#include "anticheat.qh"
#include "g_hook.qh"
+#include "g_damage.qh"
#include "g_world.qh"
#include "bot/api.qh"
#include "command/common.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "weapons/csqcprojectile.qh"
+#include <server/compat/quake3.qh>
#include "../common/constants.qh"
#include "../common/deathtypes/all.qh"
#include "../common/util.qh"
#include "../common/vehicles/all.qh"
+#include <common/monsters/sv_monsters.qh>
#include <common/weapons/_all.qh>
#include "../lib/csqcmodel/sv_model.qh"
#include "../lib/warpzone/common.qh"
#include "../lib/warpzone/server.qh"
-.float lastground;
-.int state;
-
void CreatureFrame_hotliquids(entity this)
{
- if (this.dmgtime < time)
+ if (this.dmgtime >= time)
{
- this.dmgtime = time + autocvar_g_balance_contents_damagerate;
+ return;
+ }
- if (this.flags & FL_PROJECTILE)
- {
- if (this.watertype == CONTENT_LAVA)
- Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
- else if (this.watertype == CONTENT_SLIME)
- Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
- }
- else
+ this.dmgtime = time + autocvar_g_balance_contents_damagerate;
+
+ if (this.flags & FL_PROJECTILE)
+ {
+ if (this.watertype == CONTENT_LAVA)
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
+ else if (this.watertype == CONTENT_SLIME)
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
+ }
+ else
+ {
+ if (this.watertype == CONTENT_LAVA)
{
- if (this.watertype == CONTENT_LAVA)
+ if (this.watersound_finished < time)
{
- if (this.watersound_finished < time)
- {
- this.watersound_finished = time + 0.5;
- sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
- }
- Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
- if(autocvar_g_balance_contents_playerdamage_lava_burn)
- Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
+ this.watersound_finished = time + 0.5;
+ sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
}
- else if (this.watertype == CONTENT_SLIME)
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
+ if(autocvar_g_balance_contents_playerdamage_lava_burn)
+ Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
+ }
+ else if (this.watertype == CONTENT_SLIME)
+ {
+ if (this.watersound_finished < time)
{
- if (this.watersound_finished < time)
- {
- this.watersound_finished = time + 0.5;
- sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
- }
- Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
+ this.watersound_finished = time + 0.5;
+ sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
}
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
}
}
}
void CreatureFrame_FallDamage(entity this)
{
- if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage
- if(this.velocity || this.oldvelocity) // moving or has moved
+ if(IS_VEHICLE(this) || (this.flags & FL_PROJECTILE))
+ return; // vehicles and projectiles don't receive fall damage
+ if(!(this.velocity || this.oldvelocity))
+ return; // if the entity hasn't moved and isn't moving, then don't do anything
+
+ // check for falling damage
+ float velocity_len = vlen(this.velocity);
+ bool have_hook = false;
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
- // check for falling damage
- float velocity_len = vlen(this.velocity);
- bool have_hook = false;
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ .entity weaponentity = weaponentities[slot];
+ if(this.(weaponentity).hook && this.(weaponentity).hook.state)
{
- .entity weaponentity = weaponentities[slot];
- if(this.(weaponentity).hook && this.(weaponentity).hook.state)
- {
- have_hook = true;
- break;
- }
+ have_hook = true;
+ break;
}
- if(!have_hook)
- {
- float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
- if (IS_DEAD(this))
- dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
- else
- dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
- if (dm > 0)
- Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
- }
-
- if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
- Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
}
+ if(!have_hook)
+ {
+ float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
+ if (IS_DEAD(this))
+ dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
+ else
+ dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
+ if (dm > 0)
+ Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
+ }
+
+ if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
+ Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
}
void CreatureFrame_All()
bool game_delay_last;
bool autocvar_sv_autopause = false;
-float RedirectionThink();
void systems_update();
void sys_phys_update(entity this, float dt);
void StartFrame()
.float anglejitter;
.string gametypefilter;
.string cvarfilter;
-bool DoesQ3ARemoveThisEntity(entity this);
/**
* Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...
string k, v;
s = argv(i);
#define X(expr) \
- if (expr) { \
+ if (expr) \
continue; \
- } else { \
- expr_fail = true; \
- break; \
- }
+ expr_fail = true; \
+ break;
+
#define BINOP(op, len, expr) \
if ((o = strstrofs(s, op, 0)) >= 0) { \
k = substring(s, 0, o); \
if (this.gametypefilter != "")
if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
{
- goto cleanup;
+ delete(this);
+ return;
}
if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) {
- goto cleanup;
+ delete(this);
+ return;
}
if (DoesQ3ARemoveThisEntity(this)) {
- goto cleanup;
+ delete(this);
+ return;
}
set_movetype(this, this.movetype);
#undef X
if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) {
- goto cleanup;
+ delete(this);
+ return;
}
- return;
-LABEL(cleanup)
- builtin_remove(this);
}
void WarpZone_PostInitialize_Callback()
tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
//for(entity e = warpzone_first; e; e = e.warpzone_next)
for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
- {
- vector src, dst;
- src = (e.absmin + e.absmax) * 0.5;
- makevectors(e.warpzone_angles);
- src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
- dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
- makevectors(e.enemy.warpzone_angles);
- dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
- waypoint_spawnforteleporter_wz(e, src, dst, 0, -v_up, tracetest_ent);
- }
+ waypoint_spawnforteleporter_wz(e, tracetest_ent);
delete(tracetest_ent);
}
+
+/*
+==================
+main
+
+unused but required by the engine
+==================
+*/
+void main ()
+{
+
+}