define TELEPORT_FLAG_SOUND 1
-#define TELEPORT_FLAG_PARTICLES 2
-#define TELEPORT_FLAG_TDEATH 4
-#define TELEPORT_FLAG_FORCE_TDEATH 8
-
-#define TELEPORT_FLAGS_WARPZONE 0
-#define TELEPORT_FLAGS_PORTAL (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH | TELEPORT_FLAG_FORCE_TDEATH)
-#define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
-
-// types for .teleportable entity setting
-#define TELEPORT_NORMAL 1 // play sounds/effects etc
-#define TELEPORT_SIMPLE 2 // only do teleport, nothing special
-
void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
{
entity telefragger;
setorigin (player, to);
player.oldorigin = to; // don't undo the teleport by unsticking
player.angles = to_angles;
- player.fixangle = TRUE;
+ player.fixangle = true;
player.velocity = to_velocity;
BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
+ makevectors(player.angles);
+ Reset_ArcBeam(player, v_forward);
UpdateCSQCProjectileAfterTeleport(player);
if(IS_PLAYER(player))
p = 1;
if(autocvar_g_telefrags_avoid)
{
- locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
+ locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
p = 0;
}
if(vlen(player.velocity) > autocvar_g_teleport_maxspeed)
player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed);
- locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
+ locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
return e;
return world;
}
-entity teleport_first;
-.entity teleport_next;
void spawnfunc_trigger_teleport (void)
{
self.angles = '0 0 0';
void WarpZone_PostTeleportPlayer_Callback(entity pl)
{
+ makevectors(pl.angles);
+ Reset_ArcBeam(pl, v_forward);
UpdateCSQCProjectileAfterTeleport(pl);
{
entity oldself = self;